// This file was decompiled using VCSCM.ini published on 2020-11-11
{$CLEO .cs}

0000: NOP 

:NONAME_2
0001: wait 0 ms 
05DF: write_memory 10553666 size 1 value 0 virtual_protect 0 
0002: jump @NONAME_26 

:NONAME_26
0001: wait 0 ms 
00D6: if 
8500:   not player $PLAYER_CHAR skin == 'IRONMAN' 
004D: jump_if_false @NONAME_1158 
05E0: 0@ = read_memory 10553666 size 4 virtual_protect 0 
00D6: if 
0039:   0@ == 1230131022 // @ == int 
004D: jump_if_false @NONAME_26 
05DF: write_memory 8820309 size 1 value 1 virtual_protect 0 
03E5: text_box 'CHEAT1'  // Cheat activated
0208: 0@ = random_float -30.0 30.0 
0208: 2@ = random_float 20.0 40.0 
04C4: create_coordinate 0@ 1@ 2@ from_actor $PLAYER_ACTOR offset 0@ 70.0 2@ 
NONAME_7452()
0007: 4@ = 180.0 // @ = float 
NONAME_6577()
05F5: cleo_call @NONAME_6738 params_count 1 8275812 
05F5: cleo_call @NONAME_6738 params_count 1 8275948 
0006: TIMERA = 0 // @ = int 
0006: 3@ = 0 // @ = int 

:NONAME_235
0001: wait 0 ms 
NONAME_6071()
05E0: 0@ = read_memory 8820520 size 1 virtual_protect 0 
00D6: if 
8039:   not  0@ == 15 // @ == int 
004D: jump_if_false @NONAME_1562 
00D6: if 
8118:   not actor 8@ dead 
004D: jump_if_false @NONAME_1020 
00D6: if 
0104:   actor $PLAYER_ACTOR near_actor 8@ radius 100.0 100.0 200.0 sphere 0 
004D: jump_if_false @NONAME_1080 
05F5: cleo_call @NONAME_8571 params_count 1 8@ 
05F5: cleo_call @NONAME_7588 params_count 1 8@ 0@ 
00D6: if 
8039:   not  0@ == 1 // @ == int 
004D: jump_if_false @NONAME_495 
00D6: if 
8449:   not actor $PLAYER_ACTOR sitting_in_any_car 
004D: jump_if_false @NONAME_1713 
05F5: cleo_call @NONAME_10887 params_count 1 8@ 0@ 
000B: 0@ += 1.0 // @ += float 
00D6: if 
0104:   actor $PLAYER_ACTOR near_actor 8@ radius 0@ 0@ 0@ sphere 0 
004D: jump_if_false @NONAME_495 
05E6: 7@ = ped $PLAYER_ACTOR struct 
000A: 7@ += 580 // @ += int 
05E0: 0@ = read_memory 7@ size 4 virtual_protect 0 
00D6: if 
801B:   not  50 > 0@ // int > @ 
004D: jump_if_false @NONAME_1110 

:NONAME_495
05F5: cleo_call @NONAME_10145 params_count 1 8@ 
00D6: if 
05F5: cleo_call @NONAME_7588 params_count 1 8@ 7@ 
004D: jump_if_false @NONAME_733 
04C4: create_coordinate 4@ 5@ 6@ from_actor $PLAYER_ACTOR offset 0.0 0.0 0.0 
04C4: create_coordinate 0@ 1@ 2@ from_actor 8@ offset 0.0 0.0 0.0 
000F: 0@ -= 4@ // @ -= float 
000F: 1@ -= 5@ // @ -= float 
0011: 0@ *= 1.1 // $ *= float 
0011: 1@ *= 1.1 // $ *= float 
000B: 4@ += 0@ // @ += float 
000B: 5@ += 1@ // @ += float 
05F5: cleo_call @NONAME_8762 params_count 4 4@ 5@ 8@ 2.0 0@ 
00D6: if 
0039:   0@ == 0 // @ == int 
004D: jump_if_false @NONAME_979 
04C4: create_coordinate 0@ 1@ 2@ from_actor $PLAYER_ACTOR offset 0.0 0.0 0.0 
NONAME_7263()
0002: jump @NONAME_857 

:NONAME_733
04C4: create_coordinate 4@ 5@ 6@ from_actor $PLAYER_ACTOR offset 0.0 0.0 0.0 
NONAME_6876()
05F5: cleo_call @NONAME_8762 params_count 4 4@ 5@ 8@ 2.0 0@ 
00D6: if 
0039:   0@ == 0 // @ == int 
004D: jump_if_false @NONAME_979 
04C4: create_coordinate 0@ 1@ 2@ from_actor $PLAYER_ACTOR offset 0.0 0.0 0.0 
NONAME_7263()
0002: jump @NONAME_920 

:NONAME_857
05E6: 7@ = ped 8@ struct 
05F5: cleo_call @NONAME_9577 params_count 7 4@ 5@ 0.0 7@ 0@ 1@ 0.07 
05F5: cleo_call @NONAME_9242 params_count 1 8@ 
0002: jump @NONAME_235 

:NONAME_920
05E6: 7@ = ped 8@ struct 
05F5: cleo_call @NONAME_9577 params_count 7 0@ 1@ 2@ 7@ 4@ 5@ 6@ 
05F5: cleo_call @NONAME_9242 params_count 1 8@ 
0002: jump @NONAME_235 

:NONAME_979
05E6: 7@ = ped 8@ struct 
05F5: cleo_call @NONAME_9439 params_count 1 7@ 
05F5: cleo_call @NONAME_9242 params_count 1 8@ 
0002: jump @NONAME_235 

:NONAME_1020
0326: 4@ = create_actor 8@ fire 
0001: wait 4000 ms 
04C4: create_coordinate 0@ 1@ 2@ from_actor 8@ offset 0.0 0.0 0.0 
020C: create_explosion 0 at 0@ 1@ 2@ 
02D1: destroy_fire 4@ 

:NONAME_1080
009B: destroy_actor_instantly 8@ 
0164: disable_marker 9@ 
0249: release_model #MISSILE 
0296: unload_special_actor 1 
015A: restore_camera 
0373: set_camera_directly_behind_player 
0002: jump @NONAME_2 

:NONAME_1110
009B: destroy_actor_instantly 8@ 
0164: disable_marker 9@ 
0352: set_actor $PLAYER_ACTOR skin_to 'IRONMAN' 
038B: load_requested_models 
0353: refresh_actor $PLAYER_ACTOR 
015A: restore_camera 
0373: set_camera_directly_behind_player 
NONAME_11229()
0006: TIMERA = 0 // @ = int 

:NONAME_1158
035F: set_actor $PLAYER_ACTOR armour_to 1000 

:NONAME_1166
0001: wait 0 ms 
00D6: if 
0500:   player $PLAYER_CHAR skin == 'IRONMAN' 
004D: jump_if_false @NONAME_3484 
00D6: if or
80E1:   not player 0 pressed_button 15 
0449:   actor $PLAYER_ACTOR sitting_in_any_car 
004D: jump_if_false @NONAME_1633 
05E0: 0@ = read_memory 8820520 size 1 virtual_protect 0 
00D6: if 
8039:   not  0@ == 15 // @ == int 
004D: jump_if_false @NONAME_1562 
05E6: 7@ = ped $PLAYER_ACTOR struct 
000A: 7@ += 856 // @ += int 
05E0: 0@ = read_memory 7@ size 4 virtual_protect 0 
000B: 0@ += 0.2 // @ += float 
00D6: if 
0021:   0@ > 1000.0 // @ > float 
004D: jump_if_false @NONAME_1317 
0007: 0@ = 1000.0 // @ = float 

:NONAME_1317
05DF: write_memory 7@ size 4 value 0@ virtual_protect 0 
NONAME_5475()
05E6: 7@ = ped $PLAYER_ACTOR struct 
000A: 7@ += 580 // @ += int 
05E0: 0@ = read_memory 7@ size 4 virtual_protect 0 
00D6: if 
001B:   42 > 0@ // int > @ 
004D: jump_if_false @NONAME_1166 
00D6: if or
02D7:   player $PLAYER_CHAR current_weapon == 0 
02D7:   player $PLAYER_CHAR current_weapon == 1 
004D: jump_if_false @NONAME_1166 
NONAME_11458()
00D6: if 
80E1:   not player 0 pressed_button 13 
004D: jump_if_false @NONAME_4341 
00D6: if or
80E1:   not player 0 pressed_button 4 
80E1:   not player 0 pressed_button 18 
001B:   1000 > TIMERA // int > @ 
004D: jump_if_false @NONAME_3858 
00D6: if or
80E1:   not player 0 pressed_button 18 
001B:   500 > TIMERA // int > @ 
004D: jump_if_false @NONAME_3500 
00D6: if 
00E1:   player 0 pressed_button 6 
004D: jump_if_false @NONAME_1166 
04D5: create_corona_at 0@ 1@ 2@ radius 0.05 type 0 flare 0 RGB 245 243 185 

:NONAME_1533
00D6: if or
03CA:   object 3@ exists 
80E1:   not player 0 pressed_button 17 
004D: jump_if_false @NONAME_5212 
0002: jump @NONAME_1166 

:NONAME_1562
016A: fade 0 100 ms 
0001: wait 100 ms 
0352: set_actor $PLAYER_ACTOR skin_to 'PLAYER' 
038B: load_requested_models 
0353: refresh_actor $PLAYER_ACTOR 
009B: destroy_actor_instantly 8@ 
0164: disable_marker 9@ 
0108: destroy_object 3@ 
0249: release_model #MISSILE 
0296: unload_special_actor 1 
015A: restore_camera 
0373: set_camera_directly_behind_player 
016A: fade 1 100 ms 
0002: jump @NONAME_3484 

:NONAME_1633
0006: TIMERA = 0 // @ = int 
NONAME_11229()
0352: set_actor $PLAYER_ACTOR skin_to 'PLAYER' 
038B: load_requested_models 
0353: refresh_actor $PLAYER_ACTOR 
04C4: create_coordinate 0@ 1@ 2@ from_actor $PLAYER_ACTOR offset 0.0 -0.3 0.3 
0007: 4@ = 0.0 // @ = float 
NONAME_6577()

:NONAME_1713
0001: wait 0 ms 
NONAME_6071()
NONAME_6876()
05E0: 0@ = read_memory 8820520 size 1 virtual_protect 0 
00D6: if 
8039:   not  0@ == 15 // @ == int 
004D: jump_if_false @NONAME_1562 
00D6: if 
8118:   not actor 8@ dead 
004D: jump_if_false @NONAME_1020 
00D6: if 
0104:   actor $PLAYER_ACTOR near_actor 8@ radius 200.0 200.0 200.0 sphere 0 
004D: jump_if_false @NONAME_1080 
00D6: if or
80E1:   not player 0 pressed_button 18 
0449:   actor $PLAYER_ACTOR sitting_in_any_car 
004D: jump_if_false @NONAME_235 
05F5: cleo_call @NONAME_8571 params_count 1 8@ 
05F5: cleo_call @NONAME_7588 params_count 1 8@ 0@ 
00D6: if 
8039:   not  0@ == 1 // @ == int 
004D: jump_if_false @NONAME_235 
05F5: cleo_call @NONAME_10145 params_count 1 8@ 
05F5: cleo_call @NONAME_8123 params_count 0 
00D6: if 
0104:   actor $PLAYER_ACTOR near_actor 8@ radius 7.0 7.0 7.0 sphere 0 
004D: jump_if_false @NONAME_3258 
05E6: 7@ = ped 8@ struct 
05F5: cleo_call @NONAME_9439 params_count 1 7@ 
05F5: cleo_call @NONAME_9242 params_count 1 8@ 
04C4: create_coordinate 0@ 0@ 1@ from_actor $PLAYER_ACTOR offset 0.0 0.0 2.0 
05F5: cleo_call @NONAME_7492 params_count 1 1@ 1@ 
04C4: create_coordinate 0@ 0@ 2@ from_actor 8@ offset 0.0 0.0 0.0 
00D6: if 
0024:   1@ > 2@ // $ > $ float 
004D: jump_if_false @NONAME_2128 
05E6: 7@ = ped 8@ struct 
05F5: cleo_call @NONAME_9577 params_count 7 0.0 0.0 0.0 7@ 0.0 0.0 0.02 
0002: jump @NONAME_2128 

:NONAME_2128
04C4: create_coordinate 0@ 1@ 2@ from_actor $PLAYER_ACTOR offset 0.0 0.0 0.0 
00D6: if 
05EF: 7@ = random_actor_near_point 0@ 1@ 2@ in_radius 70.0 find_next 0 pass_deads 1 //IF and SET 
004D: jump_if_false @NONAME_2623 
0002: jump @NONAME_2239 

:NONAME_2198
00D6: if 
05EF: 7@ = random_actor_near_point 0@ 1@ 2@ in_radius 70.0 find_next 1 pass_deads 1 //IF and SET 
004D: jump_if_false @NONAME_2623 
0002: jump @NONAME_2239 

:NONAME_2239
00D6: if and
8039:   not  7@ == 8@ // @ == int 
8118:   not actor 7@ dead 
004D: jump_if_false @NONAME_2198 
05F5: cleo_call @NONAME_7641 params_count 1 7@ 4@ 
00D6: if 
8039:   not  4@ == 1 // @ == int 
004D: jump_if_false @NONAME_2198 
04C4: create_coordinate 4@ 5@ 6@ from_actor 7@ offset 0.0 0.0 -0.5 
05F5: cleo_call @NONAME_8762 params_count 4 4@ 5@ 8@ 6.0 0@ 
00D6: if 
0039:   0@ == 0 // @ == int 
004D: jump_if_false @NONAME_1713 
00D6: if or
80F2:   not actor 7@ near_actor $PLAYER_ACTOR radius 20.0 20.0 0 
001B:   300 > TIMERA // int > @ 
004D: jump_if_false @NONAME_2495 
00D6: if and
0449:   actor 7@ sitting_in_any_car 
83CA:   not object 3@ exists 
0019:   TIMERA > 700 // @ > int 
80F2:   not actor 7@ near_actor $PLAYER_ACTOR radius 20.0 20.0 0 
004D: jump_if_false @NONAME_1713 
04C4: create_coordinate 0@ 1@ 2@ from_actor 7@ offset 0.0 0.0 0.0 
0002: jump @NONAME_2945 

:NONAME_2495
04C4: create_coordinate 0@ 1@ 2@ from_actor 8@ offset 0.3 0.0 0.5 
05F5: cleo_call @NONAME_9783 params_count 6 0@ 1@ 2@ 4@ 5@ 6@ 
04C4: create_coordinate 0@ 1@ 2@ from_actor 8@ offset -0.3 0.0 0.5 
05F5: cleo_call @NONAME_9783 params_count 6 0@ 1@ 2@ 4@ 5@ 6@ 
0006: TIMERA = 0 // @ = int 
0002: jump @NONAME_1713 

:NONAME_2623
04C4: create_coordinate 0@ 1@ 2@ from_actor $PLAYER_ACTOR offset 0.0 0.0 0.0 
00D6: if 
05F0: 7@ = random_vehicle_near_point 0@ 1@ 2@ in_radius 100.0 find_next 0 pass_wrecked 1 //IF and SET 
004D: jump_if_false @NONAME_3195 
0002: jump @NONAME_2734 

:NONAME_2693
00D6: if 
05F0: 7@ = random_vehicle_near_point 0@ 1@ 2@ in_radius 100.0 find_next 1 pass_wrecked 1 //IF and SET 
004D: jump_if_false @NONAME_3195 
0002: jump @NONAME_2734 

:NONAME_2734
00D6: if 
80DB:   not actor $PLAYER_ACTOR in_car 7@ 
004D: jump_if_false @NONAME_2693 
05F5: cleo_call @NONAME_8039 params_count 1 7@ 4@ 
00D6: if 
8039:   not  4@ == 1 // @ == int 
004D: jump_if_false @NONAME_2693 
0407: create_coordinate 4@ 5@ 6@ from_car 7@ offset 0.0 0.0 0.0 
05F5: cleo_call @NONAME_8762 params_count 4 4@ 5@ 8@ 6.0 0@ 
00D6: if 
0039:   0@ == 0 // @ == int 
004D: jump_if_false @NONAME_1713 
00D6: if and
83CA:   not object 3@ exists 
0019:   TIMERA > 700 // @ > int 
004D: jump_if_false @NONAME_1713 
0407: create_coordinate 0@ 1@ 2@ from_car 7@ offset 0.0 0.0 0.0 
00D6: if 
8202:   not actor $PLAYER_ACTOR near_car 7@ radius 20.0 20.0 sphere 0 
004D: jump_if_false @NONAME_2495 

:NONAME_2945
NONAME_6550()
0107: 3@ = create_object #MISSILE at 0.0 0.0 0.0 
0382: set_object 3@ collision_detection 0 
04C4: create_coordinate 4@ 5@ 6@ from_actor 8@ offset 0.0 1.2 0.0 
05F5: cleo_call @NONAME_11652 params_count 6 0@ 1@ 2@ 4@ 5@ 6@ 4@ 
000F: 2@ -= 6@ // @ -= float 
0015: 2@ /= 4@ // $ /= float 
05F5: cleo_call @NONAME_10923 params_count 1 2@ 0@ 
000B: 0@ += 180.0 // @ += float 
0172: 2@ = actor 8@ z_angle 
0453: object 3@ set_rotation 0@ 0.0 2@ 
04C4: create_coordinate 0@ 1@ 2@ from_actor 8@ offset 0.0 1.2 0.0 
034E: move_object 3@ to 0@ 1@ 2@ speed 2000.0 2000.0 2000.0 collision_check 0 
018C: play_sound 63 at 0@ 1@ 2@ 
0006: TIMERA = 0 // @ = int 
0002: jump @NONAME_1713 

:NONAME_3195
04C4: create_coordinate 4@ 5@ 6@ from_actor $PLAYER_ACTOR offset 0.0 0.0 0.0 
05F5: cleo_call @NONAME_8762 params_count 4 4@ 5@ 8@ 6.0 0@ 
0002: jump @NONAME_1713 

:NONAME_3258
04C4: create_coordinate 4@ 5@ 6@ from_actor $PLAYER_ACTOR offset 0.0 0.0 0.0 
05F5: cleo_call @NONAME_8762 params_count 4 4@ 5@ 8@ 2.0 0@ 
00D6: if 
0039:   0@ == 0 // @ == int 
004D: jump_if_false @NONAME_3443 
04C4: create_coordinate 0@ 1@ 2@ from_actor $PLAYER_ACTOR offset 0.0 0.0 2.0 
05F5: cleo_call @NONAME_7492 params_count 1 2@ 2@ 
NONAME_7263()
05E6: 7@ = ped 8@ struct 
05F5: cleo_call @NONAME_9577 params_count 7 0@ 1@ 2@ 7@ 4@ 5@ 6@ 
05F5: cleo_call @NONAME_9242 params_count 1 8@ 
0002: jump @NONAME_1713 

:NONAME_3443
05E6: 7@ = ped 8@ struct 
05F5: cleo_call @NONAME_9439 params_count 1 7@ 
05F5: cleo_call @NONAME_9242 params_count 1 8@ 
0002: jump @NONAME_1713 

:NONAME_3484
0373: set_camera_directly_behind_player 
035F: set_actor $PLAYER_ACTOR armour_to 100 
0002: jump @NONAME_2 

:NONAME_3500
05F5: cleo_call @NONAME_3517 params_count 0 
0002: jump @NONAME_1166 

:NONAME_3517
0007: 3@ = 0.0 // @ = float 

:NONAME_3527
000B: 3@ += 5.0 // @ += float 
00D6: if 
0023:   101.0 > 3@ // float > @ 
004D: jump_if_false @NONAME_22612 
04C4: create_coordinate 0@ 1@ 2@ from_actor $PLAYER_ACTOR offset 0.0 3@ 0.0 
05F5: cleo_call @NONAME_11096 params_count 4 0@ 1@ 2@ $PLAYER_ACTOR 0@ 1@ 2@ 
00D6: if 
05EF: 7@ = random_actor_near_point 0@ 1@ 2@ in_radius 3@ find_next 0 pass_deads 1 //IF and SET 
004D: jump_if_false @NONAME_3527 
0002: jump @NONAME_3687 

:NONAME_3655
00D6: if 
05EF: 7@ = random_actor_near_point 0@ 1@ 2@ in_radius 3@ find_next 1 pass_deads 1 //IF and SET 
004D: jump_if_false @NONAME_3527 

:NONAME_3687
00D6: if 
8118:   not actor 7@ dead 
004D: jump_if_false @NONAME_3655 
04C4: create_coordinate 4@ 5@ 6@ from_actor 7@ offset 0.0 0.0 0.0 
04C4: create_coordinate 0@ 1@ 2@ from_actor $PLAYER_ACTOR offset -0.3 0.0 0.5 
05F5: cleo_call @NONAME_9783 params_count 6 0@ 1@ 2@ 4@ 5@ 6@ 
04C4: create_coordinate 0@ 1@ 2@ from_actor $PLAYER_ACTOR offset 0.3 0.0 0.5 
05F5: cleo_call @NONAME_9783 params_count 6 0@ 1@ 2@ 4@ 5@ 6@ 
0006: TIMERA = 0 // @ = int 
05F6: cleo_return 0 

:NONAME_3858
0006: 7@ = 1 // @ = int 

:NONAME_3865
00D6: if 
001B:   7 > 7@ // int > @ 
004D: jump_if_false @NONAME_3994 
000A: 7@ += 1 // @ += int 
0208: 2@ = random_float 0.0 360.0 
02F7: 0@ = cosine 2@ // float 
02F6: 1@ = sine 2@ // float 
0011: 0@ *= 1.5 // $ *= float 
0011: 1@ *= 1.5 // $ *= float 
04C4: create_coordinate 0@ 1@ 2@ from_actor $PLAYER_ACTOR offset 0@ 1@ 1.0 
05F5: cleo_call @NONAME_9948 params_count 4 0@ 1@ 2@ 12 
0002: jump @NONAME_3865 

:NONAME_3994
0001: wait 0 ms 
04C4: create_coordinate 0@ 1@ 2@ from_actor $PLAYER_ACTOR offset 0.0 0.0 0.0 
00D6: if 
05F1: 7@ = random_object_near_point 0@ 1@ 2@ in_radius 3.0 find_next 0 //IF and SET 
004D: jump_if_false @NONAME_4327 
0002: jump @NONAME_4134 

:NONAME_4066
04C4: create_coordinate 0@ 1@ 2@ from_actor $PLAYER_ACTOR offset 0.0 0.0 0.0 
00D6: if 
05F1: 7@ = random_object_near_point 0@ 1@ 2@ in_radius 3.0 find_next 1 //IF and SET 
004D: jump_if_false @NONAME_4327 
0002: jump @NONAME_4134 

:NONAME_4134
05E8: 2@ = object 7@ struct 
000A: 2@ += 92 // @ += int 
05E0: 0@ = read_memory 2@ size 2 virtual_protect 0 
00D6: if or
0039:   0@ == 270 // @ == int 
0039:   0@ == 272 // @ == int 
004D: jump_if_false @NONAME_4066 
04C4: create_coordinate 4@ 5@ 6@ from_actor $PLAYER_ACTOR offset 0.0 0.0 0.0 
0400: create_coordinate 0@ 1@ 6@ from_object 7@ offset 0.0 0.0 0.0 
000F: 0@ -= 4@ // @ -= float 
000F: 1@ -= 5@ // @ -= float 
0011: 0@ *= 0.2 // $ *= float 
0011: 1@ *= 0.2 // $ *= float 
000A: 2@ += 20 // @ += int 
05DF: write_memory 2@ size 4 value 0@ virtual_protect 0 
000A: 2@ += 4 // @ += int 
05DF: write_memory 2@ size 4 value 1@ virtual_protect 0 
0002: jump @NONAME_4066 

:NONAME_4327
0006: TIMERA = 0 // @ = int 
0002: jump @NONAME_1166 

:NONAME_4341
018C: play_sound 65 at 0@ 1@ 2@ 
05F5: cleo_call @NONAME_4371 params_count 0 
0002: jump @NONAME_1533 

:NONAME_4371
0006: 7@ = 1 // @ = int 

:NONAME_4378
00D6: if 
001B:   201 > 7@ // int > @ 
004D: jump_if_false @NONAME_22612 
000A: 7@ += 1 // @ += int 
NONAME_11458()
05E0: 4@ = read_memory 8275640 size 4 virtual_protect 0 
05E0: 5@ = read_memory 8275644 size 4 virtual_protect 0 
05E0: 6@ = read_memory 8275648 size 4 virtual_protect 0 
05F5: cleo_call @NONAME_11652 params_count 6 0@ 1@ 2@ 4@ 5@ 6@ 3@ 
000F: 0@ -= 4@ // @ -= float 
000F: 1@ -= 5@ // @ -= float 
000F: 2@ -= 6@ // @ -= float 
008D: 4@ = integer_to_float 7@ 
0015: 4@ /= 3@ // $ /= float 
0011: 0@ *= 4@ // $ *= float 
0011: 1@ *= 4@ // $ *= float 
0011: 2@ *= 4@ // $ *= float 
04C4: create_coordinate 4@ 5@ 6@ from_actor $PLAYER_ACTOR offset 0.0 0.0 0.0 
000B: 0@ += 4@ // @ += float 
000B: 1@ += 5@ // @ += float 
000B: 2@ += 6@ // @ += float 
05F5: cleo_call @NONAME_11096 params_count 4 0@ 1@ 2@ $PLAYER_ACTOR 0@ 1@ 2@ 
0002: jump @NONAME_11732 

:NONAME_4639
0007: 5@ = 2@ // @ = float 
000B: 5@ += 1.0 // @ += float 
02CE: 4@ = ground_z 0@ 1@ 5@ 
00D6: if 
0024:   2@ > 4@ // $ > $ float 
004D: jump_if_false @NONAME_4806 
00D6: if 
85EF:   not 4@ = random_actor_near_point 0@ 1@ 2@ in_radius 1.0 find_next 0 pass_deads 1 //IF and SET 
004D: jump_if_false @NONAME_4879 
00D6: if 
85F0:   not 4@ = random_vehicle_near_point 0@ 1@ 2@ in_radius 3.0 find_next 0 pass_wrecked 0 //IF and SET 
004D: jump_if_false @NONAME_5047 
0002: jump @NONAME_4378 

:NONAME_4765
00D6: if 
05EF: 4@ = random_actor_near_point 0@ 1@ 2@ in_radius 1.0 find_next 1 pass_deads 1 //IF and SET 
004D: jump_if_false @NONAME_4378 
0002: jump @NONAME_4879 

:NONAME_4806
0437: scatter_particle 13 0.07 at 0@ 1@ 2@ 0.0 0.0 0.0 
0437: scatter_particle 0 0.001 at 0@ 1@ 2@ 0.0 0.0 0.0 
0002: jump @NONAME_22612 

:NONAME_4879
00D6: if 
8118:   not actor 4@ dead 
004D: jump_if_false @NONAME_4765 
04C4: create_coordinate 0@ 1@ 2@ from_actor 4@ offset 0.0 0.0 0.0 
0437: scatter_particle 13 0.07 at 0@ 1@ 2@ 0.0 0.0 0.0 
0437: scatter_particle 0 0.001 at 0@ 1@ 2@ 0.0 0.0 0.0 
05E6: 0@ = ped 4@ struct 
000A: 0@ += 852 // @ += int 
05E0: 1@ = read_memory 0@ size 4 virtual_protect 0 
000F: 1@ -= 5.0 // @ -= float 
05DF: write_memory 0@ size 4 value 1@ virtual_protect 0 
0002: jump @NONAME_22612 

:NONAME_5047
0407: create_coordinate 0@ 1@ 2@ from_car 4@ offset 0.0 0.0 0.0 
0437: scatter_particle 13 0.2 at 0@ 1@ 2@ 0.0 0.0 0.0 
0437: scatter_particle 0 0.01 at 0@ 1@ 2@ 0.0 0.0 0.0 
05F5: cleo_call @NONAME_10783 params_count 1 4@ 
05E7: 0@ = vehicle 4@ struct 
000A: 0@ += 516 // @ += int 
05E0: 1@ = read_memory 0@ size 4 virtual_protect 0 
000F: 1@ -= 15.0 // @ -= float 
05DF: write_memory 0@ size 4 value 1@ virtual_protect 0 
0002: jump @NONAME_22612 

:NONAME_5212
NONAME_6550()
NONAME_11458()
0107: 3@ = create_object #MISSILE at 0.0 0.0 0.0 
0382: set_object 3@ collision_detection 0 
05E0: 4@ = read_memory 8275640 size 4 virtual_protect 0 
05E0: 5@ = read_memory 8275644 size 4 virtual_protect 0 
05E0: 6@ = read_memory 8275648 size 4 virtual_protect 0 
05F5: cleo_call @NONAME_11652 params_count 6 0@ 1@ 2@ 4@ 5@ 6@ 4@ 
000F: 2@ -= 6@ // @ -= float 
0015: 2@ /= 4@ // $ /= float 
05F5: cleo_call @NONAME_10923 params_count 1 2@ 0@ 
000B: 0@ += 180.0 // @ += float 
0172: 2@ = actor $PLAYER_ACTOR z_angle 
0453: object 3@ set_rotation 0@ 0.0 2@ 
04C4: create_coordinate 0@ 1@ 2@ from_actor $PLAYER_ACTOR offset 0.0 0.0 0.0 
034E: move_object 3@ to 0@ 1@ 2@ speed 2000.0 2000.0 2000.0 collision_check 0 
018C: play_sound 63 at 0@ 1@ 2@ 
0002: jump @NONAME_1166 

:NONAME_5475
05E6: 7@ = ped $PLAYER_ACTOR struct 
000A: 7@ += 333 // @ += int 
05E0: 0@ = read_memory 7@ size 1 virtual_protect 0 
00D6: if or
0039:   0@ == 8 // @ == int 
0039:   0@ == 10 // @ == int 
004D: jump_if_false @NONAME_6071 
000A: 7@ += 247 // @ += int 
05E0: 0@ = read_memory 7@ size 4 virtual_protect 0 
00D6: if 
0039:   0@ == 41 // @ == int 
004D: jump_if_false @NONAME_5577 
05DF: write_memory 7@ size 4 value 1 virtual_protect 0 

:NONAME_5577
05F5: cleo_call @NONAME_10145 params_count 1 $PLAYER_ACTOR 
0007: 0@ = 0.0 // @ = float 
0007: 1@ = 0.0 // @ = float 
0007: 2@ = 0.0 // @ = float 
00D6: if 
00E1:   player 0 pressed_button 14 
004D: jump_if_false @NONAME_5654 
0007: 2@ = 1.3 // @ = float 
0002: jump @NONAME_5688 

:NONAME_5654
00D6: if 
00E1:   player 0 pressed_button 16 
004D: jump_if_false @NONAME_5688 
0007: 2@ = -0.7 // @ = float 
0002: jump @NONAME_5688 

:NONAME_5688
00D6: if 
00E1:   player 0 pressed_button 8 
004D: jump_if_false @NONAME_5722 
0007: 1@ = 1.0 // @ = float 
0002: jump @NONAME_5756 

:NONAME_5722
00D6: if 
00E1:   player 0 pressed_button 9 
004D: jump_if_false @NONAME_5756 
0007: 1@ = -1.0 // @ = float 
0002: jump @NONAME_5756 

:NONAME_5756
00D6: if 
00E1:   player 0 pressed_button 11 
004D: jump_if_false @NONAME_5790 
0007: 0@ = 1.0 // @ = float 
0002: jump @NONAME_5824 

:NONAME_5790
00D6: if 
00E1:   player 0 pressed_button 10 
004D: jump_if_false @NONAME_5824 
0007: 0@ = -1.0 // @ = float 
0002: jump @NONAME_5824 

:NONAME_5824
05F5: cleo_call @NONAME_11652 params_count 6 0@ 1@ 2@ 0.0 0.0 0.0 4@ 
05E6: 7@ = ped $PLAYER_ACTOR struct 
05F5: cleo_call @NONAME_10887 params_count 1 $PLAYER_ACTOR 5@ 
00D6: if 
0021:   4@ > 0.0 // @ > float 
004D: jump_if_false @NONAME_6058 
0011: 5@ *= 5.0 // $ *= float 
000B: 5@ += 3.0 // @ += float 
0011: 4@ *= 5@ // $ *= float 
0015: 0@ /= 4@ // $ /= float 
0015: 1@ /= 4@ // $ /= float 
0015: 2@ /= 4@ // $ /= float 
000B: 2@ += 0.04 // @ += float 
04C4: create_coordinate 4@ 5@ 6@ from_actor $PLAYER_ACTOR offset 0@ 1@ 2@ 
04C4: create_coordinate 0@ 1@ 2@ from_actor $PLAYER_ACTOR offset 0.0 0.0 0.0 
05F5: cleo_call @NONAME_9577 params_count 7 0@ 1@ 2@ 7@ 4@ 5@ 6@ 
0002: jump @NONAME_6071 

:NONAME_6058
05F5: cleo_call @NONAME_9439 params_count 1 7@ 

:NONAME_6071
00D6: if 
03CA:   object 3@ exists 
0AA1: return_if_false 
04C4: create_coordinate 0@ 1@ 2@ from_actor $PLAYER_ACTOR offset 0.0 0.0 0.0 
0400: create_coordinate 4@ 5@ 6@ from_object 3@ offset 0.0 0.0 0.0 
05F5: cleo_call @NONAME_11652 params_count 6 0@ 1@ 2@ 4@ 5@ 6@ 4@ 
00D6: if 
0023:   150.0 > 4@ // float > @ 
004D: jump_if_false @NONAME_6501 
0400: create_coordinate 0@ 1@ 2@ from_object 3@ offset 0.0 0.0 0.0 
0437: scatter_particle 75 0.3 at 0@ 1@ 2@ 0.0 0.0 0.0 
0011: 4@ *= -0.03 // $ *= float 
000F: 4@ -= 2.0 // @ -= float 
05F5: cleo_call @NONAME_10887 params_count 1 $PLAYER_ACTOR 0@ 
000F: 4@ -= 0@ // @ -= float 
0400: create_coordinate 0@ 1@ 2@ from_object 3@ offset 0.0 4@ 0.0 
02CE: 4@ = ground_z 0@ 1@ 500.0 
00D6: if 
0024:   2@ > 4@ // $ > $ float 
004D: jump_if_false @NONAME_6501 
00D6: if 
85F0:   not 4@ = random_vehicle_near_point 0@ 1@ 2@ in_radius 3.0 find_next 0 pass_wrecked 0 //IF and SET 
004D: jump_if_false @NONAME_6501 
00D6: if 
85EF:   not 4@ = random_actor_near_point 0@ 1@ 2@ in_radius 1.5 find_next 0 pass_deads 0 //IF and SET 
004D: jump_if_false @NONAME_6501 
00D6: if or
85F1:   not 4@ = random_object_near_point 0@ 1@ 2@ in_radius 1.5 find_next 0 //IF and SET 
0039:   4@ == 3@ // @ == int 
004D: jump_if_false @NONAME_6501 
034E: move_object 3@ to 0@ 1@ 2@ speed 5.0 5.0 5.0 collision_check 0 
0051: return 

:NONAME_6501
0400: create_coordinate 0@ 1@ 2@ from_object 3@ offset 0.0 0.0 0.0 
020C: create_explosion 0 at 0@ 1@ 2@ 
0108: destroy_object 3@ 
0051: return 

:NONAME_6550
00D6: if 
8248:   not model #MISSILE available 
0AA1: return_if_false 
0247: request_model #MISSILE 
0001: wait 0 ms 
0002: jump @NONAME_6550 

:NONAME_6577
00D6: if 
823D:   not special_actor 1 loaded 
004D: jump_if_false @NONAME_6615 
023C: load_special_actor 1 'IRONMAN' 
0001: wait 0 ms 
0002: jump @NONAME_6577 

:NONAME_6615
009A: 8@ = create_actor_pedtype 4 model #SPECIAL01 at 0@ 1@ 2@ 
0352: set_actor 8@ skin_to 'IRONMAN' 
038B: load_requested_models 
0353: refresh_actor 8@ 
0187: 9@ = create_marker_above_actor 8@ 
0172: 0@ = actor $PLAYER_ACTOR z_angle 
000B: 0@ += 4@ // @ += float 
0173: set_actor 8@ z_angle_to 0@ 
0223: set_actor 8@ health_to 1000 
0568: set_actor 8@ untargetable 1 
02A9: set_actor 8@ immune_to_nonplayer 1 
0446: set_actor 8@ dismemberment_possible 0 
0350: set_actor 8@ maintain_position_when_attacked 1 
02AB: set_actor 8@ immunities BP 0 FP 0 EP 0 CP 0 MP 0 
0051: return 

:NONAME_6738
05E0: 1@ = read_memory 0@ size 4 virtual_protect 0 
00D6: if and
0021:   1@ > 2.0 // @ > float 
0023:   3.0 > 1@ // float > @ 
004D: jump_if_false @NONAME_22612 
05DF: write_memory 0@ size 4 value 3.0 virtual_protect 0 
05F6: cleo_return 0 

:NONAME_6800
05E0: 2@ = read_memory 1@ size 4 virtual_protect 0 
00D6: if and
0021:   2@ > 2.0 // @ > float 
0023:   3.0 > 2@ // float > @ 
004D: jump_if_false @NONAME_22612 
05DF: write_memory 1@ size 4 value 3.0 virtual_protect 0 
05DF: write_memory 0@ size 4 value 2.8 virtual_protect 0 
05F6: cleo_return 0 

:NONAME_6876
00D6: if 
00DF:   actor $PLAYER_ACTOR in_any_car 
004D: jump_if_false @NONAME_6929 
0006: 1@ = 8275812 // @ = int 
05F5: cleo_call @NONAME_6800 params_count 2 8275812 8275948 
0002: jump @NONAME_6959 

:NONAME_6929
0006: 1@ = 8275948 // @ = int 
05F5: cleo_call @NONAME_6800 params_count 2 8275948 8275812 

:NONAME_6959
05E0: 0@ = read_memory 1@ size 4 virtual_protect 0 
00D6: if or
8043:   not  0@ == 3.0 // @ == float 
80E1:   not player 0 pressed_button 13 
004D: jump_if_false @NONAME_7075 
00D6: if or
8043:   not  0@ == 2.9 // @ == float 
00E1:   player 0 pressed_button 13 
004D: jump_if_false @NONAME_7091 
00D6: if 
8043:   not  0@ == 2.8 // @ == float 
004D: jump_if_false @NONAME_7123 
00D6: if or
8043:   not  0@ == 2.7 // @ == float 
00E1:   player 0 pressed_button 13 
004D: jump_if_false @NONAME_7107 
0051: return 

:NONAME_7075
05DF: write_memory 1@ size 4 value 2.9 virtual_protect 0 
0051: return 

:NONAME_7091
05DF: write_memory 1@ size 4 value 2.8 virtual_protect 0 
0051: return 

:NONAME_7107
05DF: write_memory 1@ size 4 value 2.0 virtual_protect 0 
0051: return 

:NONAME_7123
00D6: if 
00E1:   player 0 pressed_button 13 
004D: jump_if_false @NONAME_7164 
015A: restore_camera 
0373: set_camera_directly_behind_player 
0001: wait 0 ms 
05DF: write_memory 1@ size 4 value 2.7 virtual_protect 0 
0051: return 

:NONAME_7164
04C4: create_coordinate 0@ 1@ 2@ from_actor 8@ offset 0.0 -3.0 2.0 
015F: set_camera_position 0@ 1@ 2@ rotation 0.0 0.0 0.0 
04C4: create_coordinate 0@ 1@ 2@ from_actor $PLAYER_ACTOR offset 0.0 0.0 3.0 
0160: point_camera 0@ 1@ 2@ switchstyle 2 
0051: return 

:NONAME_7263
04C4: create_coordinate 4@ 5@ 6@ from_actor 8@ offset 0.0 0.0 0.0 
05F5: cleo_call @NONAME_11652 params_count 6 0@ 1@ 2@ 4@ 5@ 6@ 7@ 
000F: 0@ -= 4@ // @ -= float 
000F: 1@ -= 5@ // @ -= float 
000F: 2@ -= 6@ // @ -= float 
05F5: cleo_call @NONAME_7526 params_count 1 7@ 7@ 
0011: 0@ *= 7@ // $ *= float 
0011: 1@ *= 7@ // $ *= float 
0011: 2@ *= 7@ // $ *= float 
000B: 2@ += 0.04 // @ += float 
000B: 4@ += 0@ // @ += float 
000B: 5@ += 1@ // @ += float 
000B: 6@ += 2@ // @ += float 
04C4: create_coordinate 0@ 1@ 2@ from_actor 8@ offset 0.0 0.0 0.0 
0051: return 

:NONAME_7452
02CE: 3@ = ground_z 0@ 1@ 500.0 
00D6: if 
0024:   3@ > 2@ // $ > $ float 
0AA1: return_if_false 
0007: 2@ = 3@ // @ = float 
0051: return 

:NONAME_7492
00D6: if 
00DF:   actor $PLAYER_ACTOR in_any_car 
004D: jump_if_false @NONAME_22631 
000B: 0@ += 3.0 // @ += float 
05F6: cleo_return 1 0@ 

:NONAME_7526
0011: 0@ *= 10.0 // $ *= float 
05F5: cleo_call @NONAME_10887 params_count 1 $PLAYER_ACTOR 1@ 
000B: 1@ += 1.0 // @ += float 
0011: 1@ *= 2.0 // $ *= float 
0015: 1@ /= 0@ // $ /= float 
0AB2: 1 1@ cleo_return 

:NONAME_7588
05E6: 0@ = ped 0@ struct 
000A: 0@ += 1288 // @ += int 
05E0: 0@ = read_memory 0@ size 4 virtual_protect 0 
00D6: if 
0039:   0@ == 1 // @ == int 
004D: jump_if_false @NONAME_22617 
05F6: cleo_return 1 1 

:NONAME_7641
00D6: if and
831F:   not actor $PLAYER_ACTOR in_range_of_actor 0@ 
851A:   not actor $PLAYER_ACTOR damaged_by_actor 0@ 
831F:   not actor 0@ in_range_of_actor $PLAYER_ACTOR 
851A:   not actor 0@ damaged_by_actor $PLAYER_ACTOR 
004D: jump_if_false @NONAME_22617 
05E6: 1@ = ped $PLAYER_ACTOR struct 
000A: 1@ += 1288 // @ += int 
05E0: 2@ = read_memory 1@ size 4 virtual_protect 0 
05E6: 3@ = ped 0@ struct 
00D6: if or
8039:   not  2@ == 3@ // @ == int 
80E1:   not player 0 pressed_button 4 
004D: jump_if_false @NONAME_22617 
05E6: 1@ = ped 0@ struct 
000A: 1@ += 580 // @ += int 
00D6: if 
00F2:   actor 0@ near_actor $PLAYER_ACTOR radius 6.0 6.0 0 
004D: jump_if_false @NONAME_7908 
05E0: 2@ = read_memory 1@ size 4 virtual_protect 0 
00D6: if 
80DF:   not actor $PLAYER_ACTOR in_any_car 
004D: jump_if_false @NONAME_7883 
00D6: if 
00F2:   actor 0@ near_actor $PLAYER_ACTOR radius 3.0 3.0 0 
004D: jump_if_false @NONAME_7908 
00D6: if and
8039:   not  2@ == 16 // @ == int 
8039:   not  2@ == 17 // @ == int 
004D: jump_if_false @NONAME_22617 
0002: jump @NONAME_7908 

:NONAME_7883
00D6: if 
8039:   not  2@ == 38 // @ == int 
004D: jump_if_false @NONAME_22617 
0002: jump @NONAME_7908 

:NONAME_7908
000A: 1@ += 708 // @ += int 
05E0: 2@ = read_memory 1@ size 4 virtual_protect 0 
05E6: 3@ = ped $PLAYER_ACTOR struct 
05E0: 4@ = read_memory 8276416 size 4 virtual_protect 0 
00D6: if and
8039:   not  2@ == 3@ // @ == int 
8039:   not  2@ == 4@ // @ == int 
004D: jump_if_false @NONAME_22617 
000A: 1@ += 244 // @ += int 
05E0: 2@ = read_memory 1@ size 1 virtual_protect 0 
00D6: if 
8039:   not  2@ == 1 // @ == int 
004D: jump_if_false @NONAME_22617 
00D6: if 
00DF:   actor 0@ in_any_car 
004D: jump_if_false @NONAME_22624 
03C0: 0@ = actor 0@ car_no_save 

:NONAME_8039
05E6: 3@ = ped $PLAYER_ACTOR struct 
05E0: 4@ = read_memory 8276416 size 4 virtual_protect 0 
05E7: 1@ = vehicle 0@ struct 
000A: 1@ += 412 // @ += int 
05E0: 2@ = read_memory 1@ size 4 virtual_protect 0 
00D6: if and
8039:   not  2@ == 3@ // @ == int 
8039:   not  2@ == 4@ // @ == int 
004D: jump_if_false @NONAME_22617 
05F6: cleo_return 1 1 

:NONAME_8123
00D6: if 
80DF:   not actor $PLAYER_ACTOR in_any_car 
004D: jump_if_false @NONAME_8289 
05E6: 0@ = ped $PLAYER_ACTOR struct 
000A: 0@ += 580 // @ += int 
05E0: 0@ = read_memory 0@ size 4 virtual_protect 0 
00D6: if 
0039:   0@ == 16 // @ == int 
004D: jump_if_false @NONAME_22612 
04C4: create_coordinate 0@ 1@ 2@ from_actor $PLAYER_ACTOR offset 0.0 1.5 0.0 
00D6: if 
05EF: 3@ = random_actor_near_point 0@ 1@ 2@ in_radius 1.5 find_next 0 pass_deads 1 //IF and SET 
004D: jump_if_false @NONAME_22612 

:NONAME_8248
05E6: 0@ = ped 3@ struct 
000A: 0@ += 1288 // @ += int 
05E6: 1@ = ped $PLAYER_ACTOR struct 
05DF: write_memory 0@ size 4 value 1@ virtual_protect 0 
05F6: cleo_return 0 

:NONAME_8289
00D6: if 
0122:   player $PLAYER_CHAR pressing_horn 
004D: jump_if_false @NONAME_22612 
04C4: create_coordinate 0@ 1@ 2@ from_actor $PLAYER_ACTOR offset 0.0 3.5 0.0 
00D6: if 
05EF: 3@ = random_actor_near_point 0@ 1@ 2@ in_radius 3.5 find_next 0 pass_deads 1 //IF and SET 
004D: jump_if_false @NONAME_8375 
0002: jump @NONAME_8248 

:NONAME_8375
0007: 4@ = 0.0 // @ = float 

:NONAME_8385
000B: 4@ += 5.0 // @ += float 
00D6: if 
0023:   101.0 > 4@ // float > @ 
004D: jump_if_false @NONAME_22612 
04C4: create_coordinate 0@ 1@ 2@ from_actor $PLAYER_ACTOR offset 0.0 4@ 0.0 
00D6: if 
05F0: 3@ = random_vehicle_near_point 0@ 1@ 2@ in_radius 5.0 find_next 0 pass_wrecked 1 //IF and SET 
004D: jump_if_false @NONAME_8385 
00D6: if 
00DB:   actor $PLAYER_ACTOR in_car 3@ 
004D: jump_if_false @NONAME_8530 
00D6: if 
05F0: 3@ = random_vehicle_near_point 0@ 1@ 2@ in_radius 5.0 find_next 1 pass_wrecked 1 //IF and SET 
004D: jump_if_false @NONAME_8385 

:NONAME_8530
05E7: 0@ = vehicle 3@ struct 
000A: 0@ += 412 // @ += int 
05E6: 1@ = ped $PLAYER_ACTOR struct 
05DF: write_memory 0@ size 4 value 1@ virtual_protect 0 
05F6: cleo_return 0 

:NONAME_8571
0006: 3@ = 0@ // @ = int 
05E6: 0@ = ped 3@ struct 
000A: 0@ += 1436 // @ += int 
05E0: 1@ = read_memory 0@ size 4 virtual_protect 0 
05E0: 2@ = read_memory 8276416 size 4 virtual_protect 0 
00D6: if or
0039:   1@ == 2@ // @ == int 
8256:   not player $PLAYER_CHAR defined 
004D: jump_if_false @NONAME_8722 
05DF: write_memory 0@ size 4 value 0 virtual_protect 0 
000E: 0@ -= 148 // @ -= int 
0223: set_actor 3@ health_to 1000 
05E0: 1@ = read_memory 0@ size 4 virtual_protect 0 
00D6: if 
8039:   not  1@ == 1 // @ == int 
004D: jump_if_false @NONAME_22612 
05DF: write_memory 0@ size 4 value 1 virtual_protect 0 
015A: restore_camera 
0373: set_camera_directly_behind_player 
05F6: cleo_return 0 

:NONAME_8722
0226: 0@ = actor 3@ health 
00D6: if 
8039:   not  0@ == 1000 // @ == int 
004D: jump_if_false @NONAME_22612 
0223: set_actor 3@ health_to 1000 
05F6: cleo_return 0 

:NONAME_8762
0007: 7@ = 2@ // @ = float 
04C4: create_coordinate 4@ 5@ 6@ from_actor 7@ offset 0.0 -1.0 0.0 
05F5: cleo_call @NONAME_11652 params_count 6 0@ 1@ 0.0 4@ 5@ 0.0 2@ 
04C4: create_coordinate 4@ 5@ 6@ from_actor 7@ offset 0.0 1.0 0.0 
05F5: cleo_call @NONAME_11652 params_count 6 0@ 1@ 0.0 4@ 5@ 0.0 6@ 
00D6: if 
0024:   2@ > 6@ // $ > $ float 
004D: jump_if_false @NONAME_9123 
NONAME_11258()
0172: 0@ = actor 7@ z_angle 
00D6: if 
0024:   2@ > 6@ // $ > $ float 
004D: jump_if_false @NONAME_9037 
0015: 2@ /= 6@ // $ /= float 
05F5: cleo_call @NONAME_9203 params_count 1 2@ 2@ 
000F: 2@ -= 1.0 // @ -= float 
0011: 3@ *= 2@ // $ *= float 
000B: 0@ += 3@ // @ += float 
0173: set_actor 7@ z_angle_to 0@ 
00D6: if 
0021:   2@ > 0.4 // @ > float 
004D: jump_if_false @NONAME_22617 
05F6: cleo_return 1 1 

:NONAME_9037
0015: 6@ /= 2@ // $ /= float 
05F5: cleo_call @NONAME_9203 params_count 1 6@ 6@ 
000F: 6@ -= 1.0 // @ -= float 
0011: 3@ *= 6@ // $ *= float 
000F: 0@ -= 3@ // @ -= float 
0173: set_actor 7@ z_angle_to 0@ 
00D6: if 
0021:   6@ > 0.4 // @ > float 
004D: jump_if_false @NONAME_22617 
05F6: cleo_return 1 1 

:NONAME_9123
NONAME_11258()
0172: 0@ = actor 7@ z_angle 
00D6: if 
0024:   2@ > 6@ // $ > $ float 
004D: jump_if_false @NONAME_9180 
000B: 0@ += 3@ // @ += float 
0173: set_actor 7@ z_angle_to 0@ 
05F6: cleo_return 1 1 

:NONAME_9180
000F: 0@ -= 3@ // @ -= float 
0173: set_actor 7@ z_angle_to 0@ 
05F6: cleo_return 1 1 

:NONAME_9203
00D6: if 
0021:   0@ > 2.0 // @ > float 
004D: jump_if_false @NONAME_22631 
0007: 0@ = 2.0 // @ = float 
05F6: cleo_return 1 0@ 

:NONAME_9242
04C4: create_coordinate 1@ 2@ 3@ from_actor 0@ offset 0.0 0.0 0.0 
02CE: 1@ = ground_z 1@ 2@ 3@ 
000F: 1@ -= 3@ // @ -= float 
00D6: if 
0021:   1@ > -2.1 // @ > float 
004D: jump_if_false @NONAME_22612 
05E6: 2@ = ped 0@ struct 
000A: 2@ += 120 // @ += int 
00D6: if 
0021:   1@ > -1.1 // @ > float 
004D: jump_if_false @NONAME_9387 
05DF: write_memory 2@ size 4 value 0.17 virtual_protect 0 
0001: wait 0 ms 
05DF: write_memory 2@ size 4 value 0.0 virtual_protect 0 
05F6: cleo_return 0 

:NONAME_9387
05E0: 0@ = read_memory 2@ size 4 virtual_protect 0 
00D6: if 
0023:   0.01 > 0@ // float > @ 
004D: jump_if_false @NONAME_22612 
05DF: write_memory 2@ size 4 value 0.01 virtual_protect 0 
05F6: cleo_return 0 

:NONAME_9439
000A: 0@ += 112 // @ += int 
05E0: 1@ = read_memory 0@ size 4 virtual_protect 0 
0011: 1@ *= 0.96 // $ *= float 
05DF: write_memory 0@ size 4 value 1@ virtual_protect 0 
000A: 0@ += 4 // @ += int 
05E0: 1@ = read_memory 0@ size 4 virtual_protect 0 
0011: 1@ *= 0.96 // $ *= float 
05DF: write_memory 0@ size 4 value 1@ virtual_protect 0 
000A: 0@ += 4 // @ += int 
05E0: 1@ = read_memory 0@ size 4 virtual_protect 0 
0011: 1@ *= 0.96 // $ *= float 
000B: 1@ += 0.013 // @ += float 
05DF: write_memory 0@ size 4 value 1@ virtual_protect 0 
05F6: cleo_return 0 

:NONAME_9577
000A: 3@ += 112 // @ += int 
000F: 4@ -= 0@ // @ -= float 
0011: 4@ *= 0.3 // $ *= float 
05E0: 0@ = read_memory 3@ size 4 virtual_protect 0 
0011: 0@ *= 0.95 // $ *= float 
000B: 4@ += 0@ // @ += float 
05DF: write_memory 3@ size 4 value 4@ virtual_protect 0 
000A: 3@ += 4 // @ += int 
000F: 5@ -= 1@ // @ -= float 
0011: 5@ *= 0.3 // $ *= float 
05E0: 0@ = read_memory 3@ size 4 virtual_protect 0 
0011: 0@ *= 0.95 // $ *= float 
000B: 5@ += 0@ // @ += float 
05DF: write_memory 3@ size 4 value 5@ virtual_protect 0 
000A: 3@ += 4 // @ += int 
000F: 6@ -= 2@ // @ -= float 
0011: 6@ *= 0.3 // $ *= float 
05E0: 0@ = read_memory 3@ size 4 virtual_protect 0 
0011: 0@ *= 0.95 // $ *= float 
000B: 6@ += 0@ // @ += float 
05DF: write_memory 3@ size 4 value 6@ virtual_protect 0 
05F6: cleo_return 0 

:NONAME_9783
0AC8: 6@ = allocate_memory_size 12 
0AC8: 7@ = allocate_memory_size 12 
0085: 8@ = 6@ // @ = @ int 
05DF: write_memory 8@ size 4 value 0@ virtual_protect 1 
000A: 8@ += 4 // @ += int 
05DF: write_memory 8@ size 4 value 1@ virtual_protect 1 
000A: 8@ += 4 // @ += int 
05DF: write_memory 8@ size 4 value 2@ virtual_protect 1 
0085: 8@ = 7@ // @ = @ int 
05DF: write_memory 8@ size 4 value 3@ virtual_protect 1 
000A: 8@ += 4 // @ += int 
05DF: write_memory 8@ size 4 value 4@ virtual_protect 1 
000A: 8@ += 4 // @ += int 
05DF: write_memory 8@ size 4 value 5@ virtual_protect 1 
05E1: call_function 6069168 num_params 3 pop 0 100 7@ 6@ 
0AC9: free_allocated_memory 6@ 
0AC9: free_allocated_memory 7@ 
05F6: cleo_return 0 

:NONAME_9948
0AC8: 4@ = allocate_memory_size 16 
0AC8: 5@ = allocate_memory_size 12 
0085: 6@ = 4@ // @ = @ int 
05DF: write_memory 6@ size 4 value 3@ virtual_protect 1 
000A: 6@ += 4 // @ += int 
05DF: write_memory 6@ size 4 value 0 virtual_protect 1 
000A: 6@ += 4 // @ += int 
05DF: write_memory 6@ size 4 value 9999 virtual_protect 1 
000A: 6@ += 4 // @ += int 
05DF: write_memory 6@ size 4 value 9999 virtual_protect 1 
0085: 6@ = 5@ // @ = @ int 
05DF: write_memory 6@ size 4 value 0@ virtual_protect 1 
000A: 6@ += 4 // @ += int 
05DF: write_memory 6@ size 4 value 1@ virtual_protect 1 
000A: 6@ += 4 // @ += int 
05DF: write_memory 6@ size 4 value 2@ virtual_protect 1 
05E6: 0@ = ped $PLAYER_ACTOR struct 
0AA6: call_method 6082448 struct 4@ num_params 3 pop 0 0.5 5@ 0@ 
0AC9: free_allocated_memory 4@ 
0AC9: free_allocated_memory 5@ 
05F6: cleo_return 0 

:NONAME_10145
0006: 3@ = 0@ // @ = int 
0673: play_animation on actor 3@ animgroup 0 anim 145 blendfactor 30.0 
05F5: cleo_call @NONAME_10887 params_count 1 3@ 7@ 
0011: 7@ *= 0.1 // $ *= float 
000B: 7@ += 0.1 // @ += float 
05F5: cleo_call @NONAME_10552 params_count 4 0.33 0.05 0.05 3@ 0@ 1@ 2@ 
04D5: create_corona_at 0@ 1@ 2@ radius 7@ type 0 flare 0 RGB 245 243 185 
05F5: cleo_call @NONAME_10552 params_count 4 -0.33 0.05 0.05 3@ 0@ 1@ 2@ 
04D5: create_corona_at 0@ 1@ 2@ radius 7@ type 0 flare 0 RGB 245 243 185 
05F5: cleo_call @NONAME_10552 params_count 4 -0.2 0.5 -0.75 3@ 0@ 1@ 2@ 
04D5: create_corona_at 0@ 1@ 2@ radius 7@ type 0 flare 0 RGB 245 243 185 
05F5: cleo_call @NONAME_10552 params_count 4 0.2 0.23 -0.9 3@ 0@ 1@ 2@ 
04D5: create_corona_at 0@ 1@ 2@ radius 7@ type 0 flare 0 RGB 245 243 185 
04C4: create_coordinate 0@ 1@ 2@ from_actor 3@ offset 0.0 0.0 0.45 
05F5: cleo_call @NONAME_11096 params_count 4 0@ 1@ 2@ 3@ 0@ 1@ 2@ 
04D5: create_corona_at 0@ 1@ 2@ radius 7@ type 0 flare 0 RGB 245 243 185 
05F6: cleo_return 0 

:NONAME_10552
04C4: create_coordinate 0@ 1@ 2@ from_actor 3@ offset 0@ 1@ 2@ 
05F5: cleo_call @NONAME_11096 params_count 4 0@ 1@ 2@ 3@ 0@ 1@ 2@ 
0437: scatter_particle 13 0.07 at 0@ 1@ 2@ 0.0 0.0 0.0 
05F5: cleo_call @NONAME_10708 params_count 4 0@ 1@ 2@ 7@ 
0437: scatter_particle 0 0.002 at 0@ 1@ 2@ 0.0 0.0 -0.05 
05F6: cleo_return 3 0@ 1@ 2@ 

:NONAME_10708
0209: 4@ = random_int_in_ranges 0 4 
00D6: if and
0023:   0.125 > 3@ // float > @ 
0039:   4@ == 0 // @ == int 
004D: jump_if_false @NONAME_22612 
0437: scatter_particle 28 0.1 at 0@ 1@ 2@ 0.0 0.0 -0.05 
05F6: cleo_return 0 

:NONAME_10783
046C: 1@ = car 0@ driver 
00D6: if and
0019:   1@ > 0 // @ > int 
8039:   not  1@ == $PLAYER_ACTOR // @ == int 
004D: jump_if_false @NONAME_22612 
0407: create_coordinate 2@ 3@ 4@ from_car 0@ offset 0.0 0.0 0.0 
00A7: car 0@ drive_to 2@ 3@ 4@ 
00A8: set_car 0@ to_psycho_driver 
00AE: set_vehicle 0@ traffic_behavior_to 2 
00AD: set_car 0@ max_speed_to 30.0 
05F6: cleo_return 0 

:NONAME_10887
05E6: 0@ = ped 0@ struct 
000A: 0@ += 256 // @ += int 
05E0: 0@ = read_memory 0@ size 4 virtual_protect 0 
05F6: cleo_return 1 0@ 

:NONAME_10923
0006: 4@ = 0 // @ = int 
0007: 2@ = 0.0 // @ = float 
0002: jump @NONAME_10947 

:NONAME_10947
00D6: if 
001B:   15 > 4@ // int > @ 
004D: jump_if_false @NONAME_11068 
0007: 3@ = 2@ // @ = float 
0011: 3@ *= 180.0 // $ *= float 
0015: 3@ /= 3.141593 // $ /= float 
02F7: 1@ = cosine 3@ // float 
02F6: 3@ = sine 3@ // float 
000F: 3@ -= 0@ // @ -= float 
00D6: if 
8043:   not  1@ == 0.0 // @ == float 
004D: jump_if_false @NONAME_11068 
0015: 3@ /= 1@ // $ /= float 
000F: 2@ -= 3@ // @ -= float 
000A: 4@ += 1 // @ += int 
0002: jump @NONAME_10947 

:NONAME_11068
0011: 2@ *= 180.0 // $ *= float 
0015: 2@ /= 3.141593 // $ /= float 
05F6: cleo_return 1 2@ 

:NONAME_11096
05E6: 3@ = ped 3@ struct 
000A: 3@ += 112 // @ += int 
05E0: 4@ = read_memory 3@ size 4 virtual_protect 0 
000A: 3@ += 4 // @ += int 
05E0: 5@ = read_memory 3@ size 4 virtual_protect 0 
000A: 3@ += 4 // @ += int 
05E0: 6@ = read_memory 3@ size 4 virtual_protect 0 
0011: 4@ *= 1.7 // $ *= float 
0011: 5@ *= 1.7 // $ *= float 
0011: 6@ *= 1.7 // $ *= float 
000B: 0@ += 4@ // @ += float 
000B: 1@ += 5@ // @ += float 
000B: 2@ += 6@ // @ += float 
0AB2: 3 0@ 1@ 2@ cleo_return 

:NONAME_11229
05E6: 0@ = ped $PLAYER_ACTOR struct 
000A: 0@ += 333 // @ += int 
05DF: write_memory 0@ size 1 value 2 virtual_protect 0 
0051: return 

:NONAME_11258
04C4: create_coordinate 4@ 5@ 6@ from_actor 7@ offset 0.0 0.0 0.0 
05F5: cleo_call @NONAME_11652 params_count 6 0@ 1@ 0.0 4@ 5@ 0.0 8@ 
04C4: create_coordinate 4@ 5@ 6@ from_actor 7@ offset 8@ 0.0 0.0 
05F5: cleo_call @NONAME_11652 params_count 6 0@ 1@ 0.0 4@ 5@ 0.0 2@ 
0011: 8@ *= -1.0 // $ *= float 
04C4: create_coordinate 4@ 5@ 6@ from_actor 7@ offset 8@ 0.0 0.0 
05F5: cleo_call @NONAME_11652 params_count 6 0@ 1@ 0.0 4@ 5@ 0.0 6@ 
0051: return 

:NONAME_11458
05E0: 4@ = read_memory 8275640 size 4 virtual_protect 0 
05E0: 5@ = read_memory 8275644 size 4 virtual_protect 0 
05E0: 6@ = read_memory 8275648 size 4 virtual_protect 0 
04C4: create_coordinate 0@ 1@ 2@ from_actor $PLAYER_ACTOR offset 0.0 0.0 0.0 
000F: 4@ -= 0@ // @ -= float 
0011: 4@ *= 4@ // $ *= float 
000F: 5@ -= 1@ // @ -= float 
0011: 5@ *= 5@ // $ *= float 
000B: 4@ += 5@ // @ += float 
01FB: 4@ = square_root 4@ 
0011: 4@ *= 1.2 // $ *= float 
000B: 4@ += 0.2 // @ += float 
04C4: create_coordinate 0@ 1@ 2@ from_actor $PLAYER_ACTOR offset 0.0 4@ 0.0 
000F: 6@ -= 2@ // @ -= float 
000F: 2@ -= 6@ // @ -= float 
000B: 2@ += 2.418 // @ += float 
0051: return 

:NONAME_11652
000F: 0@ -= 3@ // @ -= float 
000F: 1@ -= 4@ // @ -= float 
000F: 2@ -= 5@ // @ -= float 
0011: 0@ *= 0@ // $ *= float 
0011: 1@ *= 1@ // $ *= float 
0011: 2@ *= 2@ // $ *= float 
000B: 0@ += 1@ // @ += float 
000B: 0@ += 2@ // @ += float 
01FB: 0@ = square_root 0@ 
05F6: cleo_return 1 0@ 

:NONAME_11732
00D6: if 
8039:   not  7@ == 1 // @ == int 
004D: jump_if_false @NONAME_15412 
00D6: if 
8039:   not  7@ == 2 // @ == int 
004D: jump_if_false @NONAME_15448 
00D6: if 
8039:   not  7@ == 3 // @ == int 
004D: jump_if_false @NONAME_15484 
00D6: if 
8039:   not  7@ == 4 // @ == int 
004D: jump_if_false @NONAME_15520 
00D6: if 
8039:   not  7@ == 5 // @ == int 
004D: jump_if_false @NONAME_15556 
00D6: if 
8039:   not  7@ == 6 // @ == int 
004D: jump_if_false @NONAME_15592 
00D6: if 
8039:   not  7@ == 7 // @ == int 
004D: jump_if_false @NONAME_15628 
00D6: if 
8039:   not  7@ == 8 // @ == int 
004D: jump_if_false @NONAME_15664 
00D6: if 
8039:   not  7@ == 9 // @ == int 
004D: jump_if_false @NONAME_15700 
00D6: if 
8039:   not  7@ == 10 // @ == int 
004D: jump_if_false @NONAME_15736 
00D6: if 
8039:   not  7@ == 11 // @ == int 
004D: jump_if_false @NONAME_15772 
00D6: if 
8039:   not  7@ == 12 // @ == int 
004D: jump_if_false @NONAME_15808 
00D6: if 
8039:   not  7@ == 13 // @ == int 
004D: jump_if_false @NONAME_15844 
00D6: if 
8039:   not  7@ == 14 // @ == int 
004D: jump_if_false @NONAME_15880 
00D6: if 
8039:   not  7@ == 15 // @ == int 
004D: jump_if_false @NONAME_15916 
00D6: if 
8039:   not  7@ == 16 // @ == int 
004D: jump_if_false @NONAME_15952 
00D6: if 
8039:   not  7@ == 17 // @ == int 
004D: jump_if_false @NONAME_15988 
00D6: if 
8039:   not  7@ == 18 // @ == int 
004D: jump_if_false @NONAME_16024 
00D6: if 
8039:   not  7@ == 19 // @ == int 
004D: jump_if_false @NONAME_16060 
00D6: if 
8039:   not  7@ == 20 // @ == int 
004D: jump_if_false @NONAME_16096 
00D6: if 
8039:   not  7@ == 21 // @ == int 
004D: jump_if_false @NONAME_16132 
00D6: if 
8039:   not  7@ == 22 // @ == int 
004D: jump_if_false @NONAME_16168 
00D6: if 
8039:   not  7@ == 23 // @ == int 
004D: jump_if_false @NONAME_16204 
00D6: if 
8039:   not  7@ == 24 // @ == int 
004D: jump_if_false @NONAME_16240 
00D6: if 
8039:   not  7@ == 25 // @ == int 
004D: jump_if_false @NONAME_16276 
00D6: if 
8039:   not  7@ == 26 // @ == int 
004D: jump_if_false @NONAME_16312 
00D6: if 
8039:   not  7@ == 27 // @ == int 
004D: jump_if_false @NONAME_16348 
00D6: if 
8039:   not  7@ == 28 // @ == int 
004D: jump_if_false @NONAME_16384 
00D6: if 
8039:   not  7@ == 29 // @ == int 
004D: jump_if_false @NONAME_16420 
00D6: if 
8039:   not  7@ == 30 // @ == int 
004D: jump_if_false @NONAME_16456 
00D6: if 
8039:   not  7@ == 31 // @ == int 
004D: jump_if_false @NONAME_16492 
00D6: if 
8039:   not  7@ == 32 // @ == int 
004D: jump_if_false @NONAME_16528 
00D6: if 
8039:   not  7@ == 33 // @ == int 
004D: jump_if_false @NONAME_16564 
00D6: if 
8039:   not  7@ == 34 // @ == int 
004D: jump_if_false @NONAME_16600 
00D6: if 
8039:   not  7@ == 35 // @ == int 
004D: jump_if_false @NONAME_16636 
00D6: if 
8039:   not  7@ == 36 // @ == int 
004D: jump_if_false @NONAME_16672 
00D6: if 
8039:   not  7@ == 37 // @ == int 
004D: jump_if_false @NONAME_16708 
00D6: if 
8039:   not  7@ == 38 // @ == int 
004D: jump_if_false @NONAME_16744 
00D6: if 
8039:   not  7@ == 39 // @ == int 
004D: jump_if_false @NONAME_16780 
00D6: if 
8039:   not  7@ == 40 // @ == int 
004D: jump_if_false @NONAME_16816 
00D6: if 
8039:   not  7@ == 41 // @ == int 
004D: jump_if_false @NONAME_16852 
00D6: if 
8039:   not  7@ == 42 // @ == int 
004D: jump_if_false @NONAME_16888 
00D6: if 
8039:   not  7@ == 43 // @ == int 
004D: jump_if_false @NONAME_16924 
00D6: if 
8039:   not  7@ == 44 // @ == int 
004D: jump_if_false @NONAME_16960 
00D6: if 
8039:   not  7@ == 45 // @ == int 
004D: jump_if_false @NONAME_16996 
00D6: if 
8039:   not  7@ == 46 // @ == int 
004D: jump_if_false @NONAME_17032 
00D6: if 
8039:   not  7@ == 47 // @ == int 
004D: jump_if_false @NONAME_17068 
00D6: if 
8039:   not  7@ == 48 // @ == int 
004D: jump_if_false @NONAME_17104 
00D6: if 
8039:   not  7@ == 49 // @ == int 
004D: jump_if_false @NONAME_17140 
00D6: if 
8039:   not  7@ == 50 // @ == int 
004D: jump_if_false @NONAME_17176 
00D6: if 
8039:   not  7@ == 51 // @ == int 
004D: jump_if_false @NONAME_17212 
00D6: if 
8039:   not  7@ == 52 // @ == int 
004D: jump_if_false @NONAME_17248 
00D6: if 
8039:   not  7@ == 53 // @ == int 
004D: jump_if_false @NONAME_17284 
00D6: if 
8039:   not  7@ == 54 // @ == int 
004D: jump_if_false @NONAME_17320 
00D6: if 
8039:   not  7@ == 55 // @ == int 
004D: jump_if_false @NONAME_17356 
00D6: if 
8039:   not  7@ == 56 // @ == int 
004D: jump_if_false @NONAME_17392 
00D6: if 
8039:   not  7@ == 57 // @ == int 
004D: jump_if_false @NONAME_17428 
00D6: if 
8039:   not  7@ == 58 // @ == int 
004D: jump_if_false @NONAME_17464 
00D6: if 
8039:   not  7@ == 59 // @ == int 
004D: jump_if_false @NONAME_17500 
00D6: if 
8039:   not  7@ == 60 // @ == int 
004D: jump_if_false @NONAME_17536 
00D6: if 
8039:   not  7@ == 61 // @ == int 
004D: jump_if_false @NONAME_17572 
00D6: if 
8039:   not  7@ == 62 // @ == int 
004D: jump_if_false @NONAME_17608 
00D6: if 
8039:   not  7@ == 63 // @ == int 
004D: jump_if_false @NONAME_17644 
00D6: if 
8039:   not  7@ == 64 // @ == int 
004D: jump_if_false @NONAME_17680 
00D6: if 
8039:   not  7@ == 65 // @ == int 
004D: jump_if_false @NONAME_17716 
00D6: if 
8039:   not  7@ == 66 // @ == int 
004D: jump_if_false @NONAME_17752 
00D6: if 
8039:   not  7@ == 67 // @ == int 
004D: jump_if_false @NONAME_17788 
00D6: if 
8039:   not  7@ == 68 // @ == int 
004D: jump_if_false @NONAME_17824 
00D6: if 
8039:   not  7@ == 69 // @ == int 
004D: jump_if_false @NONAME_17860 
00D6: if 
8039:   not  7@ == 70 // @ == int 
004D: jump_if_false @NONAME_17896 
00D6: if 
8039:   not  7@ == 71 // @ == int 
004D: jump_if_false @NONAME_17932 
00D6: if 
8039:   not  7@ == 72 // @ == int 
004D: jump_if_false @NONAME_17968 
00D6: if 
8039:   not  7@ == 73 // @ == int 
004D: jump_if_false @NONAME_18004 
00D6: if 
8039:   not  7@ == 74 // @ == int 
004D: jump_if_false @NONAME_18040 
00D6: if 
8039:   not  7@ == 75 // @ == int 
004D: jump_if_false @NONAME_18076 
00D6: if 
8039:   not  7@ == 76 // @ == int 
004D: jump_if_false @NONAME_18112 
00D6: if 
8039:   not  7@ == 77 // @ == int 
004D: jump_if_false @NONAME_18148 
00D6: if 
8039:   not  7@ == 78 // @ == int 
004D: jump_if_false @NONAME_18184 
00D6: if 
8039:   not  7@ == 79 // @ == int 
004D: jump_if_false @NONAME_18220 
00D6: if 
8039:   not  7@ == 80 // @ == int 
004D: jump_if_false @NONAME_18256 
00D6: if 
8039:   not  7@ == 81 // @ == int 
004D: jump_if_false @NONAME_18292 
00D6: if 
8039:   not  7@ == 82 // @ == int 
004D: jump_if_false @NONAME_18328 
00D6: if 
8039:   not  7@ == 83 // @ == int 
004D: jump_if_false @NONAME_18364 
00D6: if 
8039:   not  7@ == 84 // @ == int 
004D: jump_if_false @NONAME_18400 
00D6: if 
8039:   not  7@ == 85 // @ == int 
004D: jump_if_false @NONAME_18436 
00D6: if 
8039:   not  7@ == 86 // @ == int 
004D: jump_if_false @NONAME_18472 
00D6: if 
8039:   not  7@ == 87 // @ == int 
004D: jump_if_false @NONAME_18508 
00D6: if 
8039:   not  7@ == 88 // @ == int 
004D: jump_if_false @NONAME_18544 
00D6: if 
8039:   not  7@ == 89 // @ == int 
004D: jump_if_false @NONAME_18580 
00D6: if 
8039:   not  7@ == 90 // @ == int 
004D: jump_if_false @NONAME_18616 
00D6: if 
8039:   not  7@ == 91 // @ == int 
004D: jump_if_false @NONAME_18652 
00D6: if 
8039:   not  7@ == 92 // @ == int 
004D: jump_if_false @NONAME_18688 
00D6: if 
8039:   not  7@ == 93 // @ == int 
004D: jump_if_false @NONAME_18724 
00D6: if 
8039:   not  7@ == 94 // @ == int 
004D: jump_if_false @NONAME_18760 
00D6: if 
8039:   not  7@ == 95 // @ == int 
004D: jump_if_false @NONAME_18796 
00D6: if 
8039:   not  7@ == 96 // @ == int 
004D: jump_if_false @NONAME_18832 
00D6: if 
8039:   not  7@ == 97 // @ == int 
004D: jump_if_false @NONAME_18868 
00D6: if 
8039:   not  7@ == 98 // @ == int 
004D: jump_if_false @NONAME_18904 
00D6: if 
8039:   not  7@ == 99 // @ == int 
004D: jump_if_false @NONAME_18940 
00D6: if 
8039:   not  7@ == 100 // @ == int 
004D: jump_if_false @NONAME_18976 
00D6: if 
8039:   not  7@ == 101 // @ == int 
004D: jump_if_false @NONAME_19012 
00D6: if 
8039:   not  7@ == 102 // @ == int 
004D: jump_if_false @NONAME_19048 
00D6: if 
8039:   not  7@ == 103 // @ == int 
004D: jump_if_false @NONAME_19084 
00D6: if 
8039:   not  7@ == 104 // @ == int 
004D: jump_if_false @NONAME_19120 
00D6: if 
8039:   not  7@ == 105 // @ == int 
004D: jump_if_false @NONAME_19156 
00D6: if 
8039:   not  7@ == 106 // @ == int 
004D: jump_if_false @NONAME_19192 
00D6: if 
8039:   not  7@ == 107 // @ == int 
004D: jump_if_false @NONAME_19228 
00D6: if 
8039:   not  7@ == 108 // @ == int 
004D: jump_if_false @NONAME_19264 
00D6: if 
8039:   not  7@ == 109 // @ == int 
004D: jump_if_false @NONAME_19300 
00D6: if 
8039:   not  7@ == 110 // @ == int 
004D: jump_if_false @NONAME_19336 
00D6: if 
8039:   not  7@ == 111 // @ == int 
004D: jump_if_false @NONAME_19372 
00D6: if 
8039:   not  7@ == 112 // @ == int 
004D: jump_if_false @NONAME_19408 
00D6: if 
8039:   not  7@ == 113 // @ == int 
004D: jump_if_false @NONAME_19444 
00D6: if 
8039:   not  7@ == 114 // @ == int 
004D: jump_if_false @NONAME_19480 
00D6: if 
8039:   not  7@ == 115 // @ == int 
004D: jump_if_false @NONAME_19516 
00D6: if 
8039:   not  7@ == 116 // @ == int 
004D: jump_if_false @NONAME_19552 
00D6: if 
8039:   not  7@ == 117 // @ == int 
004D: jump_if_false @NONAME_19588 
00D6: if 
8039:   not  7@ == 118 // @ == int 
004D: jump_if_false @NONAME_19624 
00D6: if 
8039:   not  7@ == 119 // @ == int 
004D: jump_if_false @NONAME_19660 
00D6: if 
8039:   not  7@ == 120 // @ == int 
004D: jump_if_false @NONAME_19696 
00D6: if 
8039:   not  7@ == 121 // @ == int 
004D: jump_if_false @NONAME_19732 
00D6: if 
8039:   not  7@ == 122 // @ == int 
004D: jump_if_false @NONAME_19768 
00D6: if 
8039:   not  7@ == 123 // @ == int 
004D: jump_if_false @NONAME_19804 
00D6: if 
8039:   not  7@ == 124 // @ == int 
004D: jump_if_false @NONAME_19840 
00D6: if 
8039:   not  7@ == 125 // @ == int 
004D: jump_if_false @NONAME_19876 
00D6: if 
8039:   not  7@ == 126 // @ == int 
004D: jump_if_false @NONAME_19912 
00D6: if 
8039:   not  7@ == 127 // @ == int 
004D: jump_if_false @NONAME_19948 
00D6: if 
8039:   not  7@ == 128 // @ == int 
004D: jump_if_false @NONAME_19984 
00D6: if 
8039:   not  7@ == 129 // @ == int 
004D: jump_if_false @NONAME_20020 
00D6: if 
8039:   not  7@ == 130 // @ == int 
004D: jump_if_false @NONAME_20056 
00D6: if 
8039:   not  7@ == 131 // @ == int 
004D: jump_if_false @NONAME_20092 
00D6: if 
8039:   not  7@ == 132 // @ == int 
004D: jump_if_false @NONAME_20128 
00D6: if 
8039:   not  7@ == 133 // @ == int 
004D: jump_if_false @NONAME_20164 
00D6: if 
8039:   not  7@ == 134 // @ == int 
004D: jump_if_false @NONAME_20200 
00D6: if 
8039:   not  7@ == 135 // @ == int 
004D: jump_if_false @NONAME_20236 
00D6: if 
8039:   not  7@ == 136 // @ == int 
004D: jump_if_false @NONAME_20272 
00D6: if 
8039:   not  7@ == 137 // @ == int 
004D: jump_if_false @NONAME_20308 
00D6: if 
8039:   not  7@ == 138 // @ == int 
004D: jump_if_false @NONAME_20344 
00D6: if 
8039:   not  7@ == 139 // @ == int 
004D: jump_if_false @NONAME_20380 
00D6: if 
8039:   not  7@ == 140 // @ == int 
004D: jump_if_false @NONAME_20416 
00D6: if 
8039:   not  7@ == 141 // @ == int 
004D: jump_if_false @NONAME_20452 
00D6: if 
8039:   not  7@ == 142 // @ == int 
004D: jump_if_false @NONAME_20488 
00D6: if 
8039:   not  7@ == 143 // @ == int 
004D: jump_if_false @NONAME_20524 
00D6: if 
8039:   not  7@ == 144 // @ == int 
004D: jump_if_false @NONAME_20560 
00D6: if 
8039:   not  7@ == 145 // @ == int 
004D: jump_if_false @NONAME_20596 
00D6: if 
8039:   not  7@ == 146 // @ == int 
004D: jump_if_false @NONAME_20632 
00D6: if 
8039:   not  7@ == 147 // @ == int 
004D: jump_if_false @NONAME_20668 
00D6: if 
8039:   not  7@ == 148 // @ == int 
004D: jump_if_false @NONAME_20704 
00D6: if 
8039:   not  7@ == 149 // @ == int 
004D: jump_if_false @NONAME_20740 
00D6: if 
8039:   not  7@ == 150 // @ == int 
004D: jump_if_false @NONAME_20776 
00D6: if 
8039:   not  7@ == 151 // @ == int 
004D: jump_if_false @NONAME_20812 
00D6: if 
8039:   not  7@ == 152 // @ == int 
004D: jump_if_false @NONAME_20848 
00D6: if 
8039:   not  7@ == 153 // @ == int 
004D: jump_if_false @NONAME_20884 
00D6: if 
8039:   not  7@ == 154 // @ == int 
004D: jump_if_false @NONAME_20920 
00D6: if 
8039:   not  7@ == 155 // @ == int 
004D: jump_if_false @NONAME_20956 
00D6: if 
8039:   not  7@ == 156 // @ == int 
004D: jump_if_false @NONAME_20992 
00D6: if 
8039:   not  7@ == 157 // @ == int 
004D: jump_if_false @NONAME_21028 
00D6: if 
8039:   not  7@ == 158 // @ == int 
004D: jump_if_false @NONAME_21064 
00D6: if 
8039:   not  7@ == 159 // @ == int 
004D: jump_if_false @NONAME_21100 
00D6: if 
8039:   not  7@ == 160 // @ == int 
004D: jump_if_false @NONAME_21136 
00D6: if 
8039:   not  7@ == 161 // @ == int 
004D: jump_if_false @NONAME_21172 
00D6: if 
8039:   not  7@ == 162 // @ == int 
004D: jump_if_false @NONAME_21208 
00D6: if 
8039:   not  7@ == 163 // @ == int 
004D: jump_if_false @NONAME_21244 
00D6: if 
8039:   not  7@ == 164 // @ == int 
004D: jump_if_false @NONAME_21280 
00D6: if 
8039:   not  7@ == 165 // @ == int 
004D: jump_if_false @NONAME_21316 
00D6: if 
8039:   not  7@ == 166 // @ == int 
004D: jump_if_false @NONAME_21352 
00D6: if 
8039:   not  7@ == 167 // @ == int 
004D: jump_if_false @NONAME_21388 
00D6: if 
8039:   not  7@ == 168 // @ == int 
004D: jump_if_false @NONAME_21424 
00D6: if 
8039:   not  7@ == 169 // @ == int 
004D: jump_if_false @NONAME_21460 
00D6: if 
8039:   not  7@ == 170 // @ == int 
004D: jump_if_false @NONAME_21496 
00D6: if 
8039:   not  7@ == 171 // @ == int 
004D: jump_if_false @NONAME_21532 
00D6: if 
8039:   not  7@ == 172 // @ == int 
004D: jump_if_false @NONAME_21568 
00D6: if 
8039:   not  7@ == 173 // @ == int 
004D: jump_if_false @NONAME_21604 
00D6: if 
8039:   not  7@ == 174 // @ == int 
004D: jump_if_false @NONAME_21640 
00D6: if 
8039:   not  7@ == 175 // @ == int 
004D: jump_if_false @NONAME_21676 
00D6: if 
8039:   not  7@ == 176 // @ == int 
004D: jump_if_false @NONAME_21712 
00D6: if 
8039:   not  7@ == 177 // @ == int 
004D: jump_if_false @NONAME_21748 
00D6: if 
8039:   not  7@ == 178 // @ == int 
004D: jump_if_false @NONAME_21784 
00D6: if 
8039:   not  7@ == 179 // @ == int 
004D: jump_if_false @NONAME_21820 
00D6: if 
8039:   not  7@ == 180 // @ == int 
004D: jump_if_false @NONAME_21856 
00D6: if 
8039:   not  7@ == 181 // @ == int 
004D: jump_if_false @NONAME_21892 
00D6: if 
8039:   not  7@ == 182 // @ == int 
004D: jump_if_false @NONAME_21928 
00D6: if 
8039:   not  7@ == 183 // @ == int 
004D: jump_if_false @NONAME_21964 
00D6: if 
8039:   not  7@ == 184 // @ == int 
004D: jump_if_false @NONAME_22000 
00D6: if 
8039:   not  7@ == 185 // @ == int 
004D: jump_if_false @NONAME_22036 
00D6: if 
8039:   not  7@ == 186 // @ == int 
004D: jump_if_false @NONAME_22072 
00D6: if 
8039:   not  7@ == 187 // @ == int 
004D: jump_if_false @NONAME_22108 
00D6: if 
8039:   not  7@ == 188 // @ == int 
004D: jump_if_false @NONAME_22144 
00D6: if 
8039:   not  7@ == 189 // @ == int 
004D: jump_if_false @NONAME_22180 
00D6: if 
8039:   not  7@ == 190 // @ == int 
004D: jump_if_false @NONAME_22216 
00D6: if 
8039:   not  7@ == 191 // @ == int 
004D: jump_if_false @NONAME_22252 
00D6: if 
8039:   not  7@ == 192 // @ == int 
004D: jump_if_false @NONAME_22288 
00D6: if 
8039:   not  7@ == 193 // @ == int 
004D: jump_if_false @NONAME_22324 
00D6: if 
8039:   not  7@ == 194 // @ == int 
004D: jump_if_false @NONAME_22360 
00D6: if 
8039:   not  7@ == 195 // @ == int 
004D: jump_if_false @NONAME_22396 
00D6: if 
8039:   not  7@ == 196 // @ == int 
004D: jump_if_false @NONAME_22432 
00D6: if 
8039:   not  7@ == 197 // @ == int 
004D: jump_if_false @NONAME_22468 
00D6: if 
8039:   not  7@ == 198 // @ == int 
004D: jump_if_false @NONAME_22504 
00D6: if 
8039:   not  7@ == 199 // @ == int 
004D: jump_if_false @NONAME_22540 
00D6: if 
8039:   not  7@ == 200 // @ == int 
004D: jump_if_false @NONAME_22576 
0002: jump @NONAME_4639 

:NONAME_15412
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_15448
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_15484
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_15520
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_15556
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_15592
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_15628
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_15664
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_15700
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_15736
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_15772
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_15808
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_15844
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_15880
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_15916
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_15952
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_15988
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_16024
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_16060
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_16096
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_16132
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_16168
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_16204
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_16240
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_16276
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_16312
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_16348
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_16384
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_16420
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_16456
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_16492
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_16528
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_16564
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_16600
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_16636
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_16672
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_16708
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_16744
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_16780
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_16816
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_16852
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_16888
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_16924
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_16960
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_16996
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_17032
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_17068
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_17104
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_17140
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_17176
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_17212
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_17248
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_17284
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_17320
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_17356
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_17392
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_17428
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_17464
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_17500
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_17536
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_17572
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_17608
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_17644
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_17680
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_17716
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_17752
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_17788
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_17824
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_17860
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_17896
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_17932
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_17968
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_18004
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_18040
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_18076
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_18112
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_18148
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_18184
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_18220
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_18256
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_18292
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_18328
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_18364
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_18400
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_18436
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_18472
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_18508
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_18544
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_18580
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_18616
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_18652
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_18688
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_18724
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_18760
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_18796
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_18832
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_18868
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_18904
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_18940
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_18976
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_19012
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_19048
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_19084
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_19120
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_19156
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_19192
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_19228
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_19264
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_19300
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_19336
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_19372
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_19408
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_19444
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_19480
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_19516
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_19552
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_19588
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_19624
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_19660
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_19696
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_19732
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_19768
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_19804
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_19840
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_19876
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_19912
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_19948
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_19984
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_20020
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_20056
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_20092
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_20128
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_20164
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_20200
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_20236
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_20272
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_20308
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_20344
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_20380
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_20416
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_20452
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_20488
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_20524
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_20560
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_20596
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_20632
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_20668
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_20704
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_20740
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_20776
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_20812
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_20848
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_20884
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_20920
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_20956
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_20992
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_21028
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_21064
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_21100
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_21136
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_21172
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_21208
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_21244
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_21280
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_21316
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_21352
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_21388
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_21424
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_21460
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_21496
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_21532
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_21568
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_21604
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_21640
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_21676
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_21712
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_21748
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_21784
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_21820
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_21856
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_21892
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_21928
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_21964
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_22000
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_22036
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_22072
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_22108
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_22144
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_22180
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_22216
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_22252
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_22288
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_22324
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_22360
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_22396
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_22432
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_22468
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_22504
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_22540
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_22576
04D5: create_corona_at 0@ 1@ 2@ radius 0.1 type 0 flare 0 RGB 245 243 185 
0002: jump @NONAME_4639 

:NONAME_22612
05F6: cleo_return 0 

:NONAME_22617
05F6: cleo_return 1 0 

:NONAME_22624
05F6: cleo_return 1 1 

:NONAME_22631
05F6: cleo_return 1 0@ 
