// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP

12@ = -2027.83 // Calton
13@ = -44.0454


:BEGIN_C
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
jf @BEGIN_C

07FB: set_interior 'SVSFBG' access 0

:NEAR_C
wait 0
00EC:   actor $PLAYER_ACTOR 0 near_point 12@ 13@ radius 100.0 100.0
else_jump @NEAR_C

:BOUGHT_C
wait 0 
if 
09D1:   pickup $BUY_ASSET_PICKUPS[20] created 
jf @ACCESS_C
jump @BOUGHT_C

:ACCESS_C
wait 0
07FB: set_interior 'SVSFBG' access 1

:FAR_C
wait 0
00EC:   actor $PLAYER_ACTOR 0 near_point 12@ 13@ radius 100.0 100.0
else_jump @BEGIN_C
jump @FAR_C





