// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP

8@ = 2192.7783 // Interior
9@ = -1204.4894


:BEGIN_I
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
jf @BEGIN_I

:NEAR_I
wait 0
00EC:   actor $PLAYER_ACTOR 0 near_point 8@ 9@ radius 100.0 100.0
else_jump @NEAR_I


:ACCESS_I
wait 0
07FB: set_interior 'SVSFBG' access 1
jump @BEGIN_I





