004F: create_thread SNAKECHOP00

:SNAKECHOP00
0001: wait  0 ms
00D6: if  2
0038:   $STEAL_MISSIONS_PASSED ==  4  ;; integer values
0038:   $ON_MISSION ==  0  ;; integer values
00DF:   actor $PLAYER_ACTOR driving
004D: jump_if_false SNAKECHOP00

:SNAKECHOP01
00D6: if  1
0103:   actor $PLAYER_ACTOR stopped_near_point_in_car -2033.175  178.6755  27.8516 radius  4.0  4.0  4.0 sphere  1  
83B0:   NOT   garage 'HBGDSFS' door_open
004D: jump_if_false SNAKECHOP00
0360: open_garage 'HBGDSFS'
0811: @0 = actor $PLAYER_ACTOR car
00AB: put_car @0 at -2033.175 178.6755 30.0
0175: set_car @0 z_angle_to  90.0
01B4: set_player $PLAYER_CHAR frozen_state  0 (frozen)
015F: set_camera_position  -2037.175 188.6755  33.8516  0.0  0.0  0.0
0158: camera_on_vehicle @0  15  2
0001: wait  2000 ms
0615: @114 
05B9: unknown_action_sequence -1  1000 
05D1: unknown_action_sequence -1 @0 -2044.0  178.6755  27.8359  7.0  0  0  3 
0633: unknown_action_sequence -1 
0616: @114 
0618: $PLAYER_ACTOR @114 
061B: @114 
062E: $PLAYER_ACTOR  1560 @105 
0001: wait  3500 ms
0361: close_garage 'HBGDSFS'
0001: wait  2000 ms
016A: fade  0 ()  1000 ms
0001: wait  1000 ms
03E6: remove_text_box
016A: fade  1 (back)  1000 ms
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at  -2033.175 178.6755 27.8516
0441: @1 = car @0 model
00A6: destroy_car @0
01C3: remove_references_to_car @0
01B4: set_player $PLAYER_CHAR frozen_state  1 (unfrozen)
0373: set_camera_directly_behind_player
02EB: restore_camera_with_jumpcut
09E1: @1 @2
0016: @2 /=  4  ;; integer values 
0109: player $PLAYER_CHAR money += @2
01E3: text_1number_styled 'IE30' @2  5000 ms  1
0002: jump SNAKECHOP00
