8BULL (v1.0.2) by SnakeSwagger
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Taurus Model .44 with a Taurus Model .608 Cylinder
Animated Weapons 3.0 Compatibel
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Credits:
--------
BF3 .44 model and textures by LividKilla66
MX3 .608 model and textures by donnits
skeleton/animation by Sierra112
Animated Weapons 3.0 script by Shvab

special thanks to BigMouthPrick for testing!

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I merged the models, modeled the inside of the cylinder and the bullets.
Done UV's (they are terrible, but it's my first attempt) and texturing for the cylinder and the bullets.
Assigned Vertex Groups/Weight Paint to the model for animated weapons compatibility.
Added two bones to the skeleton for the two extra bullets.

Changelog:
v1.0.2 -> fixed the sharp edges on the cylinder. no weird reflections anymore.
		  changed the cylinder texture to a cleaner look.

v1.0.1 -> Improved weapon_fire animation a little, you can see cylinder now rotate.


--------------------------------------------
[INSTALLATION INSTRUCTION AS A ADDON WEAPON]
--------------------------------------------

-> 1. OpenIV (Edit Mode) -> Navigate to "update"
	-> 1.1 Create a new .img archive (or use "GTAIV.EFLC.FusionFix/GTAIV.EFLC.FusionFix.img")! 
	-> 1.2 Add "8bull.wdr", "8bull.wtd" and "gun@8bull.wad" to the archive!


-> 2. Create with Notepad++ a new "addon_weapons.ide" file in "update/common/data"! 
	  (you can call it whatever you want // or use a existing one, if you have already added weapons)
	-> 2.1 Add the following lines inside the file:

		###############################################################################
		weap
		###############################################################################

		w_8bull, w_8bull, gun@8bull, 1, 30, 0

		end

		###############################################################################
		amat
		###############################################################################

		w_8bull, 0, CM_WEAPONS_PISTOL -> this line when no EFLC content is added to IV
		w_8bull, 0, CM_WEAPONS_44A	  -> this line when EFLC content is added to IV

		end


-> 3. Copy the "animgrp.dat" file from "common/data/" to "update/common/data"
	-> 3.1 Add with Notepad++ the following line in the "Weapon groups" section:

		WeaponGroup(Streaming, gun@8bull)


-> 4. Create with Notepad++ a new .xml file "addon_WeaponInfo.xml" in "update/common/data"!
	-> 4.1 Add the following lines inside the file
		[CHANGE <weapon type="ADDONWEAPON_1"> or any other available number for version 1.0.8.0! // for 1.2.0.59 is also EPISODIC23/EPISODIC24 unused]:

		<!-- 8BULL REVOLVER -->
		<weapon type="EPISODIC22">
			<data slot="HANDGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="PISTOL_LARGE" targetrange="50.0" weaponrange="60.0" clipsize="8" ammomax="160" timebetweenshots="333">
				<damage base="92" networkplayermod="4.0" networkpedmod="1.0"/>
				<physics force="50.0"/>
				<reload time="2000" fasttime="2000" crouchtime="2000"/>

				<aiming accuracy="0.6">
					<offset x="0.15" y="1.0" z="0.55"/>
					<crouchedoffset x="0.2" y="1.0" z="0.05"/>
					<reticule standing="0.6" ducked="0.5" scale="0.3"/>
				</aiming>

				<pickup regentime="240000" ammoonstreet="30"/>

				<controller>
					<rumble duration="150" intensity="0.1"/>
				</controller>

				<flags>
					<flag>GUN</flag>
					<flag>CAN_AIM</flag>
					<flag>CAN_FREE_AIM</flag>
					<flag>ANIM_RELOAD</flag>
					<flag>ANIM_CROUCH_FIRE</flag>
				</flags>
			</data>

			<assets model="w_8bull">
				<anim group="gun@8bull" meleegroup1="firearm_core"/>

				<effects>
					<muzzle fx="muz_pistol_large"/>
				</effects>
			</assets>
		</weapon>


-> 5. OpenIV (Edit Mode) -> Navigate to "pc/models/cdimages/weapons.img" -> Click RightMouse on "weapons.wbd" -> Export to openFormats (.obd)
	-> 5.1 Open with Notepad++ the exported "weapons.obd" file and add the following lines at the end to it:

		phBound w_8bull
		{
			Type BoundBox
			CentroidPresent 1
			CGPresent 1
			Radius 0.15394920
			WorldRadius 0.35479910
			AABBMax 0.33650340 0.05172304 0.09986304
			AABBMin 0.03793921 0.02335476 0.03017737
			Centroid 0.18722130 0.03753890 0.06502020
			CenterOfMass 0.18722130 0.03753890 0.06502020
			Margin 0.00709207 0.00709207 0.00709207
			VertexScale 0.00000456 0.00000043 0.00000106
			VertexOffset 0.18722130 0.03753890 0.06502020
			Extents 0.29856420 0.02836827 0.06968567
			Material 0 0 0
		}

	-> 5.2 Navigate to the created .img archive in Step 1.1 (or "GTAIV.EFLC.FusionFix/GTAIV.EFLC.FusionFix.img")
	-> 5.3 Click RightMouse inside the archive -> Import openFormats -> select the "weapons.obd" -> hit "OK"


(YOU CAN SKIP STEP 6, IF YOU ALREADY HAVE A .ide/.xml FILE FOR WEAPONS)	
-> 6. Copy the "default.dat" from "common/data/" to "update/common/data"
	-> 6.1 Add with Notepad the following lines inside the file:

		DELAYED_IDE common/data/addon_weapons.ide
		WEAPONINFO common:/data/addon_WeaponInfo.xml

-> 7. Open RageAT -> Navigate in the "Meta" Tab to "pc/audio/config/game.dat16
	-> 7.1 Search for "W_EAGLE" (if you have EFLC Weapons installed to base IV, use "W_E2_44AMAG")
		-> 7.2 Click RightMouse on the "W_EAGLE" -> Dublicate
		-> 7.3 Click on the dublicated entry -> rename it to "W_8BULL" in the upper left corner -> hit "Save" in the bottom right corner
		-> 7.4 Hit "File" in the upper left corner -> hit "Save"
		(YES, YOU HAVE TO SAVE TWICE!!!)

You're done!


----------------------------------------------------------
[INSTALLATION INSTRUCTION FOR REPLACING AN EXISTING WEAPON MODEL]
----------------------------------------------------------

-> 1. Rename the files:
	-> 1.1 "gun@8bull.wad" to "gun@deagle.wad"
	-> 1.2 "w_8bull.wdr" to "w_eagle.wdr" (for TBoGT "w_e2_eagle.wdr")
	-> 1.3 "w_8bull.wtd" to "w_eagle.wtd" (for TBoGT "w_e2_eagle.wtd")

[OPTION 1 - FUSION OVERLOADER]
-> 2. OpenIV (Edit Mode) -> Navigate to "update/GTAIV.EFLC.FusionFix/GTAIV.EFLC.FusionFix.img"
	-> 2.1 Add the renamed files to the .img archive!

You're done!

[OPTION 2]
-> 2. OpenIV (Edit Mode) -> Navigate to "pc/anim/anim.img" (for TLAD to "TLAD/pc/anim/anim.img" // for TBoGT to "TBoGT/pc/anim/anim.img")
	-> 2.1 Add "gun@deagle.wad" to the .img archive!

-> 3. OpenIV (Edit Mode) -> Navigate to "pc/models/cdimages/weapons.img" (for TBoGT to "TBoGT/pc/anim/pc/models/cdimages/weapons_e2.img")
	-> 3.1 Add "w_eagle.wdr" and "w_eagle.wtd" to the .img archive! (for TBoGT "w_e2_eagle.wdr" and "w_e2_eagle.wtd")
	
You're done!