Replace the DSR1's lines by these ones in tbogt's weaponinfo

	<weapon type="EPISODIC_15">
		<data slot="SNIPER" firetype="DELAYED_HIT" damagetype="BULLET" group="RIFLE_SNIPER" targetrange="200.0" weaponrange="200.0" clipsize="5" ammomax="50" timebetweenshots="333">
			<damage base="750" fps="100" networkplayermod="2.0" networkpedmod="1.0"/>
			<physics force="470"/>
			<reload time="1300" fasttime="2066" crouchtime="2066"/>

			<aiming accuracy="10.0" accuracyfps="0.0001">
				<offset x="0.16" y="1.0" z="0.55"/>
				<crouchedoffset x="0.16" y="1.0" z="0.12"/>
				<reticule standing="0.6" ducked="0.5" scale="0.05"/>
			</aiming>

			<pickup regentime="360000" ammoonstreet="20"/>

			<controller>
				<rumble duration="120" intensity="0.3"/>
			</controller>

			<flags>
				<flag>GUN</flag>
				<flag>CAN_FREE_AIM</flag>
				<flag>FIRST_PERSON</flag>
				<flag>ANIM_RELOAD</flag>
				<flag>ANIM_CROUCH_FIRE</flag>
				<flag>2HANDED</flag>
				<flag>ARMOUR_PENETRATING</flag>
				<flag>HIGHER_BREAK_FORCE</flag>
			</flags>
		</data>

		<assets model="w_e2_dsr1">
			<anim group="gun@dsr1">
				<rates firerate="0.8" blindfirerate="0.8"/>
      </anim>
			<effects>
				<muzzle fx="muz_machine"/>
				<shell fx="weap_ejected_rifle"/>
			</effects>
    </assets>
  </weapon>