// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP

10@ = -2106.7302 // Doherty
11@ = 900.5874


:BEGIN_D
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
jf @BEGIN_D

07FB: set_interior 'SVSFBG' access 0

:NEAR_D
wait 0
if
00EC:   actor $PLAYER_ACTOR 0 near_point 10@ 11@ radius 100.0 100.0
else_jump @NEAR_D

:BOUGHT_D
wait 0 
if 
09D1:   pickup $BUY_ASSET_PICKUPS[11] created 
jf @ACCESS_D
jump @BOUGHT_D

:ACCESS_D
wait 0
07FB: set_interior 'SVSFBG' access 1

:FAR_D
wait 0
00EC:   actor $PLAYER_ACTOR 0 near_point 10@ 11@ radius 100.0 100.0
else_jump @BEGIN_D
jump @FAR_D





