trucking:

find:

:TRUCK_655
00D6: if  21
87AB:   NOT   car @75 attached_to_car @74 
80DB:   NOT   actor $PLAYER_ACTOR in_car @74
004D: jump_if_false TRUCK_671
0006: @84 =  60  ;; integer values
0085: @80 = @47  ;; integer values and handles
000A: @80 +=  1000  ;; integer values
0006: @105 =  1  ;; integer values
0164: disable_marker @76
09C1:  0 
00D6: if  0
80DB:   NOT   actor $PLAYER_ACTOR in_car @74
004D: jump_if_false TRUCK_670
01E5: text_1number_highpriority 'TRK_H5' @84  1000 ms  1
0002: jump TRUCK_671

:TRUCK_670
01E5: text_1number_highpriority 'TRK_H4' @84  1000 ms  1

replace with:

:TRUCK_655
00D6: if  1
87AB:   NOT   car @75 attached_to_car @74 
00E1:   key_pressed  0  11 ;; skip trip
004D: jump_if_false TRUCK_671
0893: put_trailer @75 on_cab @74 

---------------------------------
Valet

find:
:VALET_651
00D6: if  0
0018:   $10936 >  3  ;; integer values
004D: jump_if_false VALET_661
00D6: if  0
0038:   $10935 ==  0  ;; integer values
004D: jump_if_false VALET_661
00BE: text_clear_all
00BB: text_lowpriority 'VAL_47'  4000 ms  1
00BA: text_styled 'VAL_A6'  4000 ms  1
0004: $10936 =  8  ;; integer values

replace with:
:VALET_651
00D6: if  0
00E1:   key_pressed  0  11 ;; skip trip
004D: jump_if_false VALET_651B
0004: $10935 =  3600000  ;; integer values

:VALET_651B
00D6: if  0
0018:   $10936 >  3  ;; integer values
004D: jump_if_false VALET_661
00D6: if  0
0038:   $10935 ==  0  ;; integer values
004D: jump_if_false VALET_661
00BE: text_clear_all
00BB: text_lowpriority 'VAL_47'  4000 ms  1
00BA: text_styled 'VAL_A6'  4000 ms  1
0004: $10936 =  8  ;; integer values


--------------------------------
BMX/NRG Challange

find:

:STUNT_80
00D6: if  0
8119:   NOT   car @34 wrecked
004D: jump_if_false STUNT_174
00D6: if  0
00DB:   actor $PLAYER_ACTOR in_car @34
004D: jump_if_false STUNT_131
00D6: if  0
0039:   @35 ==  1  ;; integer values
004D: jump_if_false STUNT_104
03D5: remove_text 'STUNT_1'
0164: disable_marker @57
0006: @56 =  0  ;; integer values

remove:
00D6: if  0
00DB:   actor $PLAYER_ACTOR in_car @34
004D: jump_if_false STUNT_131

find:
:STUNT_180
00D6: if  0
0038:   $8267 ==  0  ;; integer values
004D: jump_if_false STUNT_185
00BC: text_highpriority 'STUNT_7'  5000 ms  1
0002: jump STUNT_186

replace with:
:STUNT_180
00D6: if  0
00E1:   key_pressed  0  11 ;; skip trip
004D: jump_if_false STUNT_180B
0004: $8267 =  3600000  ;; integer values

:STUNT_180B
00D6: if  0
0038:   $8267 ==  0  ;; integer values
004D: jump_if_false STUNT_185
00BC: text_highpriority 'STUNT_7'  5000 ms  1
0002: jump STUNT_186


-------------------------------------
Chilliad Challenge

find:
:MTBIKER_1041
00D6: if  0
8119:   NOT   car @732(@757,6i) wrecked
004D: jump_if_false MTBIKER_1175
00D6: if  0
80DB:   NOT   actor $PLAYER_ACTOR in_car @732(@757,6i)
004D: jump_if_false MTBIKER_1149
00D6: if  0
0039:   @656 ==  0  ;; integer values
004D: jump_if_false MTBIKER_1062
06D6: @780 
0164: disable_marker @755
00D6: if  0
8119:   NOT   car @732(@757,6i) wrecked
004D: jump_if_false MTBIKER_1057
0186: @755 = create_marker_above_car @732(@757,6i)
07E0: @755  1 

replace:
00D6: if  0
80DB:   NOT   actor $PLAYER_ACTOR in_car @732(@757,6i)
004D: jump_if_false MTBIKER_1149

with:
0002: jump MTBIKER_1149

--------------------------------------
Courier

find:
:BCOUR_390
00D6: if  0
0039:   @753 ==  0  ;; integer values
004D: jump_if_false BCOUR_408
00D6: if  0
8119:   NOT   car @36 wrecked
004D: jump_if_false BCOUR_408
00D6: if  0
80DB:   NOT   actor $PLAYER_ACTOR in_car @36
004D: jump_if_false BCOUR_408
0006: @33 =  0  ;; integer values
0006: @754 =  1  ;; integer values
008B: @752 = $8264  ;; integer values and handles
0016: @752 /=  1000  ;; integer values 
0006: @753 =  1  ;; integer values
00BE: text_clear_all
09C1:  0 
01E5: text_1number_highpriority 'BCOU_37' $8263  4000 ms  1
03E6: remove_text_box

Replace with:
:BCOUR_390
00D6: if  0
00E1:   key_pressed  0  11 ;; skip trip
004D: jump_if_false BCOUR_408
0004: $8264 =  3600000  ;; integer values
