#Idaho Redesign by Piccardi
#Converted from Vice City and Remodeled
#v1.01
#fixed transparency in mobile pipline and minor adjustments

#Recommended for add on (read this thread https://gtaforums.com/topic/832297-satut-how-to-add-new-cars-without-replacing/)
#Require vehfuncs (download at https://www.mixmods.com.br/2023/01/sa-vehfuncs/)

#Include 7 extra :
#3 Roof style (primary color hardtop, secondary color cabrio top and brougham roof)
#3 Grille style (eggcrate, vertical and billet grille)
#1 Antenna

#carcols.dat (specifically made for my carcols.dat that will be released soon)
idaho, 63,59, 66,76, 22,19, 2,14, 0,14, 110,0, 116,83, 99,19

#carmods.dat
idaho, nto_b_l, nto_b_s, nto_b_tw, exh_b_l, exh_b_m, bnt_b_sc_m, bnt_b_sc_l

#vehicles.ide
(insert id number), 	idaho,	 	idaho,	 	car, 		IDAHO,	 	IDAHO, 		null,	normal,		10, 0,	0,			-1, 0.74, 0.74,		0

#handling.cfg
IDAHO     	 2032.0    4700.0   1.5    0.0  0.0   0.05 75  0.75 0.70 0.52 	5 180.0 25.0 35.0 R P 	3.5   0.55 0 30.0  	1.0  0.10  1.0   0.35 -0.17 0.5  0.5		0.28 0.44 20000 	40110000	11000000	0  1	0

#vehicle sound: i recommend use sound id 46,45 like blade/clover

#vehicle name: add "IDAHO idaho" in your fxt file

#cargrp.dat: feel free to put it where ever you want

#Special thanks
#Rockstar Games : original 3D model
#Rikintosh : textures (small details mod)
#RooST4R : wheel model