// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007

{$VERSION 3.1.0027}
{$CLEO .cs}

//-------------MAIN---------------
03A4: name_thread 'MYERS' 

:NOP_11
0001: wait 0 ms 
00D6: if 
0256:   player $PLAYER_CHAR defined 
004D: jump_if_false @NOP_11 
00D6: if 
0038:   $ONMISSION == 0 
004D: jump_if_false @NOP_11 
00D6: if 
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 202.8568 -225.4014 1.7786 radius 100.5 100.5 50.5 
004D: jump_if_false @NOP_11 
0247: load_model #KNIFECUR 
023C: load_special_actor 'MYERS' as 2 // models 290-299 

:NOP_115
0001: wait 0 ms 
00D6: if 
0248:   model #KNIFECUR available 
0248:   model #SPECIAL02 available 
004D: jump_if_false @NOP_115 
009A: 1@ = create_actor_pedtype 24 model #SPECIAL02 at 202.8568 -225.4014 1.7786
0173: set_actor 1@ Z_angle_to 347.2881 
0223: set_actor 1@ health_to 10000 
0446: set_actor 1@ immune_to_headshots 0 
04D8: set_actor 1@ drowns_in_water 0 
0946: set_actor 1@ actions_uninterupted_by_weapon_fire 1 
01B2: give_actor 1@ weapon 4 ammo 9999 // Load the weapon model before using this 
0245: set_actor 1@ walk_style_to "MAN" 
03FE: set_actor 1@ money 900 
05E2: AS_actor 1@ kill_actor $PLAYER_ACTOR 
0226: $MYERS_ACTOR = actor 1@ health 
0014: $MYERS_ACTOR /= 40 
03C4: set_status_text $MYERS_ACTOR type 1 GXT 'NA' // global_variable 
0249: release_model #SPECIAL02 

:NOP_278
0001: wait 0 ms 
00D6: if 
0256:   player $PLAYER_CHAR defined 
004D: jump_if_false @NOP_367 
00D6: if 
8118:   not actor 1@ dead 
004D: jump_if_false @NOP_384 
00D6: if 
00F2:   actor $PLAYER_ACTOR near_actor 1@ radius 200.0 200.0 0 
0226: $MYERS_ACTOR = actor 1@ health 
0014: $MYERS_ACTOR /= 25 
004D: jump_if_false @NOP_367 
0002: jump @NOP_278 

:NOP_367
01C2: remove_references_to_actor 1@ // Like turning an actor into a random pedestrian 
0151: remove_status_text $MYERS_ACTOR 
0002: jump @NOP_11 

:NOP_384
01C2: remove_references_to_actor 1@ // Like turning an actor into a random pedestrian 
0151: remove_status_text $MYERS_ACTOR 
004E: end_thread 
