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1994 Subaru Impreza WRX STi (GC8) for Grand Theft Auto: San Andreas
Created by YochiThMaster333
Version date: 03.01.2026 (DD.MM.YYYY)
Replaces: Sultan
!!! PLEASE READ TERMS OF USE BEFORE YOU REUPLOAD OR MODIFY MY WORK !!!
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Many people replace Sultan with either Lancer Evolution or newer Imprezas, but almost never its actual real-life counterpart (GC8 Impreza sedan to be more specific).
Sankalol's Impreza 22B is the closest to have a decent real-life Sultan mod, but even then, it's a later, facelifted coupe model (Sultan is based on pre-facelift sedans).
While I did make a similar mod, it was actually a conversion of race-ready model from DiRT 2 (I even didn't change interior to stock one). I decided to create tunable stock version of it using Sega GT Online model as base.
This was a hard work (started on, like, 12.12.2025) because Sega GT Online models don't have interiors (unless it's an open top model like C1 Corvette but not Caterham) and engine models. Thanks to VehFuncs, I was able to include both '94 STi Version I and '95 STi Version II in same .dff file.
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Terms of Use:
- You are NOT ALLOWED to edit readme files (I especially ask you politely to NOT remove "Terms of Use" from this file.)
- You are NOT ALLOWED to create your own handling lines for this vehicle (no offense, but start using my own lines for the vehicle I've made already)
- You are NOT ALLOWED to edit or convert this car without my permission (.dff file locked with Zmodeler2)
- You are NOT ALLOWED to use this car in your own large car pack or global mods without my permission (unless you're the person I can trust)
- You are ALLOWED to reupload this car everywhere else without my permission while properly crediting me
- You are NOT ALLOWED to reupload this car to the following sites, even with my permission (which means that ONLY I can upload my mods to these sites):
-- gtaall.com/gtavicecity.ru
-- gamemodding.com
-- gamebanana.com
- If you're reuploading the car somewhere else, PLEASE, keep the mod archive's contents as is, including readme files (completely unaltered), paintjobs (if they exist), tuning parts (if they exist), and even ImVehFt colors file. Removing or not including such contents is a sign of disrespect towards original author.
-- The only exceptions to this rule are screenshots. It's up to you to remove them, but it's best to keep the entire archive's contents as is.
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Source Models:
 Base: Sega GT Online
 Interior, Inner Part of Taillights: Real Racing 3
 Light Textures, Alternate Stock Spoiler, Custom Roof Scoop 2: DiRT Rally
 Engine: Need for Speed: Undercover (leftover model)
 Custom Front Bumper 1: Forza Motorsport 2
 Tires, Brakes: Shift 2 Unleashed
 Exhausts (Stock and Custom 1): Drift Spirits
 Custom Exhaust 2: Need for Speed: Unbound
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Features:
- Full customization at Wheel Arch Angels
- 4 paintjobs
- Adapted to ImVehFt (Lights, Calipers, Dirt Texture, Custom Colors)
- Adapted to VehFuncs (Steering Wheel, Stock Spoiler, Recursive Extras (front bumper, rear spoiler), Variable Wheels)
- Damage parts
- Custom chassis_vlo, collision, shadow
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Known Issues:
- None so far
(yes, I am fully aware this car does not fit the game's setting of the year 1992 but who cares)
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Requirements:
GTA SA 1.0 US .exe file: (linking the download link to it is considered as piracy, so find it by yourself instead; required for ImVehFt and VehFuncs)
Improved Vehicle Features: https://libertycity.net/files/gta-san-andreas/93411-improved-vehicle-features-imvehft-v2.1.1.html (required for working lights, calipers, dirt texture, and custom colors)
VehFuncs: https://www.mixmods.com.br/2023/01/sa-vehfuncs/ (required for steering wheel and proper wheels)
(keep in mind that mixmods might not load in Russia if you try to visit it.)
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Vehicle settings:
vehicles.ide:
560,	sultan,		sultan,		car, 		SULTAN, 	SULTAN, 	null,	richfamily, 	7, 	0,	0,		-1, 0.7, 0.7,		1
(same as vanilla Sultan)

handling.cfg:
SULTAN       1220.0    3000.0   2.4    0.0 0.1 -0.1  75  0.80 0.8  0.5  	5 240.0 28.0 5.0  4 P 	10.0  0.5  0 30.0  	1.0  0.10  0.0   0.22 -0.10 0.5  0.3		0.25 0.60 35000 	800		4000002		1  1	0

carcols.dat:
sultan, 79,1, 3,1, 77,5, 1,5, 49,5, 31,1, 0,1

carmods.dat:
sultan, exh_a_s, exh_c_s, fbmp_a_s, fbmp_c_s, nto_b_l, nto_b_s, nto_b_tw, rbmp_a_s, rbmp_c_s, rf_a_s, rf_c_s, spl_a_s_b, spl_c_s_b, wg_l_a_s, wg_l_c_s
(same as vanilla Sultan)
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FAQ:
Q: Your car's lights don't work/are miscolored/some part is located at [insert unintended placement/position here]/some parts are overlapping
A: Install ImVehFt AND VehFuncs, that's the only thing I can help you with. Not installing these mods will cause a ton of problems.

Q: I prefer HQLM lights over IVF ones/I prefer playing without IVF and/or VehFuncs
A: As HQLM is just a texture mod that just changes vehicle.txd file, do NOT expect me to make HQLM version of it, since there are far less possibilities with it, plus the car will look a bit more ugly with vanilla SA lights or HQLM mod.

Q: I downloaded this mod from GTAAll, and [insert issue here].
A: This means you have downloaded an unofficial crooked-up release from the likes of Underground47 and/or milcin7, to whom I DO NOT trust. Please, avoid downloading mods uploaded by them and instead download it from GTAInside or LibertyCity.net.
(FYI: I'm known as YOCHI_themaster333 on GTAAll and Teh333Yochi on GameModding.com. If you see these uploader names, these are my official releases on these sites)

Q: What are the wheels used on the screenshot?
A: My own set of tuning wheels as part of my tuning parts mod. At the time of making this car, these tuning parts are not publicly available yet.

Q: Will you make a version of this car for mobile version of the game?
A: Only if, with my permission, someone makes a version of my mods for mobile version, which I consider it trash as it was developed by these Definitve Edition developers (War Drum Studios/Grove Street Games). No offense, mobile users, but buy a good PC to play with my mods.

Q: Can I make my own handling line for your car?
A: ABSOLUTELY NOT!
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Contacts:
GTAInside: https://www.gtainside.com/user/YochiThMaster333
LibertyCity.net: https://libertycity.net/user/YOCHIThMaster333/
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Credits:
- Guki (from what I know) - ripping car model from Sega GT Online
- GM25 - ripping 22B STi and WRX STi Coupe models from Real Racing 3 and NFS Unbound respectively (used for interior and custom exhaust respectively)
- Chipicao - ripping 22B STi model from Forza Motorsport 2 (used for front bumper)
- K H N / gtb - ripping WRX STi version VI model from Drift Spirits (used for exhausts)
- DK22Pac - ImVehFt
- Junior_Djjr - VehFuncs
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