[Author]
Author = Casual Gamer
[Description]
Description = Amphibious
[Objectives]
Objectivescount = 48

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 1299.38
Objectives[0]positionY = 4221.116
Objectives[0]positionZ = 33.90867
Objectives[0]Heading = 184.9667
Objectives[0]model = g_m_y_lost_01
Objectives[0]variation = Default
Objectives[0]SetWeather = ExtraSunny
Objectives[0]SetTime = 5
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 360
Objectives[0]Weapon0 = FlareGun
Objectives[0]Weapon1 = RPG
Objectives[0]Weapon2 = CombatMGMk2
Objectives[0]Weapon3 = CombatMGMk2
Objectives[0]Weapon4 = CombatMGMk2
Objectives[0]Weapon5 = CombatMGMk2
Objectives[0]Weapon6 = CombatMGMk2
Objectives[0]Weapon7 = CombatMGMk2
Objectives[0]Weapon8 = CombatMGMk2
Objectives[0]Weapon9 = CombatMGMk2
Objectives[0]Weapon10 = CombatMGMk2
Objectives[0]Weapon11 = CombatMGMk2
Objectives[0]Weapon12 = CombatMGMk2
Objectives[0]Weapon13 = CombatMGMk2
Objectives[0]Weapon14 = CombatMGMk2
Objectives[0]Weapon15 = CombatMGMk2
Objectives[0]Weapon16 = CombatMGMk2
Objectives[0]Weapon17 = CombatMGMk2
Objectives[0]Weapon18 = CombatMGMk2
Objectives[0]Weapon19 = CombatMGMk2
Objectives[0]Weapon20 = CombatMGMk2
Objectives[0]Weapon21 = CombatMGMk2
Objectives[0]Weapon22 = CombatMGMk2
Objectives[0]Weapon23 = CombatMGMk2
Objectives[0]Weapon24 = CombatMGMk2
Objectives[0]Weapon25 = CombatMGMk2
Objectives[0]Weapon26 = CombatMGMk2
Objectives[0]Weapon27 = CombatMGMk2
Objectives[0]Weapon28 = CombatMGMk2
Objectives[0]Weapon29 = CombatMGMk2
Objectives[0]Weapon30 = CombatMGMk2
Objectives[0]Weapon31 = CombatMGMk2
Objectives[0]Weapon32 = CombatMGMk2
Objectives[0]Weapon33 = CombatMGMk2
Objectives[0]Weapon34 = CombatMGMk2
Objectives[0]Weapon35 = CombatMGMk2
Objectives[0]Weapon36 = CombatMGMk2
Objectives[0]Weapon37 = CombatMGMk2
Objectives[0]Weapon38 = CombatMGMk2
Objectives[0]Weapon39 = CombatMGMk2
Objectives[0]Weapon40 = CombatMGMk2
Objectives[0]Weapon41 = CombatMGMk2
Objectives[0]Weapon42 = CombatMGMk2
Objectives[0]Weapon43 = CombatMGMk2
Objectives[0]Weapon44 = CombatMGMk2
Objectives[0]Weapon45 = CombatMGMk2
Objectives[0]Weapon46 = CombatMGMk2
Objectives[0]Weapon47 = CombatMGMk2
Objectives[0]Weapon48 = CombatMGMk2
Objectives[0]Weapon49 = CombatMGMk2
Objectives[0]Weapon50 = CombatMGMk2
Objectives[0]Weapon51 = CombatMGMk2
Objectives[0]Weapon52 = CombatMGMk2
Objectives[0]Weapon53 = CombatMGMk2
Objectives[0]Weapon54 = CombatMGMk2
Objectives[0]Weapon55 = CombatMGMk2
Objectives[0]Weapon56 = CombatMGMk2
Objectives[0]Weapon57 = CombatMGMk2
Objectives[0]Weapon58 = CombatMGMk2
Objectives[0]Weapon59 = CombatMGMk2
Objectives[0]Weapon60 = CombatMGMk2
Objectives[0]Weapon61 = CombatMGMk2
Objectives[0]Weapon62 = CombatMGMk2
Objectives[0]Weapon63 = CombatMGMk2
Objectives[0]Weapon64 = CombatMGMk2
Objectives[0]Weapon65 = CombatMGMk2
Objectives[0]Weapon66 = CombatMGMk2
Objectives[0]Weapon67 = CombatMGMk2
Objectives[0]Weapon68 = CombatMGMk2
Objectives[0]Weapon69 = CombatMGMk2
Objectives[0]Weapon70 = CombatMGMk2
Objectives[0]Weapon71 = CombatMGMk2
Objectives[0]Weapon72 = CombatMGMk2
Objectives[0]Weapon73 = CombatMGMk2
Objectives[0]Weapon74 = CombatMGMk2
Objectives[0]Weapon75 = CombatMGMk2
Objectives[0]Weapon76 = CombatMGMk2
Objectives[0]Weapon77 = CombatMGMk2
Objectives[0]Weapon78 = CombatMGMk2
Objectives[0]Weapon79 = CombatMGMk2
Objectives[0]Weapon80 = CombatMGMk2
Objectives[0]Weapon81 = CombatMGMk2
Objectives[0]Weapon82 = CombatMGMk2
Objectives[0]Weapon83 = CombatMGMk2
Objectives[0]Weapon84 = CombatMGMk2
Objectives[0]Weapon85 = CombatMGMk2
Objectives[0]Weapon86 = CombatMGMk2
Objectives[0]Weapon87 = CombatMGMk2
Objectives[0]Weapon88 = CombatMGMk2
Objectives[0]Weapon89 = CombatMGMk2
Objectives[0]Weapon90 = CombatMGMk2
Objectives[0]Weapon91 = CombatMGMk2
Objectives[0]Weapon92 = CombatMGMk2
Objectives[0]Weapon93 = CombatMGMk2
Objectives[0]Weapon94 = CombatMGMk2
Objectives[0]Weapon95 = CombatMGMk2
Objectives[0]Weapon96 = CombatMGMk2
Objectives[0]Weapon97 = CombatMGMk2
Objectives[0]Weapon98 = CombatMGMk2
Objectives[0]Weapon99 = CombatMGMk2
Objectives[0]Weapon100 = CombatMGMk2
Objectives[0]Weapon101 = CombatMGMk2
Objectives[0]Weapon102 = CombatMGMk2
Objectives[0]Weapon103 = CombatMGMk2
Objectives[0]Weapon104 = CombatMGMk2
Objectives[0]Weapon105 = CombatMGMk2
Objectives[0]Weapon106 = CombatMGMk2
Objectives[0]Weapon107 = CombatMGMk2
Objectives[0]Weapon108 = CombatMGMk2
Objectives[0]Weapon109 = CombatMGMk2
Objectives[0]Weapon110 = CombatMGMk2
Objectives[0]Weapon111 = CombatMGMk2
Objectives[0]Weapon112 = CombatMGMk2
Objectives[0]Weapon113 = CombatMGMk2
Objectives[0]Weapon114 = CombatMGMk2
Objectives[0]Weapon115 = CombatMGMk2
Objectives[0]Weapon116 = CombatMGMk2
Objectives[0]Weapon117 = CombatMGMk2
Objectives[0]Weapon118 = CombatMGMk2
Objectives[0]Weapon119 = CombatMGMk2
Objectives[0]Weapon120 = CombatMGMk2
Objectives[0]Weapon121 = CombatMGMk2
Objectives[0]Weapon122 = CombatMGMk2
Objectives[0]Weapon123 = CombatMGMk2
Objectives[0]Weapon124 = CombatMGMk2
Objectives[0]Weapon125 = CombatMGMk2
Objectives[0]Weapon126 = CombatMGMk2
Objectives[0]Weapon127 = CombatMGMk2
Objectives[0]Weapon128 = CombatMGMk2
Objectives[0]Weapon129 = CombatMGMk2
Objectives[0]Weapon130 = CombatMGMk2
Objectives[0]Weapon131 = CombatMGMk2
Objectives[0]Weapon132 = CombatMGMk2
Objectives[0]Weapon133 = CombatMGMk2
Objectives[0]Weapon134 = CombatMGMk2
Objectives[0]Weapon135 = CombatMGMk2
Objectives[0]Weapon136 = CombatMGMk2
Objectives[0]Weapon137 = CombatMGMk2
Objectives[0]Weapon138 = CombatMGMk2
Objectives[0]Weapon139 = CombatMGMk2
Objectives[0]Weapon140 = CombatMGMk2
Objectives[0]Weapon141 = CombatMGMk2
Objectives[0]Weapon142 = CombatMGMk2
Objectives[0]Weapon143 = CombatMGMk2
Objectives[0]Weapon144 = CombatMGMk2
Objectives[0]Weapon145 = CombatMGMk2
Objectives[0]Weapon146 = CombatMGMk2
Objectives[0]Weapon147 = CombatMGMk2
Objectives[0]Weapon148 = CombatMGMk2
Objectives[0]Weapon149 = CombatMGMk2
Objectives[0]Weapon150 = CombatMGMk2
Objectives[0]Weapon151 = CombatMGMk2
Objectives[0]Weapon152 = CombatMGMk2
Objectives[0]Weapon153 = CombatMGMk2
Objectives[0]Weapon154 = CombatMGMk2
Objectives[0]Weapon155 = CombatMGMk2
Objectives[0]Weapon156 = CombatMGMk2
Objectives[0]Weapon157 = CombatMGMk2
Objectives[0]Weapon158 = CombatMGMk2
Objectives[0]Weapon159 = CombatMGMk2
Objectives[0]Weapon160 = CombatMGMk2
Objectives[0]Weapon161 = CombatMGMk2
Objectives[0]Weapon162 = CombatMGMk2
Objectives[0]Weapon163 = CombatMGMk2
Objectives[0]Weapon164 = CombatMGMk2
Objectives[0]Weapon165 = CombatMGMk2
Objectives[0]Weapon166 = CombatMGMk2
Objectives[0]Weapon167 = CombatMGMk2
Objectives[0]Weapon168 = CombatMGMk2
Objectives[0]Weapon169 = CombatMGMk2
Objectives[0]Weapon170 = CombatMGMk2
Objectives[0]Weapon171 = CombatMGMk2
Objectives[0]Weapon172 = CombatMGMk2
Objectives[0]Weapon173 = CombatMGMk2
Objectives[0]Weapon174 = CombatMGMk2
Objectives[0]Weapon175 = CombatMGMk2
Objectives[0]Weapon176 = CombatMGMk2
Objectives[0]Weapon177 = CombatMGMk2
Objectives[0]Weapon178 = CombatMGMk2
Objectives[0]Weapon179 = CombatMGMk2
Objectives[0]Weapon180 = CombatMGMk2
Objectives[0]Weapon181 = CombatMGMk2
Objectives[0]Weapon182 = CombatMGMk2
Objectives[0]Weapon183 = CombatMGMk2
Objectives[0]Weapon184 = CombatMGMk2
Objectives[0]Weapon185 = CombatMGMk2
Objectives[0]Weapon186 = CombatMGMk2
Objectives[0]Weapon187 = CombatMGMk2
Objectives[0]Weapon188 = CombatMGMk2
Objectives[0]Weapon189 = CombatMGMk2
Objectives[0]Weapon190 = CombatMGMk2
Objectives[0]Weapon191 = CombatMGMk2
Objectives[0]Weapon192 = CombatMGMk2
Objectives[0]Weapon193 = CombatMGMk2
Objectives[0]Weapon194 = CombatMGMk2
Objectives[0]Weapon195 = CombatMGMk2
Objectives[0]Weapon196 = CombatMGMk2
Objectives[0]Weapon197 = CombatMGMk2
Objectives[0]Weapon198 = CombatMGMk2
Objectives[0]Weapon199 = CombatMGMk2
Objectives[0]Weapon200 = CombatMGMk2
Objectives[0]Weapon201 = CombatMGMk2
Objectives[0]Weapon202 = CombatMGMk2
Objectives[0]Weapon203 = CombatMGMk2
Objectives[0]Weapon204 = CombatMGMk2
Objectives[0]Weapon205 = CombatMGMk2
Objectives[0]Weapon206 = CombatMGMk2
Objectives[0]Weapon207 = CombatMGMk2
Objectives[0]Weapon208 = CombatMGMk2
Objectives[0]Weapon209 = CombatMGMk2
Objectives[0]Weapon210 = CombatMGMk2
Objectives[0]Weapon211 = CombatMGMk2
Objectives[0]Weapon212 = CombatMGMk2
Objectives[0]Weapon213 = CombatMGMk2
Objectives[0]Weapon214 = CombatMGMk2
Objectives[0]Weapon215 = CombatMGMk2
Objectives[0]Weapon216 = CombatMGMk2
Objectives[0]Weapon217 = CombatMGMk2
Objectives[0]Weapon218 = CombatMGMk2
Objectives[0]Weapon219 = CombatMGMk2
Objectives[0]Weapon220 = CombatMGMk2
Objectives[0]Weapon221 = CombatMGMk2
Objectives[0]Weapon222 = CombatMGMk2
Objectives[0]Weapon223 = CombatMGMk2
Objectives[0]Weapon224 = CombatMGMk2
Objectives[0]Weapon225 = CombatMGMk2
Objectives[0]Weapon226 = CombatMGMk2
Objectives[0]Weapon227 = CombatMGMk2
Objectives[0]Weapon228 = CombatMGMk2
Objectives[0]Weapon229 = CombatMGMk2
Objectives[0]Weapon230 = CombatMGMk2
Objectives[0]Weapon231 = CombatMGMk2
Objectives[0]Weapon232 = CombatMGMk2
Objectives[0]Weapon233 = CombatMGMk2
Objectives[0]Weapon234 = CombatMGMk2
Objectives[0]Weapon235 = CombatMGMk2
Objectives[0]Weapon236 = CombatMGMk2
Objectives[0]Weapon237 = CombatMGMk2
Objectives[0]Weapon238 = CombatMGMk2
Objectives[0]Weapon239 = CombatMGMk2
Objectives[0]Weapon240 = CombatMGMk2
Objectives[0]Weapon241 = CombatMGMk2
Objectives[0]Weapon242 = CombatMGMk2
Objectives[0]Weapon243 = CombatMGMk2
Objectives[0]Weapon244 = CombatMGMk2
Objectives[0]Weapon245 = CombatMGMk2
Objectives[0]Weapon246 = CombatMGMk2
Objectives[0]Weapon247 = CombatMGMk2
Objectives[0]Weapon248 = CombatMGMk2
Objectives[0]Weapon249 = CombatMGMk2
Objectives[0]Weapon250 = CombatMGMk2
Objectives[0]Weapon251 = CombatMGMk2
Objectives[0]Weapon252 = CombatMGMk2
Objectives[0]Weapon253 = CombatMGMk2
Objectives[0]Weapon254 = CombatMGMk2
Objectives[0]Weapon255 = CombatMGMk2
Objectives[0]Weapon256 = CombatMGMk2
Objectives[0]Weapon257 = CombatMGMk2
Objectives[0]Weapon258 = CombatMGMk2
Objectives[0]Weapon259 = CombatMGMk2
Objectives[0]Weapon260 = CombatMGMk2
Objectives[0]Weapon261 = CombatMGMk2
Objectives[0]Weapon262 = CombatMGMk2
Objectives[0]Weapon263 = CombatMGMk2
Objectives[0]Weapon264 = CombatMGMk2
Objectives[0]Weapon265 = CombatMGMk2
Objectives[0]Weapon266 = CombatMGMk2
Objectives[0]Weapon267 = CombatMGMk2
Objectives[0]Weapon268 = CombatMGMk2
Objectives[0]Weapon269 = CombatMGMk2
Objectives[0]Weapon270 = CombatMGMk2
Objectives[0]Weapon271 = CombatMGMk2
Objectives[0]Weapon272 = CombatMGMk2
Objectives[0]Weapon273 = CombatMGMk2
Objectives[0]Weapon274 = CombatMGMk2
Objectives[0]Weapon275 = CombatMGMk2
Objectives[0]Weapon276 = CombatMGMk2
Objectives[0]Weapon277 = CombatMGMk2
Objectives[0]Weapon278 = CombatMGMk2
Objectives[0]Weapon279 = CombatMGMk2
Objectives[0]Weapon280 = CombatMGMk2
Objectives[0]Weapon281 = CombatMGMk2
Objectives[0]Weapon282 = CombatMGMk2
Objectives[0]Weapon283 = CombatMGMk2
Objectives[0]Weapon284 = CombatMGMk2
Objectives[0]Weapon285 = CombatMGMk2
Objectives[0]Weapon286 = CombatMGMk2
Objectives[0]Weapon287 = CombatMGMk2
Objectives[0]Weapon288 = CombatMGMk2
Objectives[0]Weapon289 = CombatMGMk2
Objectives[0]Weapon290 = CombatMGMk2
Objectives[0]Weapon291 = CombatMGMk2
Objectives[0]Weapon292 = CombatMGMk2
Objectives[0]Weapon293 = CombatMGMk2
Objectives[0]Weapon294 = CombatMGMk2
Objectives[0]Weapon295 = CombatMGMk2
Objectives[0]Weapon296 = CombatMGMk2
Objectives[0]Weapon297 = CombatMGMk2
Objectives[0]Weapon298 = CombatMGMk2
Objectives[0]Weapon299 = CombatMGMk2
Objectives[0]Weapon300 = CombatMGMk2
Objectives[0]Weapon301 = CombatMGMk2
Objectives[0]Weapon302 = CombatMGMk2
Objectives[0]Weapon303 = CombatMGMk2
Objectives[0]Weapon304 = CombatMGMk2
Objectives[0]Weapon305 = CombatMGMk2
Objectives[0]Weapon306 = CombatMGMk2
Objectives[0]Weapon307 = CombatMGMk2
Objectives[0]Weapon308 = CombatMGMk2
Objectives[0]Weapon309 = CombatMGMk2
Objectives[0]Weapon310 = CombatMGMk2
Objectives[0]Weapon311 = CombatMGMk2
Objectives[0]Weapon312 = CombatMGMk2
Objectives[0]Weapon313 = CombatMGMk2
Objectives[0]Weapon314 = CombatMGMk2
Objectives[0]Weapon315 = CombatMGMk2
Objectives[0]Weapon316 = CombatMGMk2
Objectives[0]Weapon317 = CombatMGMk2
Objectives[0]Weapon318 = CombatMGMk2
Objectives[0]Weapon319 = CombatMGMk2
Objectives[0]Weapon320 = CombatMGMk2
Objectives[0]Weapon321 = CombatMGMk2
Objectives[0]Weapon322 = CombatMGMk2
Objectives[0]Weapon323 = CombatMGMk2
Objectives[0]Weapon324 = CombatMGMk2
Objectives[0]Weapon325 = CombatMGMk2
Objectives[0]Weapon326 = CombatMGMk2
Objectives[0]Weapon327 = CombatMGMk2
Objectives[0]Weapon328 = CombatMGMk2
Objectives[0]Weapon329 = CombatMGMk2
Objectives[0]Weapon330 = CombatMGMk2
Objectives[0]Weapon331 = CombatMGMk2
Objectives[0]Weapon332 = CombatMGMk2
Objectives[0]Weapon333 = CombatMGMk2
Objectives[0]Weapon334 = CombatMGMk2
Objectives[0]Weapon335 = CombatMGMk2
Objectives[0]Weapon336 = CombatMGMk2
Objectives[0]Weapon337 = CombatMGMk2
Objectives[0]Weapon338 = CombatMGMk2
Objectives[0]Weapon339 = CombatMGMk2
Objectives[0]Weapon340 = CombatMGMk2
Objectives[0]Weapon341 = CombatMGMk2
Objectives[0]Weapon342 = CombatMGMk2
Objectives[0]Weapon343 = CombatMGMk2
Objectives[0]Weapon344 = CombatMGMk2
Objectives[0]Weapon345 = CombatMGMk2
Objectives[0]Weapon346 = CombatMGMk2
Objectives[0]Weapon347 = CombatMGMk2
Objectives[0]Weapon348 = CombatMGMk2
Objectives[0]Weapon349 = CombatMGMk2
Objectives[0]Weapon350 = CombatMGMk2
Objectives[0]Weapon351 = CombatMGMk2
Objectives[0]Weapon352 = CombatMGMk2
Objectives[0]Weapon353 = CombatMGMk2
Objectives[0]Weapon354 = CombatMGMk2
Objectives[0]Weapon355 = CombatMGMk2
Objectives[0]Weapon356 = CombatMGMk2
Objectives[0]Weapon357 = CombatMGMk2
Objectives[0]Weapon358 = MiniSMG
Objectives[0]Weapon359 = Parachute
Objectives[0]mission_ActorsCount = 63
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 485.4402
Objectives[0]mission_Actors[0]positionY = 5550.018
Objectives[0]mission_Actors[0]positionZ = 785.505
Objectives[0]mission_Actors[0]Heading = 166.0951
Objectives[0]mission_Actors[0]String_Name = ig_beverly
Objectives[0]mission_Actors[0]Relationship_Group = Neutral
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 500
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = False
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 2
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 496.1783
Objectives[0]mission_Actors[1]positionY = 5587.647
Objectives[0]mission_Actors[1]positionZ = 794.292
Objectives[0]mission_Actors[1]Heading = 166.0951
Objectives[0]mission_Actors[1]String_Name = a_m_m_afriamer_01
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 1000
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 2
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 499.365
Objectives[0]mission_Actors[2]positionY = 5585.965
Objectives[0]mission_Actors[2]positionZ = 794.0046
Objectives[0]mission_Actors[2]Heading = 166.0951
Objectives[0]mission_Actors[2]String_Name = a_f_m_fatbla_01
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = Unarmed
Objectives[0]mission_Actors[2]Variation = Default
Objectives[0]mission_Actors[2]Task = 2
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 497.093
Objectives[0]mission_Actors[3]positionY = 5589.365
Objectives[0]mission_Actors[3]positionZ = 794.6923
Objectives[0]mission_Actors[3]Heading = 166.0951
Objectives[0]mission_Actors[3]String_Name = a_f_m_soucentmc_01
Objectives[0]mission_Actors[3]Relationship_Group = Friend
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = Unarmed
Objectives[0]mission_Actors[3]Variation = Default
Objectives[0]mission_Actors[3]Task = 2
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 477.668
Objectives[0]mission_Actors[4]positionY = 5540.178
Objectives[0]mission_Actors[4]positionZ = 785.4818
Objectives[0]mission_Actors[4]Heading = 9.251317
Objectives[0]mission_Actors[4]String_Name = a_f_m_fatwhite_01
Objectives[0]mission_Actors[4]Relationship_Group = Neutral
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 0
Objectives[0]mission_Actors[4]Hearing_Range = 0
Objectives[0]mission_Actors[4]CombatMovement = Stationary
Objectives[0]mission_Actors[4]weapon = Unarmed
Objectives[0]mission_Actors[4]Variation = Default
Objectives[0]mission_Actors[4]Task = 2
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 441.8668
Objectives[0]mission_Actors[5]positionY = 5561.578
Objectives[0]mission_Actors[5]positionZ = 781.1891
Objectives[0]mission_Actors[5]Heading = 42.11866
Objectives[0]mission_Actors[5]String_Name = a_m_m_genfat_01
Objectives[0]mission_Actors[5]Relationship_Group = Friend
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 2.5
Objectives[0]mission_Actors[5]Hearing_Range = 2.5
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = 966099553
Objectives[0]mission_Actors[5]Variation = Default
Objectives[0]mission_Actors[5]Task = 3
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = WORLD_HUMAN_MOBILE_FILM_SHOCKING
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = 442.374
Objectives[0]mission_Actors[6]positionY = 5562.79
Objectives[0]mission_Actors[6]positionZ = 781.1891
Objectives[0]mission_Actors[6]Heading = 162.7576
Objectives[0]mission_Actors[6]String_Name = a_f_m_soucent_02
Objectives[0]mission_Actors[6]Relationship_Group = Friend
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 2.5
Objectives[0]mission_Actors[6]Hearing_Range = 2.5
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = 966099553
Objectives[0]mission_Actors[6]Variation = Default
Objectives[0]mission_Actors[6]Task = 3
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = WORLD_HUMAN_BINOCULARS
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = 462.9403
Objectives[0]mission_Actors[7]positionY = 5551.729
Objectives[0]mission_Actors[7]positionZ = 783.6971
Objectives[0]mission_Actors[7]Heading = 184.251
Objectives[0]mission_Actors[7]String_Name = mp_f_boatstaff_01
Objectives[0]mission_Actors[7]Relationship_Group = Neutral
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 0
Objectives[0]mission_Actors[7]Hearing_Range = 0
Objectives[0]mission_Actors[7]CombatMovement = Stationary
Objectives[0]mission_Actors[7]weapon = Unarmed
Objectives[0]mission_Actors[7]Variation = Default
Objectives[0]mission_Actors[7]Task = 99
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[7]Task_List_Count = 1
Objectives[0]mission_Actors[7]Task_Repeat = False
Objectives[0]mission_Actors[7]Task_List[0]Type = GestureAnimationTask
Objectives[0]mission_Actors[7]Task_List[0]PositionX = 443.0724
Objectives[0]mission_Actors[7]Task_List[0]PositionY = 5581.319
Objectives[0]mission_Actors[7]Task_List[0]PositionZ = 780.6891
Objectives[0]mission_Actors[7]Task_List[0]time = 1000
Objectives[0]mission_Actors[7]Task_List[0]animName = gesture_pleased
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = 462.9471
Objectives[0]mission_Actors[8]positionY = 5550.612
Objectives[0]mission_Actors[8]positionZ = 784.0748
Objectives[0]mission_Actors[8]Heading = 354.2512
Objectives[0]mission_Actors[8]String_Name = s_m_m_autoshop_01
Objectives[0]mission_Actors[8]Relationship_Group = Neutral
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 100
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 0
Objectives[0]mission_Actors[8]Hearing_Range = 0
Objectives[0]mission_Actors[8]CombatMovement = Stationary
Objectives[0]mission_Actors[8]weapon = Unarmed
Objectives[0]mission_Actors[8]Variation = Default
Objectives[0]mission_Actors[8]Task = 99
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Actors[8]Task_List_Count = 1
Objectives[0]mission_Actors[8]Task_Repeat = False
Objectives[0]mission_Actors[8]Task_List[0]Type = TalkingTask
Objectives[0]mission_Actors[8]Task_List[0]PositionX = 443.212
Objectives[0]mission_Actors[8]Task_List[0]PositionY = 5579.991
Objectives[0]mission_Actors[8]Task_List[0]PositionZ = 780.6891
Objectives[0]mission_Actors[8]Task_List[0]time = 20
Objectives[0]mission_Actors[9]SpawnInVehicle = True
Objectives[0]mission_Actors[9]SeatIndex = 0
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 0
Objectives[0]mission_Actors[9]positionX = 2739.493
Objectives[0]mission_Actors[9]positionY = 3416.672
Objectives[0]mission_Actors[9]positionZ = 56.67395
Objectives[0]mission_Actors[9]Heading = 244.9756
Objectives[0]mission_Actors[9]String_Name = a_m_m_hillbilly_02
Objectives[0]mission_Actors[9]Relationship_Group = Neutral
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = True
Objectives[0]mission_Actors[9]SetHealth = 100
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = Unarmed
Objectives[0]mission_Actors[9]Variation = Default
Objectives[0]mission_Actors[9]Task = 0
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = NONE
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 0
Objectives[0]mission_Actors[10]positionX = 2741.578
Objectives[0]mission_Actors[10]positionY = 3417.291
Objectives[0]mission_Actors[10]positionZ = 56.56541
Objectives[0]mission_Actors[10]Heading = 164.9998
Objectives[0]mission_Actors[10]String_Name = g_m_m_mexboss_02
Objectives[0]mission_Actors[10]Relationship_Group = Neutral
Objectives[0]mission_Actors[10]AddBlip = False
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = True
Objectives[0]mission_Actors[10]SetHealth = 100
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = False
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[10]AlwaysFight = True
Objectives[0]mission_Actors[10]Seeing_Range = 100
Objectives[0]mission_Actors[10]Hearing_Range = 100
Objectives[0]mission_Actors[10]CombatMovement = Offensive
Objectives[0]mission_Actors[10]weapon = Revolver
Objectives[0]mission_Actors[10]Variation = Default
Objectives[0]mission_Actors[10]Task = 99
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = NONE
Objectives[0]mission_Actors[10]Task_List_Count = 11
Objectives[0]mission_Actors[10]Task_Repeat = False
Objectives[0]mission_Actors[10]Task_List[0]Type = EnterVehicle
Objectives[0]mission_Actors[10]Task_List[0]PositionX = 2740.619
Objectives[0]mission_Actors[10]Task_List[0]PositionY = 3415.662
Objectives[0]mission_Actors[10]Task_List[0]PositionZ = 56.09998
Objectives[0]mission_Actors[10]Task_List[0]Speed = 1
Objectives[0]mission_Actors[10]Task_List[0]SeatIndex = -1
Objectives[0]mission_Actors[10]Task_List[0]TaskIndex = 0
Objectives[0]mission_Actors[10]Task_List[1]Type = Drive
Objectives[0]mission_Actors[10]Task_List[1]PositionX = 2769.64
Objectives[0]mission_Actors[10]Task_List[1]PositionY = 3397.527
Objectives[0]mission_Actors[10]Task_List[1]PositionZ = 55.47852
Objectives[0]mission_Actors[10]Task_List[1]Speed = 40
Objectives[0]mission_Actors[10]Task_List[1]StopBeforeVehicles = True
Objectives[0]mission_Actors[10]Task_List[1]StopBeforeActors = True
Objectives[0]mission_Actors[10]Task_List[1]AvoidVehicles = True
Objectives[0]mission_Actors[10]Task_List[1]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[10]Task_List[1]AvoidActors = True
Objectives[0]mission_Actors[10]Task_List[1]AvoidObjects = True
Objectives[0]mission_Actors[10]Task_List[1]StopAtLights = True
Objectives[0]mission_Actors[10]Task_List[1]UseBlinkers = True
Objectives[0]mission_Actors[10]Task_List[1]AllowGoingWrongWay = False
Objectives[0]mission_Actors[10]Task_List[1]Reverse = False
Objectives[0]mission_Actors[10]Task_List[1]TakeShortestPath = False
Objectives[0]mission_Actors[10]Task_List[1]IgnoreRoads = False
Objectives[0]mission_Actors[10]Task_List[1]IgnoreAllPathing = False
Objectives[0]mission_Actors[10]Task_List[1]AvoidHighWays = False
Objectives[0]mission_Actors[10]Task_List[2]Type = Drive
Objectives[0]mission_Actors[10]Task_List[2]PositionX = 2711.879
Objectives[0]mission_Actors[10]Task_List[2]PositionY = 3258.654
Objectives[0]mission_Actors[10]Task_List[2]PositionZ = 54.67413
Objectives[0]mission_Actors[10]Task_List[2]Speed = 60
Objectives[0]mission_Actors[10]Task_List[2]StopBeforeVehicles = True
Objectives[0]mission_Actors[10]Task_List[2]StopBeforeActors = True
Objectives[0]mission_Actors[10]Task_List[2]AvoidVehicles = True
Objectives[0]mission_Actors[10]Task_List[2]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[10]Task_List[2]AvoidActors = True
Objectives[0]mission_Actors[10]Task_List[2]AvoidObjects = True
Objectives[0]mission_Actors[10]Task_List[2]StopAtLights = True
Objectives[0]mission_Actors[10]Task_List[2]UseBlinkers = True
Objectives[0]mission_Actors[10]Task_List[2]AllowGoingWrongWay = False
Objectives[0]mission_Actors[10]Task_List[2]Reverse = False
Objectives[0]mission_Actors[10]Task_List[2]TakeShortestPath = False
Objectives[0]mission_Actors[10]Task_List[2]IgnoreRoads = False
Objectives[0]mission_Actors[10]Task_List[2]IgnoreAllPathing = False
Objectives[0]mission_Actors[10]Task_List[2]AvoidHighWays = False
Objectives[0]mission_Actors[10]Task_List[3]Type = Drive
Objectives[0]mission_Actors[10]Task_List[3]PositionX = 2524.73
Objectives[0]mission_Actors[10]Task_List[3]PositionY = 3024.483
Objectives[0]mission_Actors[10]Task_List[3]PositionZ = 41.93646
Objectives[0]mission_Actors[10]Task_List[3]Speed = 60
Objectives[0]mission_Actors[10]Task_List[3]StopBeforeVehicles = True
Objectives[0]mission_Actors[10]Task_List[3]StopBeforeActors = True
Objectives[0]mission_Actors[10]Task_List[3]AvoidVehicles = True
Objectives[0]mission_Actors[10]Task_List[3]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[10]Task_List[3]AvoidActors = True
Objectives[0]mission_Actors[10]Task_List[3]AvoidObjects = True
Objectives[0]mission_Actors[10]Task_List[3]StopAtLights = True
Objectives[0]mission_Actors[10]Task_List[3]UseBlinkers = True
Objectives[0]mission_Actors[10]Task_List[3]AllowGoingWrongWay = False
Objectives[0]mission_Actors[10]Task_List[3]Reverse = False
Objectives[0]mission_Actors[10]Task_List[3]TakeShortestPath = False
Objectives[0]mission_Actors[10]Task_List[3]IgnoreRoads = False
Objectives[0]mission_Actors[10]Task_List[3]IgnoreAllPathing = False
Objectives[0]mission_Actors[10]Task_List[3]AvoidHighWays = False
Objectives[0]mission_Actors[10]Task_List[4]Type = Drive
Objectives[0]mission_Actors[10]Task_List[4]PositionX = 2039.735
Objectives[0]mission_Actors[10]Task_List[4]PositionY = 2615.285
Objectives[0]mission_Actors[10]Task_List[4]PositionZ = 53.10979
Objectives[0]mission_Actors[10]Task_List[4]Speed = 60
Objectives[0]mission_Actors[10]Task_List[4]StopBeforeVehicles = True
Objectives[0]mission_Actors[10]Task_List[4]StopBeforeActors = True
Objectives[0]mission_Actors[10]Task_List[4]AvoidVehicles = True
Objectives[0]mission_Actors[10]Task_List[4]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[10]Task_List[4]AvoidActors = True
Objectives[0]mission_Actors[10]Task_List[4]AvoidObjects = True
Objectives[0]mission_Actors[10]Task_List[4]StopAtLights = True
Objectives[0]mission_Actors[10]Task_List[4]UseBlinkers = True
Objectives[0]mission_Actors[10]Task_List[4]AllowGoingWrongWay = False
Objectives[0]mission_Actors[10]Task_List[4]Reverse = False
Objectives[0]mission_Actors[10]Task_List[4]TakeShortestPath = False
Objectives[0]mission_Actors[10]Task_List[4]IgnoreRoads = False
Objectives[0]mission_Actors[10]Task_List[4]IgnoreAllPathing = False
Objectives[0]mission_Actors[10]Task_List[4]AvoidHighWays = False
Objectives[0]mission_Actors[10]Task_List[5]Type = Drive
Objectives[0]mission_Actors[10]Task_List[5]PositionX = 1814.199
Objectives[0]mission_Actors[10]Task_List[5]PositionY = 2092.09
Objectives[0]mission_Actors[10]Task_List[5]PositionZ = 54.76431
Objectives[0]mission_Actors[10]Task_List[5]Speed = 60
Objectives[0]mission_Actors[10]Task_List[5]StopBeforeVehicles = True
Objectives[0]mission_Actors[10]Task_List[5]StopBeforeActors = True
Objectives[0]mission_Actors[10]Task_List[5]AvoidVehicles = True
Objectives[0]mission_Actors[10]Task_List[5]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[10]Task_List[5]AvoidActors = True
Objectives[0]mission_Actors[10]Task_List[5]AvoidObjects = True
Objectives[0]mission_Actors[10]Task_List[5]StopAtLights = True
Objectives[0]mission_Actors[10]Task_List[5]UseBlinkers = True
Objectives[0]mission_Actors[10]Task_List[5]AllowGoingWrongWay = False
Objectives[0]mission_Actors[10]Task_List[5]Reverse = False
Objectives[0]mission_Actors[10]Task_List[5]TakeShortestPath = False
Objectives[0]mission_Actors[10]Task_List[5]IgnoreRoads = False
Objectives[0]mission_Actors[10]Task_List[5]IgnoreAllPathing = False
Objectives[0]mission_Actors[10]Task_List[5]AvoidHighWays = False
Objectives[0]mission_Actors[10]Task_List[6]Type = Drive
Objectives[0]mission_Actors[10]Task_List[6]PositionX = 2158.118
Objectives[0]mission_Actors[10]Task_List[6]PositionY = 1284.729
Objectives[0]mission_Actors[10]Task_List[6]PositionZ = 75.2171
Objectives[0]mission_Actors[10]Task_List[6]Speed = 60
Objectives[0]mission_Actors[10]Task_List[6]StopBeforeVehicles = True
Objectives[0]mission_Actors[10]Task_List[6]StopBeforeActors = True
Objectives[0]mission_Actors[10]Task_List[6]AvoidVehicles = True
Objectives[0]mission_Actors[10]Task_List[6]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[10]Task_List[6]AvoidActors = True
Objectives[0]mission_Actors[10]Task_List[6]AvoidObjects = True
Objectives[0]mission_Actors[10]Task_List[6]StopAtLights = True
Objectives[0]mission_Actors[10]Task_List[6]UseBlinkers = True
Objectives[0]mission_Actors[10]Task_List[6]AllowGoingWrongWay = False
Objectives[0]mission_Actors[10]Task_List[6]Reverse = False
Objectives[0]mission_Actors[10]Task_List[6]TakeShortestPath = False
Objectives[0]mission_Actors[10]Task_List[6]IgnoreRoads = False
Objectives[0]mission_Actors[10]Task_List[6]IgnoreAllPathing = False
Objectives[0]mission_Actors[10]Task_List[6]AvoidHighWays = False
Objectives[0]mission_Actors[10]Task_List[7]Type = Drive
Objectives[0]mission_Actors[10]Task_List[7]PositionX = 2254.049
Objectives[0]mission_Actors[10]Task_List[7]PositionY = 1149.47
Objectives[0]mission_Actors[10]Task_List[7]PositionZ = 69.21973
Objectives[0]mission_Actors[10]Task_List[7]Speed = 60
Objectives[0]mission_Actors[10]Task_List[7]StopBeforeVehicles = True
Objectives[0]mission_Actors[10]Task_List[7]StopBeforeActors = True
Objectives[0]mission_Actors[10]Task_List[7]AvoidVehicles = True
Objectives[0]mission_Actors[10]Task_List[7]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[10]Task_List[7]AvoidActors = True
Objectives[0]mission_Actors[10]Task_List[7]AvoidObjects = True
Objectives[0]mission_Actors[10]Task_List[7]StopAtLights = True
Objectives[0]mission_Actors[10]Task_List[7]UseBlinkers = True
Objectives[0]mission_Actors[10]Task_List[7]AllowGoingWrongWay = False
Objectives[0]mission_Actors[10]Task_List[7]Reverse = False
Objectives[0]mission_Actors[10]Task_List[7]TakeShortestPath = False
Objectives[0]mission_Actors[10]Task_List[7]IgnoreRoads = False
Objectives[0]mission_Actors[10]Task_List[7]IgnoreAllPathing = False
Objectives[0]mission_Actors[10]Task_List[7]AvoidHighWays = False
Objectives[0]mission_Actors[10]Task_List[8]Type = Drive
Objectives[0]mission_Actors[10]Task_List[8]PositionX = 2415.768
Objectives[0]mission_Actors[10]Task_List[8]PositionY = 1223.242
Objectives[0]mission_Actors[10]Task_List[8]PositionZ = 56.91428
Objectives[0]mission_Actors[10]Task_List[8]Speed = 60
Objectives[0]mission_Actors[10]Task_List[8]StopBeforeVehicles = True
Objectives[0]mission_Actors[10]Task_List[8]StopBeforeActors = True
Objectives[0]mission_Actors[10]Task_List[8]AvoidVehicles = True
Objectives[0]mission_Actors[10]Task_List[8]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[10]Task_List[8]AvoidActors = True
Objectives[0]mission_Actors[10]Task_List[8]AvoidObjects = True
Objectives[0]mission_Actors[10]Task_List[8]StopAtLights = True
Objectives[0]mission_Actors[10]Task_List[8]UseBlinkers = True
Objectives[0]mission_Actors[10]Task_List[8]AllowGoingWrongWay = False
Objectives[0]mission_Actors[10]Task_List[8]Reverse = False
Objectives[0]mission_Actors[10]Task_List[8]TakeShortestPath = False
Objectives[0]mission_Actors[10]Task_List[8]IgnoreRoads = False
Objectives[0]mission_Actors[10]Task_List[8]IgnoreAllPathing = False
Objectives[0]mission_Actors[10]Task_List[8]AvoidHighWays = False
Objectives[0]mission_Actors[10]Task_List[9]Type = Drive
Objectives[0]mission_Actors[10]Task_List[9]PositionX = 2560.857
Objectives[0]mission_Actors[10]Task_List[9]PositionY = 1639.743
Objectives[0]mission_Actors[10]Task_List[9]PositionZ = 28.48773
Objectives[0]mission_Actors[10]Task_List[9]Speed = 60
Objectives[0]mission_Actors[10]Task_List[9]StopBeforeVehicles = True
Objectives[0]mission_Actors[10]Task_List[9]StopBeforeActors = True
Objectives[0]mission_Actors[10]Task_List[9]AvoidVehicles = True
Objectives[0]mission_Actors[10]Task_List[9]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[10]Task_List[9]AvoidActors = True
Objectives[0]mission_Actors[10]Task_List[9]AvoidObjects = True
Objectives[0]mission_Actors[10]Task_List[9]StopAtLights = True
Objectives[0]mission_Actors[10]Task_List[9]UseBlinkers = True
Objectives[0]mission_Actors[10]Task_List[9]AllowGoingWrongWay = False
Objectives[0]mission_Actors[10]Task_List[9]Reverse = False
Objectives[0]mission_Actors[10]Task_List[9]TakeShortestPath = False
Objectives[0]mission_Actors[10]Task_List[9]IgnoreRoads = False
Objectives[0]mission_Actors[10]Task_List[9]IgnoreAllPathing = False
Objectives[0]mission_Actors[10]Task_List[9]AvoidHighWays = False
Objectives[0]mission_Actors[10]Task_List[10]Type = Drive
Objectives[0]mission_Actors[10]Task_List[10]PositionX = 2651.08
Objectives[0]mission_Actors[10]Task_List[10]PositionY = 1641.867
Objectives[0]mission_Actors[10]Task_List[10]PositionZ = 24.37312
Objectives[0]mission_Actors[10]Task_List[10]Speed = 5
Objectives[0]mission_Actors[10]Task_List[10]StopBeforeVehicles = True
Objectives[0]mission_Actors[10]Task_List[10]StopBeforeActors = True
Objectives[0]mission_Actors[10]Task_List[10]AvoidVehicles = True
Objectives[0]mission_Actors[10]Task_List[10]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[10]Task_List[10]AvoidActors = True
Objectives[0]mission_Actors[10]Task_List[10]AvoidObjects = True
Objectives[0]mission_Actors[10]Task_List[10]StopAtLights = True
Objectives[0]mission_Actors[10]Task_List[10]UseBlinkers = True
Objectives[0]mission_Actors[10]Task_List[10]AllowGoingWrongWay = False
Objectives[0]mission_Actors[10]Task_List[10]Reverse = False
Objectives[0]mission_Actors[10]Task_List[10]TakeShortestPath = False
Objectives[0]mission_Actors[10]Task_List[10]IgnoreRoads = False
Objectives[0]mission_Actors[10]Task_List[10]IgnoreAllPathing = False
Objectives[0]mission_Actors[10]Task_List[10]AvoidHighWays = False
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 0
Objectives[0]mission_Actors[11]positionX = 6.024433
Objectives[0]mission_Actors[11]positionY = 6527.168
Objectives[0]mission_Actors[11]positionZ = 31.48084
Objectives[0]mission_Actors[11]Heading = 355.1504
Objectives[0]mission_Actors[11]String_Name = g_m_m_mexboss_01
Objectives[0]mission_Actors[11]Relationship_Group = Enemy1
Objectives[0]mission_Actors[11]AddBlip = False
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincible = False
Objectives[0]mission_Actors[11]SetHealth = 100
Objectives[0]mission_Actors[11]DieFromHeadShot = True
Objectives[0]mission_Actors[11]CanExitVehicle = True
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[11]AlwaysFight = True
Objectives[0]mission_Actors[11]Seeing_Range = 30
Objectives[0]mission_Actors[11]Hearing_Range = 30
Objectives[0]mission_Actors[11]CombatMovement = Offensive
Objectives[0]mission_Actors[11]weapon = GrenadeLauncher
Objectives[0]mission_Actors[11]Variation = Default
Objectives[0]mission_Actors[11]Task = 0
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = NONE
Objectives[0]mission_Actors[12]Survive_Number = 0
Objectives[0]mission_Actors[12]Failed_Text = 
Objectives[0]mission_Actors[12]Remove_After = 0
Objectives[0]mission_Actors[12]positionX = 20.96817
Objectives[0]mission_Actors[12]positionY = 6509.133
Objectives[0]mission_Actors[12]positionZ = 31.49216
Objectives[0]mission_Actors[12]Heading = 145
Objectives[0]mission_Actors[12]String_Name = g_m_y_mexgang_01
Objectives[0]mission_Actors[12]Relationship_Group = Enemy1
Objectives[0]mission_Actors[12]AddBlip = False
Objectives[0]mission_Actors[12]ShowCone = False
Objectives[0]mission_Actors[12]Invincible = False
Objectives[0]mission_Actors[12]SetHealth = 100
Objectives[0]mission_Actors[12]DieFromHeadShot = True
Objectives[0]mission_Actors[12]CanExitVehicle = True
Objectives[0]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[12]AlwaysFight = True
Objectives[0]mission_Actors[12]Seeing_Range = 30
Objectives[0]mission_Actors[12]Hearing_Range = 30
Objectives[0]mission_Actors[12]CombatMovement = Offensive
Objectives[0]mission_Actors[12]weapon = MiniSMG
Objectives[0]mission_Actors[12]Variation = Random
Objectives[0]mission_Actors[12]Task = 0
Objectives[0]mission_Actors[12]Task_Guard_Range = 5
Objectives[0]mission_Actors[12]Task_Stay_In_Range = True
Objectives[0]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[12]Task_Scenario = NONE
Objectives[0]mission_Actors[13]Survive_Number = 0
Objectives[0]mission_Actors[13]Failed_Text = 
Objectives[0]mission_Actors[13]Remove_After = 0
Objectives[0]mission_Actors[13]positionX = 19.60672
Objectives[0]mission_Actors[13]positionY = 6507.829
Objectives[0]mission_Actors[13]positionZ = 31.49216
Objectives[0]mission_Actors[13]Heading = 295
Objectives[0]mission_Actors[13]String_Name = g_m_y_mexgang_01
Objectives[0]mission_Actors[13]Relationship_Group = Enemy1
Objectives[0]mission_Actors[13]AddBlip = False
Objectives[0]mission_Actors[13]ShowCone = False
Objectives[0]mission_Actors[13]Invincible = False
Objectives[0]mission_Actors[13]SetHealth = 100
Objectives[0]mission_Actors[13]DieFromHeadShot = True
Objectives[0]mission_Actors[13]CanExitVehicle = True
Objectives[0]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[13]AlwaysFight = True
Objectives[0]mission_Actors[13]Seeing_Range = 30
Objectives[0]mission_Actors[13]Hearing_Range = 30
Objectives[0]mission_Actors[13]CombatMovement = Offensive
Objectives[0]mission_Actors[13]weapon = MiniSMG
Objectives[0]mission_Actors[13]Variation = Random
Objectives[0]mission_Actors[13]Task = 0
Objectives[0]mission_Actors[13]Task_Guard_Range = 5
Objectives[0]mission_Actors[13]Task_Stay_In_Range = True
Objectives[0]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[13]Task_Scenario = NONE
Objectives[0]mission_Actors[14]Survive_Number = 0
Objectives[0]mission_Actors[14]Failed_Text = 
Objectives[0]mission_Actors[14]Remove_After = 0
Objectives[0]mission_Actors[14]positionX = 2618.534
Objectives[0]mission_Actors[14]positionY = 1635.937
Objectives[0]mission_Actors[14]positionZ = 27.44188
Objectives[0]mission_Actors[14]Heading = 39.99968
Objectives[0]mission_Actors[14]String_Name = g_m_y_mexgang_01
Objectives[0]mission_Actors[14]Relationship_Group = Enemy1
Objectives[0]mission_Actors[14]AddBlip = False
Objectives[0]mission_Actors[14]ShowCone = False
Objectives[0]mission_Actors[14]Invincible = False
Objectives[0]mission_Actors[14]SetHealth = 100
Objectives[0]mission_Actors[14]DieFromHeadShot = True
Objectives[0]mission_Actors[14]CanExitVehicle = True
Objectives[0]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[14]AlwaysFight = True
Objectives[0]mission_Actors[14]Seeing_Range = 30
Objectives[0]mission_Actors[14]Hearing_Range = 30
Objectives[0]mission_Actors[14]CombatMovement = Offensive
Objectives[0]mission_Actors[14]weapon = MiniSMG
Objectives[0]mission_Actors[14]Variation = Random
Objectives[0]mission_Actors[14]Task = 0
Objectives[0]mission_Actors[14]Task_Guard_Range = 5
Objectives[0]mission_Actors[14]Task_Stay_In_Range = True
Objectives[0]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[14]Task_Scenario = NONE
Objectives[0]mission_Actors[15]Survive_Number = 0
Objectives[0]mission_Actors[15]Failed_Text = 
Objectives[0]mission_Actors[15]Remove_After = 0
Objectives[0]mission_Actors[15]positionX = 2617.268
Objectives[0]mission_Actors[15]positionY = 1648.028
Objectives[0]mission_Actors[15]positionZ = 27.48881
Objectives[0]mission_Actors[15]Heading = 144.9997
Objectives[0]mission_Actors[15]String_Name = g_m_y_mexgang_01
Objectives[0]mission_Actors[15]Relationship_Group = Enemy1
Objectives[0]mission_Actors[15]AddBlip = False
Objectives[0]mission_Actors[15]ShowCone = False
Objectives[0]mission_Actors[15]Invincible = False
Objectives[0]mission_Actors[15]SetHealth = 100
Objectives[0]mission_Actors[15]DieFromHeadShot = True
Objectives[0]mission_Actors[15]CanExitVehicle = True
Objectives[0]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[15]AlwaysFight = True
Objectives[0]mission_Actors[15]Seeing_Range = 30
Objectives[0]mission_Actors[15]Hearing_Range = 30
Objectives[0]mission_Actors[15]CombatMovement = Offensive
Objectives[0]mission_Actors[15]weapon = MiniSMG
Objectives[0]mission_Actors[15]Variation = Random
Objectives[0]mission_Actors[15]Task = 0
Objectives[0]mission_Actors[15]Task_Guard_Range = 5
Objectives[0]mission_Actors[15]Task_Stay_In_Range = True
Objectives[0]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[15]Task_Scenario = NONE
Objectives[0]mission_Actors[16]Survive_Number = 0
Objectives[0]mission_Actors[16]Failed_Text = 
Objectives[0]mission_Actors[16]Remove_After = 0
Objectives[0]mission_Actors[16]positionX = 2605.01
Objectives[0]mission_Actors[16]positionY = 1648.13
Objectives[0]mission_Actors[16]positionZ = 27.86369
Objectives[0]mission_Actors[16]Heading = 144.9997
Objectives[0]mission_Actors[16]String_Name = g_m_y_mexgang_01
Objectives[0]mission_Actors[16]Relationship_Group = Enemy1
Objectives[0]mission_Actors[16]AddBlip = False
Objectives[0]mission_Actors[16]ShowCone = False
Objectives[0]mission_Actors[16]Invincible = False
Objectives[0]mission_Actors[16]SetHealth = 100
Objectives[0]mission_Actors[16]DieFromHeadShot = True
Objectives[0]mission_Actors[16]CanExitVehicle = True
Objectives[0]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[16]AlwaysFight = True
Objectives[0]mission_Actors[16]Seeing_Range = 30
Objectives[0]mission_Actors[16]Hearing_Range = 30
Objectives[0]mission_Actors[16]CombatMovement = Offensive
Objectives[0]mission_Actors[16]weapon = MiniSMG
Objectives[0]mission_Actors[16]Variation = Random
Objectives[0]mission_Actors[16]Task = 0
Objectives[0]mission_Actors[16]Task_Guard_Range = 5
Objectives[0]mission_Actors[16]Task_Stay_In_Range = True
Objectives[0]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[16]Task_Scenario = NONE
Objectives[0]mission_Actors[17]Survive_Number = 0
Objectives[0]mission_Actors[17]Failed_Text = 
Objectives[0]mission_Actors[17]Remove_After = 0
Objectives[0]mission_Actors[17]positionX = 2605.851
Objectives[0]mission_Actors[17]positionY = 1636.118
Objectives[0]mission_Actors[17]positionZ = 27.83255
Objectives[0]mission_Actors[17]Heading = 19.99941
Objectives[0]mission_Actors[17]String_Name = g_m_y_mexgang_01
Objectives[0]mission_Actors[17]Relationship_Group = Enemy1
Objectives[0]mission_Actors[17]AddBlip = False
Objectives[0]mission_Actors[17]ShowCone = False
Objectives[0]mission_Actors[17]Invincible = False
Objectives[0]mission_Actors[17]SetHealth = 100
Objectives[0]mission_Actors[17]DieFromHeadShot = True
Objectives[0]mission_Actors[17]CanExitVehicle = True
Objectives[0]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[17]AlwaysFight = True
Objectives[0]mission_Actors[17]Seeing_Range = 30
Objectives[0]mission_Actors[17]Hearing_Range = 30
Objectives[0]mission_Actors[17]CombatMovement = Offensive
Objectives[0]mission_Actors[17]weapon = MiniSMG
Objectives[0]mission_Actors[17]Variation = Random
Objectives[0]mission_Actors[17]Task = 0
Objectives[0]mission_Actors[17]Task_Guard_Range = 5
Objectives[0]mission_Actors[17]Task_Stay_In_Range = True
Objectives[0]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[17]Task_Scenario = NONE
Objectives[0]mission_Actors[18]SpawnInVehicle = True
Objectives[0]mission_Actors[18]SeatIndex = -1
Objectives[0]mission_Actors[18]Survive_Number = 0
Objectives[0]mission_Actors[18]Failed_Text = 
Objectives[0]mission_Actors[18]Remove_After = 0
Objectives[0]mission_Actors[18]positionX = 2422.004
Objectives[0]mission_Actors[18]positionY = 3152.136
Objectives[0]mission_Actors[18]positionZ = 47.88409
Objectives[0]mission_Actors[18]Heading = 175.1206
Objectives[0]mission_Actors[18]String_Name = a_m_m_hillbilly_02
Objectives[0]mission_Actors[18]Relationship_Group = Enemy1
Objectives[0]mission_Actors[18]AddBlip = False
Objectives[0]mission_Actors[18]ShowCone = False
Objectives[0]mission_Actors[18]Invincible = False
Objectives[0]mission_Actors[18]SetHealth = 100
Objectives[0]mission_Actors[18]DieFromHeadShot = True
Objectives[0]mission_Actors[18]CanExitVehicle = True
Objectives[0]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[18]AlwaysFight = True
Objectives[0]mission_Actors[18]Seeing_Range = 30
Objectives[0]mission_Actors[18]Hearing_Range = 30
Objectives[0]mission_Actors[18]CombatMovement = Offensive
Objectives[0]mission_Actors[18]weapon = FlareGun
Objectives[0]mission_Actors[18]Variation = Random
Objectives[0]mission_Actors[18]Task = 99
Objectives[0]mission_Actors[18]Task_Guard_Range = 5
Objectives[0]mission_Actors[18]Task_Stay_In_Range = True
Objectives[0]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[18]Task_Scenario = NONE
Objectives[0]mission_Actors[18]Task_List_Count = 1
Objectives[0]mission_Actors[18]Task_Repeat = False
Objectives[0]mission_Actors[18]Task_List[0]Type = VehicleSubTaskAttackPlayerTask
Objectives[0]mission_Actors[18]Task_List[0]PositionX = 2573.434
Objectives[0]mission_Actors[18]Task_List[0]PositionY = 3048.854
Objectives[0]mission_Actors[18]Task_List[0]PositionZ = 43.96963
Objectives[0]mission_Actors[19]SpawnInVehicle = True
Objectives[0]mission_Actors[19]SeatIndex = 0
Objectives[0]mission_Actors[19]Survive_Number = 0
Objectives[0]mission_Actors[19]Failed_Text = 
Objectives[0]mission_Actors[19]Remove_After = 0
Objectives[0]mission_Actors[19]positionX = 2422.004
Objectives[0]mission_Actors[19]positionY = 3152.136
Objectives[0]mission_Actors[19]positionZ = 47.88409
Objectives[0]mission_Actors[19]Heading = 175.1206
Objectives[0]mission_Actors[19]String_Name = a_m_m_hillbilly_02
Objectives[0]mission_Actors[19]Relationship_Group = Enemy1
Objectives[0]mission_Actors[19]AddBlip = False
Objectives[0]mission_Actors[19]ShowCone = False
Objectives[0]mission_Actors[19]Invincible = False
Objectives[0]mission_Actors[19]SetHealth = 100
Objectives[0]mission_Actors[19]DieFromHeadShot = True
Objectives[0]mission_Actors[19]CanExitVehicle = True
Objectives[0]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[19]AlwaysFight = True
Objectives[0]mission_Actors[19]Seeing_Range = 30
Objectives[0]mission_Actors[19]Hearing_Range = 30
Objectives[0]mission_Actors[19]CombatMovement = Offensive
Objectives[0]mission_Actors[19]weapon = FlareGun
Objectives[0]mission_Actors[19]Variation = Random
Objectives[0]mission_Actors[19]Task = 0
Objectives[0]mission_Actors[19]Task_Guard_Range = 5
Objectives[0]mission_Actors[19]Task_Stay_In_Range = True
Objectives[0]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[19]Task_Scenario = NONE
Objectives[0]mission_Actors[20]Survive_Number = 0
Objectives[0]mission_Actors[20]Failed_Text = 
Objectives[0]mission_Actors[20]Remove_After = 0
Objectives[0]mission_Actors[20]positionX = 1510.724
Objectives[0]mission_Actors[20]positionY = 1710.796
Objectives[0]mission_Actors[20]positionZ = 110.3164
Objectives[0]mission_Actors[20]Heading = 254.9999
Objectives[0]mission_Actors[20]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[20]Relationship_Group = Enemy1
Objectives[0]mission_Actors[20]AddBlip = False
Objectives[0]mission_Actors[20]ShowCone = False
Objectives[0]mission_Actors[20]Invincible = True
Objectives[0]mission_Actors[20]SetHealth = 100
Objectives[0]mission_Actors[20]DieFromHeadShot = True
Objectives[0]mission_Actors[20]CanExitVehicle = True
Objectives[0]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[20]AlwaysFight = True
Objectives[0]mission_Actors[20]Seeing_Range = 30
Objectives[0]mission_Actors[20]Hearing_Range = 30
Objectives[0]mission_Actors[20]CombatMovement = Offensive
Objectives[0]mission_Actors[20]weapon = Unarmed
Objectives[0]mission_Actors[20]Variation = Random
Objectives[0]mission_Actors[20]Task = 0
Objectives[0]mission_Actors[20]Task_Guard_Range = 5
Objectives[0]mission_Actors[20]Task_Stay_In_Range = True
Objectives[0]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[20]Task_Scenario = NONE
Objectives[0]mission_Actors[21]Survive_Number = 0
Objectives[0]mission_Actors[21]Failed_Text = 
Objectives[0]mission_Actors[21]Remove_After = 0
Objectives[0]mission_Actors[21]positionX = 1511.177
Objectives[0]mission_Actors[21]positionY = 1701.869
Objectives[0]mission_Actors[21]positionZ = 110.6384
Objectives[0]mission_Actors[21]Heading = 289.9999
Objectives[0]mission_Actors[21]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[21]Relationship_Group = Enemy1
Objectives[0]mission_Actors[21]AddBlip = False
Objectives[0]mission_Actors[21]ShowCone = False
Objectives[0]mission_Actors[21]Invincible = True
Objectives[0]mission_Actors[21]SetHealth = 100
Objectives[0]mission_Actors[21]DieFromHeadShot = True
Objectives[0]mission_Actors[21]CanExitVehicle = True
Objectives[0]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[21]AlwaysFight = True
Objectives[0]mission_Actors[21]Seeing_Range = 30
Objectives[0]mission_Actors[21]Hearing_Range = 30
Objectives[0]mission_Actors[21]CombatMovement = Offensive
Objectives[0]mission_Actors[21]weapon = Unarmed
Objectives[0]mission_Actors[21]Variation = Random
Objectives[0]mission_Actors[21]Task = 0
Objectives[0]mission_Actors[21]Task_Guard_Range = 5
Objectives[0]mission_Actors[21]Task_Stay_In_Range = True
Objectives[0]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[21]Task_Scenario = NONE
Objectives[0]mission_Actors[22]Survive_Number = 0
Objectives[0]mission_Actors[22]Failed_Text = 
Objectives[0]mission_Actors[22]Remove_After = 0
Objectives[0]mission_Actors[22]positionX = 1520.681
Objectives[0]mission_Actors[22]positionY = 1723.747
Objectives[0]mission_Actors[22]positionZ = 110.0115
Objectives[0]mission_Actors[22]Heading = 289.9999
Objectives[0]mission_Actors[22]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[22]Relationship_Group = Enemy1
Objectives[0]mission_Actors[22]AddBlip = False
Objectives[0]mission_Actors[22]ShowCone = False
Objectives[0]mission_Actors[22]Invincible = True
Objectives[0]mission_Actors[22]SetHealth = 100
Objectives[0]mission_Actors[22]DieFromHeadShot = True
Objectives[0]mission_Actors[22]CanExitVehicle = True
Objectives[0]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[22]AlwaysFight = True
Objectives[0]mission_Actors[22]Seeing_Range = 30
Objectives[0]mission_Actors[22]Hearing_Range = 30
Objectives[0]mission_Actors[22]CombatMovement = Offensive
Objectives[0]mission_Actors[22]weapon = Unarmed
Objectives[0]mission_Actors[22]Variation = Random
Objectives[0]mission_Actors[22]Task = 0
Objectives[0]mission_Actors[22]Task_Guard_Range = 5
Objectives[0]mission_Actors[22]Task_Stay_In_Range = True
Objectives[0]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[22]Task_Scenario = NONE
Objectives[0]mission_Actors[23]Survive_Number = 0
Objectives[0]mission_Actors[23]Failed_Text = 
Objectives[0]mission_Actors[23]Remove_After = 0
Objectives[0]mission_Actors[23]positionX = 1516.556
Objectives[0]mission_Actors[23]positionY = 1731.645
Objectives[0]mission_Actors[23]positionZ = 109.9819
Objectives[0]mission_Actors[23]Heading = 80.00005
Objectives[0]mission_Actors[23]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[23]Relationship_Group = Enemy1
Objectives[0]mission_Actors[23]AddBlip = False
Objectives[0]mission_Actors[23]ShowCone = False
Objectives[0]mission_Actors[23]Invincible = True
Objectives[0]mission_Actors[23]SetHealth = 100
Objectives[0]mission_Actors[23]DieFromHeadShot = True
Objectives[0]mission_Actors[23]CanExitVehicle = True
Objectives[0]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[23]AlwaysFight = True
Objectives[0]mission_Actors[23]Seeing_Range = 30
Objectives[0]mission_Actors[23]Hearing_Range = 30
Objectives[0]mission_Actors[23]CombatMovement = Offensive
Objectives[0]mission_Actors[23]weapon = Unarmed
Objectives[0]mission_Actors[23]Variation = Random
Objectives[0]mission_Actors[23]Task = 0
Objectives[0]mission_Actors[23]Task_Guard_Range = 5
Objectives[0]mission_Actors[23]Task_Stay_In_Range = True
Objectives[0]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[23]Task_Scenario = NONE
Objectives[0]mission_Actors[24]Survive_Number = 0
Objectives[0]mission_Actors[24]Failed_Text = 
Objectives[0]mission_Actors[24]Remove_After = 0
Objectives[0]mission_Actors[24]positionX = 14.88754
Objectives[0]mission_Actors[24]positionY = 6519.068
Objectives[0]mission_Actors[24]positionZ = 31.50744
Objectives[0]mission_Actors[24]Heading = 229.9999
Objectives[0]mission_Actors[24]String_Name = g_m_y_mexgoon_01
Objectives[0]mission_Actors[24]Relationship_Group = Enemy1
Objectives[0]mission_Actors[24]AddBlip = False
Objectives[0]mission_Actors[24]ShowCone = False
Objectives[0]mission_Actors[24]Invincible = False
Objectives[0]mission_Actors[24]SetHealth = 500
Objectives[0]mission_Actors[24]DieFromHeadShot = True
Objectives[0]mission_Actors[24]CanExitVehicle = True
Objectives[0]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[24]AlwaysFight = True
Objectives[0]mission_Actors[24]Seeing_Range = 30
Objectives[0]mission_Actors[24]Hearing_Range = 30
Objectives[0]mission_Actors[24]CombatMovement = Offensive
Objectives[0]mission_Actors[24]weapon = RPG
Objectives[0]mission_Actors[24]Variation = Default
Objectives[0]mission_Actors[24]Task = 0
Objectives[0]mission_Actors[24]Task_Guard_Range = 5
Objectives[0]mission_Actors[24]Task_Stay_In_Range = True
Objectives[0]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[24]Task_Scenario = NONE
Objectives[0]mission_Actors[25]Survive_Number = 0
Objectives[0]mission_Actors[25]Failed_Text = 
Objectives[0]mission_Actors[25]Remove_After = 0
Objectives[0]mission_Actors[25]positionX = 16.14818
Objectives[0]mission_Actors[25]positionY = 6493.163
Objectives[0]mission_Actors[25]positionZ = 31.30151
Objectives[0]mission_Actors[25]Heading = 0
Objectives[0]mission_Actors[25]String_Name = g_m_y_pologoon_01
Objectives[0]mission_Actors[25]Relationship_Group = Enemy1
Objectives[0]mission_Actors[25]AddBlip = False
Objectives[0]mission_Actors[25]ShowCone = False
Objectives[0]mission_Actors[25]Invincible = False
Objectives[0]mission_Actors[25]SetHealth = 500
Objectives[0]mission_Actors[25]DieFromHeadShot = True
Objectives[0]mission_Actors[25]CanExitVehicle = True
Objectives[0]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[25]AlwaysFight = True
Objectives[0]mission_Actors[25]Seeing_Range = 30
Objectives[0]mission_Actors[25]Hearing_Range = 30
Objectives[0]mission_Actors[25]CombatMovement = Offensive
Objectives[0]mission_Actors[25]weapon = AdvancedRifle
Objectives[0]mission_Actors[25]Variation = Random
Objectives[0]mission_Actors[25]Task = 0
Objectives[0]mission_Actors[25]Task_Guard_Range = 5
Objectives[0]mission_Actors[25]Task_Stay_In_Range = True
Objectives[0]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[25]Task_Scenario = NONE
Objectives[0]mission_Actors[26]Survive_Number = 0
Objectives[0]mission_Actors[26]Failed_Text = 
Objectives[0]mission_Actors[26]Remove_After = 0
Objectives[0]mission_Actors[26]positionX = 9.24891
Objectives[0]mission_Actors[26]positionY = 6502.315
Objectives[0]mission_Actors[26]positionZ = 31.5259
Objectives[0]mission_Actors[26]Heading = 315
Objectives[0]mission_Actors[26]String_Name = g_m_y_pologoon_01
Objectives[0]mission_Actors[26]Relationship_Group = Enemy1
Objectives[0]mission_Actors[26]AddBlip = False
Objectives[0]mission_Actors[26]ShowCone = False
Objectives[0]mission_Actors[26]Invincible = False
Objectives[0]mission_Actors[26]SetHealth = 100
Objectives[0]mission_Actors[26]DieFromHeadShot = True
Objectives[0]mission_Actors[26]CanExitVehicle = True
Objectives[0]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[26]AlwaysFight = True
Objectives[0]mission_Actors[26]Seeing_Range = 30
Objectives[0]mission_Actors[26]Hearing_Range = 30
Objectives[0]mission_Actors[26]CombatMovement = Offensive
Objectives[0]mission_Actors[26]weapon = AdvancedRifle
Objectives[0]mission_Actors[26]Variation = Random
Objectives[0]mission_Actors[26]Task = 0
Objectives[0]mission_Actors[26]Task_Guard_Range = 5
Objectives[0]mission_Actors[26]Task_Stay_In_Range = True
Objectives[0]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[26]Task_Scenario = NONE
Objectives[0]mission_Actors[27]Survive_Number = 0
Objectives[0]mission_Actors[27]Failed_Text = 
Objectives[0]mission_Actors[27]Remove_After = 0
Objectives[0]mission_Actors[27]positionX = 32.74556
Objectives[0]mission_Actors[27]positionY = 6510.266
Objectives[0]mission_Actors[27]positionZ = 31.36186
Objectives[0]mission_Actors[27]Heading = 120
Objectives[0]mission_Actors[27]String_Name = g_m_y_pologoon_01
Objectives[0]mission_Actors[27]Relationship_Group = Enemy1
Objectives[0]mission_Actors[27]AddBlip = False
Objectives[0]mission_Actors[27]ShowCone = False
Objectives[0]mission_Actors[27]Invincible = False
Objectives[0]mission_Actors[27]SetHealth = 100
Objectives[0]mission_Actors[27]DieFromHeadShot = True
Objectives[0]mission_Actors[27]CanExitVehicle = True
Objectives[0]mission_Actors[27]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[27]AlwaysFight = True
Objectives[0]mission_Actors[27]Seeing_Range = 30
Objectives[0]mission_Actors[27]Hearing_Range = 30
Objectives[0]mission_Actors[27]CombatMovement = Offensive
Objectives[0]mission_Actors[27]weapon = AdvancedRifle
Objectives[0]mission_Actors[27]Variation = Random
Objectives[0]mission_Actors[27]Task = 0
Objectives[0]mission_Actors[27]Task_Guard_Range = 5
Objectives[0]mission_Actors[27]Task_Stay_In_Range = True
Objectives[0]mission_Actors[27]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[27]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[27]Task_Scenario = NONE
Objectives[0]mission_Actors[28]Survive_Number = 0
Objectives[0]mission_Actors[28]Failed_Text = 
Objectives[0]mission_Actors[28]Remove_After = 0
Objectives[0]mission_Actors[28]positionX = 8.523933
Objectives[0]mission_Actors[28]positionY = 6525.378
Objectives[0]mission_Actors[28]positionZ = 31.4426
Objectives[0]mission_Actors[28]Heading = 340
Objectives[0]mission_Actors[28]String_Name = g_m_y_pologoon_01
Objectives[0]mission_Actors[28]Relationship_Group = Enemy1
Objectives[0]mission_Actors[28]AddBlip = False
Objectives[0]mission_Actors[28]ShowCone = False
Objectives[0]mission_Actors[28]Invincible = False
Objectives[0]mission_Actors[28]SetHealth = 100
Objectives[0]mission_Actors[28]DieFromHeadShot = True
Objectives[0]mission_Actors[28]CanExitVehicle = True
Objectives[0]mission_Actors[28]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[28]AlwaysFight = True
Objectives[0]mission_Actors[28]Seeing_Range = 30
Objectives[0]mission_Actors[28]Hearing_Range = 30
Objectives[0]mission_Actors[28]CombatMovement = Offensive
Objectives[0]mission_Actors[28]weapon = AdvancedRifle
Objectives[0]mission_Actors[28]Variation = Random
Objectives[0]mission_Actors[28]Task = 0
Objectives[0]mission_Actors[28]Task_Guard_Range = 5
Objectives[0]mission_Actors[28]Task_Stay_In_Range = True
Objectives[0]mission_Actors[28]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[28]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[28]Task_Scenario = NONE
Objectives[0]mission_Actors[29]Survive_Number = 0
Objectives[0]mission_Actors[29]Failed_Text = 
Objectives[0]mission_Actors[29]Remove_After = 0
Objectives[0]mission_Actors[29]positionX = 2999.902
Objectives[0]mission_Actors[29]positionY = 2781.23
Objectives[0]mission_Actors[29]positionZ = 43.34434
Objectives[0]mission_Actors[29]Heading = 342.9966
Objectives[0]mission_Actors[29]String_Name = s_m_y_airworker
Objectives[0]mission_Actors[29]Relationship_Group = Neutral
Objectives[0]mission_Actors[29]AddBlip = False
Objectives[0]mission_Actors[29]ShowCone = False
Objectives[0]mission_Actors[29]Invincible = False
Objectives[0]mission_Actors[29]SetHealth = 100
Objectives[0]mission_Actors[29]DieFromHeadShot = True
Objectives[0]mission_Actors[29]CanExitVehicle = True
Objectives[0]mission_Actors[29]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[29]AlwaysFight = True
Objectives[0]mission_Actors[29]Seeing_Range = 30
Objectives[0]mission_Actors[29]Hearing_Range = 30
Objectives[0]mission_Actors[29]CombatMovement = Offensive
Objectives[0]mission_Actors[29]weapon = Unarmed
Objectives[0]mission_Actors[29]Variation = Random
Objectives[0]mission_Actors[29]Task = 3
Objectives[0]mission_Actors[29]Task_Guard_Range = 5
Objectives[0]mission_Actors[29]Task_Stay_In_Range = True
Objectives[0]mission_Actors[29]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[29]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[29]Task_Scenario = WORLD_HUMAN_GUARD_PATROL
Objectives[0]mission_Actors[30]Survive_Number = 0
Objectives[0]mission_Actors[30]Failed_Text = 
Objectives[0]mission_Actors[30]Remove_After = 0
Objectives[0]mission_Actors[30]positionX = 2994.043
Objectives[0]mission_Actors[30]positionY = 2777.792
Objectives[0]mission_Actors[30]positionZ = 43.12558
Objectives[0]mission_Actors[30]Heading = 213.7447
Objectives[0]mission_Actors[30]String_Name = s_m_y_airworker
Objectives[0]mission_Actors[30]Relationship_Group = Neutral
Objectives[0]mission_Actors[30]AddBlip = False
Objectives[0]mission_Actors[30]ShowCone = False
Objectives[0]mission_Actors[30]Invincible = False
Objectives[0]mission_Actors[30]SetHealth = 100
Objectives[0]mission_Actors[30]DieFromHeadShot = True
Objectives[0]mission_Actors[30]CanExitVehicle = True
Objectives[0]mission_Actors[30]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[30]AlwaysFight = True
Objectives[0]mission_Actors[30]Seeing_Range = 30
Objectives[0]mission_Actors[30]Hearing_Range = 30
Objectives[0]mission_Actors[30]CombatMovement = Offensive
Objectives[0]mission_Actors[30]weapon = 966099553
Objectives[0]mission_Actors[30]Variation = Random
Objectives[0]mission_Actors[30]Task = 3
Objectives[0]mission_Actors[30]Task_Guard_Range = 5
Objectives[0]mission_Actors[30]Task_Stay_In_Range = True
Objectives[0]mission_Actors[30]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[30]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[30]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[0]mission_Actors[31]Survive_Number = 0
Objectives[0]mission_Actors[31]Failed_Text = 
Objectives[0]mission_Actors[31]Remove_After = 0
Objectives[0]mission_Actors[31]positionX = 2975.235
Objectives[0]mission_Actors[31]positionY = 2762.991
Objectives[0]mission_Actors[31]positionZ = 43.11823
Objectives[0]mission_Actors[31]Heading = 235.8268
Objectives[0]mission_Actors[31]String_Name = s_m_y_airworker
Objectives[0]mission_Actors[31]Relationship_Group = Neutral
Objectives[0]mission_Actors[31]AddBlip = False
Objectives[0]mission_Actors[31]ShowCone = False
Objectives[0]mission_Actors[31]Invincible = False
Objectives[0]mission_Actors[31]SetHealth = 100
Objectives[0]mission_Actors[31]DieFromHeadShot = True
Objectives[0]mission_Actors[31]CanExitVehicle = True
Objectives[0]mission_Actors[31]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[31]AlwaysFight = True
Objectives[0]mission_Actors[31]Seeing_Range = 30
Objectives[0]mission_Actors[31]Hearing_Range = 30
Objectives[0]mission_Actors[31]CombatMovement = Offensive
Objectives[0]mission_Actors[31]weapon = Unarmed
Objectives[0]mission_Actors[31]Variation = Random
Objectives[0]mission_Actors[31]Task = 3
Objectives[0]mission_Actors[31]Task_Guard_Range = 5
Objectives[0]mission_Actors[31]Task_Stay_In_Range = True
Objectives[0]mission_Actors[31]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[31]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[31]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[0]mission_Actors[32]Survive_Number = 0
Objectives[0]mission_Actors[32]Failed_Text = 
Objectives[0]mission_Actors[32]Remove_After = 0
Objectives[0]mission_Actors[32]positionX = 3002.907
Objectives[0]mission_Actors[32]positionY = 2779.646
Objectives[0]mission_Actors[32]positionZ = 43.36133
Objectives[0]mission_Actors[32]Heading = 108.5709
Objectives[0]mission_Actors[32]String_Name = s_m_y_airworker
Objectives[0]mission_Actors[32]Relationship_Group = Neutral
Objectives[0]mission_Actors[32]AddBlip = False
Objectives[0]mission_Actors[32]ShowCone = False
Objectives[0]mission_Actors[32]Invincible = False
Objectives[0]mission_Actors[32]SetHealth = 100
Objectives[0]mission_Actors[32]DieFromHeadShot = True
Objectives[0]mission_Actors[32]CanExitVehicle = True
Objectives[0]mission_Actors[32]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[32]AlwaysFight = True
Objectives[0]mission_Actors[32]Seeing_Range = 30
Objectives[0]mission_Actors[32]Hearing_Range = 30
Objectives[0]mission_Actors[32]CombatMovement = Offensive
Objectives[0]mission_Actors[32]weapon = 966099553
Objectives[0]mission_Actors[32]Variation = Random
Objectives[0]mission_Actors[32]Task = 3
Objectives[0]mission_Actors[32]Task_Guard_Range = 5
Objectives[0]mission_Actors[32]Task_Stay_In_Range = True
Objectives[0]mission_Actors[32]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[32]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[32]Task_Scenario = WORLD_HUMAN_AA_COFFEE
Objectives[0]mission_Actors[33]Survive_Number = 0
Objectives[0]mission_Actors[33]Failed_Text = 
Objectives[0]mission_Actors[33]Remove_After = 0
Objectives[0]mission_Actors[33]positionX = 2988.14
Objectives[0]mission_Actors[33]positionY = 2707.202
Objectives[0]mission_Actors[33]positionZ = 64.8801
Objectives[0]mission_Actors[33]Heading = 326.923
Objectives[0]mission_Actors[33]String_Name = s_m_y_construct_01
Objectives[0]mission_Actors[33]Relationship_Group = Neutral
Objectives[0]mission_Actors[33]AddBlip = False
Objectives[0]mission_Actors[33]ShowCone = False
Objectives[0]mission_Actors[33]Invincible = False
Objectives[0]mission_Actors[33]SetHealth = 100
Objectives[0]mission_Actors[33]DieFromHeadShot = True
Objectives[0]mission_Actors[33]CanExitVehicle = True
Objectives[0]mission_Actors[33]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[33]AlwaysFight = True
Objectives[0]mission_Actors[33]Seeing_Range = 30
Objectives[0]mission_Actors[33]Hearing_Range = 30
Objectives[0]mission_Actors[33]CombatMovement = Offensive
Objectives[0]mission_Actors[33]weapon = 966099553
Objectives[0]mission_Actors[33]Variation = Random
Objectives[0]mission_Actors[33]Task = 3
Objectives[0]mission_Actors[33]Task_Guard_Range = 5
Objectives[0]mission_Actors[33]Task_Stay_In_Range = True
Objectives[0]mission_Actors[33]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[33]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[33]Task_Scenario = WORLD_HUMAN_CONST_DRILL
Objectives[0]mission_Actors[34]Survive_Number = 0
Objectives[0]mission_Actors[34]Failed_Text = 
Objectives[0]mission_Actors[34]Remove_After = 0
Objectives[0]mission_Actors[34]positionX = 2977.062
Objectives[0]mission_Actors[34]positionY = 2763.863
Objectives[0]mission_Actors[34]positionZ = 43.19835
Objectives[0]mission_Actors[34]Heading = 67.36546
Objectives[0]mission_Actors[34]String_Name = s_m_y_construct_01
Objectives[0]mission_Actors[34]Relationship_Group = Neutral
Objectives[0]mission_Actors[34]AddBlip = False
Objectives[0]mission_Actors[34]ShowCone = False
Objectives[0]mission_Actors[34]Invincible = False
Objectives[0]mission_Actors[34]SetHealth = 100
Objectives[0]mission_Actors[34]DieFromHeadShot = True
Objectives[0]mission_Actors[34]CanExitVehicle = True
Objectives[0]mission_Actors[34]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[34]AlwaysFight = True
Objectives[0]mission_Actors[34]Seeing_Range = 30
Objectives[0]mission_Actors[34]Hearing_Range = 30
Objectives[0]mission_Actors[34]CombatMovement = Offensive
Objectives[0]mission_Actors[34]weapon = Unarmed
Objectives[0]mission_Actors[34]Variation = Random
Objectives[0]mission_Actors[34]Task = 3
Objectives[0]mission_Actors[34]Task_Guard_Range = 5
Objectives[0]mission_Actors[34]Task_Stay_In_Range = True
Objectives[0]mission_Actors[34]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[34]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[34]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Actors[35]Survive_Number = 0
Objectives[0]mission_Actors[35]Failed_Text = 
Objectives[0]mission_Actors[35]Remove_After = 0
Objectives[0]mission_Actors[35]positionX = 2553.678
Objectives[0]mission_Actors[35]positionY = 2618.084
Objectives[0]mission_Actors[35]positionZ = 37.94485
Objectives[0]mission_Actors[35]Heading = 311.8462
Objectives[0]mission_Actors[35]String_Name = g_m_y_lost_02
Objectives[0]mission_Actors[35]Relationship_Group = Friend
Objectives[0]mission_Actors[35]AddBlip = False
Objectives[0]mission_Actors[35]ShowCone = False
Objectives[0]mission_Actors[35]Invincible = True
Objectives[0]mission_Actors[35]SetHealth = 100
Objectives[0]mission_Actors[35]DieFromHeadShot = True
Objectives[0]mission_Actors[35]CanExitVehicle = True
Objectives[0]mission_Actors[35]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[35]AlwaysFight = True
Objectives[0]mission_Actors[35]Seeing_Range = 30
Objectives[0]mission_Actors[35]Hearing_Range = 30
Objectives[0]mission_Actors[35]CombatMovement = Offensive
Objectives[0]mission_Actors[35]weapon = Unarmed
Objectives[0]mission_Actors[35]Variation = Default
Objectives[0]mission_Actors[35]Task = 3
Objectives[0]mission_Actors[35]Task_Guard_Range = 5
Objectives[0]mission_Actors[35]Task_Stay_In_Range = True
Objectives[0]mission_Actors[35]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[35]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[35]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Actors[36]Survive_Number = 0
Objectives[0]mission_Actors[36]Failed_Text = 
Objectives[0]mission_Actors[36]Remove_After = 0
Objectives[0]mission_Actors[36]positionX = 2554.659
Objectives[0]mission_Actors[36]positionY = 2619.303
Objectives[0]mission_Actors[36]positionZ = 37.94485
Objectives[0]mission_Actors[36]Heading = 119.9505
Objectives[0]mission_Actors[36]String_Name = u_m_m_jewelthief
Objectives[0]mission_Actors[36]Relationship_Group = Friend
Objectives[0]mission_Actors[36]AddBlip = False
Objectives[0]mission_Actors[36]ShowCone = False
Objectives[0]mission_Actors[36]Invincible = True
Objectives[0]mission_Actors[36]SetHealth = 100
Objectives[0]mission_Actors[36]DieFromHeadShot = True
Objectives[0]mission_Actors[36]CanExitVehicle = True
Objectives[0]mission_Actors[36]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[36]AlwaysFight = True
Objectives[0]mission_Actors[36]Seeing_Range = 30
Objectives[0]mission_Actors[36]Hearing_Range = 30
Objectives[0]mission_Actors[36]CombatMovement = Offensive
Objectives[0]mission_Actors[36]weapon = 966099553
Objectives[0]mission_Actors[36]Variation = Default
Objectives[0]mission_Actors[36]Task = 3
Objectives[0]mission_Actors[36]Task_Guard_Range = 5
Objectives[0]mission_Actors[36]Task_Stay_In_Range = True
Objectives[0]mission_Actors[36]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[36]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[36]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[0]mission_Actors[37]Survive_Number = 0
Objectives[0]mission_Actors[37]Failed_Text = 
Objectives[0]mission_Actors[37]Remove_After = 0
Objectives[0]mission_Actors[37]positionX = 2677.986
Objectives[0]mission_Actors[37]positionY = 3281.672
Objectives[0]mission_Actors[37]positionZ = 55.24115
Objectives[0]mission_Actors[37]Heading = 335
Objectives[0]mission_Actors[37]String_Name = g_f_y_vagos_01
Objectives[0]mission_Actors[37]Relationship_Group = Neutral
Objectives[0]mission_Actors[37]AddBlip = False
Objectives[0]mission_Actors[37]ShowCone = False
Objectives[0]mission_Actors[37]Invincible = True
Objectives[0]mission_Actors[37]SetHealth = 100
Objectives[0]mission_Actors[37]DieFromHeadShot = True
Objectives[0]mission_Actors[37]CanExitVehicle = True
Objectives[0]mission_Actors[37]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[37]AlwaysFight = True
Objectives[0]mission_Actors[37]Seeing_Range = 30
Objectives[0]mission_Actors[37]Hearing_Range = 30
Objectives[0]mission_Actors[37]CombatMovement = Offensive
Objectives[0]mission_Actors[37]weapon = Unarmed
Objectives[0]mission_Actors[37]Variation = Default
Objectives[0]mission_Actors[37]Task = 2
Objectives[0]mission_Actors[37]Task_Guard_Range = 5
Objectives[0]mission_Actors[37]Task_Stay_In_Range = True
Objectives[0]mission_Actors[37]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[37]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[37]Task_Scenario = NONE
Objectives[0]mission_Actors[38]Survive_Number = 0
Objectives[0]mission_Actors[38]Failed_Text = 
Objectives[0]mission_Actors[38]Remove_After = 0
Objectives[0]mission_Actors[38]positionX = 2679.041
Objectives[0]mission_Actors[38]positionY = 3283.833
Objectives[0]mission_Actors[38]positionZ = 55.24116
Objectives[0]mission_Actors[38]Heading = 165.0004
Objectives[0]mission_Actors[38]String_Name = g_f_y_vagos_01
Objectives[0]mission_Actors[38]Relationship_Group = Neutral
Objectives[0]mission_Actors[38]AddBlip = False
Objectives[0]mission_Actors[38]ShowCone = False
Objectives[0]mission_Actors[38]Invincible = False
Objectives[0]mission_Actors[38]SetHealth = 100
Objectives[0]mission_Actors[38]DieFromHeadShot = True
Objectives[0]mission_Actors[38]CanExitVehicle = True
Objectives[0]mission_Actors[38]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[38]AlwaysFight = True
Objectives[0]mission_Actors[38]Seeing_Range = 30
Objectives[0]mission_Actors[38]Hearing_Range = 30
Objectives[0]mission_Actors[38]CombatMovement = Offensive
Objectives[0]mission_Actors[38]weapon = Unarmed
Objectives[0]mission_Actors[38]Variation = Random
Objectives[0]mission_Actors[38]Task = 2
Objectives[0]mission_Actors[38]Task_Guard_Range = 5
Objectives[0]mission_Actors[38]Task_Stay_In_Range = True
Objectives[0]mission_Actors[38]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[38]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[38]Task_Scenario = NONE
Objectives[0]mission_Actors[39]Survive_Number = 0
Objectives[0]mission_Actors[39]Failed_Text = 
Objectives[0]mission_Actors[39]Remove_After = 0
Objectives[0]mission_Actors[39]positionX = 2682.31
Objectives[0]mission_Actors[39]positionY = 3286.684
Objectives[0]mission_Actors[39]positionZ = 55.24115
Objectives[0]mission_Actors[39]Heading = 300.4569
Objectives[0]mission_Actors[39]String_Name = g_f_y_vagos_01
Objectives[0]mission_Actors[39]Relationship_Group = Neutral
Objectives[0]mission_Actors[39]AddBlip = False
Objectives[0]mission_Actors[39]ShowCone = False
Objectives[0]mission_Actors[39]Invincible = False
Objectives[0]mission_Actors[39]SetHealth = 100
Objectives[0]mission_Actors[39]DieFromHeadShot = True
Objectives[0]mission_Actors[39]CanExitVehicle = True
Objectives[0]mission_Actors[39]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[39]AlwaysFight = True
Objectives[0]mission_Actors[39]Seeing_Range = 30
Objectives[0]mission_Actors[39]Hearing_Range = 30
Objectives[0]mission_Actors[39]CombatMovement = Offensive
Objectives[0]mission_Actors[39]weapon = 966099553
Objectives[0]mission_Actors[39]Variation = Random
Objectives[0]mission_Actors[39]Task = 3
Objectives[0]mission_Actors[39]Task_Guard_Range = 5
Objectives[0]mission_Actors[39]Task_Stay_In_Range = True
Objectives[0]mission_Actors[39]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[39]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[39]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[0]mission_Actors[40]Survive_Number = 0
Objectives[0]mission_Actors[40]Failed_Text = 
Objectives[0]mission_Actors[40]Remove_After = 0
Objectives[0]mission_Actors[40]positionX = 2682.805
Objectives[0]mission_Actors[40]positionY = 3286.607
Objectives[0]mission_Actors[40]positionZ = 55.24115
Objectives[0]mission_Actors[40]Heading = 305.5945
Objectives[0]mission_Actors[40]String_Name = A_M_Y_MexThug_01
Objectives[0]mission_Actors[40]Relationship_Group = Neutral
Objectives[0]mission_Actors[40]AddBlip = False
Objectives[0]mission_Actors[40]ShowCone = False
Objectives[0]mission_Actors[40]Invincible = False
Objectives[0]mission_Actors[40]SetHealth = 100
Objectives[0]mission_Actors[40]DieFromHeadShot = True
Objectives[0]mission_Actors[40]CanExitVehicle = True
Objectives[0]mission_Actors[40]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[40]AlwaysFight = True
Objectives[0]mission_Actors[40]Seeing_Range = 30
Objectives[0]mission_Actors[40]Hearing_Range = 30
Objectives[0]mission_Actors[40]CombatMovement = Offensive
Objectives[0]mission_Actors[40]weapon = 966099553
Objectives[0]mission_Actors[40]Variation = Random
Objectives[0]mission_Actors[40]Task = 3
Objectives[0]mission_Actors[40]Task_Guard_Range = 5
Objectives[0]mission_Actors[40]Task_Stay_In_Range = True
Objectives[0]mission_Actors[40]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[40]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[40]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[0]mission_Actors[41]Survive_Number = 0
Objectives[0]mission_Actors[41]Failed_Text = 
Objectives[0]mission_Actors[41]Remove_After = 0
Objectives[0]mission_Actors[41]positionX = -2074.498
Objectives[0]mission_Actors[41]positionY = 5157.999
Objectives[0]mission_Actors[41]positionZ = 1.759238
Objectives[0]mission_Actors[41]Heading = 268.0122
Objectives[0]mission_Actors[41]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[41]Relationship_Group = Enemy2
Objectives[0]mission_Actors[41]AddBlip = True
Objectives[0]mission_Actors[41]ShowCone = False
Objectives[0]mission_Actors[41]Invincible = False
Objectives[0]mission_Actors[41]SetHealth = 100
Objectives[0]mission_Actors[41]DieFromHeadShot = True
Objectives[0]mission_Actors[41]CanExitVehicle = True
Objectives[0]mission_Actors[41]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[41]AlwaysFight = True
Objectives[0]mission_Actors[41]Seeing_Range = 30
Objectives[0]mission_Actors[41]Hearing_Range = 30
Objectives[0]mission_Actors[41]CombatMovement = Offensive
Objectives[0]mission_Actors[41]weapon = MiniSMG
Objectives[0]mission_Actors[41]Variation = Random
Objectives[0]mission_Actors[41]Task = 2
Objectives[0]mission_Actors[41]Task_Guard_Range = 5
Objectives[0]mission_Actors[41]Task_Stay_In_Range = True
Objectives[0]mission_Actors[41]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[41]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[41]Task_Scenario = NONE
Objectives[0]mission_Actors[42]Survive_Number = 0
Objectives[0]mission_Actors[42]Failed_Text = 
Objectives[0]mission_Actors[42]Remove_After = 0
Objectives[0]mission_Actors[42]positionX = -2072.585
Objectives[0]mission_Actors[42]positionY = 5152.006
Objectives[0]mission_Actors[42]positionZ = 2.948097
Objectives[0]mission_Actors[42]Heading = 97.27485
Objectives[0]mission_Actors[42]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[42]Relationship_Group = Enemy2
Objectives[0]mission_Actors[42]AddBlip = True
Objectives[0]mission_Actors[42]ShowCone = False
Objectives[0]mission_Actors[42]Invincible = False
Objectives[0]mission_Actors[42]SetHealth = 100
Objectives[0]mission_Actors[42]DieFromHeadShot = True
Objectives[0]mission_Actors[42]CanExitVehicle = True
Objectives[0]mission_Actors[42]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[42]AlwaysFight = True
Objectives[0]mission_Actors[42]Seeing_Range = 30
Objectives[0]mission_Actors[42]Hearing_Range = 30
Objectives[0]mission_Actors[42]CombatMovement = Offensive
Objectives[0]mission_Actors[42]weapon = MiniSMG
Objectives[0]mission_Actors[42]Variation = Random
Objectives[0]mission_Actors[42]Task = 2
Objectives[0]mission_Actors[42]Task_Guard_Range = 5
Objectives[0]mission_Actors[42]Task_Stay_In_Range = True
Objectives[0]mission_Actors[42]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[42]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[42]Task_Scenario = NONE
Objectives[0]mission_Actors[43]Survive_Number = 0
Objectives[0]mission_Actors[43]Failed_Text = 
Objectives[0]mission_Actors[43]Remove_After = 0
Objectives[0]mission_Actors[43]positionX = -2069.133
Objectives[0]mission_Actors[43]positionY = 5145.574
Objectives[0]mission_Actors[43]positionZ = 3.136675
Objectives[0]mission_Actors[43]Heading = 102.2749
Objectives[0]mission_Actors[43]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[43]Relationship_Group = Enemy2
Objectives[0]mission_Actors[43]AddBlip = True
Objectives[0]mission_Actors[43]ShowCone = False
Objectives[0]mission_Actors[43]Invincible = False
Objectives[0]mission_Actors[43]SetHealth = 100
Objectives[0]mission_Actors[43]DieFromHeadShot = True
Objectives[0]mission_Actors[43]CanExitVehicle = True
Objectives[0]mission_Actors[43]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[43]AlwaysFight = True
Objectives[0]mission_Actors[43]Seeing_Range = 30
Objectives[0]mission_Actors[43]Hearing_Range = 30
Objectives[0]mission_Actors[43]CombatMovement = Offensive
Objectives[0]mission_Actors[43]weapon = MiniSMG
Objectives[0]mission_Actors[43]Variation = Random
Objectives[0]mission_Actors[43]Task = 2
Objectives[0]mission_Actors[43]Task_Guard_Range = 5
Objectives[0]mission_Actors[43]Task_Stay_In_Range = True
Objectives[0]mission_Actors[43]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[43]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[43]Task_Scenario = NONE
Objectives[0]mission_Actors[44]Survive_Number = 0
Objectives[0]mission_Actors[44]Failed_Text = 
Objectives[0]mission_Actors[44]Remove_After = 0
Objectives[0]mission_Actors[44]positionX = -2065.864
Objectives[0]mission_Actors[44]positionY = 5139.908
Objectives[0]mission_Actors[44]positionZ = 3.054998
Objectives[0]mission_Actors[44]Heading = 152.2749
Objectives[0]mission_Actors[44]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[44]Relationship_Group = Enemy2
Objectives[0]mission_Actors[44]AddBlip = True
Objectives[0]mission_Actors[44]ShowCone = False
Objectives[0]mission_Actors[44]Invincible = False
Objectives[0]mission_Actors[44]SetHealth = 100
Objectives[0]mission_Actors[44]DieFromHeadShot = True
Objectives[0]mission_Actors[44]CanExitVehicle = True
Objectives[0]mission_Actors[44]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[44]AlwaysFight = True
Objectives[0]mission_Actors[44]Seeing_Range = 30
Objectives[0]mission_Actors[44]Hearing_Range = 30
Objectives[0]mission_Actors[44]CombatMovement = Offensive
Objectives[0]mission_Actors[44]weapon = MiniSMG
Objectives[0]mission_Actors[44]Variation = Random
Objectives[0]mission_Actors[44]Task = 2
Objectives[0]mission_Actors[44]Task_Guard_Range = 5
Objectives[0]mission_Actors[44]Task_Stay_In_Range = True
Objectives[0]mission_Actors[44]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[44]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[44]Task_Scenario = NONE
Objectives[0]mission_Actors[45]Survive_Number = 0
Objectives[0]mission_Actors[45]Failed_Text = 
Objectives[0]mission_Actors[45]Remove_After = 0
Objectives[0]mission_Actors[45]positionX = -2048.27
Objectives[0]mission_Actors[45]positionY = 5154.174
Objectives[0]mission_Actors[45]positionZ = 2.727177
Objectives[0]mission_Actors[45]Heading = 292.2748
Objectives[0]mission_Actors[45]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[45]Relationship_Group = Enemy2
Objectives[0]mission_Actors[45]AddBlip = True
Objectives[0]mission_Actors[45]ShowCone = False
Objectives[0]mission_Actors[45]Invincible = False
Objectives[0]mission_Actors[45]SetHealth = 100
Objectives[0]mission_Actors[45]DieFromHeadShot = True
Objectives[0]mission_Actors[45]CanExitVehicle = True
Objectives[0]mission_Actors[45]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[45]AlwaysFight = True
Objectives[0]mission_Actors[45]Seeing_Range = 30
Objectives[0]mission_Actors[45]Hearing_Range = 30
Objectives[0]mission_Actors[45]CombatMovement = Offensive
Objectives[0]mission_Actors[45]weapon = MiniSMG
Objectives[0]mission_Actors[45]Variation = Random
Objectives[0]mission_Actors[45]Task = 2
Objectives[0]mission_Actors[45]Task_Guard_Range = 5
Objectives[0]mission_Actors[45]Task_Stay_In_Range = True
Objectives[0]mission_Actors[45]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[45]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[45]Task_Scenario = NONE
Objectives[0]mission_Actors[46]Survive_Number = 0
Objectives[0]mission_Actors[46]Failed_Text = 
Objectives[0]mission_Actors[46]Remove_After = 0
Objectives[0]mission_Actors[46]positionX = -2044.123
Objectives[0]mission_Actors[46]positionY = 5145.965
Objectives[0]mission_Actors[46]positionZ = 2.977994
Objectives[0]mission_Actors[46]Heading = 292.2748
Objectives[0]mission_Actors[46]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[46]Relationship_Group = Enemy2
Objectives[0]mission_Actors[46]AddBlip = True
Objectives[0]mission_Actors[46]ShowCone = False
Objectives[0]mission_Actors[46]Invincible = False
Objectives[0]mission_Actors[46]SetHealth = 100
Objectives[0]mission_Actors[46]DieFromHeadShot = True
Objectives[0]mission_Actors[46]CanExitVehicle = True
Objectives[0]mission_Actors[46]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[46]AlwaysFight = True
Objectives[0]mission_Actors[46]Seeing_Range = 30
Objectives[0]mission_Actors[46]Hearing_Range = 30
Objectives[0]mission_Actors[46]CombatMovement = Offensive
Objectives[0]mission_Actors[46]weapon = MiniSMG
Objectives[0]mission_Actors[46]Variation = Random
Objectives[0]mission_Actors[46]Task = 2
Objectives[0]mission_Actors[46]Task_Guard_Range = 5
Objectives[0]mission_Actors[46]Task_Stay_In_Range = True
Objectives[0]mission_Actors[46]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[46]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[46]Task_Scenario = NONE
Objectives[0]mission_Actors[47]Survive_Number = 0
Objectives[0]mission_Actors[47]Failed_Text = 
Objectives[0]mission_Actors[47]Remove_After = 0
Objectives[0]mission_Actors[47]positionX = -2053.276
Objectives[0]mission_Actors[47]positionY = 5133.306
Objectives[0]mission_Actors[47]positionZ = 2.742397
Objectives[0]mission_Actors[47]Heading = 202.2749
Objectives[0]mission_Actors[47]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[47]Relationship_Group = Enemy2
Objectives[0]mission_Actors[47]AddBlip = True
Objectives[0]mission_Actors[47]ShowCone = False
Objectives[0]mission_Actors[47]Invincible = False
Objectives[0]mission_Actors[47]SetHealth = 100
Objectives[0]mission_Actors[47]DieFromHeadShot = True
Objectives[0]mission_Actors[47]CanExitVehicle = True
Objectives[0]mission_Actors[47]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[47]AlwaysFight = True
Objectives[0]mission_Actors[47]Seeing_Range = 30
Objectives[0]mission_Actors[47]Hearing_Range = 30
Objectives[0]mission_Actors[47]CombatMovement = Offensive
Objectives[0]mission_Actors[47]weapon = RPG
Objectives[0]mission_Actors[47]Variation = Random
Objectives[0]mission_Actors[47]Task = 2
Objectives[0]mission_Actors[47]Task_Guard_Range = 5
Objectives[0]mission_Actors[47]Task_Stay_In_Range = True
Objectives[0]mission_Actors[47]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[47]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[47]Task_Scenario = NONE
Objectives[0]mission_Actors[48]Survive_Number = 0
Objectives[0]mission_Actors[48]Failed_Text = 
Objectives[0]mission_Actors[48]Remove_After = 0
Objectives[0]mission_Actors[48]positionX = -2054.365
Objectives[0]mission_Actors[48]positionY = 5135.402
Objectives[0]mission_Actors[48]positionZ = 2.498378
Objectives[0]mission_Actors[48]Heading = 27.27487
Objectives[0]mission_Actors[48]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[48]Relationship_Group = Enemy2
Objectives[0]mission_Actors[48]AddBlip = True
Objectives[0]mission_Actors[48]ShowCone = False
Objectives[0]mission_Actors[48]Invincible = False
Objectives[0]mission_Actors[48]SetHealth = 100
Objectives[0]mission_Actors[48]DieFromHeadShot = True
Objectives[0]mission_Actors[48]CanExitVehicle = True
Objectives[0]mission_Actors[48]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[48]AlwaysFight = True
Objectives[0]mission_Actors[48]Seeing_Range = 30
Objectives[0]mission_Actors[48]Hearing_Range = 30
Objectives[0]mission_Actors[48]CombatMovement = Offensive
Objectives[0]mission_Actors[48]weapon = RPG
Objectives[0]mission_Actors[48]Variation = Random
Objectives[0]mission_Actors[48]Task = 2
Objectives[0]mission_Actors[48]Task_Guard_Range = 5
Objectives[0]mission_Actors[48]Task_Stay_In_Range = True
Objectives[0]mission_Actors[48]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[48]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[48]Task_Scenario = NONE
Objectives[0]mission_Actors[49]Survive_Number = -1
Objectives[0]mission_Actors[49]Failed_Text = 
Objectives[0]mission_Actors[49]Remove_After = 0
Objectives[0]mission_Actors[49]positionX = -107.2454
Objectives[0]mission_Actors[49]positionY = 4289.122
Objectives[0]mission_Actors[49]positionZ = 45.75523
Objectives[0]mission_Actors[49]Heading = 311.5703
Objectives[0]mission_Actors[49]String_Name = u_f_y_mistress
Objectives[0]mission_Actors[49]Relationship_Group = Companion
Objectives[0]mission_Actors[49]AddBlip = True
Objectives[0]mission_Actors[49]ShowCone = False
Objectives[0]mission_Actors[49]Invincible = True
Objectives[0]mission_Actors[49]SetHealth = 100
Objectives[0]mission_Actors[49]DieFromHeadShot = True
Objectives[0]mission_Actors[49]CanExitVehicle = False
Objectives[0]mission_Actors[49]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[49]AlwaysFight = True
Objectives[0]mission_Actors[49]Seeing_Range = 50
Objectives[0]mission_Actors[49]Hearing_Range = 50
Objectives[0]mission_Actors[49]CombatMovement = Offensive
Objectives[0]mission_Actors[49]weapon = SpecialCarbine
Objectives[0]mission_Actors[49]Variation = Default
Objectives[0]mission_Actors[49]Task = 0
Objectives[0]mission_Actors[49]Task_Guard_Range = 5
Objectives[0]mission_Actors[49]Task_Stay_In_Range = True
Objectives[0]mission_Actors[49]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[49]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[49]Task_Scenario = NONE
Objectives[0]mission_Actors[50]Survive_Number = 0
Objectives[0]mission_Actors[50]Failed_Text = 
Objectives[0]mission_Actors[50]Remove_After = 0
Objectives[0]mission_Actors[50]positionX = 1300.609
Objectives[0]mission_Actors[50]positionY = 4221.206
Objectives[0]mission_Actors[50]positionZ = 33.90868
Objectives[0]mission_Actors[50]Heading = 152.2806
Objectives[0]mission_Actors[50]String_Name = a_f_y_tourist_02
Objectives[0]mission_Actors[50]Relationship_Group = Friend
Objectives[0]mission_Actors[50]AddBlip = False
Objectives[0]mission_Actors[50]ShowCone = False
Objectives[0]mission_Actors[50]Invincible = True
Objectives[0]mission_Actors[50]SetHealth = 100
Objectives[0]mission_Actors[50]DieFromHeadShot = True
Objectives[0]mission_Actors[50]CanExitVehicle = False
Objectives[0]mission_Actors[50]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[50]AlwaysFight = True
Objectives[0]mission_Actors[50]Seeing_Range = 30
Objectives[0]mission_Actors[50]Hearing_Range = 30
Objectives[0]mission_Actors[50]CombatMovement = Offensive
Objectives[0]mission_Actors[50]weapon = 966099553
Objectives[0]mission_Actors[50]Variation = Custom
Objectives[0]mission_Actors[50]Task = 3
Objectives[0]mission_Actors[50]Task_Guard_Range = 5
Objectives[0]mission_Actors[50]Task_Stay_In_Range = True
Objectives[0]mission_Actors[50]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[50]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[50]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[0]mission_Actors[50]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[50]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[50]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[50]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[50]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[50]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[50]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[50]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[50]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[50]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[50]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[50]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[50]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[50]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[50]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[50]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[50]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[50]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[50]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[50]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[50]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[50]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[50]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[50]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[50]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[50]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[50]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[50]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[50]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[50]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[51]Survive_Number = 0
Objectives[0]mission_Actors[51]Failed_Text = 
Objectives[0]mission_Actors[51]Remove_After = 0
Objectives[0]mission_Actors[51]positionX = 1300.726
Objectives[0]mission_Actors[51]positionY = 4233.49
Objectives[0]mission_Actors[51]positionZ = 33.90868
Objectives[0]mission_Actors[51]Heading = 123.5729
Objectives[0]mission_Actors[51]String_Name = a_f_y_vinewood_01
Objectives[0]mission_Actors[51]Relationship_Group = Neutral
Objectives[0]mission_Actors[51]AddBlip = False
Objectives[0]mission_Actors[51]ShowCone = False
Objectives[0]mission_Actors[51]Invincible = False
Objectives[0]mission_Actors[51]SetHealth = 100
Objectives[0]mission_Actors[51]DieFromHeadShot = True
Objectives[0]mission_Actors[51]CanExitVehicle = True
Objectives[0]mission_Actors[51]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[51]AlwaysFight = True
Objectives[0]mission_Actors[51]Seeing_Range = 30
Objectives[0]mission_Actors[51]Hearing_Range = 30
Objectives[0]mission_Actors[51]CombatMovement = Offensive
Objectives[0]mission_Actors[51]weapon = 966099553
Objectives[0]mission_Actors[51]Variation = Random
Objectives[0]mission_Actors[51]Task = 3
Objectives[0]mission_Actors[51]Task_Guard_Range = 5
Objectives[0]mission_Actors[51]Task_Stay_In_Range = True
Objectives[0]mission_Actors[51]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[51]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[51]Task_Scenario = WORLD_HUMAN_BINOCULARS
Objectives[0]mission_Actors[52]Survive_Number = 0
Objectives[0]mission_Actors[52]Failed_Text = 
Objectives[0]mission_Actors[52]Remove_After = 0
Objectives[0]mission_Actors[52]positionX = 1300.473
Objectives[0]mission_Actors[52]positionY = 4231.638
Objectives[0]mission_Actors[52]positionZ = 33.96634
Objectives[0]mission_Actors[52]Heading = 95.46729
Objectives[0]mission_Actors[52]String_Name = a_f_y_vinewood_01
Objectives[0]mission_Actors[52]Relationship_Group = Neutral
Objectives[0]mission_Actors[52]AddBlip = False
Objectives[0]mission_Actors[52]ShowCone = False
Objectives[0]mission_Actors[52]Invincible = False
Objectives[0]mission_Actors[52]SetHealth = 100
Objectives[0]mission_Actors[52]DieFromHeadShot = True
Objectives[0]mission_Actors[52]CanExitVehicle = True
Objectives[0]mission_Actors[52]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[52]AlwaysFight = True
Objectives[0]mission_Actors[52]Seeing_Range = 30
Objectives[0]mission_Actors[52]Hearing_Range = 30
Objectives[0]mission_Actors[52]CombatMovement = Offensive
Objectives[0]mission_Actors[52]weapon = 966099553
Objectives[0]mission_Actors[52]Variation = Random
Objectives[0]mission_Actors[52]Task = 3
Objectives[0]mission_Actors[52]Task_Guard_Range = 5
Objectives[0]mission_Actors[52]Task_Stay_In_Range = True
Objectives[0]mission_Actors[52]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[52]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[52]Task_Scenario = WORLD_HUMAN_MOBILE_FILM_SHOCKING
Objectives[0]mission_Actors[53]Survive_Number = 0
Objectives[0]mission_Actors[53]Failed_Text = 
Objectives[0]mission_Actors[53]Remove_After = 0
Objectives[0]mission_Actors[53]positionX = -2028.552
Objectives[0]mission_Actors[53]positionY = 5236.605
Objectives[0]mission_Actors[53]positionZ = 4.89834
Objectives[0]mission_Actors[53]Heading = 245.354
Objectives[0]mission_Actors[53]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[53]Relationship_Group = Enemy2
Objectives[0]mission_Actors[53]AddBlip = False
Objectives[0]mission_Actors[53]ShowCone = False
Objectives[0]mission_Actors[53]Invincible = False
Objectives[0]mission_Actors[53]SetHealth = 100
Objectives[0]mission_Actors[53]DieFromHeadShot = True
Objectives[0]mission_Actors[53]CanExitVehicle = True
Objectives[0]mission_Actors[53]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[53]AlwaysFight = True
Objectives[0]mission_Actors[53]Seeing_Range = 30
Objectives[0]mission_Actors[53]Hearing_Range = 30
Objectives[0]mission_Actors[53]CombatMovement = Offensive
Objectives[0]mission_Actors[53]weapon = RPG
Objectives[0]mission_Actors[53]Variation = Random
Objectives[0]mission_Actors[53]Task = 0
Objectives[0]mission_Actors[53]Task_Guard_Range = 5
Objectives[0]mission_Actors[53]Task_Stay_In_Range = True
Objectives[0]mission_Actors[53]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[53]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[53]Task_Scenario = NONE
Objectives[0]mission_Actors[54]Survive_Number = 0
Objectives[0]mission_Actors[54]Failed_Text = 
Objectives[0]mission_Actors[54]Remove_After = 0
Objectives[0]mission_Actors[54]positionX = -2042.811
Objectives[0]mission_Actors[54]positionY = 5222.062
Objectives[0]mission_Actors[54]positionZ = 4.669983
Objectives[0]mission_Actors[54]Heading = 215.354
Objectives[0]mission_Actors[54]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[54]Relationship_Group = Enemy2
Objectives[0]mission_Actors[54]AddBlip = False
Objectives[0]mission_Actors[54]ShowCone = False
Objectives[0]mission_Actors[54]Invincible = False
Objectives[0]mission_Actors[54]SetHealth = 100
Objectives[0]mission_Actors[54]DieFromHeadShot = True
Objectives[0]mission_Actors[54]CanExitVehicle = True
Objectives[0]mission_Actors[54]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[54]AlwaysFight = True
Objectives[0]mission_Actors[54]Seeing_Range = 30
Objectives[0]mission_Actors[54]Hearing_Range = 30
Objectives[0]mission_Actors[54]CombatMovement = Offensive
Objectives[0]mission_Actors[54]weapon = RPG
Objectives[0]mission_Actors[54]Variation = Random
Objectives[0]mission_Actors[54]Task = 0
Objectives[0]mission_Actors[54]Task_Guard_Range = 5
Objectives[0]mission_Actors[54]Task_Stay_In_Range = True
Objectives[0]mission_Actors[54]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[54]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[54]Task_Scenario = NONE
Objectives[0]mission_Actors[55]Survive_Number = 0
Objectives[0]mission_Actors[55]Failed_Text = 
Objectives[0]mission_Actors[55]Remove_After = 0
Objectives[0]mission_Actors[55]positionX = -2034.142
Objectives[0]mission_Actors[55]positionY = 5221.938
Objectives[0]mission_Actors[55]positionZ = 2.610788
Objectives[0]mission_Actors[55]Heading = 215.354
Objectives[0]mission_Actors[55]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[55]Relationship_Group = Enemy2
Objectives[0]mission_Actors[55]AddBlip = False
Objectives[0]mission_Actors[55]ShowCone = False
Objectives[0]mission_Actors[55]Invincible = False
Objectives[0]mission_Actors[55]SetHealth = 100
Objectives[0]mission_Actors[55]DieFromHeadShot = True
Objectives[0]mission_Actors[55]CanExitVehicle = True
Objectives[0]mission_Actors[55]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[55]AlwaysFight = True
Objectives[0]mission_Actors[55]Seeing_Range = 30
Objectives[0]mission_Actors[55]Hearing_Range = 30
Objectives[0]mission_Actors[55]CombatMovement = Offensive
Objectives[0]mission_Actors[55]weapon = RPG
Objectives[0]mission_Actors[55]Variation = Random
Objectives[0]mission_Actors[55]Task = 0
Objectives[0]mission_Actors[55]Task_Guard_Range = 5
Objectives[0]mission_Actors[55]Task_Stay_In_Range = True
Objectives[0]mission_Actors[55]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[55]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[55]Task_Scenario = NONE
Objectives[0]mission_Actors[56]Survive_Number = 0
Objectives[0]mission_Actors[56]Failed_Text = 
Objectives[0]mission_Actors[56]Remove_After = 0
Objectives[0]mission_Actors[56]positionX = -2048.335
Objectives[0]mission_Actors[56]positionY = 5202.936
Objectives[0]mission_Actors[56]positionZ = 3.47524
Objectives[0]mission_Actors[56]Heading = 215.354
Objectives[0]mission_Actors[56]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[56]Relationship_Group = Enemy2
Objectives[0]mission_Actors[56]AddBlip = False
Objectives[0]mission_Actors[56]ShowCone = False
Objectives[0]mission_Actors[56]Invincible = False
Objectives[0]mission_Actors[56]SetHealth = 100
Objectives[0]mission_Actors[56]DieFromHeadShot = True
Objectives[0]mission_Actors[56]CanExitVehicle = True
Objectives[0]mission_Actors[56]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[56]AlwaysFight = True
Objectives[0]mission_Actors[56]Seeing_Range = 30
Objectives[0]mission_Actors[56]Hearing_Range = 30
Objectives[0]mission_Actors[56]CombatMovement = Offensive
Objectives[0]mission_Actors[56]weapon = RPG
Objectives[0]mission_Actors[56]Variation = Random
Objectives[0]mission_Actors[56]Task = 0
Objectives[0]mission_Actors[56]Task_Guard_Range = 5
Objectives[0]mission_Actors[56]Task_Stay_In_Range = True
Objectives[0]mission_Actors[56]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[56]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[56]Task_Scenario = NONE
Objectives[0]mission_Actors[57]Survive_Number = 0
Objectives[0]mission_Actors[57]Failed_Text = 
Objectives[0]mission_Actors[57]Remove_After = 0
Objectives[0]mission_Actors[57]positionX = -2005.571
Objectives[0]mission_Actors[57]positionY = 5128.999
Objectives[0]mission_Actors[57]positionZ = 2.195426
Objectives[0]mission_Actors[57]Heading = 215.3537
Objectives[0]mission_Actors[57]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[57]Relationship_Group = Enemy2
Objectives[0]mission_Actors[57]AddBlip = False
Objectives[0]mission_Actors[57]ShowCone = False
Objectives[0]mission_Actors[57]Invincible = False
Objectives[0]mission_Actors[57]SetHealth = 100
Objectives[0]mission_Actors[57]DieFromHeadShot = True
Objectives[0]mission_Actors[57]CanExitVehicle = True
Objectives[0]mission_Actors[57]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[57]AlwaysFight = True
Objectives[0]mission_Actors[57]Seeing_Range = 30
Objectives[0]mission_Actors[57]Hearing_Range = 30
Objectives[0]mission_Actors[57]CombatMovement = Offensive
Objectives[0]mission_Actors[57]weapon = RPG
Objectives[0]mission_Actors[57]Variation = Random
Objectives[0]mission_Actors[57]Task = 0
Objectives[0]mission_Actors[57]Task_Guard_Range = 5
Objectives[0]mission_Actors[57]Task_Stay_In_Range = True
Objectives[0]mission_Actors[57]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[57]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[57]Task_Scenario = NONE
Objectives[0]mission_Actors[58]Survive_Number = 0
Objectives[0]mission_Actors[58]Failed_Text = 
Objectives[0]mission_Actors[58]Remove_After = 0
Objectives[0]mission_Actors[58]positionX = -1991.834
Objectives[0]mission_Actors[58]positionY = 5098.996
Objectives[0]mission_Actors[58]positionZ = 2.403773
Objectives[0]mission_Actors[58]Heading = 215.354
Objectives[0]mission_Actors[58]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[58]Relationship_Group = Enemy2
Objectives[0]mission_Actors[58]AddBlip = False
Objectives[0]mission_Actors[58]ShowCone = False
Objectives[0]mission_Actors[58]Invincible = False
Objectives[0]mission_Actors[58]SetHealth = 100
Objectives[0]mission_Actors[58]DieFromHeadShot = True
Objectives[0]mission_Actors[58]CanExitVehicle = True
Objectives[0]mission_Actors[58]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[58]AlwaysFight = True
Objectives[0]mission_Actors[58]Seeing_Range = 30
Objectives[0]mission_Actors[58]Hearing_Range = 30
Objectives[0]mission_Actors[58]CombatMovement = Offensive
Objectives[0]mission_Actors[58]weapon = RPG
Objectives[0]mission_Actors[58]Variation = Random
Objectives[0]mission_Actors[58]Task = 0
Objectives[0]mission_Actors[58]Task_Guard_Range = 5
Objectives[0]mission_Actors[58]Task_Stay_In_Range = True
Objectives[0]mission_Actors[58]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[58]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[58]Task_Scenario = NONE
Objectives[0]mission_Actors[59]Survive_Number = 0
Objectives[0]mission_Actors[59]Failed_Text = 
Objectives[0]mission_Actors[59]Remove_After = 0
Objectives[0]mission_Actors[59]positionX = -2029.015
Objectives[0]mission_Actors[59]positionY = 5229.721
Objectives[0]mission_Actors[59]positionZ = 3.512264
Objectives[0]mission_Actors[59]Heading = 215.3542
Objectives[0]mission_Actors[59]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[59]Relationship_Group = Enemy2
Objectives[0]mission_Actors[59]AddBlip = False
Objectives[0]mission_Actors[59]ShowCone = False
Objectives[0]mission_Actors[59]Invincible = False
Objectives[0]mission_Actors[59]SetHealth = 100
Objectives[0]mission_Actors[59]DieFromHeadShot = True
Objectives[0]mission_Actors[59]CanExitVehicle = True
Objectives[0]mission_Actors[59]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[59]AlwaysFight = True
Objectives[0]mission_Actors[59]Seeing_Range = 30
Objectives[0]mission_Actors[59]Hearing_Range = 30
Objectives[0]mission_Actors[59]CombatMovement = Offensive
Objectives[0]mission_Actors[59]weapon = RPG
Objectives[0]mission_Actors[59]Variation = Random
Objectives[0]mission_Actors[59]Task = 0
Objectives[0]mission_Actors[59]Task_Guard_Range = 5
Objectives[0]mission_Actors[59]Task_Stay_In_Range = True
Objectives[0]mission_Actors[59]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[59]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[59]Task_Scenario = NONE
Objectives[0]mission_Actors[60]Survive_Number = 0
Objectives[0]mission_Actors[60]Failed_Text = 
Objectives[0]mission_Actors[60]Remove_After = 0
Objectives[0]mission_Actors[60]positionX = -2046.156
Objectives[0]mission_Actors[60]positionY = 5149.725
Objectives[0]mission_Actors[60]positionZ = 2.969622
Objectives[0]mission_Actors[60]Heading = 215.354
Objectives[0]mission_Actors[60]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[60]Relationship_Group = Enemy2
Objectives[0]mission_Actors[60]AddBlip = False
Objectives[0]mission_Actors[60]ShowCone = False
Objectives[0]mission_Actors[60]Invincible = False
Objectives[0]mission_Actors[60]SetHealth = 100
Objectives[0]mission_Actors[60]DieFromHeadShot = True
Objectives[0]mission_Actors[60]CanExitVehicle = True
Objectives[0]mission_Actors[60]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[60]AlwaysFight = True
Objectives[0]mission_Actors[60]Seeing_Range = 30
Objectives[0]mission_Actors[60]Hearing_Range = 30
Objectives[0]mission_Actors[60]CombatMovement = Offensive
Objectives[0]mission_Actors[60]weapon = RPG
Objectives[0]mission_Actors[60]Variation = Random
Objectives[0]mission_Actors[60]Task = 0
Objectives[0]mission_Actors[60]Task_Guard_Range = 5
Objectives[0]mission_Actors[60]Task_Stay_In_Range = True
Objectives[0]mission_Actors[60]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[60]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[60]Task_Scenario = NONE
Objectives[0]mission_Actors[61]Survive_Number = 0
Objectives[0]mission_Actors[61]Failed_Text = 
Objectives[0]mission_Actors[61]Remove_After = 0
Objectives[0]mission_Actors[61]positionX = -2049.762
Objectives[0]mission_Actors[61]positionY = 5158.053
Objectives[0]mission_Actors[61]positionZ = 2.478331
Objectives[0]mission_Actors[61]Heading = 215.354
Objectives[0]mission_Actors[61]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[61]Relationship_Group = Enemy2
Objectives[0]mission_Actors[61]AddBlip = False
Objectives[0]mission_Actors[61]ShowCone = False
Objectives[0]mission_Actors[61]Invincible = False
Objectives[0]mission_Actors[61]SetHealth = 100
Objectives[0]mission_Actors[61]DieFromHeadShot = True
Objectives[0]mission_Actors[61]CanExitVehicle = True
Objectives[0]mission_Actors[61]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[61]AlwaysFight = True
Objectives[0]mission_Actors[61]Seeing_Range = 30
Objectives[0]mission_Actors[61]Hearing_Range = 30
Objectives[0]mission_Actors[61]CombatMovement = Offensive
Objectives[0]mission_Actors[61]weapon = RPG
Objectives[0]mission_Actors[61]Variation = Random
Objectives[0]mission_Actors[61]Task = 0
Objectives[0]mission_Actors[61]Task_Guard_Range = 5
Objectives[0]mission_Actors[61]Task_Stay_In_Range = True
Objectives[0]mission_Actors[61]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[61]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[61]Task_Scenario = NONE
Objectives[0]mission_Actors[62]Survive_Number = 0
Objectives[0]mission_Actors[62]Failed_Text = 
Objectives[0]mission_Actors[62]Remove_After = 0
Objectives[0]mission_Actors[62]positionX = -2053.528
Objectives[0]mission_Actors[62]positionY = 5166.13
Objectives[0]mission_Actors[62]positionZ = 1.584259
Objectives[0]mission_Actors[62]Heading = 215.354
Objectives[0]mission_Actors[62]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[62]Relationship_Group = Enemy2
Objectives[0]mission_Actors[62]AddBlip = False
Objectives[0]mission_Actors[62]ShowCone = False
Objectives[0]mission_Actors[62]Invincible = False
Objectives[0]mission_Actors[62]SetHealth = 100
Objectives[0]mission_Actors[62]DieFromHeadShot = True
Objectives[0]mission_Actors[62]CanExitVehicle = True
Objectives[0]mission_Actors[62]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[62]AlwaysFight = True
Objectives[0]mission_Actors[62]Seeing_Range = 30
Objectives[0]mission_Actors[62]Hearing_Range = 30
Objectives[0]mission_Actors[62]CombatMovement = Offensive
Objectives[0]mission_Actors[62]weapon = RPG
Objectives[0]mission_Actors[62]Variation = Random
Objectives[0]mission_Actors[62]Task = 0
Objectives[0]mission_Actors[62]Task_Guard_Range = 5
Objectives[0]mission_Actors[62]Task_Stay_In_Range = True
Objectives[0]mission_Actors[62]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[62]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[62]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 32
Objectives[0]mission_Vehicles[0]positionX = 515.7673
Objectives[0]mission_Vehicles[0]positionY = 5582.26
Objectives[0]mission_Vehicles[0]positionZ = 781.5707
Objectives[0]mission_Vehicles[0]Heading = 354.3774
Objectives[0]mission_Vehicles[0]Name = Rat Bike
Objectives[0]mission_Vehicles[0]Model = ratbike
Objectives[0]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 15
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = True
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = 2209.999
Objectives[0]mission_Vehicles[1]positionY = 5603.333
Objectives[0]mission_Vehicles[1]positionZ = 53.28601
Objectives[0]mission_Vehicles[1]Heading = 33.66451
Objectives[0]mission_Vehicles[1]Name = Dukes
Objectives[0]mission_Vehicles[1]Model = dukes
Objectives[0]mission_Vehicles[1]PrimaryColor = MatteRed
Objectives[0]mission_Vehicles[1]SecondaryColor = MetallicGraphiteBlack
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicGreen
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 15
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = True
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = True
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = -1
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = 2205.752
Objectives[0]mission_Vehicles[2]positionY = 5599.255
Objectives[0]mission_Vehicles[2]positionZ = 53.19636
Objectives[0]mission_Vehicles[2]Heading = 347.732
Objectives[0]mission_Vehicles[2]Name = Stallion
Objectives[0]mission_Vehicles[2]Model = stalion
Objectives[0]mission_Vehicles[2]PrimaryColor = MetallicCream
Objectives[0]mission_Vehicles[2]SecondaryColor = MetallicOliveGreen
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 15
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = True
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = True
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = -1
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = 3332.125
Objectives[0]mission_Vehicles[3]positionY = 5160.325
Objectives[0]mission_Vehicles[3]positionZ = 17.86667
Objectives[0]mission_Vehicles[3]Heading = 157.6176
Objectives[0]mission_Vehicles[3]Name = T20
Objectives[0]mission_Vehicles[3]Model = t20
Objectives[0]mission_Vehicles[3]PrimaryColor = Chrome
Objectives[0]mission_Vehicles[3]SecondaryColor = MetallicBlackSteel
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBeachSand
Objectives[0]mission_Vehicles[3]HasPearlescent = True
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 5
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = 16.49368
Objectives[0]mission_Vehicles[4]positionY = 6504.213
Objectives[0]mission_Vehicles[4]positionZ = 31.40959
Objectives[0]mission_Vehicles[4]Heading = 222.4688
Objectives[0]mission_Vehicles[4]Name = Insurgent Pick-Up
Objectives[0]mission_Vehicles[4]Model = insurgent
Objectives[0]mission_Vehicles[4]PrimaryColor = MetallicMossBrown
Objectives[0]mission_Vehicles[4]SecondaryColor = MetallicDarkGreen
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBeachSand
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 15
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = 2428.155
Objectives[0]mission_Vehicles[5]positionY = 3129.477
Objectives[0]mission_Vehicles[5]positionZ = 48.28801
Objectives[0]mission_Vehicles[5]Heading = 56.83968
Objectives[0]mission_Vehicles[5]Name = Liberator
Objectives[0]mission_Vehicles[5]Model = monster
Objectives[0]mission_Vehicles[5]PrimaryColor = MetallicMossBrown
Objectives[0]mission_Vehicles[5]SecondaryColor = MetallicDarkGreen
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBeachSand
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 15
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[6]positionX = 2321.483
Objectives[0]mission_Vehicles[6]positionY = 2544.839
Objectives[0]mission_Vehicles[6]positionZ = 46.4034
Objectives[0]mission_Vehicles[6]Heading = 270.636
Objectives[0]mission_Vehicles[6]Name = Trophy Truck
Objectives[0]mission_Vehicles[6]Model = trophytruck
Objectives[0]mission_Vehicles[6]PrimaryColor = Green
Objectives[0]mission_Vehicles[6]SecondaryColor = UtilGreen
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBeachSand
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = -1
Objectives[0]mission_Vehicles[6]DirtLevel = 15
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[7]positionX = 1680.764
Objectives[0]mission_Vehicles[7]positionY = 2514.018
Objectives[0]mission_Vehicles[7]positionZ = 46.06356
Objectives[0]mission_Vehicles[7]Heading = 319.6229
Objectives[0]mission_Vehicles[7]Name = Savage
Objectives[0]mission_Vehicles[7]Model = savage
Objectives[0]mission_Vehicles[7]PrimaryColor = WornSeaWash
Objectives[0]mission_Vehicles[7]SecondaryColor = UtilGunMetal
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBeechwood
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = 0
Objectives[0]mission_Vehicles[7]DirtLevel = 0
Objectives[0]mission_Vehicles[7]LockedForPlayer = False
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[8]positionX = 2318.362
Objectives[0]mission_Vehicles[8]positionY = 3128.197
Objectives[0]mission_Vehicles[8]positionZ = 47.34015
Objectives[0]mission_Vehicles[8]Heading = 20.40153
Objectives[0]mission_Vehicles[8]Name = Coquette Classic
Objectives[0]mission_Vehicles[8]Model = coquette2
Objectives[0]mission_Vehicles[8]PrimaryColor = MetallicBrightBlue
Objectives[0]mission_Vehicles[8]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[8]HasPearlescent = False
Objectives[0]mission_Vehicles[8]Livery = 0
Objectives[0]mission_Vehicles[8]DirtLevel = 0
Objectives[0]mission_Vehicles[8]LockedForPlayer = False
Objectives[0]mission_Vehicles[8]Locked = False
Objectives[0]mission_Vehicles[8]Alarm = False
Objectives[0]mission_Vehicles[8]HotWired = False
Objectives[0]mission_Vehicles[8]Invincible = False
Objectives[0]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[8]Remove_After = 0
Objectives[0]mission_Vehicles[8]Survive_Number = 0
Objectives[0]mission_Vehicles[8]Failed_Text = 
Objectives[0]mission_Vehicles[9]positionX = 2311.928
Objectives[0]mission_Vehicles[9]positionY = 3132.786
Objectives[0]mission_Vehicles[9]positionZ = 47.53104
Objectives[0]mission_Vehicles[9]Heading = 21.04903
Objectives[0]mission_Vehicles[9]Name = Emperor
Objectives[0]mission_Vehicles[9]Model = emperor2
Objectives[0]mission_Vehicles[9]PrimaryColor = MetallicFormulaRed
Objectives[0]mission_Vehicles[9]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[9]HasPearlescent = False
Objectives[0]mission_Vehicles[9]Livery = 0
Objectives[0]mission_Vehicles[9]DirtLevel = 0
Objectives[0]mission_Vehicles[9]LockedForPlayer = False
Objectives[0]mission_Vehicles[9]Locked = False
Objectives[0]mission_Vehicles[9]Alarm = False
Objectives[0]mission_Vehicles[9]HotWired = False
Objectives[0]mission_Vehicles[9]Invincible = False
Objectives[0]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[9]Remove_After = 0
Objectives[0]mission_Vehicles[9]Survive_Number = 0
Objectives[0]mission_Vehicles[9]Failed_Text = 
Objectives[0]mission_Vehicles[10]positionX = 2361.362
Objectives[0]mission_Vehicles[10]positionY = 3161.187
Objectives[0]mission_Vehicles[10]positionZ = 47.61401
Objectives[0]mission_Vehicles[10]Heading = 100.7758
Objectives[0]mission_Vehicles[10]Name = Turreted Limo
Objectives[0]mission_Vehicles[10]Model = limo2
Objectives[0]mission_Vehicles[10]PrimaryColor = MetallicSecuricorGreen
Objectives[0]mission_Vehicles[10]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[10]HasPearlescent = False
Objectives[0]mission_Vehicles[10]Livery = 0
Objectives[0]mission_Vehicles[10]DirtLevel = 15
Objectives[0]mission_Vehicles[10]LockedForPlayer = False
Objectives[0]mission_Vehicles[10]Locked = False
Objectives[0]mission_Vehicles[10]Alarm = False
Objectives[0]mission_Vehicles[10]HotWired = False
Objectives[0]mission_Vehicles[10]Invincible = True
Objectives[0]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[10]Remove_After = 0
Objectives[0]mission_Vehicles[10]Survive_Number = 0
Objectives[0]mission_Vehicles[10]Failed_Text = 
Objectives[0]mission_Vehicles[11]positionX = 2304.533
Objectives[0]mission_Vehicles[11]positionY = 3149.974
Objectives[0]mission_Vehicles[11]positionZ = 46.97153
Objectives[0]mission_Vehicles[11]Heading = 114.3899
Objectives[0]mission_Vehicles[11]Name = Mesa
Objectives[0]mission_Vehicles[11]Model = mesa
Objectives[0]mission_Vehicles[11]PrimaryColor = MetallicTaxiYellow
Objectives[0]mission_Vehicles[11]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[11]HasPearlescent = False
Objectives[0]mission_Vehicles[11]Livery = 0
Objectives[0]mission_Vehicles[11]DirtLevel = 15
Objectives[0]mission_Vehicles[11]LockedForPlayer = False
Objectives[0]mission_Vehicles[11]Locked = False
Objectives[0]mission_Vehicles[11]Alarm = False
Objectives[0]mission_Vehicles[11]HotWired = False
Objectives[0]mission_Vehicles[11]Invincible = False
Objectives[0]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[11]Remove_After = 0
Objectives[0]mission_Vehicles[11]Survive_Number = 0
Objectives[0]mission_Vehicles[11]Failed_Text = 
Objectives[0]mission_Vehicles[12]positionX = 2318.609
Objectives[0]mission_Vehicles[12]positionY = 3156.908
Objectives[0]mission_Vehicles[12]positionZ = 45.98558
Objectives[0]mission_Vehicles[12]Heading = 149.2565
Objectives[0]mission_Vehicles[12]Name = Roosevelt
Objectives[0]mission_Vehicles[12]Model = btype
Objectives[0]mission_Vehicles[12]PrimaryColor = WornDarkGreen
Objectives[0]mission_Vehicles[12]SecondaryColor = MetallicDarkGreen
Objectives[0]mission_Vehicles[12]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[12]HasPearlescent = False
Objectives[0]mission_Vehicles[12]Livery = 0
Objectives[0]mission_Vehicles[12]DirtLevel = 15
Objectives[0]mission_Vehicles[12]LockedForPlayer = False
Objectives[0]mission_Vehicles[12]Locked = False
Objectives[0]mission_Vehicles[12]Alarm = False
Objectives[0]mission_Vehicles[12]HotWired = False
Objectives[0]mission_Vehicles[12]Invincible = True
Objectives[0]mission_Vehicles[12]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[12]Remove_After = 0
Objectives[0]mission_Vehicles[12]Survive_Number = 0
Objectives[0]mission_Vehicles[12]Failed_Text = 
Objectives[0]mission_Vehicles[13]positionX = 2739.493
Objectives[0]mission_Vehicles[13]positionY = 3416.672
Objectives[0]mission_Vehicles[13]positionZ = 56.67395
Objectives[0]mission_Vehicles[13]Heading = 244.9756
Objectives[0]mission_Vehicles[13]Name = Pounder
Objectives[0]mission_Vehicles[13]Model = pounder
Objectives[0]mission_Vehicles[13]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[13]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[13]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[13]HasPearlescent = False
Objectives[0]mission_Vehicles[13]Livery = 0
Objectives[0]mission_Vehicles[13]DirtLevel = 15
Objectives[0]mission_Vehicles[13]LockedForPlayer = False
Objectives[0]mission_Vehicles[13]Locked = False
Objectives[0]mission_Vehicles[13]Alarm = False
Objectives[0]mission_Vehicles[13]HotWired = False
Objectives[0]mission_Vehicles[13]Invincible = False
Objectives[0]mission_Vehicles[13]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[13]Remove_After = 0
Objectives[0]mission_Vehicles[13]Survive_Number = 0
Objectives[0]mission_Vehicles[13]Failed_Text = 
Objectives[0]mission_Vehicles[13]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[13]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[13]NeededForActorIndex[0] = 10
Objectives[0]mission_Vehicles[13]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[14]positionX = 2422.004
Objectives[0]mission_Vehicles[14]positionY = 3152.136
Objectives[0]mission_Vehicles[14]positionZ = 47.88409
Objectives[0]mission_Vehicles[14]Heading = 175.1206
Objectives[0]mission_Vehicles[14]Name = Duneloader
Objectives[0]mission_Vehicles[14]Model = dloader
Objectives[0]mission_Vehicles[14]PrimaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[14]SecondaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[14]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[14]HasPearlescent = False
Objectives[0]mission_Vehicles[14]Livery = 0
Objectives[0]mission_Vehicles[14]DirtLevel = 15
Objectives[0]mission_Vehicles[14]LockedForPlayer = False
Objectives[0]mission_Vehicles[14]Locked = False
Objectives[0]mission_Vehicles[14]Alarm = False
Objectives[0]mission_Vehicles[14]HotWired = False
Objectives[0]mission_Vehicles[14]Invincible = True
Objectives[0]mission_Vehicles[14]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[14]Remove_After = 0
Objectives[0]mission_Vehicles[14]Survive_Number = 0
Objectives[0]mission_Vehicles[14]Failed_Text = 
Objectives[0]mission_Vehicles[15]positionX = 2639.373
Objectives[0]mission_Vehicles[15]positionY = 3260.588
Objectives[0]mission_Vehicles[15]positionZ = 54.71244
Objectives[0]mission_Vehicles[15]Heading = 253.3465
Objectives[0]mission_Vehicles[15]Name = Rat Bike
Objectives[0]mission_Vehicles[15]Model = ratbike
Objectives[0]mission_Vehicles[15]PrimaryColor = WornWhite
Objectives[0]mission_Vehicles[15]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[15]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[15]HasPearlescent = False
Objectives[0]mission_Vehicles[15]Livery = 0
Objectives[0]mission_Vehicles[15]DirtLevel = 15
Objectives[0]mission_Vehicles[15]LockedForPlayer = False
Objectives[0]mission_Vehicles[15]Locked = False
Objectives[0]mission_Vehicles[15]Alarm = False
Objectives[0]mission_Vehicles[15]HotWired = False
Objectives[0]mission_Vehicles[15]Invincible = True
Objectives[0]mission_Vehicles[15]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[15]Remove_After = 0
Objectives[0]mission_Vehicles[15]Survive_Number = 0
Objectives[0]mission_Vehicles[15]Failed_Text = 
Objectives[0]mission_Vehicles[16]positionX = 1575.693
Objectives[0]mission_Vehicles[16]positionY = 2899.916
Objectives[0]mission_Vehicles[16]positionZ = 56.36862
Objectives[0]mission_Vehicles[16]Heading = 145.9636
Objectives[0]mission_Vehicles[16]Name = Dune Buggy
Objectives[0]mission_Vehicles[16]Model = dune
Objectives[0]mission_Vehicles[16]PrimaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[16]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[16]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[16]HasPearlescent = False
Objectives[0]mission_Vehicles[16]Livery = 0
Objectives[0]mission_Vehicles[16]DirtLevel = 0
Objectives[0]mission_Vehicles[16]LockedForPlayer = False
Objectives[0]mission_Vehicles[16]Locked = False
Objectives[0]mission_Vehicles[16]Alarm = False
Objectives[0]mission_Vehicles[16]HotWired = False
Objectives[0]mission_Vehicles[16]Invincible = False
Objectives[0]mission_Vehicles[16]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[16]Remove_After = 0
Objectives[0]mission_Vehicles[16]Survive_Number = 0
Objectives[0]mission_Vehicles[16]Failed_Text = 
Objectives[0]mission_Vehicles[17]positionX = 1742.56
Objectives[0]mission_Vehicles[17]positionY = 3240.479
Objectives[0]mission_Vehicles[17]positionZ = 42.18405
Objectives[0]mission_Vehicles[17]Heading = 321.7297
Objectives[0]mission_Vehicles[17]Name = Cargobob
Objectives[0]mission_Vehicles[17]Model = cargobob2
Objectives[0]mission_Vehicles[17]PrimaryColor = Chrome
Objectives[0]mission_Vehicles[17]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[17]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[17]HasPearlescent = False
Objectives[0]mission_Vehicles[17]Livery = 0
Objectives[0]mission_Vehicles[17]DirtLevel = 15
Objectives[0]mission_Vehicles[17]LockedForPlayer = False
Objectives[0]mission_Vehicles[17]Locked = False
Objectives[0]mission_Vehicles[17]Alarm = False
Objectives[0]mission_Vehicles[17]HotWired = False
Objectives[0]mission_Vehicles[17]Invincible = False
Objectives[0]mission_Vehicles[17]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[17]Remove_After = 0
Objectives[0]mission_Vehicles[17]Survive_Number = -1
Objectives[0]mission_Vehicles[17]Failed_Text = 
Objectives[0]mission_Vehicles[18]positionX = 2662.659
Objectives[0]mission_Vehicles[18]positionY = 3259.837
Objectives[0]mission_Vehicles[18]positionZ = 54.65821
Objectives[0]mission_Vehicles[18]Heading = 149.996
Objectives[0]mission_Vehicles[18]Name = Stinger
Objectives[0]mission_Vehicles[18]Model = stinger
Objectives[0]mission_Vehicles[18]PrimaryColor = MetallicSecuricorGreen
Objectives[0]mission_Vehicles[18]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[18]PearlescentColor = PureWhite
Objectives[0]mission_Vehicles[18]HasPearlescent = False
Objectives[0]mission_Vehicles[18]Livery = 0
Objectives[0]mission_Vehicles[18]DirtLevel = 15
Objectives[0]mission_Vehicles[18]LockedForPlayer = False
Objectives[0]mission_Vehicles[18]Locked = False
Objectives[0]mission_Vehicles[18]Alarm = False
Objectives[0]mission_Vehicles[18]HotWired = False
Objectives[0]mission_Vehicles[18]Invincible = False
Objectives[0]mission_Vehicles[18]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[18]Remove_After = 0
Objectives[0]mission_Vehicles[18]Survive_Number = 0
Objectives[0]mission_Vehicles[18]Failed_Text = 
Objectives[0]mission_Vehicles[19]positionX = 1308.515
Objectives[0]mission_Vehicles[19]positionY = 4307.442
Objectives[0]mission_Vehicles[19]positionZ = 37.05566
Objectives[0]mission_Vehicles[19]Heading = 343.9496
Objectives[0]mission_Vehicles[19]Name = Emperor
Objectives[0]mission_Vehicles[19]Model = emperor2
Objectives[0]mission_Vehicles[19]PrimaryColor = MetallicStrawBeige
Objectives[0]mission_Vehicles[19]SecondaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[19]PearlescentColor = PureWhite
Objectives[0]mission_Vehicles[19]HasPearlescent = False
Objectives[0]mission_Vehicles[19]Livery = 0
Objectives[0]mission_Vehicles[19]DirtLevel = 15
Objectives[0]mission_Vehicles[19]LockedForPlayer = False
Objectives[0]mission_Vehicles[19]Locked = False
Objectives[0]mission_Vehicles[19]Alarm = False
Objectives[0]mission_Vehicles[19]HotWired = False
Objectives[0]mission_Vehicles[19]Invincible = False
Objectives[0]mission_Vehicles[19]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[19]Remove_After = 0
Objectives[0]mission_Vehicles[19]Survive_Number = 0
Objectives[0]mission_Vehicles[19]Failed_Text = 
Objectives[0]mission_Vehicles[20]positionX = 2988.037
Objectives[0]mission_Vehicles[20]positionY = 2759.545
Objectives[0]mission_Vehicles[20]positionZ = 42.94879
Objectives[0]mission_Vehicles[20]Heading = 173.7044
Objectives[0]mission_Vehicles[20]Name = Dock Handler
Objectives[0]mission_Vehicles[20]Model = handler
Objectives[0]mission_Vehicles[20]PrimaryColor = MetallicTaxiYellow
Objectives[0]mission_Vehicles[20]SecondaryColor = MetallicBistonBrown
Objectives[0]mission_Vehicles[20]PearlescentColor = PureWhite
Objectives[0]mission_Vehicles[20]HasPearlescent = False
Objectives[0]mission_Vehicles[20]Livery = 0
Objectives[0]mission_Vehicles[20]DirtLevel = 15
Objectives[0]mission_Vehicles[20]LockedForPlayer = True
Objectives[0]mission_Vehicles[20]Locked = True
Objectives[0]mission_Vehicles[20]Alarm = False
Objectives[0]mission_Vehicles[20]HotWired = False
Objectives[0]mission_Vehicles[20]Invincible = False
Objectives[0]mission_Vehicles[20]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[20]Remove_After = 0
Objectives[0]mission_Vehicles[20]Survive_Number = 0
Objectives[0]mission_Vehicles[20]Failed_Text = 
Objectives[0]mission_Vehicles[21]positionX = 2982.19
Objectives[0]mission_Vehicles[21]positionY = 2753.715
Objectives[0]mission_Vehicles[21]positionZ = 42.37406
Objectives[0]mission_Vehicles[21]Heading = 328.7619
Objectives[0]mission_Vehicles[21]Name = Dozer
Objectives[0]mission_Vehicles[21]Model = bulldozer
Objectives[0]mission_Vehicles[21]PrimaryColor = MatteYellow
Objectives[0]mission_Vehicles[21]SecondaryColor = MetallicTaxiYellow
Objectives[0]mission_Vehicles[21]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[21]HasPearlescent = False
Objectives[0]mission_Vehicles[21]Livery = 0
Objectives[0]mission_Vehicles[21]DirtLevel = 15
Objectives[0]mission_Vehicles[21]LockedForPlayer = False
Objectives[0]mission_Vehicles[21]Locked = True
Objectives[0]mission_Vehicles[21]Alarm = False
Objectives[0]mission_Vehicles[21]HotWired = False
Objectives[0]mission_Vehicles[21]Invincible = False
Objectives[0]mission_Vehicles[21]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[21]Remove_After = 0
Objectives[0]mission_Vehicles[21]Survive_Number = 0
Objectives[0]mission_Vehicles[21]Failed_Text = 
Objectives[0]mission_Vehicles[22]positionX = 2995.263
Objectives[0]mission_Vehicles[22]positionY = 2764.895
Objectives[0]mission_Vehicles[22]positionZ = 43.14997
Objectives[0]mission_Vehicles[22]Heading = 125.2275
Objectives[0]mission_Vehicles[22]Name = Dump
Objectives[0]mission_Vehicles[22]Model = dump
Objectives[0]mission_Vehicles[22]PrimaryColor = MetallicGreen
Objectives[0]mission_Vehicles[22]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[22]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[22]HasPearlescent = False
Objectives[0]mission_Vehicles[22]Livery = 0
Objectives[0]mission_Vehicles[22]DirtLevel = 15
Objectives[0]mission_Vehicles[22]LockedForPlayer = True
Objectives[0]mission_Vehicles[22]Locked = False
Objectives[0]mission_Vehicles[22]Alarm = False
Objectives[0]mission_Vehicles[22]HotWired = False
Objectives[0]mission_Vehicles[22]Invincible = False
Objectives[0]mission_Vehicles[22]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[22]Remove_After = 0
Objectives[0]mission_Vehicles[22]Survive_Number = 0
Objectives[0]mission_Vehicles[22]Failed_Text = 
Objectives[0]mission_Vehicles[23]positionX = -0.7478455
Objectives[0]mission_Vehicles[23]positionY = 19.2048
Objectives[0]mission_Vehicles[23]positionZ = 71.00041
Objectives[0]mission_Vehicles[23]Heading = 0.01389567
Objectives[0]mission_Vehicles[23]Name = Rhino Tank
Objectives[0]mission_Vehicles[23]Model = rhino
Objectives[0]mission_Vehicles[23]PrimaryColor = MatteWhite
Objectives[0]mission_Vehicles[23]SecondaryColor = WornWhite
Objectives[0]mission_Vehicles[23]PearlescentColor = WornWhite
Objectives[0]mission_Vehicles[23]HasPearlescent = False
Objectives[0]mission_Vehicles[23]Livery = -1
Objectives[0]mission_Vehicles[23]DirtLevel = 0
Objectives[0]mission_Vehicles[23]LockedForPlayer = False
Objectives[0]mission_Vehicles[23]Locked = False
Objectives[0]mission_Vehicles[23]Alarm = False
Objectives[0]mission_Vehicles[23]HotWired = False
Objectives[0]mission_Vehicles[23]Invincible = True
Objectives[0]mission_Vehicles[23]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[23]Remove_After = 0
Objectives[0]mission_Vehicles[23]Survive_Number = -1
Objectives[0]mission_Vehicles[23]Failed_Text = 
Objectives[0]mission_Vehicles[24]positionX = 2979.463
Objectives[0]mission_Vehicles[24]positionY = 3501.553
Objectives[0]mission_Vehicles[24]positionZ = 70.94081
Objectives[0]mission_Vehicles[24]Heading = 298.5704
Objectives[0]mission_Vehicles[24]Name = Dozer
Objectives[0]mission_Vehicles[24]Model = bulldozer
Objectives[0]mission_Vehicles[24]PrimaryColor = MetallicBistonBrown
Objectives[0]mission_Vehicles[24]SecondaryColor = MetallicChocoBrown
Objectives[0]mission_Vehicles[24]PearlescentColor = MetallicBronze
Objectives[0]mission_Vehicles[24]HasPearlescent = False
Objectives[0]mission_Vehicles[24]Livery = 0
Objectives[0]mission_Vehicles[24]DirtLevel = 15
Objectives[0]mission_Vehicles[24]LockedForPlayer = False
Objectives[0]mission_Vehicles[24]Locked = False
Objectives[0]mission_Vehicles[24]Alarm = False
Objectives[0]mission_Vehicles[24]HotWired = False
Objectives[0]mission_Vehicles[24]Invincible = True
Objectives[0]mission_Vehicles[24]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[24]Remove_After = 0
Objectives[0]mission_Vehicles[24]Survive_Number = 0
Objectives[0]mission_Vehicles[24]Failed_Text = 
Objectives[0]mission_Vehicles[25]positionX = 1726.725
Objectives[0]mission_Vehicles[25]positionY = 3282.984
Objectives[0]mission_Vehicles[25]positionZ = 41.17069
Objectives[0]mission_Vehicles[25]Heading = 240.189
Objectives[0]mission_Vehicles[25]Name = Liberator
Objectives[0]mission_Vehicles[25]Model = monster
Objectives[0]mission_Vehicles[25]PrimaryColor = MetallicFrostWhite
Objectives[0]mission_Vehicles[25]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[25]PearlescentColor = Green
Objectives[0]mission_Vehicles[25]HasPearlescent = False
Objectives[0]mission_Vehicles[25]Livery = 0
Objectives[0]mission_Vehicles[25]DirtLevel = 0
Objectives[0]mission_Vehicles[25]LockedForPlayer = False
Objectives[0]mission_Vehicles[25]Locked = False
Objectives[0]mission_Vehicles[25]Alarm = False
Objectives[0]mission_Vehicles[25]HotWired = False
Objectives[0]mission_Vehicles[25]Invincible = True
Objectives[0]mission_Vehicles[25]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[25]Remove_After = 0
Objectives[0]mission_Vehicles[25]Survive_Number = 0
Objectives[0]mission_Vehicles[25]Failed_Text = 
Objectives[0]mission_Vehicles[26]positionX = 1716.167
Objectives[0]mission_Vehicles[26]positionY = 3322.594
Objectives[0]mission_Vehicles[26]positionZ = 41.15153
Objectives[0]mission_Vehicles[26]Heading = 194.4998
Objectives[0]mission_Vehicles[26]Name = Rhino Tank
Objectives[0]mission_Vehicles[26]Model = rhino
Objectives[0]mission_Vehicles[26]PrimaryColor = MetallicBeechwood
Objectives[0]mission_Vehicles[26]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[26]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[26]HasPearlescent = True
Objectives[0]mission_Vehicles[26]Livery = 0
Objectives[0]mission_Vehicles[26]DirtLevel = 0
Objectives[0]mission_Vehicles[26]LockedForPlayer = False
Objectives[0]mission_Vehicles[26]Locked = False
Objectives[0]mission_Vehicles[26]Alarm = False
Objectives[0]mission_Vehicles[26]HotWired = False
Objectives[0]mission_Vehicles[26]Invincible = True
Objectives[0]mission_Vehicles[26]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[26]Remove_After = 0
Objectives[0]mission_Vehicles[26]Survive_Number = 0
Objectives[0]mission_Vehicles[26]Failed_Text = 
Objectives[0]mission_Vehicles[27]positionX = 1308.217
Objectives[0]mission_Vehicles[27]positionY = 4334.871
Objectives[0]mission_Vehicles[27]positionZ = 37.92828
Objectives[0]mission_Vehicles[27]Heading = 254.621
Objectives[0]mission_Vehicles[27]Name = Nightshade
Objectives[0]mission_Vehicles[27]Model = nightshade
Objectives[0]mission_Vehicles[27]PrimaryColor = MetallicBrightBlue
Objectives[0]mission_Vehicles[27]SecondaryColor = MetallicDiamondBlue
Objectives[0]mission_Vehicles[27]PearlescentColor = MetallicBlueSilver
Objectives[0]mission_Vehicles[27]HasPearlescent = False
Objectives[0]mission_Vehicles[27]Livery = 0
Objectives[0]mission_Vehicles[27]DirtLevel = 15
Objectives[0]mission_Vehicles[27]LockedForPlayer = False
Objectives[0]mission_Vehicles[27]Locked = False
Objectives[0]mission_Vehicles[27]Alarm = False
Objectives[0]mission_Vehicles[27]HotWired = False
Objectives[0]mission_Vehicles[27]Invincible = False
Objectives[0]mission_Vehicles[27]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[27]Remove_After = 0
Objectives[0]mission_Vehicles[27]Survive_Number = 0
Objectives[0]mission_Vehicles[27]Failed_Text = 
Objectives[0]mission_Vehicles[28]positionX = 1351.425
Objectives[0]mission_Vehicles[28]positionY = 4322.305
Objectives[0]mission_Vehicles[28]positionZ = 37.49269
Objectives[0]mission_Vehicles[28]Heading = 345.7959
Objectives[0]mission_Vehicles[28]Name = Redwood Gauntlet
Objectives[0]mission_Vehicles[28]Model = gauntlet2
Objectives[0]mission_Vehicles[28]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[28]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[28]PearlescentColor = MetallicDesertRed
Objectives[0]mission_Vehicles[28]HasPearlescent = False
Objectives[0]mission_Vehicles[28]Livery = 0
Objectives[0]mission_Vehicles[28]DirtLevel = 0
Objectives[0]mission_Vehicles[28]LockedForPlayer = False
Objectives[0]mission_Vehicles[28]Locked = False
Objectives[0]mission_Vehicles[28]Alarm = False
Objectives[0]mission_Vehicles[28]HotWired = False
Objectives[0]mission_Vehicles[28]Invincible = True
Objectives[0]mission_Vehicles[28]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[28]Remove_After = 0
Objectives[0]mission_Vehicles[28]Survive_Number = 0
Objectives[0]mission_Vehicles[28]Failed_Text = 
Objectives[0]mission_Vehicles[29]positionX = -201.5876
Objectives[0]mission_Vehicles[29]positionY = 4307.148
Objectives[0]mission_Vehicles[29]positionZ = 30.12049
Objectives[0]mission_Vehicles[29]Heading = 51.12712
Objectives[0]mission_Vehicles[29]Name = Dinghy
Objectives[0]mission_Vehicles[29]Model = dinghy4
Objectives[0]mission_Vehicles[29]PrimaryColor = Chrome
Objectives[0]mission_Vehicles[29]SecondaryColor = MetallicCream
Objectives[0]mission_Vehicles[29]PearlescentColor = MetallicBeachSand
Objectives[0]mission_Vehicles[29]HasPearlescent = False
Objectives[0]mission_Vehicles[29]Livery = 0
Objectives[0]mission_Vehicles[29]DirtLevel = 15
Objectives[0]mission_Vehicles[29]LockedForPlayer = False
Objectives[0]mission_Vehicles[29]Locked = False
Objectives[0]mission_Vehicles[29]Alarm = False
Objectives[0]mission_Vehicles[29]HotWired = False
Objectives[0]mission_Vehicles[29]Invincible = True
Objectives[0]mission_Vehicles[29]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[29]Remove_After = 0
Objectives[0]mission_Vehicles[29]Survive_Number = 0
Objectives[0]mission_Vehicles[29]Failed_Text = 
Objectives[0]mission_Vehicles[29]NeededForObjectivesCount = 7
Objectives[0]mission_Vehicles[29]NeededForVehicleObjectiveNumber[0] = 14
Objectives[0]mission_Vehicles[29]NeededForVehicleIndex[0] = 40
Objectives[0]mission_Vehicles[29]NeededForVehicleObjectiveNumber[1] = 25
Objectives[0]mission_Vehicles[29]NeededForVehicleIndex[1] = 40
Objectives[0]mission_Vehicles[29]NeededForVehicleObjectiveNumber[2] = 35
Objectives[0]mission_Vehicles[29]NeededForVehicleIndex[2] = 31
Objectives[0]mission_Vehicles[29]NeededForVehicleObjectiveNumber[3] = 45
Objectives[0]mission_Vehicles[29]NeededForVehicleIndex[3] = 31
Objectives[0]mission_Vehicles[29]NeededForVehicleObjectiveNumber[4] = 30
Objectives[0]mission_Vehicles[29]NeededForVehicleIndex[4] = 31
Objectives[0]mission_Vehicles[29]NeededForVehicleObjectiveNumber[5] = 29
Objectives[0]mission_Vehicles[29]NeededForVehicleIndex[5] = 31
Objectives[0]mission_Vehicles[29]NeededForVehicleObjectiveNumber[6] = 41
Objectives[0]mission_Vehicles[29]NeededForVehicleIndex[6] = 31
Objectives[0]mission_Vehicles[30]positionX = -1530.662
Objectives[0]mission_Vehicles[30]positionY = 5467.021
Objectives[0]mission_Vehicles[30]positionZ = -16.16493
Objectives[0]mission_Vehicles[30]Heading = 3.657678
Objectives[0]mission_Vehicles[30]Name = Skylift
Objectives[0]mission_Vehicles[30]Model = skylift
Objectives[0]mission_Vehicles[30]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[30]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[30]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[30]HasPearlescent = False
Objectives[0]mission_Vehicles[30]Livery = 0
Objectives[0]mission_Vehicles[30]DirtLevel = 0
Objectives[0]mission_Vehicles[30]LockedForPlayer = False
Objectives[0]mission_Vehicles[30]Locked = False
Objectives[0]mission_Vehicles[30]Alarm = False
Objectives[0]mission_Vehicles[30]HotWired = False
Objectives[0]mission_Vehicles[30]Invincible = False
Objectives[0]mission_Vehicles[30]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[30]Remove_After = 0
Objectives[0]mission_Vehicles[30]Survive_Number = 0
Objectives[0]mission_Vehicles[30]Failed_Text = 
Objectives[0]mission_Vehicles[31]positionX = -2062.741
Objectives[0]mission_Vehicles[31]positionY = 5158.145
Objectives[0]mission_Vehicles[31]positionZ = 0.8558504
Objectives[0]mission_Vehicles[31]Heading = 200.0112
Objectives[0]mission_Vehicles[31]Name = Tug
Objectives[0]mission_Vehicles[31]Model = tug
Objectives[0]mission_Vehicles[31]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[31]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[31]PearlescentColor = PureWhite
Objectives[0]mission_Vehicles[31]HasPearlescent = False
Objectives[0]mission_Vehicles[31]Livery = 0
Objectives[0]mission_Vehicles[31]DirtLevel = 15
Objectives[0]mission_Vehicles[31]LockedForPlayer = False
Objectives[0]mission_Vehicles[31]Locked = False
Objectives[0]mission_Vehicles[31]Alarm = False
Objectives[0]mission_Vehicles[31]HotWired = False
Objectives[0]mission_Vehicles[31]Invincible = False
Objectives[0]mission_Vehicles[31]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[31]Remove_After = 0
Objectives[0]mission_Vehicles[31]Survive_Number = 0
Objectives[0]mission_Vehicles[31]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 4
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 99999
Objectives[0]mission_Pickup_Props[0]positionX = 467.2424
Objectives[0]mission_Pickup_Props[0]positionY = 5593.949
Objectives[0]mission_Pickup_Props[0]positionZ = 780.3517
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 94.99993
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[1]Value = 99999
Objectives[0]mission_Pickup_Props[1]positionX = 2644.822
Objectives[0]mission_Pickup_Props[1]positionY = 3264.434
Objectives[0]mission_Pickup_Props[1]positionZ = 54.74147
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -115
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_WEAPON_RPG
Objectives[0]mission_Pickup_Props[2]Value = 99999
Objectives[0]mission_Pickup_Props[2]positionX = -1818.856
Objectives[0]mission_Pickup_Props[2]positionY = 5528.1
Objectives[0]mission_Pickup_Props[2]positionZ = 9.764893
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = -73.7487
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_WEAPON_RPG
Objectives[0]mission_Pickup_Props[3]Value = 99999
Objectives[0]mission_Pickup_Props[3]positionX = -1797.715
Objectives[0]mission_Pickup_Props[3]positionY = 5541.242
Objectives[0]mission_Pickup_Props[3]positionZ = 5.21813
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = -144.646
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = (( ON PHONE ))
Objectives[1]positionX = 2674.65
Objectives[1]positionY = 3281.174
Objectives[1]positionZ = 54.24115
Objectives[1]SetPlayerActor_Use_Player = True
Objectives[1]SetPlayerActor_Player_Controllable = True
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[1]SetPlayerActor_Use_Actor = False
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = False
Objectives[1]SetPlayerActor_Invincible = True
Objectives[1]SetPlayerActor_NewTask = True
Objectives[1]Int_Task = 99
Objectives[1]Task_Repeat = False
Objectives[1]Task_Timeout = True
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 1
Objectives[1]TaskListCount = 3
Objectives[1]Task_List[0]Type = UseMoblePhone
Objectives[1]Task_List[0]positionX = 3087.063
Objectives[1]Task_List[0]positionY = 3226.417
Objectives[1]Task_List[0]positionZ = 80.5598
Objectives[1]Task_List[0]time = 5
Objectives[1]Task_List[1]Type = TalkingTask
Objectives[1]Task_List[1]positionX = 3087.063
Objectives[1]Task_List[1]positionY = 3226.417
Objectives[1]Task_List[1]positionZ = 80.5598
Objectives[1]Task_List[1]time = 5
Objectives[1]Task_List[2]Type = Pause
Objectives[1]Task_List[2]positionX = 3087.167
Objectives[1]Task_List[2]positionY = 3226.32
Objectives[1]Task_List[2]positionZ = 80.58523
Objectives[1]Task_List[2]time = 5
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = ~g~Hi Honey!! I came to see you and heard that you just left alone on some rescue mission....
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 1
Objectives[2]ColorR = 255
Objectives[2]ColorG = 0
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 0
Objectives[2]IconColorB = 0
Objectives[2]IconColorA = 255
Objectives[2]positionX = 1305.2
Objectives[2]positionY = 4248.208
Objectives[2]positionZ = 32.91366
Objectives[2]Heading = 714.9667
Objectives[2]Diameter = 5
Objectives[2]minimum_hight = 10
Objectives[2]maximum_hight = 25
Objectives[2]TriggerDistance = 5
Objectives[2]PlaySound = True
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = ~p~Baby, one of our ship has been hijacked by local gangsters, my brother and our business partner are hiding in a nearby island...
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 0
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 0
Objectives[3]IconColorB = 0
Objectives[3]IconColorA = 255
Objectives[3]positionX = 1311.405
Objectives[3]positionY = 4277.75
Objectives[3]positionZ = 32.91365
Objectives[3]Heading = 1045.508
Objectives[3]Diameter = 5
Objectives[3]minimum_hight = 10
Objectives[3]maximum_hight = 15
Objectives[3]TriggerDistance = 2.5
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = ~g~Baby, this is serious shit! I can't let you go alone... Where are you now?
Objectives[4]Text2 = 
Objectives[4]Text3 = 
Objectives[4]Failed_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Checkpoint_Type = 45
Objectives[4]Reserved = 1
Objectives[4]ColorR = 255
Objectives[4]ColorG = 0
Objectives[4]ColorB = 0
Objectives[4]ColorA = 255
Objectives[4]IconColorR = 255
Objectives[4]IconColorG = 0
Objectives[4]IconColorB = 0
Objectives[4]IconColorA = 255
Objectives[4]positionX = 1314.531
Objectives[4]positionY = 4304.991
Objectives[4]positionZ = 36.9321
Objectives[4]Heading = 705.5084
Objectives[4]Diameter = 5
Objectives[4]minimum_hight = 10
Objectives[4]maximum_hight = 15
Objectives[4]TriggerDistance = 2.5
Objectives[4]PlaySound = True
Objectives[4]LoseWanted = False
Objectives[4]Stop_Vehicle = False
Objectives[4]DeliverVehicleOnly = False
Objectives[4]DeliverTrailor = False
Objectives[4]DeliverTowTruck = False
Objectives[4]DeliverVehicleCargobob = False
Objectives[4]DeliverPropCargobob = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = ~p~I'm near the bridge honey. Ok I'm waiting for you, come fast.
Objectives[5]Text2 = 
Objectives[5]Text3 = 
Objectives[5]Failed_Text = 
Objectives[5]Type = Checkpoint
Objectives[5]Checkpoint_Type = 45
Objectives[5]Reserved = 1
Objectives[5]ColorR = 255
Objectives[5]ColorG = 0
Objectives[5]ColorB = 0
Objectives[5]ColorA = 255
Objectives[5]IconColorR = 255
Objectives[5]IconColorG = 0
Objectives[5]IconColorB = 0
Objectives[5]IconColorA = 255
Objectives[5]positionX = 1329.156
Objectives[5]positionY = 4332.126
Objectives[5]positionZ = 36.84077
Objectives[5]Heading = 470.5084
Objectives[5]Diameter = 5
Objectives[5]minimum_hight = 10
Objectives[5]maximum_hight = 25
Objectives[5]TriggerDistance = 5
Objectives[5]PlaySound = True
Objectives[5]LoseWanted = False
Objectives[5]Stop_Vehicle = False
Objectives[5]DeliverVehicleOnly = False
Objectives[5]DeliverTrailor = False
Objectives[5]DeliverTowTruck = False
Objectives[5]DeliverVehicleCargobob = False
Objectives[5]DeliverPropCargobob = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = ~g~I`ll be there in no time sweetheart. Why didn't you call me earlier?
Objectives[6]Text2 = 
Objectives[6]Text3 = 
Objectives[6]Failed_Text = 
Objectives[6]Type = Checkpoint
Objectives[6]Checkpoint_Type = 45
Objectives[6]Reserved = 1
Objectives[6]ColorR = 255
Objectives[6]ColorG = 0
Objectives[6]ColorB = 0
Objectives[6]ColorA = 255
Objectives[6]IconColorR = 255
Objectives[6]IconColorG = 0
Objectives[6]IconColorB = 0
Objectives[6]IconColorA = 255
Objectives[6]positionX = 1373.375
Objectives[6]positionY = 4335.804
Objectives[6]positionZ = 40.1375
Objectives[6]Heading = 1015.508
Objectives[6]Diameter = 5
Objectives[6]minimum_hight = 10
Objectives[6]maximum_hight = 15
Objectives[6]TriggerDistance = 5
Objectives[6]PlaySound = True
Objectives[6]LoseWanted = False
Objectives[6]Stop_Vehicle = False
Objectives[6]DeliverVehicleOnly = False
Objectives[6]DeliverTrailor = False
Objectives[6]DeliverTowTruck = False
Objectives[6]DeliverVehicleCargobob = False
Objectives[6]DeliverPropCargobob = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = ~p~I called you, but your phone was switched off! ~g~Oh shit! Yes it ran out of charge. Sorry baby.
Objectives[7]Text2 = 
Objectives[7]Text3 = 
Objectives[7]Failed_Text = 
Objectives[7]Type = Checkpoint
Objectives[7]Checkpoint_Type = 45
Objectives[7]Reserved = 1
Objectives[7]ColorR = 255
Objectives[7]ColorG = 0
Objectives[7]ColorB = 0
Objectives[7]ColorA = 255
Objectives[7]IconColorR = 255
Objectives[7]IconColorG = 0
Objectives[7]IconColorB = 0
Objectives[7]IconColorA = 255
Objectives[7]positionX = 1401.207
Objectives[7]positionY = 4368.007
Objectives[7]positionZ = 41.36679
Objectives[7]Heading = 1045.508
Objectives[7]Diameter = 5
Objectives[7]minimum_hight = 10
Objectives[7]maximum_hight = 15
Objectives[7]TriggerDistance = 5
Objectives[7]PlaySound = True
Objectives[7]LoseWanted = False
Objectives[7]Stop_Vehicle = False
Objectives[7]DeliverVehicleOnly = False
Objectives[7]DeliverTrailor = False
Objectives[7]DeliverTowTruck = False
Objectives[7]DeliverVehicleCargobob = False
Objectives[7]DeliverPropCargobob = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = ~g~Why don't we call the police? ~p~No! It's not a leagal thing we transport. So we need to do it our own.
Objectives[8]Text2 = 
Objectives[8]Text3 = 
Objectives[8]Failed_Text = 
Objectives[8]Type = Checkpoint
Objectives[8]Checkpoint_Type = 45
Objectives[8]Reserved = 1
Objectives[8]ColorR = 255
Objectives[8]ColorG = 0
Objectives[8]ColorB = 0
Objectives[8]ColorA = 255
Objectives[8]IconColorR = 255
Objectives[8]IconColorG = 0
Objectives[8]IconColorB = 0
Objectives[8]IconColorA = 255
Objectives[8]positionX = 1415.432
Objectives[8]positionY = 4400.377
Objectives[8]positionZ = 43.3385
Objectives[8]Heading = 1045.508
Objectives[8]Diameter = 5
Objectives[8]minimum_hight = 10
Objectives[8]maximum_hight = 15
Objectives[8]TriggerDistance = 5
Objectives[8]PlaySound = True
Objectives[8]LoseWanted = False
Objectives[8]Stop_Vehicle = False
Objectives[8]DeliverVehicleOnly = False
Objectives[8]DeliverTrailor = False
Objectives[8]DeliverTowTruck = False
Objectives[8]DeliverVehicleCargobob = False
Objectives[8]DeliverPropCargobob = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = ~g~I'll drive as fast as I can...
Objectives[9]Text2 = 
Objectives[9]Text3 = 
Objectives[9]Failed_Text = 
Objectives[9]Type = Checkpoint
Objectives[9]Checkpoint_Type = 45
Objectives[9]Reserved = 1
Objectives[9]ColorR = 255
Objectives[9]ColorG = 0
Objectives[9]ColorB = 0
Objectives[9]ColorA = 255
Objectives[9]IconColorR = 255
Objectives[9]IconColorG = 0
Objectives[9]IconColorB = 0
Objectives[9]IconColorA = 255
Objectives[9]positionX = 1433.806
Objectives[9]positionY = 4451.291
Objectives[9]positionZ = 49.01965
Objectives[9]Heading = 714.9667
Objectives[9]Diameter = 5
Objectives[9]minimum_hight = 10
Objectives[9]maximum_hight = 25
Objectives[9]TriggerDistance = 5
Objectives[9]PlaySound = True
Objectives[9]LoseWanted = False
Objectives[9]Stop_Vehicle = False
Objectives[9]DeliverVehicleOnly = False
Objectives[9]DeliverTrailor = False
Objectives[9]DeliverTowTruck = False
Objectives[9]DeliverVehicleCargobob = False
Objectives[9]DeliverPropCargobob = False
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = 
Objectives[10]Text2 = 
Objectives[10]Text3 = 
Objectives[10]Failed_Text = 
Objectives[10]Type = Checkpoint
Objectives[10]Checkpoint_Type = 45
Objectives[10]Reserved = 1
Objectives[10]ColorR = 255
Objectives[10]ColorG = 0
Objectives[10]ColorB = 0
Objectives[10]ColorA = 255
Objectives[10]IconColorR = 255
Objectives[10]IconColorG = 0
Objectives[10]IconColorB = 0
Objectives[10]IconColorA = 255
Objectives[10]positionX = 1345.104
Objectives[10]positionY = 4487.125
Objectives[10]positionZ = 58.17754
Objectives[10]Heading = 844.9667
Objectives[10]Diameter = 5
Objectives[10]minimum_hight = 10
Objectives[10]maximum_hight = 25
Objectives[10]TriggerDistance = 5
Objectives[10]PlaySound = True
Objectives[10]LoseWanted = False
Objectives[10]Stop_Vehicle = False
Objectives[10]DeliverVehicleOnly = False
Objectives[10]DeliverTrailor = False
Objectives[10]DeliverTowTruck = False
Objectives[10]DeliverVehicleCargobob = False
Objectives[10]DeliverPropCargobob = False
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = 
Objectives[11]Text2 = 
Objectives[11]Text3 = 
Objectives[11]Failed_Text = 
Objectives[11]Type = Checkpoint
Objectives[11]Checkpoint_Type = 45
Objectives[11]Reserved = 1
Objectives[11]ColorR = 255
Objectives[11]ColorG = 0
Objectives[11]ColorB = 0
Objectives[11]ColorA = 255
Objectives[11]IconColorR = 255
Objectives[11]IconColorG = 0
Objectives[11]IconColorB = 0
Objectives[11]IconColorA = 255
Objectives[11]positionX = 69.51976
Objectives[11]positionY = 4449.592
Objectives[11]positionZ = 63.57756
Objectives[11]Heading = 1149.967
Objectives[11]Diameter = 5
Objectives[11]minimum_hight = 10
Objectives[11]maximum_hight = 25
Objectives[11]TriggerDistance = 5
Objectives[11]PlaySound = True
Objectives[11]LoseWanted = False
Objectives[11]Stop_Vehicle = False
Objectives[11]DeliverVehicleOnly = False
Objectives[11]DeliverTrailor = False
Objectives[11]DeliverTowTruck = False
Objectives[11]DeliverVehicleCargobob = False
Objectives[11]DeliverPropCargobob = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = ~g~I'm almost there... where are you honey? Oh I can see you, yo're looking stunning, as always.
Objectives[12]Text2 = 
Objectives[12]Text3 = 
Objectives[12]Failed_Text = 
Objectives[12]Type = Checkpoint
Objectives[12]Checkpoint_Type = 45
Objectives[12]Reserved = 1
Objectives[12]ColorR = 255
Objectives[12]ColorG = 0
Objectives[12]ColorB = 0
Objectives[12]ColorA = 255
Objectives[12]IconColorR = 255
Objectives[12]IconColorG = 0
Objectives[12]IconColorB = 0
Objectives[12]IconColorA = 255
Objectives[12]positionX = -128.1691
Objectives[12]positionY = 4295.468
Objectives[12]positionZ = 42.78808
Objectives[12]Heading = 100
Objectives[12]Diameter = 5
Objectives[12]minimum_hight = 10
Objectives[12]maximum_hight = 25
Objectives[12]TriggerDistance = 5
Objectives[12]PlaySound = True
Objectives[12]LoseWanted = False
Objectives[12]Stop_Vehicle = False
Objectives[12]DeliverVehicleOnly = False
Objectives[12]DeliverTrailor = False
Objectives[12]DeliverTowTruck = False
Objectives[12]DeliverVehicleCargobob = False
Objectives[12]DeliverPropCargobob = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = ~p~I went up to receive you. Just in case, you might miss the spot otherwise. ~g~Very thoughtful baby.
Objectives[13]Text2 = 
Objectives[13]Text3 = 
Objectives[13]Failed_Text = 
Objectives[13]Type = Checkpoint
Objectives[13]Checkpoint_Type = 45
Objectives[13]Reserved = 1
Objectives[13]ColorR = 255
Objectives[13]ColorG = 0
Objectives[13]ColorB = 0
Objectives[13]ColorA = 255
Objectives[13]IconColorR = 255
Objectives[13]IconColorG = 0
Objectives[13]IconColorB = 0
Objectives[13]IconColorA = 255
Objectives[13]positionX = -207.9736
Objectives[13]positionY = 4355.704
Objectives[13]positionZ = 31.57411
Objectives[13]Heading = 0
Objectives[13]Diameter = 10
Objectives[13]minimum_hight = 15
Objectives[13]maximum_hight = 25
Objectives[13]TriggerDistance = 5
Objectives[13]PlaySound = True
Objectives[13]LoseWanted = False
Objectives[13]Stop_Vehicle = True
Objectives[13]DeliverVehicleOnly = False
Objectives[13]DeliverTrailor = False
Objectives[13]DeliverTowTruck = False
Objectives[13]DeliverVehicleCargobob = False
Objectives[13]DeliverPropCargobob = False
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = ~g~Let me park my car off the road. ~p~O Really? Do we have time for this? There is my boat. C'mon hurry up baby.
Objectives[14]FaildText = 
Objectives[14]Type = Enter_Vehicle
Objectives[14]positionX = -108.3155
Objectives[14]positionY = 4292.767
Objectives[14]positionZ = 44.67211
Objectives[14]EnterVehicle_AsPassenger = False
Objectives[14]EnterVehicle_CanExit = True
Objectives[14]EnterVehicle_SetIsWanted = False
Objectives[14]EnterVehicle_SeatIndex = 0
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = ~g~Wow! look at this place... this is nothing but beauty.
Objectives[15]Text2 = 
Objectives[15]Text3 = 
Objectives[15]Failed_Text = 
Objectives[15]Type = Checkpoint
Objectives[15]Checkpoint_Type = 45
Objectives[15]Reserved = 1
Objectives[15]ColorR = 255
Objectives[15]ColorG = 0
Objectives[15]ColorB = 0
Objectives[15]ColorA = 255
Objectives[15]IconColorR = 255
Objectives[15]IconColorG = 0
Objectives[15]IconColorB = 0
Objectives[15]IconColorA = 255
Objectives[15]positionX = -534.4987
Objectives[15]positionY = 4421.483
Objectives[15]positionZ = 29.8487
Objectives[15]Heading = 460.4614
Objectives[15]Diameter = 10
Objectives[15]minimum_hight = 25
Objectives[15]maximum_hight = 40
Objectives[15]TriggerDistance = 10
Objectives[15]PlaySound = True
Objectives[15]LoseWanted = False
Objectives[15]Stop_Vehicle = False
Objectives[15]DeliverVehicleOnly = False
Objectives[15]DeliverTrailor = False
Objectives[15]DeliverTowTruck = False
Objectives[15]DeliverVehicleCargobob = False
Objectives[15]DeliverPropCargobob = False
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = ~p~Danny, It's not the right time to enjoy the nature... move fast...
Objectives[16]Text2 = 
Objectives[16]Text3 = 
Objectives[16]Failed_Text = 
Objectives[16]Type = Checkpoint
Objectives[16]Checkpoint_Type = 45
Objectives[16]Reserved = 1
Objectives[16]ColorR = 255
Objectives[16]ColorG = 0
Objectives[16]ColorB = 0
Objectives[16]ColorA = 255
Objectives[16]IconColorR = 255
Objectives[16]IconColorG = 0
Objectives[16]IconColorB = 0
Objectives[16]IconColorA = 255
Objectives[16]positionX = -857.5422
Objectives[16]positionY = 4428.621
Objectives[16]positionZ = 14.68752
Objectives[16]Heading = 460.4614
Objectives[16]Diameter = 10
Objectives[16]minimum_hight = 25
Objectives[16]maximum_hight = 40
Objectives[16]TriggerDistance = 10
Objectives[16]PlaySound = True
Objectives[16]LoseWanted = False
Objectives[16]Stop_Vehicle = False
Objectives[16]DeliverVehicleOnly = False
Objectives[16]DeliverTrailor = False
Objectives[16]DeliverTowTruck = False
Objectives[16]DeliverVehicleCargobob = False
Objectives[16]DeliverPropCargobob = False
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Text = ~g~Look wild deers and people relaxing everywhere...
Objectives[17]Text2 = 
Objectives[17]Text3 = 
Objectives[17]Failed_Text = 
Objectives[17]Type = Checkpoint
Objectives[17]Checkpoint_Type = 45
Objectives[17]Reserved = 1
Objectives[17]ColorR = 255
Objectives[17]ColorG = 0
Objectives[17]ColorB = 0
Objectives[17]ColorA = 255
Objectives[17]IconColorR = 255
Objectives[17]IconColorG = 0
Objectives[17]IconColorB = 0
Objectives[17]IconColorA = 255
Objectives[17]positionX = -1121.427
Objectives[17]positionY = 4402.329
Objectives[17]positionZ = 9.679188
Objectives[17]Heading = 460.4614
Objectives[17]Diameter = 10
Objectives[17]minimum_hight = 25
Objectives[17]maximum_hight = 40
Objectives[17]TriggerDistance = 10
Objectives[17]PlaySound = True
Objectives[17]LoseWanted = False
Objectives[17]Stop_Vehicle = False
Objectives[17]DeliverVehicleOnly = False
Objectives[17]DeliverTrailor = False
Objectives[17]DeliverTowTruck = False
Objectives[17]DeliverVehicleCargobob = False
Objectives[17]DeliverPropCargobob = False
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Text = ~p~Don't talk to me now... just move fast... I lost contact with Josef... shit!
Objectives[18]Text2 = 
Objectives[18]Text3 = 
Objectives[18]Failed_Text = 
Objectives[18]Type = Checkpoint
Objectives[18]Checkpoint_Type = 45
Objectives[18]Reserved = 1
Objectives[18]ColorR = 255
Objectives[18]ColorG = 0
Objectives[18]ColorB = 0
Objectives[18]ColorA = 255
Objectives[18]IconColorR = 255
Objectives[18]IconColorG = 0
Objectives[18]IconColorB = 0
Objectives[18]IconColorA = 255
Objectives[18]positionX = -1342.066
Objectives[18]positionY = 4337.583
Objectives[18]positionZ = 4.476219
Objectives[18]Heading = 460.4614
Objectives[18]Diameter = 10
Objectives[18]minimum_hight = 25
Objectives[18]maximum_hight = 40
Objectives[18]TriggerDistance = 10
Objectives[18]PlaySound = True
Objectives[18]LoseWanted = False
Objectives[18]Stop_Vehicle = False
Objectives[18]DeliverVehicleOnly = False
Objectives[18]DeliverTrailor = False
Objectives[18]DeliverTowTruck = False
Objectives[18]DeliverVehicleCargobob = False
Objectives[18]DeliverPropCargobob = False
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Text = ~g~Honey I'm just trying to cheer you up and make you calm down...
Objectives[19]Text2 = 
Objectives[19]Text3 = 
Objectives[19]Failed_Text = 
Objectives[19]Type = Checkpoint
Objectives[19]Checkpoint_Type = 45
Objectives[19]Reserved = 1
Objectives[19]ColorR = 255
Objectives[19]ColorG = 0
Objectives[19]ColorB = 0
Objectives[19]ColorA = 255
Objectives[19]IconColorR = 255
Objectives[19]IconColorG = 0
Objectives[19]IconColorB = 0
Objectives[19]IconColorA = 255
Objectives[19]positionX = -1526.693
Objectives[19]positionY = 4353.953
Objectives[19]positionZ = -0.0263443
Objectives[19]Heading = 460.4614
Objectives[19]Diameter = 10
Objectives[19]minimum_hight = 25
Objectives[19]maximum_hight = 40
Objectives[19]TriggerDistance = 10
Objectives[19]PlaySound = True
Objectives[19]LoseWanted = False
Objectives[19]Stop_Vehicle = False
Objectives[19]DeliverVehicleOnly = False
Objectives[19]DeliverTrailor = False
Objectives[19]DeliverTowTruck = False
Objectives[19]DeliverVehicleCargobob = False
Objectives[19]DeliverPropCargobob = False
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Text = ~g~We will get Josef and your business partner out of there safely... Look baby, we are going to the ocean now...
Objectives[20]Text2 = 
Objectives[20]Text3 = 
Objectives[20]Failed_Text = 
Objectives[20]Type = Checkpoint
Objectives[20]Checkpoint_Type = 45
Objectives[20]Reserved = 1
Objectives[20]ColorR = 255
Objectives[20]ColorG = 0
Objectives[20]ColorB = 0
Objectives[20]ColorA = 255
Objectives[20]IconColorR = 255
Objectives[20]IconColorG = 0
Objectives[20]IconColorB = 0
Objectives[20]IconColorA = 255
Objectives[20]positionX = -1775.859
Objectives[20]positionY = 4554.216
Objectives[20]positionZ = 3.814697E-06
Objectives[20]Heading = 460.4614
Objectives[20]Diameter = 10
Objectives[20]minimum_hight = 25
Objectives[20]maximum_hight = 40
Objectives[20]TriggerDistance = 10
Objectives[20]PlaySound = True
Objectives[20]LoseWanted = False
Objectives[20]Stop_Vehicle = False
Objectives[20]DeliverVehicleOnly = False
Objectives[20]DeliverTrailor = False
Objectives[20]DeliverTowTruck = False
Objectives[20]DeliverVehicleCargobob = False
Objectives[20]DeliverPropCargobob = False
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = ~p~Drive quietly baby... They can be nearby...
Objectives[21]Text2 = 
Objectives[21]Text3 = 
Objectives[21]Failed_Text = 
Objectives[21]Type = Checkpoint
Objectives[21]Checkpoint_Type = 45
Objectives[21]Reserved = 1
Objectives[21]ColorR = 255
Objectives[21]ColorG = 0
Objectives[21]ColorB = 0
Objectives[21]ColorA = 255
Objectives[21]IconColorR = 255
Objectives[21]IconColorG = 0
Objectives[21]IconColorB = 0
Objectives[21]IconColorA = 255
Objectives[21]positionX = -2036.07
Objectives[21]positionY = 4822.055
Objectives[21]positionZ = -9.666321
Objectives[21]Heading = 0
Objectives[21]Diameter = 10
Objectives[21]minimum_hight = 25
Objectives[21]maximum_hight = 40
Objectives[21]TriggerDistance = 15
Objectives[21]PlaySound = True
Objectives[21]LoseWanted = False
Objectives[21]Stop_Vehicle = False
Objectives[21]DeliverVehicleOnly = False
Objectives[21]DeliverTrailor = False
Objectives[21]DeliverTowTruck = False
Objectives[21]DeliverVehicleCargobob = False
Objectives[21]DeliverPropCargobob = False
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Text = ~p~There... I can see our boat... It's being guarded...
Objectives[22]Text2 = 
Objectives[22]Text3 = 
Objectives[22]Failed_Text = 
Objectives[22]Type = Checkpoint
Objectives[22]Checkpoint_Type = 45
Objectives[22]Reserved = 1
Objectives[22]ColorR = 255
Objectives[22]ColorG = 0
Objectives[22]ColorB = 0
Objectives[22]ColorA = 255
Objectives[22]IconColorR = 255
Objectives[22]IconColorG = 0
Objectives[22]IconColorB = 0
Objectives[22]IconColorA = 255
Objectives[22]positionX = -2026.19
Objectives[22]positionY = 4946.471
Objectives[22]positionZ = -5.127777
Objectives[22]Heading = 0
Objectives[22]Diameter = 10
Objectives[22]minimum_hight = 25
Objectives[22]maximum_hight = 40
Objectives[22]TriggerDistance = 15
Objectives[22]PlaySound = True
Objectives[22]LoseWanted = False
Objectives[22]Stop_Vehicle = False
Objectives[22]DeliverVehicleOnly = False
Objectives[22]DeliverTrailor = False
Objectives[22]DeliverTowTruck = False
Objectives[22]DeliverVehicleCargobob = False
Objectives[22]DeliverPropCargobob = False
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Text = ~g~Honey lets get closer... for a better look.
Objectives[23]Text2 = 
Objectives[23]Text3 = 
Objectives[23]Failed_Text = 
Objectives[23]Type = Checkpoint
Objectives[23]Checkpoint_Type = 45
Objectives[23]Reserved = 1
Objectives[23]ColorR = 255
Objectives[23]ColorG = 0
Objectives[23]ColorB = 0
Objectives[23]ColorA = 255
Objectives[23]IconColorR = 255
Objectives[23]IconColorG = 0
Objectives[23]IconColorB = 0
Objectives[23]IconColorA = 255
Objectives[23]positionX = -1979.072
Objectives[23]positionY = 5093.378
Objectives[23]positionZ = -2.539404
Objectives[23]Heading = 280
Objectives[23]Diameter = 10
Objectives[23]minimum_hight = 15
Objectives[23]maximum_hight = 25
Objectives[23]TriggerDistance = 5
Objectives[23]PlaySound = True
Objectives[23]LoseWanted = False
Objectives[23]Stop_Vehicle = False
Objectives[23]DeliverVehicleOnly = False
Objectives[23]DeliverTrailor = False
Objectives[23]DeliverTowTruck = False
Objectives[23]DeliverVehicleCargobob = False
Objectives[23]DeliverPropCargobob = False
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Text = ~p~Can't wait more honey, we need to take them out...
Objectives[24]Text2 = 
Objectives[24]Type = Kill_Actors
Objectives[24]positionX = -2017.282
Objectives[24]positionY = 4963.328
Objectives[24]positionZ = 1.30275
Objectives[24]KillAll1 = False
Objectives[24]KillAll2 = True
Objectives[24]Kill_Actors_Add_Blips = True
Objectives[24]Kill_Actors_Add_Markers = False
Objectives[24]DropPickups = False
Objectives[24]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Text = ~p~Where is our boat Danny? Please get the boat...
Objectives[25]FaildText = 
Objectives[25]Type = Enter_Vehicle
Objectives[25]positionX = -1979.072
Objectives[25]positionY = 5093.378
Objectives[25]positionZ = -2.701904
Objectives[25]EnterVehicle_AsPassenger = False
Objectives[25]EnterVehicle_CanExit = True
Objectives[25]EnterVehicle_SetIsWanted = False
Objectives[25]EnterVehicle_SeatIndex = 0
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Text = ~p~My brother said they are hiding on one of the islands... Lets check that one first...
Objectives[26]Text2 = 
Objectives[26]Text3 = 
Objectives[26]Failed_Text = 
Objectives[26]Type = Checkpoint
Objectives[26]Checkpoint_Type = 45
Objectives[26]Reserved = 1
Objectives[26]ColorR = 255
Objectives[26]ColorG = 0
Objectives[26]ColorB = 0
Objectives[26]ColorA = 255
Objectives[26]IconColorR = 255
Objectives[26]IconColorG = 0
Objectives[26]IconColorB = 0
Objectives[26]IconColorA = 255
Objectives[26]positionX = -2077.519
Objectives[26]positionY = 5203.72
Objectives[26]positionZ = -1.298706
Objectives[26]Heading = 0
Objectives[26]Diameter = 5
Objectives[26]minimum_hight = 25
Objectives[26]maximum_hight = 40
Objectives[26]TriggerDistance = 5
Objectives[26]PlaySound = True
Objectives[26]LoseWanted = False
Objectives[26]Stop_Vehicle = False
Objectives[26]DeliverVehicleOnly = False
Objectives[26]DeliverTrailor = False
Objectives[26]DeliverTowTruck = False
Objectives[26]DeliverVehicleCargobob = False
Objectives[26]DeliverPropCargobob = False
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Text = ~g~Careful honey, be alert... I need to check the whole island for Josef and... ~p~Mr. Dale...
Objectives[27]Text2 = 
Objectives[27]Text3 = 
Objectives[27]Failed_Text = 
Objectives[27]Type = Checkpoint
Objectives[27]Checkpoint_Type = 45
Objectives[27]Reserved = 1
Objectives[27]ColorR = 255
Objectives[27]ColorG = 0
Objectives[27]ColorB = 0
Objectives[27]ColorA = 255
Objectives[27]IconColorR = 255
Objectives[27]IconColorG = 0
Objectives[27]IconColorB = 0
Objectives[27]IconColorA = 255
Objectives[27]positionX = -2059.629
Objectives[27]positionY = 5212.384
Objectives[27]positionZ = 5.652351
Objectives[27]Heading = 0
Objectives[27]Diameter = 5
Objectives[27]minimum_hight = 10
Objectives[27]maximum_hight = 15
Objectives[27]TriggerDistance = 2.5
Objectives[27]PlaySound = True
Objectives[27]LoseWanted = False
Objectives[27]Stop_Vehicle = False
Objectives[27]DeliverVehicleOnly = False
Objectives[27]DeliverTrailor = False
Objectives[27]DeliverTowTruck = False
Objectives[27]DeliverVehicleCargobob = False
Objectives[27]DeliverPropCargobob = False
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Text = ~g~Cat, take cover, Pirates!!!
Objectives[28]Text2 = 
Objectives[28]Text3 = 
Objectives[28]Failed_Text = 
Objectives[28]Type = Checkpoint
Objectives[28]Checkpoint_Type = 45
Objectives[28]Reserved = 1
Objectives[28]ColorR = 255
Objectives[28]ColorG = 0
Objectives[28]ColorB = 0
Objectives[28]ColorA = 255
Objectives[28]IconColorR = 255
Objectives[28]IconColorG = 0
Objectives[28]IconColorB = 0
Objectives[28]IconColorA = 255
Objectives[28]positionX = -2028.758
Objectives[28]positionY = 5275.757
Objectives[28]positionZ = 18.90761
Objectives[28]Heading = 0
Objectives[28]Diameter = 5
Objectives[28]minimum_hight = 10
Objectives[28]maximum_hight = 25
Objectives[28]TriggerDistance = 2.5
Objectives[28]PlaySound = True
Objectives[28]LoseWanted = False
Objectives[28]Stop_Vehicle = True
Objectives[28]DeliverVehicleOnly = False
Objectives[28]DeliverTrailor = False
Objectives[28]DeliverTowTruck = False
Objectives[28]DeliverVehicleCargobob = False
Objectives[28]DeliverPropCargobob = False
Objectives[28]mission_ActorsCount = 6
Objectives[28]mission_Actors[0]Survive_Number = 0
Objectives[28]mission_Actors[0]Failed_Text = 
Objectives[28]mission_Actors[0]Remove_After = 0
Objectives[28]mission_Actors[0]positionX = -2041.926
Objectives[28]mission_Actors[0]positionY = 5256.446
Objectives[28]mission_Actors[0]positionZ = 17.29314
Objectives[28]mission_Actors[0]Heading = 172.8412
Objectives[28]mission_Actors[0]String_Name = g_m_y_strpunk_02
Objectives[28]mission_Actors[0]Relationship_Group = Enemy2
Objectives[28]mission_Actors[0]AddBlip = True
Objectives[28]mission_Actors[0]ShowCone = False
Objectives[28]mission_Actors[0]Invincible = False
Objectives[28]mission_Actors[0]SetHealth = 100
Objectives[28]mission_Actors[0]DieFromHeadShot = True
Objectives[28]mission_Actors[0]CanExitVehicle = True
Objectives[28]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[0]AlwaysFight = True
Objectives[28]mission_Actors[0]Seeing_Range = 30
Objectives[28]mission_Actors[0]Hearing_Range = 30
Objectives[28]mission_Actors[0]CombatMovement = Offensive
Objectives[28]mission_Actors[0]weapon = MiniSMG
Objectives[28]mission_Actors[0]Variation = Random
Objectives[28]mission_Actors[0]Task = 0
Objectives[28]mission_Actors[0]Task_Guard_Range = 5
Objectives[28]mission_Actors[0]Task_Stay_In_Range = True
Objectives[28]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[0]Task_Scenario = NONE
Objectives[28]mission_Actors[1]Survive_Number = 0
Objectives[28]mission_Actors[1]Failed_Text = 
Objectives[28]mission_Actors[1]Remove_After = 0
Objectives[28]mission_Actors[1]positionX = -2050.565
Objectives[28]mission_Actors[1]positionY = 5261.461
Objectives[28]mission_Actors[1]positionZ = 17.20209
Objectives[28]mission_Actors[1]Heading = 62.84123
Objectives[28]mission_Actors[1]String_Name = g_m_y_strpunk_02
Objectives[28]mission_Actors[1]Relationship_Group = Enemy2
Objectives[28]mission_Actors[1]AddBlip = True
Objectives[28]mission_Actors[1]ShowCone = False
Objectives[28]mission_Actors[1]Invincible = False
Objectives[28]mission_Actors[1]SetHealth = 100
Objectives[28]mission_Actors[1]DieFromHeadShot = True
Objectives[28]mission_Actors[1]CanExitVehicle = True
Objectives[28]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[1]AlwaysFight = True
Objectives[28]mission_Actors[1]Seeing_Range = 50
Objectives[28]mission_Actors[1]Hearing_Range = 50
Objectives[28]mission_Actors[1]CombatMovement = Offensive
Objectives[28]mission_Actors[1]weapon = MiniSMG
Objectives[28]mission_Actors[1]Variation = Random
Objectives[28]mission_Actors[1]Task = 0
Objectives[28]mission_Actors[1]Task_Guard_Range = 5
Objectives[28]mission_Actors[1]Task_Stay_In_Range = True
Objectives[28]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[1]Task_Scenario = NONE
Objectives[28]mission_Actors[2]Survive_Number = 0
Objectives[28]mission_Actors[2]Failed_Text = 
Objectives[28]mission_Actors[2]Remove_After = 0
Objectives[28]mission_Actors[2]positionX = -2043.788
Objectives[28]mission_Actors[2]positionY = 5261.121
Objectives[28]mission_Actors[2]positionZ = 17.60613
Objectives[28]mission_Actors[2]Heading = 168.7473
Objectives[28]mission_Actors[2]String_Name = g_m_y_strpunk_02
Objectives[28]mission_Actors[2]Relationship_Group = Enemy2
Objectives[28]mission_Actors[2]AddBlip = True
Objectives[28]mission_Actors[2]ShowCone = False
Objectives[28]mission_Actors[2]Invincible = False
Objectives[28]mission_Actors[2]SetHealth = 100
Objectives[28]mission_Actors[2]DieFromHeadShot = True
Objectives[28]mission_Actors[2]CanExitVehicle = True
Objectives[28]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[2]AlwaysFight = True
Objectives[28]mission_Actors[2]Seeing_Range = 30
Objectives[28]mission_Actors[2]Hearing_Range = 30
Objectives[28]mission_Actors[2]CombatMovement = Offensive
Objectives[28]mission_Actors[2]weapon = MiniSMG
Objectives[28]mission_Actors[2]Variation = Random
Objectives[28]mission_Actors[2]Task = 0
Objectives[28]mission_Actors[2]Task_Guard_Range = 5
Objectives[28]mission_Actors[2]Task_Stay_In_Range = True
Objectives[28]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[2]Task_Scenario = NONE
Objectives[28]mission_Actors[3]Survive_Number = 0
Objectives[28]mission_Actors[3]Failed_Text = 
Objectives[28]mission_Actors[3]Remove_After = 0
Objectives[28]mission_Actors[3]positionX = -2058.991
Objectives[28]mission_Actors[3]positionY = 5259.833
Objectives[28]mission_Actors[3]positionZ = 16.97015
Objectives[28]mission_Actors[3]Heading = 62.84125
Objectives[28]mission_Actors[3]String_Name = g_m_y_strpunk_02
Objectives[28]mission_Actors[3]Relationship_Group = Enemy2
Objectives[28]mission_Actors[3]AddBlip = True
Objectives[28]mission_Actors[3]ShowCone = False
Objectives[28]mission_Actors[3]Invincible = False
Objectives[28]mission_Actors[3]SetHealth = 100
Objectives[28]mission_Actors[3]DieFromHeadShot = True
Objectives[28]mission_Actors[3]CanExitVehicle = True
Objectives[28]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[3]AlwaysFight = True
Objectives[28]mission_Actors[3]Seeing_Range = 30
Objectives[28]mission_Actors[3]Hearing_Range = 30
Objectives[28]mission_Actors[3]CombatMovement = Offensive
Objectives[28]mission_Actors[3]weapon = MiniSMG
Objectives[28]mission_Actors[3]Variation = Random
Objectives[28]mission_Actors[3]Task = 0
Objectives[28]mission_Actors[3]Task_Guard_Range = 5
Objectives[28]mission_Actors[3]Task_Stay_In_Range = True
Objectives[28]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[3]Task_Scenario = NONE
Objectives[28]mission_Actors[4]Survive_Number = 0
Objectives[28]mission_Actors[4]Failed_Text = 
Objectives[28]mission_Actors[4]Remove_After = 0
Objectives[28]mission_Actors[4]positionX = -2027.425
Objectives[28]mission_Actors[4]positionY = 5277.889
Objectives[28]mission_Actors[4]positionZ = 19.36079
Objectives[28]mission_Actors[4]Heading = 62.84125
Objectives[28]mission_Actors[4]String_Name = g_m_y_strpunk_02
Objectives[28]mission_Actors[4]Relationship_Group = Enemy2
Objectives[28]mission_Actors[4]AddBlip = True
Objectives[28]mission_Actors[4]ShowCone = False
Objectives[28]mission_Actors[4]Invincible = False
Objectives[28]mission_Actors[4]SetHealth = 100
Objectives[28]mission_Actors[4]DieFromHeadShot = True
Objectives[28]mission_Actors[4]CanExitVehicle = True
Objectives[28]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[4]AlwaysFight = True
Objectives[28]mission_Actors[4]Seeing_Range = 30
Objectives[28]mission_Actors[4]Hearing_Range = 30
Objectives[28]mission_Actors[4]CombatMovement = Offensive
Objectives[28]mission_Actors[4]weapon = MiniSMG
Objectives[28]mission_Actors[4]Variation = Random
Objectives[28]mission_Actors[4]Task = 0
Objectives[28]mission_Actors[4]Task_Guard_Range = 5
Objectives[28]mission_Actors[4]Task_Stay_In_Range = True
Objectives[28]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[4]Task_Scenario = NONE
Objectives[28]mission_Actors[5]Survive_Number = 0
Objectives[28]mission_Actors[5]Failed_Text = 
Objectives[28]mission_Actors[5]Remove_After = 0
Objectives[28]mission_Actors[5]positionX = -2020.605
Objectives[28]mission_Actors[5]positionY = 5275.709
Objectives[28]mission_Actors[5]positionZ = 17.75006
Objectives[28]mission_Actors[5]Heading = 62.84125
Objectives[28]mission_Actors[5]String_Name = g_m_y_strpunk_02
Objectives[28]mission_Actors[5]Relationship_Group = Enemy2
Objectives[28]mission_Actors[5]AddBlip = True
Objectives[28]mission_Actors[5]ShowCone = False
Objectives[28]mission_Actors[5]Invincible = False
Objectives[28]mission_Actors[5]SetHealth = 100
Objectives[28]mission_Actors[5]DieFromHeadShot = True
Objectives[28]mission_Actors[5]CanExitVehicle = True
Objectives[28]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[5]AlwaysFight = True
Objectives[28]mission_Actors[5]Seeing_Range = 30
Objectives[28]mission_Actors[5]Hearing_Range = 30
Objectives[28]mission_Actors[5]CombatMovement = Offensive
Objectives[28]mission_Actors[5]weapon = MiniSMG
Objectives[28]mission_Actors[5]Variation = Random
Objectives[28]mission_Actors[5]Task = 0
Objectives[28]mission_Actors[5]Task_Guard_Range = 5
Objectives[28]mission_Actors[5]Task_Stay_In_Range = True
Objectives[28]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[5]Task_Scenario = NONE
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Text = ~g~They are not here honey. We need to check the other one... Lets get on the boat...
Objectives[29]FaildText = 
Objectives[29]Type = Enter_Vehicle
Objectives[29]positionX = -2078.375
Objectives[29]positionY = 5220.026
Objectives[29]positionZ = 1.821762
Objectives[29]EnterVehicle_AsPassenger = False
Objectives[29]EnterVehicle_CanExit = True
Objectives[29]EnterVehicle_SetIsWanted = False
Objectives[29]EnterVehicle_SeatIndex = 0
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Text = ~p~That island looks very quiet. Something is wrong...
Objectives[30]Text2 = 
Objectives[30]Text3 = 
Objectives[30]Failed_Text = 
Objectives[30]Type = Checkpoint
Objectives[30]Checkpoint_Type = 45
Objectives[30]Reserved = 1
Objectives[30]ColorR = 255
Objectives[30]ColorG = 0
Objectives[30]ColorB = 0
Objectives[30]ColorA = 255
Objectives[30]IconColorR = 255
Objectives[30]IconColorG = 0
Objectives[30]IconColorB = 0
Objectives[30]IconColorA = 255
Objectives[30]positionX = -2173.36
Objectives[30]positionY = 5142.792
Objectives[30]positionZ = -1.685028
Objectives[30]Heading = 215.354
Objectives[30]Diameter = 10
Objectives[30]minimum_hight = 25
Objectives[30]maximum_hight = 40
Objectives[30]TriggerDistance = 2.5
Objectives[30]PlaySound = True
Objectives[30]LoseWanted = False
Objectives[30]Stop_Vehicle = False
Objectives[30]DeliverVehicleOnly = False
Objectives[30]DeliverTrailor = False
Objectives[30]DeliverTowTruck = False
Objectives[30]DeliverVehicleCargobob = False
Objectives[30]DeliverPropCargobob = False
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Text = ~g~Come honey, we need to check inside that house first... Yo're right baby, this seems strange...
Objectives[31]Text2 = 
Objectives[31]Text3 = 
Objectives[31]Failed_Text = 
Objectives[31]Type = Checkpoint
Objectives[31]Checkpoint_Type = 45
Objectives[31]Reserved = 1
Objectives[31]ColorR = 255
Objectives[31]ColorG = 0
Objectives[31]ColorB = 0
Objectives[31]ColorA = 255
Objectives[31]IconColorR = 255
Objectives[31]IconColorG = 0
Objectives[31]IconColorB = 0
Objectives[31]IconColorA = 255
Objectives[31]positionX = -2166.806
Objectives[31]positionY = 5198.204
Objectives[31]positionZ = 15.88538
Objectives[31]Heading = 280
Objectives[31]Diameter = 1
Objectives[31]minimum_hight = 3
Objectives[31]maximum_hight = 5
Objectives[31]TriggerDistance = 1
Objectives[31]PlaySound = True
Objectives[31]LoseWanted = False
Objectives[31]Stop_Vehicle = False
Objectives[31]DeliverVehicleOnly = False
Objectives[31]DeliverTrailor = False
Objectives[31]DeliverTowTruck = False
Objectives[31]DeliverVehicleCargobob = False
Objectives[31]DeliverPropCargobob = False
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Text = ~p~Its a trap!! Baby, take cover!
Objectives[32]Text2 = 
Objectives[32]Text3 = 
Objectives[32]Failed_Text = 
Objectives[32]Type = Checkpoint
Objectives[32]Checkpoint_Type = 45
Objectives[32]Reserved = 1
Objectives[32]ColorR = 255
Objectives[32]ColorG = 0
Objectives[32]ColorB = 0
Objectives[32]ColorA = 255
Objectives[32]IconColorR = 255
Objectives[32]IconColorG = 0
Objectives[32]IconColorB = 0
Objectives[32]IconColorA = 255
Objectives[32]positionX = -2168.555
Objectives[32]positionY = 5192.468
Objectives[32]positionZ = 15.52852
Objectives[32]Heading = 0
Objectives[32]Diameter = 5
Objectives[32]minimum_hight = 5
Objectives[32]maximum_hight = 25
Objectives[32]TriggerDistance = 2.5
Objectives[32]PlaySound = True
Objectives[32]LoseWanted = False
Objectives[32]Stop_Vehicle = False
Objectives[32]DeliverVehicleOnly = False
Objectives[32]DeliverTrailor = False
Objectives[32]DeliverTowTruck = False
Objectives[32]DeliverVehicleCargobob = False
Objectives[32]DeliverPropCargobob = False
Objectives[32]mission_ActorsCount = 21
Objectives[32]mission_Actors[0]Survive_Number = 0
Objectives[32]mission_Actors[0]Failed_Text = 
Objectives[32]mission_Actors[0]Remove_After = 0
Objectives[32]mission_Actors[0]positionX = -1714.519
Objectives[32]mission_Actors[0]positionY = 5445.868
Objectives[32]mission_Actors[0]positionZ = -0.04526456
Objectives[32]mission_Actors[0]Heading = 105.6921
Objectives[32]mission_Actors[0]String_Name = g_m_y_strpunk_02
Objectives[32]mission_Actors[0]Relationship_Group = Enemy2
Objectives[32]mission_Actors[0]AddBlip = False
Objectives[32]mission_Actors[0]ShowCone = False
Objectives[32]mission_Actors[0]Invincible = False
Objectives[32]mission_Actors[0]SetHealth = 100
Objectives[32]mission_Actors[0]DieFromHeadShot = True
Objectives[32]mission_Actors[0]CanExitVehicle = True
Objectives[32]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[0]AlwaysFight = True
Objectives[32]mission_Actors[0]Seeing_Range = 30
Objectives[32]mission_Actors[0]Hearing_Range = 30
Objectives[32]mission_Actors[0]CombatMovement = Offensive
Objectives[32]mission_Actors[0]weapon = Unarmed
Objectives[32]mission_Actors[0]Variation = Random
Objectives[32]mission_Actors[0]Task = 0
Objectives[32]mission_Actors[0]Task_Guard_Range = 5
Objectives[32]mission_Actors[0]Task_Stay_In_Range = True
Objectives[32]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[0]Task_Scenario = NONE
Objectives[32]mission_Actors[1]Survive_Number = 0
Objectives[32]mission_Actors[1]Failed_Text = 
Objectives[32]mission_Actors[1]Remove_After = 0
Objectives[32]mission_Actors[1]positionX = -2211.089
Objectives[32]mission_Actors[1]positionY = 5098.572
Objectives[32]mission_Actors[1]positionZ = 10.29082
Objectives[32]mission_Actors[1]Heading = 216.2515
Objectives[32]mission_Actors[1]String_Name = g_m_y_strpunk_02
Objectives[32]mission_Actors[1]Relationship_Group = Enemy2
Objectives[32]mission_Actors[1]AddBlip = False
Objectives[32]mission_Actors[1]ShowCone = False
Objectives[32]mission_Actors[1]Invincible = False
Objectives[32]mission_Actors[1]SetHealth = 100
Objectives[32]mission_Actors[1]DieFromHeadShot = True
Objectives[32]mission_Actors[1]CanExitVehicle = True
Objectives[32]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[1]AlwaysFight = True
Objectives[32]mission_Actors[1]Seeing_Range = 50
Objectives[32]mission_Actors[1]Hearing_Range = 50
Objectives[32]mission_Actors[1]CombatMovement = Offensive
Objectives[32]mission_Actors[1]weapon = RPG
Objectives[32]mission_Actors[1]Variation = Random
Objectives[32]mission_Actors[1]Task = 0
Objectives[32]mission_Actors[1]Task_Guard_Range = 5
Objectives[32]mission_Actors[1]Task_Stay_In_Range = True
Objectives[32]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[1]Task_Scenario = NONE
Objectives[32]mission_Actors[2]Survive_Number = 0
Objectives[32]mission_Actors[2]Failed_Text = 
Objectives[32]mission_Actors[2]Remove_After = 0
Objectives[32]mission_Actors[2]positionX = -2208.195
Objectives[32]mission_Actors[2]positionY = 5107.128
Objectives[32]mission_Actors[2]positionZ = 11.10234
Objectives[32]mission_Actors[2]Heading = 192.7353
Objectives[32]mission_Actors[2]String_Name = g_m_y_strpunk_02
Objectives[32]mission_Actors[2]Relationship_Group = Enemy2
Objectives[32]mission_Actors[2]AddBlip = False
Objectives[32]mission_Actors[2]ShowCone = False
Objectives[32]mission_Actors[2]Invincible = False
Objectives[32]mission_Actors[2]SetHealth = 100
Objectives[32]mission_Actors[2]DieFromHeadShot = True
Objectives[32]mission_Actors[2]CanExitVehicle = True
Objectives[32]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[2]AlwaysFight = True
Objectives[32]mission_Actors[2]Seeing_Range = 50
Objectives[32]mission_Actors[2]Hearing_Range = 50
Objectives[32]mission_Actors[2]CombatMovement = Offensive
Objectives[32]mission_Actors[2]weapon = RPG
Objectives[32]mission_Actors[2]Variation = Random
Objectives[32]mission_Actors[2]Task = 0
Objectives[32]mission_Actors[2]Task_Guard_Range = 5
Objectives[32]mission_Actors[2]Task_Stay_In_Range = True
Objectives[32]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[2]Task_Scenario = NONE
Objectives[32]mission_Actors[3]Survive_Number = 0
Objectives[32]mission_Actors[3]Failed_Text = 
Objectives[32]mission_Actors[3]Remove_After = 0
Objectives[32]mission_Actors[3]positionX = -2217.219
Objectives[32]mission_Actors[3]positionY = 5104.252
Objectives[32]mission_Actors[3]positionZ = 10.6764
Objectives[32]mission_Actors[3]Heading = 18.56574
Objectives[32]mission_Actors[3]String_Name = g_m_y_strpunk_02
Objectives[32]mission_Actors[3]Relationship_Group = Enemy2
Objectives[32]mission_Actors[3]AddBlip = False
Objectives[32]mission_Actors[3]ShowCone = False
Objectives[32]mission_Actors[3]Invincible = False
Objectives[32]mission_Actors[3]SetHealth = 100
Objectives[32]mission_Actors[3]DieFromHeadShot = True
Objectives[32]mission_Actors[3]CanExitVehicle = True
Objectives[32]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[3]AlwaysFight = True
Objectives[32]mission_Actors[3]Seeing_Range = 30
Objectives[32]mission_Actors[3]Hearing_Range = 30
Objectives[32]mission_Actors[3]CombatMovement = Offensive
Objectives[32]mission_Actors[3]weapon = RPG
Objectives[32]mission_Actors[3]Variation = Random
Objectives[32]mission_Actors[3]Task = 0
Objectives[32]mission_Actors[3]Task_Guard_Range = 5
Objectives[32]mission_Actors[3]Task_Stay_In_Range = True
Objectives[32]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[3]Task_Scenario = NONE
Objectives[32]mission_Actors[4]Survive_Number = 0
Objectives[32]mission_Actors[4]Failed_Text = 
Objectives[32]mission_Actors[4]Remove_After = 0
Objectives[32]mission_Actors[4]positionX = -2202.435
Objectives[32]mission_Actors[4]positionY = 5094.786
Objectives[32]mission_Actors[4]positionZ = 9.22525
Objectives[32]mission_Actors[4]Heading = 217.8829
Objectives[32]mission_Actors[4]String_Name = g_m_y_strpunk_02
Objectives[32]mission_Actors[4]Relationship_Group = Enemy2
Objectives[32]mission_Actors[4]AddBlip = False
Objectives[32]mission_Actors[4]ShowCone = False
Objectives[32]mission_Actors[4]Invincible = False
Objectives[32]mission_Actors[4]SetHealth = 100
Objectives[32]mission_Actors[4]DieFromHeadShot = True
Objectives[32]mission_Actors[4]CanExitVehicle = True
Objectives[32]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[4]AlwaysFight = True
Objectives[32]mission_Actors[4]Seeing_Range = 30
Objectives[32]mission_Actors[4]Hearing_Range = 30
Objectives[32]mission_Actors[4]CombatMovement = Offensive
Objectives[32]mission_Actors[4]weapon = MiniSMG
Objectives[32]mission_Actors[4]Variation = Random
Objectives[32]mission_Actors[4]Task = 0
Objectives[32]mission_Actors[4]Task_Guard_Range = 5
Objectives[32]mission_Actors[4]Task_Stay_In_Range = True
Objectives[32]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[4]Task_Scenario = NONE
Objectives[32]mission_Actors[5]Survive_Number = 0
Objectives[32]mission_Actors[5]Failed_Text = 
Objectives[32]mission_Actors[5]Remove_After = 0
Objectives[32]mission_Actors[5]positionX = -2193.383
Objectives[32]mission_Actors[5]positionY = 5116.121
Objectives[32]mission_Actors[5]positionZ = 10.93215
Objectives[32]mission_Actors[5]Heading = 40.35398
Objectives[32]mission_Actors[5]String_Name = g_m_y_strpunk_02
Objectives[32]mission_Actors[5]Relationship_Group = Enemy2
Objectives[32]mission_Actors[5]AddBlip = False
Objectives[32]mission_Actors[5]ShowCone = False
Objectives[32]mission_Actors[5]Invincible = False
Objectives[32]mission_Actors[5]SetHealth = 100
Objectives[32]mission_Actors[5]DieFromHeadShot = True
Objectives[32]mission_Actors[5]CanExitVehicle = True
Objectives[32]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[5]AlwaysFight = True
Objectives[32]mission_Actors[5]Seeing_Range = 30
Objectives[32]mission_Actors[5]Hearing_Range = 30
Objectives[32]mission_Actors[5]CombatMovement = Offensive
Objectives[32]mission_Actors[5]weapon = MiniSMG
Objectives[32]mission_Actors[5]Variation = Random
Objectives[32]mission_Actors[5]Task = 0
Objectives[32]mission_Actors[5]Task_Guard_Range = 5
Objectives[32]mission_Actors[5]Task_Stay_In_Range = True
Objectives[32]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[5]Task_Scenario = NONE
Objectives[32]mission_Actors[6]Survive_Number = 0
Objectives[32]mission_Actors[6]Failed_Text = 
Objectives[32]mission_Actors[6]Remove_After = 0
Objectives[32]mission_Actors[6]positionX = -2203.492
Objectives[32]mission_Actors[6]positionY = 5103.857
Objectives[32]mission_Actors[6]positionZ = 10.2428
Objectives[32]mission_Actors[6]Heading = 177.6655
Objectives[32]mission_Actors[6]String_Name = g_m_y_strpunk_02
Objectives[32]mission_Actors[6]Relationship_Group = Enemy2
Objectives[32]mission_Actors[6]AddBlip = False
Objectives[32]mission_Actors[6]ShowCone = False
Objectives[32]mission_Actors[6]Invincible = False
Objectives[32]mission_Actors[6]SetHealth = 100
Objectives[32]mission_Actors[6]DieFromHeadShot = True
Objectives[32]mission_Actors[6]CanExitVehicle = True
Objectives[32]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[6]AlwaysFight = True
Objectives[32]mission_Actors[6]Seeing_Range = 30
Objectives[32]mission_Actors[6]Hearing_Range = 30
Objectives[32]mission_Actors[6]CombatMovement = Offensive
Objectives[32]mission_Actors[6]weapon = MiniSMG
Objectives[32]mission_Actors[6]Variation = Random
Objectives[32]mission_Actors[6]Task = 0
Objectives[32]mission_Actors[6]Task_Guard_Range = 5
Objectives[32]mission_Actors[6]Task_Stay_In_Range = True
Objectives[32]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[6]Task_Scenario = NONE
Objectives[32]mission_Actors[7]Survive_Number = 0
Objectives[32]mission_Actors[7]Failed_Text = 
Objectives[32]mission_Actors[7]Remove_After = 0
Objectives[32]mission_Actors[7]positionX = -2156.386
Objectives[32]mission_Actors[7]positionY = 5228.075
Objectives[32]mission_Actors[7]positionZ = 16.38895
Objectives[32]mission_Actors[7]Heading = 175
Objectives[32]mission_Actors[7]String_Name = g_m_m_armgoon_01
Objectives[32]mission_Actors[7]Relationship_Group = Enemy2
Objectives[32]mission_Actors[7]AddBlip = False
Objectives[32]mission_Actors[7]ShowCone = False
Objectives[32]mission_Actors[7]Invincible = False
Objectives[32]mission_Actors[7]SetHealth = 100
Objectives[32]mission_Actors[7]DieFromHeadShot = True
Objectives[32]mission_Actors[7]CanExitVehicle = True
Objectives[32]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[7]AlwaysFight = True
Objectives[32]mission_Actors[7]Seeing_Range = 30
Objectives[32]mission_Actors[7]Hearing_Range = 30
Objectives[32]mission_Actors[7]CombatMovement = Offensive
Objectives[32]mission_Actors[7]weapon = MiniSMG
Objectives[32]mission_Actors[7]Variation = Random
Objectives[32]mission_Actors[7]Task = 0
Objectives[32]mission_Actors[7]Task_Guard_Range = 5
Objectives[32]mission_Actors[7]Task_Stay_In_Range = True
Objectives[32]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[7]Task_Scenario = NONE
Objectives[32]mission_Actors[8]Survive_Number = 0
Objectives[32]mission_Actors[8]Failed_Text = 
Objectives[32]mission_Actors[8]Remove_After = 0
Objectives[32]mission_Actors[8]positionX = -2160.434
Objectives[32]mission_Actors[8]positionY = 5228.658
Objectives[32]mission_Actors[8]positionZ = 16.60915
Objectives[32]mission_Actors[8]Heading = 175
Objectives[32]mission_Actors[8]String_Name = g_m_m_armgoon_01
Objectives[32]mission_Actors[8]Relationship_Group = Enemy2
Objectives[32]mission_Actors[8]AddBlip = False
Objectives[32]mission_Actors[8]ShowCone = False
Objectives[32]mission_Actors[8]Invincible = False
Objectives[32]mission_Actors[8]SetHealth = 100
Objectives[32]mission_Actors[8]DieFromHeadShot = True
Objectives[32]mission_Actors[8]CanExitVehicle = True
Objectives[32]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[8]AlwaysFight = True
Objectives[32]mission_Actors[8]Seeing_Range = 30
Objectives[32]mission_Actors[8]Hearing_Range = 30
Objectives[32]mission_Actors[8]CombatMovement = Offensive
Objectives[32]mission_Actors[8]weapon = MiniSMG
Objectives[32]mission_Actors[8]Variation = Random
Objectives[32]mission_Actors[8]Task = 0
Objectives[32]mission_Actors[8]Task_Guard_Range = 5
Objectives[32]mission_Actors[8]Task_Stay_In_Range = True
Objectives[32]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[8]Task_Scenario = NONE
Objectives[32]mission_Actors[9]Survive_Number = 0
Objectives[32]mission_Actors[9]Failed_Text = 
Objectives[32]mission_Actors[9]Remove_After = 0
Objectives[32]mission_Actors[9]positionX = -2164.751
Objectives[32]mission_Actors[9]positionY = 5228.715
Objectives[32]mission_Actors[9]positionZ = 16.80373
Objectives[32]mission_Actors[9]Heading = 175
Objectives[32]mission_Actors[9]String_Name = g_m_m_armgoon_01
Objectives[32]mission_Actors[9]Relationship_Group = Enemy2
Objectives[32]mission_Actors[9]AddBlip = False
Objectives[32]mission_Actors[9]ShowCone = False
Objectives[32]mission_Actors[9]Invincible = False
Objectives[32]mission_Actors[9]SetHealth = 100
Objectives[32]mission_Actors[9]DieFromHeadShot = True
Objectives[32]mission_Actors[9]CanExitVehicle = True
Objectives[32]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[9]AlwaysFight = True
Objectives[32]mission_Actors[9]Seeing_Range = 30
Objectives[32]mission_Actors[9]Hearing_Range = 30
Objectives[32]mission_Actors[9]CombatMovement = Offensive
Objectives[32]mission_Actors[9]weapon = MiniSMG
Objectives[32]mission_Actors[9]Variation = Random
Objectives[32]mission_Actors[9]Task = 0
Objectives[32]mission_Actors[9]Task_Guard_Range = 5
Objectives[32]mission_Actors[9]Task_Stay_In_Range = True
Objectives[32]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[9]Task_Scenario = NONE
Objectives[32]mission_Actors[10]Survive_Number = 0
Objectives[32]mission_Actors[10]Failed_Text = 
Objectives[32]mission_Actors[10]Remove_After = 0
Objectives[32]mission_Actors[10]positionX = -2169.239
Objectives[32]mission_Actors[10]positionY = 5228.51
Objectives[32]mission_Actors[10]positionZ = 17.37589
Objectives[32]mission_Actors[10]Heading = 175
Objectives[32]mission_Actors[10]String_Name = g_m_m_armgoon_01
Objectives[32]mission_Actors[10]Relationship_Group = Enemy2
Objectives[32]mission_Actors[10]AddBlip = False
Objectives[32]mission_Actors[10]ShowCone = False
Objectives[32]mission_Actors[10]Invincible = False
Objectives[32]mission_Actors[10]SetHealth = 100
Objectives[32]mission_Actors[10]DieFromHeadShot = True
Objectives[32]mission_Actors[10]CanExitVehicle = True
Objectives[32]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[10]AlwaysFight = True
Objectives[32]mission_Actors[10]Seeing_Range = 30
Objectives[32]mission_Actors[10]Hearing_Range = 30
Objectives[32]mission_Actors[10]CombatMovement = Offensive
Objectives[32]mission_Actors[10]weapon = MiniSMG
Objectives[32]mission_Actors[10]Variation = Random
Objectives[32]mission_Actors[10]Task = 0
Objectives[32]mission_Actors[10]Task_Guard_Range = 5
Objectives[32]mission_Actors[10]Task_Stay_In_Range = True
Objectives[32]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[10]Task_Scenario = NONE
Objectives[32]mission_Actors[11]Survive_Number = 0
Objectives[32]mission_Actors[11]Failed_Text = 
Objectives[32]mission_Actors[11]Remove_After = 0
Objectives[32]mission_Actors[11]positionX = -2169.277
Objectives[32]mission_Actors[11]positionY = 5221.477
Objectives[32]mission_Actors[11]positionZ = 18.13687
Objectives[32]mission_Actors[11]Heading = 175
Objectives[32]mission_Actors[11]String_Name = g_m_m_armgoon_01
Objectives[32]mission_Actors[11]Relationship_Group = Enemy2
Objectives[32]mission_Actors[11]AddBlip = False
Objectives[32]mission_Actors[11]ShowCone = False
Objectives[32]mission_Actors[11]Invincible = False
Objectives[32]mission_Actors[11]SetHealth = 100
Objectives[32]mission_Actors[11]DieFromHeadShot = True
Objectives[32]mission_Actors[11]CanExitVehicle = True
Objectives[32]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[11]AlwaysFight = True
Objectives[32]mission_Actors[11]Seeing_Range = 30
Objectives[32]mission_Actors[11]Hearing_Range = 30
Objectives[32]mission_Actors[11]CombatMovement = Offensive
Objectives[32]mission_Actors[11]weapon = SpecialCarbine
Objectives[32]mission_Actors[11]Variation = Random
Objectives[32]mission_Actors[11]Task = 0
Objectives[32]mission_Actors[11]Task_Guard_Range = 5
Objectives[32]mission_Actors[11]Task_Stay_In_Range = True
Objectives[32]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[11]Task_Scenario = NONE
Objectives[32]mission_Actors[12]Survive_Number = 0
Objectives[32]mission_Actors[12]Failed_Text = 
Objectives[32]mission_Actors[12]Remove_After = 0
Objectives[32]mission_Actors[12]positionX = -2164.477
Objectives[32]mission_Actors[12]positionY = 5220.972
Objectives[32]mission_Actors[12]positionZ = 17.18726
Objectives[32]mission_Actors[12]Heading = 175
Objectives[32]mission_Actors[12]String_Name = g_m_m_armgoon_01
Objectives[32]mission_Actors[12]Relationship_Group = Enemy2
Objectives[32]mission_Actors[12]AddBlip = False
Objectives[32]mission_Actors[12]ShowCone = False
Objectives[32]mission_Actors[12]Invincible = False
Objectives[32]mission_Actors[12]SetHealth = 100
Objectives[32]mission_Actors[12]DieFromHeadShot = True
Objectives[32]mission_Actors[12]CanExitVehicle = True
Objectives[32]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[12]AlwaysFight = True
Objectives[32]mission_Actors[12]Seeing_Range = 30
Objectives[32]mission_Actors[12]Hearing_Range = 30
Objectives[32]mission_Actors[12]CombatMovement = Offensive
Objectives[32]mission_Actors[12]weapon = SpecialCarbine
Objectives[32]mission_Actors[12]Variation = Random
Objectives[32]mission_Actors[12]Task = 0
Objectives[32]mission_Actors[12]Task_Guard_Range = 5
Objectives[32]mission_Actors[12]Task_Stay_In_Range = True
Objectives[32]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[12]Task_Scenario = NONE
Objectives[32]mission_Actors[13]Survive_Number = 0
Objectives[32]mission_Actors[13]Failed_Text = 
Objectives[32]mission_Actors[13]Remove_After = 0
Objectives[32]mission_Actors[13]positionX = -2160.674
Objectives[32]mission_Actors[13]positionY = 5220.571
Objectives[32]mission_Actors[13]positionZ = 16.26881
Objectives[32]mission_Actors[13]Heading = 175
Objectives[32]mission_Actors[13]String_Name = g_m_m_armgoon_01
Objectives[32]mission_Actors[13]Relationship_Group = Enemy2
Objectives[32]mission_Actors[13]AddBlip = False
Objectives[32]mission_Actors[13]ShowCone = False
Objectives[32]mission_Actors[13]Invincible = False
Objectives[32]mission_Actors[13]SetHealth = 100
Objectives[32]mission_Actors[13]DieFromHeadShot = True
Objectives[32]mission_Actors[13]CanExitVehicle = True
Objectives[32]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[13]AlwaysFight = True
Objectives[32]mission_Actors[13]Seeing_Range = 30
Objectives[32]mission_Actors[13]Hearing_Range = 30
Objectives[32]mission_Actors[13]CombatMovement = Offensive
Objectives[32]mission_Actors[13]weapon = SpecialCarbine
Objectives[32]mission_Actors[13]Variation = Random
Objectives[32]mission_Actors[13]Task = 0
Objectives[32]mission_Actors[13]Task_Guard_Range = 5
Objectives[32]mission_Actors[13]Task_Stay_In_Range = True
Objectives[32]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[13]Task_Scenario = NONE
Objectives[32]mission_Actors[14]Survive_Number = 0
Objectives[32]mission_Actors[14]Failed_Text = 
Objectives[32]mission_Actors[14]Remove_After = 0
Objectives[32]mission_Actors[14]positionX = -2154.873
Objectives[32]mission_Actors[14]positionY = 5181.183
Objectives[32]mission_Actors[14]positionZ = 14.0456
Objectives[32]mission_Actors[14]Heading = 35
Objectives[32]mission_Actors[14]String_Name = g_m_m_armgoon_01
Objectives[32]mission_Actors[14]Relationship_Group = Enemy2
Objectives[32]mission_Actors[14]AddBlip = False
Objectives[32]mission_Actors[14]ShowCone = False
Objectives[32]mission_Actors[14]Invincible = False
Objectives[32]mission_Actors[14]SetHealth = 100
Objectives[32]mission_Actors[14]DieFromHeadShot = True
Objectives[32]mission_Actors[14]CanExitVehicle = True
Objectives[32]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[14]AlwaysFight = True
Objectives[32]mission_Actors[14]Seeing_Range = 30
Objectives[32]mission_Actors[14]Hearing_Range = 30
Objectives[32]mission_Actors[14]CombatMovement = Offensive
Objectives[32]mission_Actors[14]weapon = SpecialCarbine
Objectives[32]mission_Actors[14]Variation = Random
Objectives[32]mission_Actors[14]Task = 0
Objectives[32]mission_Actors[14]Task_Guard_Range = 5
Objectives[32]mission_Actors[14]Task_Stay_In_Range = True
Objectives[32]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[14]Task_Scenario = NONE
Objectives[32]mission_Actors[15]Survive_Number = 0
Objectives[32]mission_Actors[15]Failed_Text = 
Objectives[32]mission_Actors[15]Remove_After = 0
Objectives[32]mission_Actors[15]positionX = -2161.698
Objectives[32]mission_Actors[15]positionY = 5179.426
Objectives[32]mission_Actors[15]positionZ = 14.72811
Objectives[32]mission_Actors[15]Heading = 10.00001
Objectives[32]mission_Actors[15]String_Name = g_m_m_armgoon_01
Objectives[32]mission_Actors[15]Relationship_Group = Enemy2
Objectives[32]mission_Actors[15]AddBlip = False
Objectives[32]mission_Actors[15]ShowCone = False
Objectives[32]mission_Actors[15]Invincible = False
Objectives[32]mission_Actors[15]SetHealth = 100
Objectives[32]mission_Actors[15]DieFromHeadShot = True
Objectives[32]mission_Actors[15]CanExitVehicle = True
Objectives[32]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[15]AlwaysFight = True
Objectives[32]mission_Actors[15]Seeing_Range = 30
Objectives[32]mission_Actors[15]Hearing_Range = 30
Objectives[32]mission_Actors[15]CombatMovement = Offensive
Objectives[32]mission_Actors[15]weapon = SpecialCarbine
Objectives[32]mission_Actors[15]Variation = Random
Objectives[32]mission_Actors[15]Task = 0
Objectives[32]mission_Actors[15]Task_Guard_Range = 5
Objectives[32]mission_Actors[15]Task_Stay_In_Range = True
Objectives[32]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[15]Task_Scenario = NONE
Objectives[32]mission_Actors[16]Survive_Number = 0
Objectives[32]mission_Actors[16]Failed_Text = 
Objectives[32]mission_Actors[16]Remove_After = 0
Objectives[32]mission_Actors[16]positionX = -2168.513
Objectives[32]mission_Actors[16]positionY = 5177.615
Objectives[32]mission_Actors[16]positionZ = 15.35937
Objectives[32]mission_Actors[16]Heading = 10.00001
Objectives[32]mission_Actors[16]String_Name = g_m_m_armgoon_01
Objectives[32]mission_Actors[16]Relationship_Group = Enemy2
Objectives[32]mission_Actors[16]AddBlip = False
Objectives[32]mission_Actors[16]ShowCone = False
Objectives[32]mission_Actors[16]Invincible = False
Objectives[32]mission_Actors[16]SetHealth = 100
Objectives[32]mission_Actors[16]DieFromHeadShot = True
Objectives[32]mission_Actors[16]CanExitVehicle = True
Objectives[32]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[16]AlwaysFight = True
Objectives[32]mission_Actors[16]Seeing_Range = 30
Objectives[32]mission_Actors[16]Hearing_Range = 30
Objectives[32]mission_Actors[16]CombatMovement = Offensive
Objectives[32]mission_Actors[16]weapon = SpecialCarbine
Objectives[32]mission_Actors[16]Variation = Random
Objectives[32]mission_Actors[16]Task = 0
Objectives[32]mission_Actors[16]Task_Guard_Range = 5
Objectives[32]mission_Actors[16]Task_Stay_In_Range = True
Objectives[32]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[16]Task_Scenario = NONE
Objectives[32]mission_Actors[17]Survive_Number = 0
Objectives[32]mission_Actors[17]Failed_Text = 
Objectives[32]mission_Actors[17]Remove_After = 0
Objectives[32]mission_Actors[17]positionX = -2176.407
Objectives[32]mission_Actors[17]positionY = 5169.536
Objectives[32]mission_Actors[17]positionZ = 14.15361
Objectives[32]mission_Actors[17]Heading = 10.00001
Objectives[32]mission_Actors[17]String_Name = g_m_m_armgoon_01
Objectives[32]mission_Actors[17]Relationship_Group = Enemy2
Objectives[32]mission_Actors[17]AddBlip = False
Objectives[32]mission_Actors[17]ShowCone = False
Objectives[32]mission_Actors[17]Invincible = False
Objectives[32]mission_Actors[17]SetHealth = 100
Objectives[32]mission_Actors[17]DieFromHeadShot = True
Objectives[32]mission_Actors[17]CanExitVehicle = True
Objectives[32]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[17]AlwaysFight = True
Objectives[32]mission_Actors[17]Seeing_Range = 30
Objectives[32]mission_Actors[17]Hearing_Range = 30
Objectives[32]mission_Actors[17]CombatMovement = Offensive
Objectives[32]mission_Actors[17]weapon = MarksmanRifle
Objectives[32]mission_Actors[17]Variation = Random
Objectives[32]mission_Actors[17]Task = 0
Objectives[32]mission_Actors[17]Task_Guard_Range = 5
Objectives[32]mission_Actors[17]Task_Stay_In_Range = True
Objectives[32]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[17]Task_Scenario = NONE
Objectives[32]mission_Actors[18]Survive_Number = 0
Objectives[32]mission_Actors[18]Failed_Text = 
Objectives[32]mission_Actors[18]Remove_After = 0
Objectives[32]mission_Actors[18]positionX = -2168.633
Objectives[32]mission_Actors[18]positionY = 5171.429
Objectives[32]mission_Actors[18]positionZ = 14.72627
Objectives[32]mission_Actors[18]Heading = 10.00001
Objectives[32]mission_Actors[18]String_Name = g_m_m_armgoon_01
Objectives[32]mission_Actors[18]Relationship_Group = Enemy2
Objectives[32]mission_Actors[18]AddBlip = False
Objectives[32]mission_Actors[18]ShowCone = False
Objectives[32]mission_Actors[18]Invincible = False
Objectives[32]mission_Actors[18]SetHealth = 100
Objectives[32]mission_Actors[18]DieFromHeadShot = True
Objectives[32]mission_Actors[18]CanExitVehicle = True
Objectives[32]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[18]AlwaysFight = True
Objectives[32]mission_Actors[18]Seeing_Range = 30
Objectives[32]mission_Actors[18]Hearing_Range = 30
Objectives[32]mission_Actors[18]CombatMovement = Offensive
Objectives[32]mission_Actors[18]weapon = MarksmanRifle
Objectives[32]mission_Actors[18]Variation = Random
Objectives[32]mission_Actors[18]Task = 0
Objectives[32]mission_Actors[18]Task_Guard_Range = 5
Objectives[32]mission_Actors[18]Task_Stay_In_Range = True
Objectives[32]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[18]Task_Scenario = NONE
Objectives[32]mission_Actors[19]Survive_Number = 0
Objectives[32]mission_Actors[19]Failed_Text = 
Objectives[32]mission_Actors[19]Remove_After = 0
Objectives[32]mission_Actors[19]positionX = -2160.871
Objectives[32]mission_Actors[19]positionY = 5173.37
Objectives[32]mission_Actors[19]positionZ = 14.23223
Objectives[32]mission_Actors[19]Heading = 10.00001
Objectives[32]mission_Actors[19]String_Name = g_m_m_armgoon_01
Objectives[32]mission_Actors[19]Relationship_Group = Enemy2
Objectives[32]mission_Actors[19]AddBlip = False
Objectives[32]mission_Actors[19]ShowCone = False
Objectives[32]mission_Actors[19]Invincible = False
Objectives[32]mission_Actors[19]SetHealth = 100
Objectives[32]mission_Actors[19]DieFromHeadShot = True
Objectives[32]mission_Actors[19]CanExitVehicle = True
Objectives[32]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[19]AlwaysFight = True
Objectives[32]mission_Actors[19]Seeing_Range = 30
Objectives[32]mission_Actors[19]Hearing_Range = 30
Objectives[32]mission_Actors[19]CombatMovement = Offensive
Objectives[32]mission_Actors[19]weapon = MarksmanRifle
Objectives[32]mission_Actors[19]Variation = Random
Objectives[32]mission_Actors[19]Task = 0
Objectives[32]mission_Actors[19]Task_Guard_Range = 5
Objectives[32]mission_Actors[19]Task_Stay_In_Range = True
Objectives[32]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[19]Task_Scenario = NONE
Objectives[32]mission_Actors[20]Survive_Number = 0
Objectives[32]mission_Actors[20]Failed_Text = 
Objectives[32]mission_Actors[20]Remove_After = 0
Objectives[32]mission_Actors[20]positionX = -2148.281
Objectives[32]mission_Actors[20]positionY = 5176.607
Objectives[32]mission_Actors[20]positionZ = 13.03345
Objectives[32]mission_Actors[20]Heading = 10.00001
Objectives[32]mission_Actors[20]String_Name = g_m_m_armgoon_01
Objectives[32]mission_Actors[20]Relationship_Group = Enemy2
Objectives[32]mission_Actors[20]AddBlip = False
Objectives[32]mission_Actors[20]ShowCone = False
Objectives[32]mission_Actors[20]Invincible = False
Objectives[32]mission_Actors[20]SetHealth = 100
Objectives[32]mission_Actors[20]DieFromHeadShot = True
Objectives[32]mission_Actors[20]CanExitVehicle = True
Objectives[32]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[32]mission_Actors[20]AlwaysFight = True
Objectives[32]mission_Actors[20]Seeing_Range = 30
Objectives[32]mission_Actors[20]Hearing_Range = 30
Objectives[32]mission_Actors[20]CombatMovement = Offensive
Objectives[32]mission_Actors[20]weapon = RPG
Objectives[32]mission_Actors[20]Variation = Random
Objectives[32]mission_Actors[20]Task = 0
Objectives[32]mission_Actors[20]Task_Guard_Range = 5
Objectives[32]mission_Actors[20]Task_Stay_In_Range = True
Objectives[32]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[32]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[32]mission_Actors[20]Task_Scenario = NONE
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Text = ~p~Kill them all.
Objectives[33]Text2 = 
Objectives[33]Type = Kill_Actors
Objectives[33]positionX = -2171.729
Objectives[33]positionY = 5128.19
Objectives[33]positionZ = 0.3061829
Objectives[33]KillAll1 = False
Objectives[33]KillAll2 = True
Objectives[33]Kill_Actors_Add_Blips = True
Objectives[33]Kill_Actors_Add_Markers = False
Objectives[33]DropPickups = False
Objectives[33]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Text = ~g~Honey, I can say that, they are not here. ~p~I'll try to contact him again.
Objectives[34]Text2 = 
Objectives[34]Text3 = 
Objectives[34]Failed_Text = 
Objectives[34]Type = Checkpoint
Objectives[34]Checkpoint_Type = 45
Objectives[34]Reserved = 1
Objectives[34]ColorR = 255
Objectives[34]ColorG = 0
Objectives[34]ColorB = 0
Objectives[34]ColorA = 255
Objectives[34]IconColorR = 255
Objectives[34]IconColorG = 0
Objectives[34]IconColorB = 0
Objectives[34]IconColorA = 255
Objectives[34]positionX = -2189.333
Objectives[34]positionY = 5154.785
Objectives[34]positionZ = 8.239235
Objectives[34]Heading = 215.354
Objectives[34]Diameter = 5
Objectives[34]minimum_hight = 10
Objectives[34]maximum_hight = 15
Objectives[34]TriggerDistance = 2.5
Objectives[34]PlaySound = True
Objectives[34]LoseWanted = False
Objectives[34]Stop_Vehicle = False
Objectives[34]DeliverVehicleOnly = False
Objectives[34]DeliverTrailor = False
Objectives[34]DeliverTowTruck = False
Objectives[34]DeliverVehicleCargobob = False
Objectives[34]DeliverPropCargobob = False
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Text = ~p~Honey, just got josef's call, they are on that small island... Lets get on our boat?...
Objectives[35]FaildText = 
Objectives[35]Type = Enter_Vehicle
Objectives[35]positionX = -2059.362
Objectives[35]positionY = 5155.659
Objectives[35]positionZ = -1.730278
Objectives[35]EnterVehicle_AsPassenger = False
Objectives[35]EnterVehicle_CanExit = True
Objectives[35]EnterVehicle_SetIsWanted = False
Objectives[35]EnterVehicle_SeatIndex = 0
Objectives[35]mission_ActorsCount = 10
Objectives[35]mission_Actors[0]SpawnInVehicle = True
Objectives[35]mission_Actors[0]SeatIndex = -1
Objectives[35]mission_Actors[0]Survive_Number = 0
Objectives[35]mission_Actors[0]Failed_Text = 
Objectives[35]mission_Actors[0]Remove_After = 0
Objectives[35]mission_Actors[0]positionX = -2045.124
Objectives[35]mission_Actors[0]positionY = 5184.849
Objectives[35]mission_Actors[0]positionZ = -0.08580317
Objectives[35]mission_Actors[0]Heading = 106.9067
Objectives[35]mission_Actors[0]String_Name = g_m_y_strpunk_02
Objectives[35]mission_Actors[0]Relationship_Group = Enemy2
Objectives[35]mission_Actors[0]AddBlip = True
Objectives[35]mission_Actors[0]ShowCone = False
Objectives[35]mission_Actors[0]Invincible = False
Objectives[35]mission_Actors[0]SetHealth = 100
Objectives[35]mission_Actors[0]DieFromHeadShot = True
Objectives[35]mission_Actors[0]CanExitVehicle = True
Objectives[35]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[0]AlwaysFight = True
Objectives[35]mission_Actors[0]Seeing_Range = 30
Objectives[35]mission_Actors[0]Hearing_Range = 30
Objectives[35]mission_Actors[0]CombatMovement = Offensive
Objectives[35]mission_Actors[0]weapon = MiniSMG
Objectives[35]mission_Actors[0]Variation = Random
Objectives[35]mission_Actors[0]Task = 99
Objectives[35]mission_Actors[0]Task_Guard_Range = 5
Objectives[35]mission_Actors[0]Task_Stay_In_Range = True
Objectives[35]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[0]Task_Scenario = NONE
Objectives[35]mission_Actors[0]Task_List_Count = 1
Objectives[35]mission_Actors[0]Task_Repeat = False
Objectives[35]mission_Actors[0]Task_List[0]Type = VehicleSubTaskAttackPlayerTask
Objectives[35]mission_Actors[0]Task_List[0]PositionX = -2044.607
Objectives[35]mission_Actors[0]Task_List[0]PositionY = 5181.986
Objectives[35]mission_Actors[0]Task_List[0]PositionZ = 0.9278288
Objectives[35]mission_Actors[1]SpawnInVehicle = True
Objectives[35]mission_Actors[1]SeatIndex = -1
Objectives[35]mission_Actors[1]Survive_Number = 0
Objectives[35]mission_Actors[1]Failed_Text = 
Objectives[35]mission_Actors[1]Remove_After = 0
Objectives[35]mission_Actors[1]positionX = -2036.453
Objectives[35]mission_Actors[1]positionY = 5175.692
Objectives[35]mission_Actors[1]positionZ = -0.0858083
Objectives[35]mission_Actors[1]Heading = 106.5849
Objectives[35]mission_Actors[1]String_Name = g_m_y_strpunk_02
Objectives[35]mission_Actors[1]Relationship_Group = Enemy2
Objectives[35]mission_Actors[1]AddBlip = True
Objectives[35]mission_Actors[1]ShowCone = False
Objectives[35]mission_Actors[1]Invincible = False
Objectives[35]mission_Actors[1]SetHealth = 100
Objectives[35]mission_Actors[1]DieFromHeadShot = True
Objectives[35]mission_Actors[1]CanExitVehicle = True
Objectives[35]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[1]AlwaysFight = True
Objectives[35]mission_Actors[1]Seeing_Range = 30
Objectives[35]mission_Actors[1]Hearing_Range = 30
Objectives[35]mission_Actors[1]CombatMovement = Offensive
Objectives[35]mission_Actors[1]weapon = MiniSMG
Objectives[35]mission_Actors[1]Variation = Random
Objectives[35]mission_Actors[1]Task = 99
Objectives[35]mission_Actors[1]Task_Guard_Range = 5
Objectives[35]mission_Actors[1]Task_Stay_In_Range = True
Objectives[35]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[1]Task_Scenario = NONE
Objectives[35]mission_Actors[1]Task_List_Count = 1
Objectives[35]mission_Actors[1]Task_Repeat = False
Objectives[35]mission_Actors[1]Task_List[0]Type = VehicleSubTaskAttackPlayerTask
Objectives[35]mission_Actors[1]Task_List[0]PositionX = -2036.766
Objectives[35]mission_Actors[1]Task_List[0]PositionY = 5173.826
Objectives[35]mission_Actors[1]Task_List[0]PositionZ = 1.123742
Objectives[35]mission_Actors[2]SpawnInVehicle = True
Objectives[35]mission_Actors[2]SeatIndex = -1
Objectives[35]mission_Actors[2]Survive_Number = 0
Objectives[35]mission_Actors[2]Failed_Text = 
Objectives[35]mission_Actors[2]Remove_After = 0
Objectives[35]mission_Actors[2]positionX = -2033.56
Objectives[35]mission_Actors[2]positionY = 5156.121
Objectives[35]mission_Actors[2]positionZ = -0.08575913
Objectives[35]mission_Actors[2]Heading = 105.9526
Objectives[35]mission_Actors[2]String_Name = g_m_y_strpunk_02
Objectives[35]mission_Actors[2]Relationship_Group = Enemy2
Objectives[35]mission_Actors[2]AddBlip = False
Objectives[35]mission_Actors[2]ShowCone = False
Objectives[35]mission_Actors[2]Invincible = False
Objectives[35]mission_Actors[2]SetHealth = 100
Objectives[35]mission_Actors[2]DieFromHeadShot = True
Objectives[35]mission_Actors[2]CanExitVehicle = True
Objectives[35]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[2]AlwaysFight = True
Objectives[35]mission_Actors[2]Seeing_Range = 30
Objectives[35]mission_Actors[2]Hearing_Range = 30
Objectives[35]mission_Actors[2]CombatMovement = Offensive
Objectives[35]mission_Actors[2]weapon = MiniSMG
Objectives[35]mission_Actors[2]Variation = Random
Objectives[35]mission_Actors[2]Task = 99
Objectives[35]mission_Actors[2]Task_Guard_Range = 5
Objectives[35]mission_Actors[2]Task_Stay_In_Range = True
Objectives[35]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[2]Task_Scenario = NONE
Objectives[35]mission_Actors[2]Task_List_Count = 1
Objectives[35]mission_Actors[2]Task_Repeat = False
Objectives[35]mission_Actors[2]Task_List[0]Type = VehicleSubTaskAttackPlayerTask
Objectives[35]mission_Actors[2]Task_List[0]PositionX = -2033.411
Objectives[35]mission_Actors[2]Task_List[0]PositionY = 5156.313
Objectives[35]mission_Actors[2]Task_List[0]PositionZ = 1.161704
Objectives[35]mission_Actors[3]SpawnInVehicle = True
Objectives[35]mission_Actors[3]SeatIndex = -1
Objectives[35]mission_Actors[3]Survive_Number = 0
Objectives[35]mission_Actors[3]Failed_Text = 
Objectives[35]mission_Actors[3]Remove_After = 0
Objectives[35]mission_Actors[3]positionX = -2030.682
Objectives[35]mission_Actors[3]positionY = 5173.287
Objectives[35]mission_Actors[3]positionZ = -0.085756
Objectives[35]mission_Actors[3]Heading = 106.4792
Objectives[35]mission_Actors[3]String_Name = g_m_y_strpunk_02
Objectives[35]mission_Actors[3]Relationship_Group = Enemy2
Objectives[35]mission_Actors[3]AddBlip = True
Objectives[35]mission_Actors[3]ShowCone = False
Objectives[35]mission_Actors[3]Invincible = False
Objectives[35]mission_Actors[3]SetHealth = 100
Objectives[35]mission_Actors[3]DieFromHeadShot = True
Objectives[35]mission_Actors[3]CanExitVehicle = True
Objectives[35]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[3]AlwaysFight = True
Objectives[35]mission_Actors[3]Seeing_Range = 30
Objectives[35]mission_Actors[3]Hearing_Range = 30
Objectives[35]mission_Actors[3]CombatMovement = Offensive
Objectives[35]mission_Actors[3]weapon = MiniSMG
Objectives[35]mission_Actors[3]Variation = Random
Objectives[35]mission_Actors[3]Task = 99
Objectives[35]mission_Actors[3]Task_Guard_Range = 5
Objectives[35]mission_Actors[3]Task_Stay_In_Range = True
Objectives[35]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[3]Task_Scenario = NONE
Objectives[35]mission_Actors[3]Task_List_Count = 1
Objectives[35]mission_Actors[3]Task_Repeat = False
Objectives[35]mission_Actors[3]Task_List[0]Type = VehicleSubTaskAttackPlayerTask
Objectives[35]mission_Actors[3]Task_List[0]PositionX = -2031.84
Objectives[35]mission_Actors[3]Task_List[0]PositionY = 5172.272
Objectives[35]mission_Actors[3]Task_List[0]PositionZ = 1.184259
Objectives[35]mission_Actors[4]SpawnInVehicle = True
Objectives[35]mission_Actors[4]SeatIndex = -1
Objectives[35]mission_Actors[4]Survive_Number = 0
Objectives[35]mission_Actors[4]Failed_Text = 
Objectives[35]mission_Actors[4]Remove_After = 0
Objectives[35]mission_Actors[4]positionX = -2062.459
Objectives[35]mission_Actors[4]positionY = 5177.964
Objectives[35]mission_Actors[4]positionZ = -0.08578205
Objectives[35]mission_Actors[4]Heading = 106.2093
Objectives[35]mission_Actors[4]String_Name = g_m_y_strpunk_02
Objectives[35]mission_Actors[4]Relationship_Group = Enemy2
Objectives[35]mission_Actors[4]AddBlip = True
Objectives[35]mission_Actors[4]ShowCone = False
Objectives[35]mission_Actors[4]Invincible = False
Objectives[35]mission_Actors[4]SetHealth = 100
Objectives[35]mission_Actors[4]DieFromHeadShot = True
Objectives[35]mission_Actors[4]CanExitVehicle = True
Objectives[35]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[4]AlwaysFight = True
Objectives[35]mission_Actors[4]Seeing_Range = 30
Objectives[35]mission_Actors[4]Hearing_Range = 30
Objectives[35]mission_Actors[4]CombatMovement = Offensive
Objectives[35]mission_Actors[4]weapon = MiniSMG
Objectives[35]mission_Actors[4]Variation = Random
Objectives[35]mission_Actors[4]Task = 0
Objectives[35]mission_Actors[4]Task_Guard_Range = 5
Objectives[35]mission_Actors[4]Task_Stay_In_Range = True
Objectives[35]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[4]Task_Scenario = NONE
Objectives[35]mission_Actors[5]SpawnInVehicle = True
Objectives[35]mission_Actors[5]SeatIndex = 0
Objectives[35]mission_Actors[5]Survive_Number = 0
Objectives[35]mission_Actors[5]Failed_Text = 
Objectives[35]mission_Actors[5]Remove_After = 0
Objectives[35]mission_Actors[5]positionX = -2033.56
Objectives[35]mission_Actors[5]positionY = 5156.121
Objectives[35]mission_Actors[5]positionZ = -0.08575913
Objectives[35]mission_Actors[5]Heading = 105.9526
Objectives[35]mission_Actors[5]String_Name = g_m_y_strpunk_01
Objectives[35]mission_Actors[5]Relationship_Group = Enemy2
Objectives[35]mission_Actors[5]AddBlip = False
Objectives[35]mission_Actors[5]ShowCone = False
Objectives[35]mission_Actors[5]Invincible = False
Objectives[35]mission_Actors[5]SetHealth = 100
Objectives[35]mission_Actors[5]DieFromHeadShot = True
Objectives[35]mission_Actors[5]CanExitVehicle = True
Objectives[35]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[5]AlwaysFight = True
Objectives[35]mission_Actors[5]Seeing_Range = 30
Objectives[35]mission_Actors[5]Hearing_Range = 30
Objectives[35]mission_Actors[5]CombatMovement = Offensive
Objectives[35]mission_Actors[5]weapon = MiniSMG
Objectives[35]mission_Actors[5]Variation = Random
Objectives[35]mission_Actors[5]Task = 0
Objectives[35]mission_Actors[5]Task_Guard_Range = 5
Objectives[35]mission_Actors[5]Task_Stay_In_Range = True
Objectives[35]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[5]Task_Scenario = NONE
Objectives[35]mission_Actors[6]SpawnInVehicle = True
Objectives[35]mission_Actors[6]SeatIndex = 0
Objectives[35]mission_Actors[6]Survive_Number = 0
Objectives[35]mission_Actors[6]Failed_Text = 
Objectives[35]mission_Actors[6]Remove_After = 0
Objectives[35]mission_Actors[6]positionX = -2030.682
Objectives[35]mission_Actors[6]positionY = 5173.287
Objectives[35]mission_Actors[6]positionZ = -0.085756
Objectives[35]mission_Actors[6]Heading = 106.4792
Objectives[35]mission_Actors[6]String_Name = g_m_y_strpunk_01
Objectives[35]mission_Actors[6]Relationship_Group = Enemy2
Objectives[35]mission_Actors[6]AddBlip = False
Objectives[35]mission_Actors[6]ShowCone = False
Objectives[35]mission_Actors[6]Invincible = False
Objectives[35]mission_Actors[6]SetHealth = 100
Objectives[35]mission_Actors[6]DieFromHeadShot = True
Objectives[35]mission_Actors[6]CanExitVehicle = True
Objectives[35]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[6]AlwaysFight = True
Objectives[35]mission_Actors[6]Seeing_Range = 30
Objectives[35]mission_Actors[6]Hearing_Range = 30
Objectives[35]mission_Actors[6]CombatMovement = Offensive
Objectives[35]mission_Actors[6]weapon = MiniSMG
Objectives[35]mission_Actors[6]Variation = Random
Objectives[35]mission_Actors[6]Task = 0
Objectives[35]mission_Actors[6]Task_Guard_Range = 5
Objectives[35]mission_Actors[6]Task_Stay_In_Range = True
Objectives[35]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[6]Task_Scenario = NONE
Objectives[35]mission_Actors[7]SpawnInVehicle = True
Objectives[35]mission_Actors[7]SeatIndex = 0
Objectives[35]mission_Actors[7]Survive_Number = 0
Objectives[35]mission_Actors[7]Failed_Text = 
Objectives[35]mission_Actors[7]Remove_After = 0
Objectives[35]mission_Actors[7]positionX = -2036.453
Objectives[35]mission_Actors[7]positionY = 5175.692
Objectives[35]mission_Actors[7]positionZ = -0.0858083
Objectives[35]mission_Actors[7]Heading = 106.5849
Objectives[35]mission_Actors[7]String_Name = g_m_y_strpunk_01
Objectives[35]mission_Actors[7]Relationship_Group = Enemy2
Objectives[35]mission_Actors[7]AddBlip = False
Objectives[35]mission_Actors[7]ShowCone = False
Objectives[35]mission_Actors[7]Invincible = False
Objectives[35]mission_Actors[7]SetHealth = 100
Objectives[35]mission_Actors[7]DieFromHeadShot = True
Objectives[35]mission_Actors[7]CanExitVehicle = True
Objectives[35]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[7]AlwaysFight = True
Objectives[35]mission_Actors[7]Seeing_Range = 30
Objectives[35]mission_Actors[7]Hearing_Range = 30
Objectives[35]mission_Actors[7]CombatMovement = Offensive
Objectives[35]mission_Actors[7]weapon = MiniSMG
Objectives[35]mission_Actors[7]Variation = Random
Objectives[35]mission_Actors[7]Task = 0
Objectives[35]mission_Actors[7]Task_Guard_Range = 5
Objectives[35]mission_Actors[7]Task_Stay_In_Range = True
Objectives[35]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[7]Task_Scenario = NONE
Objectives[35]mission_Actors[8]SpawnInVehicle = True
Objectives[35]mission_Actors[8]SeatIndex = 0
Objectives[35]mission_Actors[8]Survive_Number = 0
Objectives[35]mission_Actors[8]Failed_Text = 
Objectives[35]mission_Actors[8]Remove_After = 0
Objectives[35]mission_Actors[8]positionX = -2045.124
Objectives[35]mission_Actors[8]positionY = 5184.849
Objectives[35]mission_Actors[8]positionZ = -0.08580317
Objectives[35]mission_Actors[8]Heading = 106.9067
Objectives[35]mission_Actors[8]String_Name = g_m_y_strpunk_01
Objectives[35]mission_Actors[8]Relationship_Group = Enemy2
Objectives[35]mission_Actors[8]AddBlip = False
Objectives[35]mission_Actors[8]ShowCone = False
Objectives[35]mission_Actors[8]Invincible = False
Objectives[35]mission_Actors[8]SetHealth = 100
Objectives[35]mission_Actors[8]DieFromHeadShot = True
Objectives[35]mission_Actors[8]CanExitVehicle = True
Objectives[35]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[8]AlwaysFight = True
Objectives[35]mission_Actors[8]Seeing_Range = 30
Objectives[35]mission_Actors[8]Hearing_Range = 30
Objectives[35]mission_Actors[8]CombatMovement = Offensive
Objectives[35]mission_Actors[8]weapon = MiniSMG
Objectives[35]mission_Actors[8]Variation = Random
Objectives[35]mission_Actors[8]Task = 0
Objectives[35]mission_Actors[8]Task_Guard_Range = 5
Objectives[35]mission_Actors[8]Task_Stay_In_Range = True
Objectives[35]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[8]Task_Scenario = NONE
Objectives[35]mission_Actors[9]SpawnInVehicle = True
Objectives[35]mission_Actors[9]SeatIndex = 0
Objectives[35]mission_Actors[9]Survive_Number = 0
Objectives[35]mission_Actors[9]Failed_Text = 
Objectives[35]mission_Actors[9]Remove_After = 0
Objectives[35]mission_Actors[9]positionX = -2062.459
Objectives[35]mission_Actors[9]positionY = 5177.964
Objectives[35]mission_Actors[9]positionZ = -0.08578205
Objectives[35]mission_Actors[9]Heading = 106.2093
Objectives[35]mission_Actors[9]String_Name = g_m_y_strpunk_01
Objectives[35]mission_Actors[9]Relationship_Group = Enemy2
Objectives[35]mission_Actors[9]AddBlip = False
Objectives[35]mission_Actors[9]ShowCone = False
Objectives[35]mission_Actors[9]Invincible = False
Objectives[35]mission_Actors[9]SetHealth = 100
Objectives[35]mission_Actors[9]DieFromHeadShot = True
Objectives[35]mission_Actors[9]CanExitVehicle = True
Objectives[35]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[35]mission_Actors[9]AlwaysFight = True
Objectives[35]mission_Actors[9]Seeing_Range = 30
Objectives[35]mission_Actors[9]Hearing_Range = 30
Objectives[35]mission_Actors[9]CombatMovement = Offensive
Objectives[35]mission_Actors[9]weapon = MiniSMG
Objectives[35]mission_Actors[9]Variation = Random
Objectives[35]mission_Actors[9]Task = 0
Objectives[35]mission_Actors[9]Task_Guard_Range = 5
Objectives[35]mission_Actors[9]Task_Stay_In_Range = True
Objectives[35]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[35]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[35]mission_Actors[9]Task_Scenario = NONE
Objectives[35]mission_Vehicles = 5
Objectives[35]mission_Vehicles[0]positionX = -2062.459
Objectives[35]mission_Vehicles[0]positionY = 5177.964
Objectives[35]mission_Vehicles[0]positionZ = -0.08578205
Objectives[35]mission_Vehicles[0]Heading = 106.2093
Objectives[35]mission_Vehicles[0]Name = Seashark
Objectives[35]mission_Vehicles[0]Model = seashark3
Objectives[35]mission_Vehicles[0]PrimaryColor = MetallicBrightBlue
Objectives[35]mission_Vehicles[0]SecondaryColor = MetallicDiamondBlue
Objectives[35]mission_Vehicles[0]PearlescentColor = MetallicBlueSilver
Objectives[35]mission_Vehicles[0]HasPearlescent = False
Objectives[35]mission_Vehicles[0]Livery = 0
Objectives[35]mission_Vehicles[0]DirtLevel = 15
Objectives[35]mission_Vehicles[0]LockedForPlayer = False
Objectives[35]mission_Vehicles[0]Locked = False
Objectives[35]mission_Vehicles[0]Alarm = False
Objectives[35]mission_Vehicles[0]HotWired = False
Objectives[35]mission_Vehicles[0]Invincible = False
Objectives[35]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[35]mission_Vehicles[0]Remove_After = 0
Objectives[35]mission_Vehicles[0]Survive_Number = 0
Objectives[35]mission_Vehicles[0]Failed_Text = 
Objectives[35]mission_Vehicles[1]positionX = -2030.682
Objectives[35]mission_Vehicles[1]positionY = 5173.287
Objectives[35]mission_Vehicles[1]positionZ = -0.085756
Objectives[35]mission_Vehicles[1]Heading = 106.4792
Objectives[35]mission_Vehicles[1]Name = Seashark
Objectives[35]mission_Vehicles[1]Model = seashark2
Objectives[35]mission_Vehicles[1]PrimaryColor = MetallicBrightBlue
Objectives[35]mission_Vehicles[1]SecondaryColor = MetallicDiamondBlue
Objectives[35]mission_Vehicles[1]PearlescentColor = MetallicBlueSilver
Objectives[35]mission_Vehicles[1]HasPearlescent = False
Objectives[35]mission_Vehicles[1]Livery = 0
Objectives[35]mission_Vehicles[1]DirtLevel = 15
Objectives[35]mission_Vehicles[1]LockedForPlayer = False
Objectives[35]mission_Vehicles[1]Locked = False
Objectives[35]mission_Vehicles[1]Alarm = False
Objectives[35]mission_Vehicles[1]HotWired = False
Objectives[35]mission_Vehicles[1]Invincible = False
Objectives[35]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[35]mission_Vehicles[1]Remove_After = 0
Objectives[35]mission_Vehicles[1]Survive_Number = 0
Objectives[35]mission_Vehicles[1]Failed_Text = 
Objectives[35]mission_Vehicles[2]positionX = -2033.56
Objectives[35]mission_Vehicles[2]positionY = 5156.121
Objectives[35]mission_Vehicles[2]positionZ = -0.08575913
Objectives[35]mission_Vehicles[2]Heading = 105.9526
Objectives[35]mission_Vehicles[2]Name = Seashark
Objectives[35]mission_Vehicles[2]Model = seashark2
Objectives[35]mission_Vehicles[2]PrimaryColor = MetallicBrightBlue
Objectives[35]mission_Vehicles[2]SecondaryColor = MetallicDiamondBlue
Objectives[35]mission_Vehicles[2]PearlescentColor = MetallicBlueSilver
Objectives[35]mission_Vehicles[2]HasPearlescent = False
Objectives[35]mission_Vehicles[2]Livery = 0
Objectives[35]mission_Vehicles[2]DirtLevel = 15
Objectives[35]mission_Vehicles[2]LockedForPlayer = False
Objectives[35]mission_Vehicles[2]Locked = False
Objectives[35]mission_Vehicles[2]Alarm = False
Objectives[35]mission_Vehicles[2]HotWired = False
Objectives[35]mission_Vehicles[2]Invincible = False
Objectives[35]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[35]mission_Vehicles[2]Remove_After = 0
Objectives[35]mission_Vehicles[2]Survive_Number = 0
Objectives[35]mission_Vehicles[2]Failed_Text = 
Objectives[35]mission_Vehicles[3]positionX = -2036.453
Objectives[35]mission_Vehicles[3]positionY = 5175.692
Objectives[35]mission_Vehicles[3]positionZ = -0.0858083
Objectives[35]mission_Vehicles[3]Heading = 106.5849
Objectives[35]mission_Vehicles[3]Name = Seashark
Objectives[35]mission_Vehicles[3]Model = seashark
Objectives[35]mission_Vehicles[3]PrimaryColor = MetallicBrightBlue
Objectives[35]mission_Vehicles[3]SecondaryColor = MetallicDiamondBlue
Objectives[35]mission_Vehicles[3]PearlescentColor = MetallicBlueSilver
Objectives[35]mission_Vehicles[3]HasPearlescent = False
Objectives[35]mission_Vehicles[3]Livery = 0
Objectives[35]mission_Vehicles[3]DirtLevel = 15
Objectives[35]mission_Vehicles[3]LockedForPlayer = False
Objectives[35]mission_Vehicles[3]Locked = False
Objectives[35]mission_Vehicles[3]Alarm = False
Objectives[35]mission_Vehicles[3]HotWired = False
Objectives[35]mission_Vehicles[3]Invincible = False
Objectives[35]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[35]mission_Vehicles[3]Remove_After = 0
Objectives[35]mission_Vehicles[3]Survive_Number = 0
Objectives[35]mission_Vehicles[3]Failed_Text = 
Objectives[35]mission_Vehicles[4]positionX = -2045.124
Objectives[35]mission_Vehicles[4]positionY = 5184.849
Objectives[35]mission_Vehicles[4]positionZ = -0.08580317
Objectives[35]mission_Vehicles[4]Heading = 106.9067
Objectives[35]mission_Vehicles[4]Name = Seashark
Objectives[35]mission_Vehicles[4]Model = seashark
Objectives[35]mission_Vehicles[4]PrimaryColor = MetallicBrightBlue
Objectives[35]mission_Vehicles[4]SecondaryColor = MetallicDiamondBlue
Objectives[35]mission_Vehicles[4]PearlescentColor = MetallicBlueSilver
Objectives[35]mission_Vehicles[4]HasPearlescent = False
Objectives[35]mission_Vehicles[4]Livery = 0
Objectives[35]mission_Vehicles[4]DirtLevel = 15
Objectives[35]mission_Vehicles[4]LockedForPlayer = False
Objectives[35]mission_Vehicles[4]Locked = False
Objectives[35]mission_Vehicles[4]Alarm = False
Objectives[35]mission_Vehicles[4]HotWired = False
Objectives[35]mission_Vehicles[4]Invincible = False
Objectives[35]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[35]mission_Vehicles[4]Remove_After = 0
Objectives[35]mission_Vehicles[4]Survive_Number = 0
Objectives[35]mission_Vehicles[4]Failed_Text = 
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Type = Mission_Settings_Objective
Objectives[36]positionX = -2197.541
Objectives[36]positionY = 5173.016
Objectives[36]positionZ = 13.71702
Objectives[36]MissionSettings_TimesOfDay = Current
Objectives[36]MissionSettings_Weather = Current
Objectives[36]MissionSettings_WantedLevel = 1
Objectives[36]MissionSettings_SetWantedLevelNow = 1
Objectives[36]MissionSettings_StartNightvision = False
Objectives[36]MissionSettings_StopNightvision = False
Objectives[36]MissionSettings_StartSeethrough = False
Objectives[36]MissionSettings_StopSeethrough = False
Objectives[36]MissionSettings_StartMusic = False
Objectives[36]MissionSettings_StopMusic = False
Objectives[36]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Text = ~g~Baby, first we need to get rid of the remaining gang members...
Objectives[37]Text2 = 
Objectives[37]Type = Kill_Actors
Objectives[37]positionX = -2203.025
Objectives[37]positionY = 5179.102
Objectives[37]positionZ = 14.83366
Objectives[37]KillAll1 = False
Objectives[37]KillAll2 = True
Objectives[37]Kill_Actors_Add_Blips = True
Objectives[37]Kill_Actors_Add_Markers = False
Objectives[37]DropPickups = False
Objectives[37]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Text = ~p~Baby c'mon, lets check that island now...
Objectives[38]Text2 = 
Objectives[38]Text3 = 
Objectives[38]Failed_Text = 
Objectives[38]Type = Checkpoint
Objectives[38]Checkpoint_Type = 45
Objectives[38]Reserved = 1
Objectives[38]ColorR = 255
Objectives[38]ColorG = 0
Objectives[38]ColorB = 0
Objectives[38]ColorA = 255
Objectives[38]IconColorR = 255
Objectives[38]IconColorG = 0
Objectives[38]IconColorB = 0
Objectives[38]IconColorA = 255
Objectives[38]positionX = -1905.485
Objectives[38]positionY = 5461.498
Objectives[38]positionZ = -9.441694
Objectives[38]Heading = 215.354
Objectives[38]Diameter = 10
Objectives[38]minimum_hight = 75
Objectives[38]maximum_hight = 75
Objectives[38]TriggerDistance = 15
Objectives[38]PlaySound = True
Objectives[38]LoseWanted = False
Objectives[38]Stop_Vehicle = False
Objectives[38]DeliverVehicleOnly = False
Objectives[38]DeliverTrailor = False
Objectives[38]DeliverTowTruck = False
Objectives[38]DeliverVehicleCargobob = False
Objectives[38]DeliverPropCargobob = False
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Text = ~p~As soon as we get them, we need to get out of this place...
Objectives[39]Text2 = 
Objectives[39]Text3 = 
Objectives[39]Failed_Text = 
Objectives[39]Type = Checkpoint
Objectives[39]Checkpoint_Type = 45
Objectives[39]Reserved = 1
Objectives[39]ColorR = 255
Objectives[39]ColorG = 0
Objectives[39]ColorB = 0
Objectives[39]ColorA = 255
Objectives[39]IconColorR = 255
Objectives[39]IconColorG = 0
Objectives[39]IconColorB = 0
Objectives[39]IconColorA = 255
Objectives[39]positionX = -1895.841
Objectives[39]positionY = 5551.568
Objectives[39]positionZ = -5.122894
Objectives[39]Heading = 215.354
Objectives[39]Diameter = 10
Objectives[39]minimum_hight = 75
Objectives[39]maximum_hight = 75
Objectives[39]TriggerDistance = 15
Objectives[39]PlaySound = True
Objectives[39]LoseWanted = False
Objectives[39]Stop_Vehicle = False
Objectives[39]DeliverVehicleOnly = False
Objectives[39]DeliverTrailor = False
Objectives[39]DeliverTowTruck = False
Objectives[39]DeliverVehicleCargobob = False
Objectives[39]DeliverPropCargobob = False
Objectives[39]mission_ActorsCount = 1
Objectives[39]mission_Actors[0]SpawnInVehicle = True
Objectives[39]mission_Actors[0]SeatIndex = -1
Objectives[39]mission_Actors[0]Survive_Number = 0
Objectives[39]mission_Actors[0]Failed_Text = 
Objectives[39]mission_Actors[0]Remove_After = 0
Objectives[39]mission_Actors[0]positionX = -1530.662
Objectives[39]mission_Actors[0]positionY = 5467.021
Objectives[39]mission_Actors[0]positionZ = -16.16493
Objectives[39]mission_Actors[0]Heading = 3.657678
Objectives[39]mission_Actors[0]String_Name = u_f_m_corpse_01
Objectives[39]mission_Actors[0]Relationship_Group = Neutral
Objectives[39]mission_Actors[0]AddBlip = False
Objectives[39]mission_Actors[0]ShowCone = False
Objectives[39]mission_Actors[0]Invincible = False
Objectives[39]mission_Actors[0]SetHealth = 100
Objectives[39]mission_Actors[0]DieFromHeadShot = True
Objectives[39]mission_Actors[0]CanExitVehicle = True
Objectives[39]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[39]mission_Actors[0]AlwaysFight = True
Objectives[39]mission_Actors[0]Seeing_Range = 30
Objectives[39]mission_Actors[0]Hearing_Range = 30
Objectives[39]mission_Actors[0]CombatMovement = Offensive
Objectives[39]mission_Actors[0]weapon = 0
Objectives[39]mission_Actors[0]Variation = Default
Objectives[39]mission_Actors[0]Task = 99
Objectives[39]mission_Actors[0]Task_Guard_Range = 5
Objectives[39]mission_Actors[0]Task_Stay_In_Range = True
Objectives[39]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[39]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[39]mission_Actors[0]Task_Scenario = NONE
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Type = Mission_Settings_Objective
Objectives[40]positionX = -2068.792
Objectives[40]positionY = 5160.722
Objectives[40]positionZ = -1.459534
Objectives[40]MissionSettings_TimesOfDay = Current
Objectives[40]MissionSettings_Weather = Current
Objectives[40]MissionSettings_WantedLevel = 3
Objectives[40]MissionSettings_SetWantedLevelNow = 3
Objectives[40]MissionSettings_StartNightvision = False
Objectives[40]MissionSettings_StopNightvision = False
Objectives[40]MissionSettings_StartSeethrough = False
Objectives[40]MissionSettings_StopSeethrough = False
Objectives[40]MissionSettings_StartMusic = False
Objectives[40]MissionSettings_StopMusic = False
Objectives[40]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[40]mission_ActorsCount = 11
Objectives[40]mission_Actors[0]Survive_Number = 0
Objectives[40]mission_Actors[0]Failed_Text = 
Objectives[40]mission_Actors[0]Remove_After = 0
Objectives[40]mission_Actors[0]positionX = -1817.689
Objectives[40]mission_Actors[0]positionY = 5537.722
Objectives[40]mission_Actors[0]positionZ = 5.37413
Objectives[40]mission_Actors[0]Heading = 286.2513
Objectives[40]mission_Actors[0]String_Name = ig_dale
Objectives[40]mission_Actors[0]Relationship_Group = Companion
Objectives[40]mission_Actors[0]AddBlip = True
Objectives[40]mission_Actors[0]ShowCone = False
Objectives[40]mission_Actors[0]Invincible = True
Objectives[40]mission_Actors[0]SetHealth = 100
Objectives[40]mission_Actors[0]DieFromHeadShot = True
Objectives[40]mission_Actors[0]CanExitVehicle = True
Objectives[40]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[0]AlwaysFight = True
Objectives[40]mission_Actors[0]Seeing_Range = 100
Objectives[40]mission_Actors[0]Hearing_Range = 100
Objectives[40]mission_Actors[0]CombatMovement = Offensive
Objectives[40]mission_Actors[0]weapon = MicroSMG
Objectives[40]mission_Actors[0]Variation = Default
Objectives[40]mission_Actors[0]Task = 0
Objectives[40]mission_Actors[0]Task_Guard_Range = 5
Objectives[40]mission_Actors[0]Task_Stay_In_Range = True
Objectives[40]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[0]Task_Scenario = NONE
Objectives[40]mission_Actors[1]Survive_Number = 0
Objectives[40]mission_Actors[1]Failed_Text = 
Objectives[40]mission_Actors[1]Remove_After = 0
Objectives[40]mission_Actors[1]positionX = -1818.151
Objectives[40]mission_Actors[1]positionY = 5539.28
Objectives[40]mission_Actors[1]positionZ = 4.214152
Objectives[40]mission_Actors[1]Heading = 251.2513
Objectives[40]mission_Actors[1]String_Name = ig_josef
Objectives[40]mission_Actors[1]Relationship_Group = Companion
Objectives[40]mission_Actors[1]AddBlip = True
Objectives[40]mission_Actors[1]ShowCone = False
Objectives[40]mission_Actors[1]Invincible = True
Objectives[40]mission_Actors[1]SetHealth = 100
Objectives[40]mission_Actors[1]DieFromHeadShot = True
Objectives[40]mission_Actors[1]CanExitVehicle = True
Objectives[40]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[1]AlwaysFight = True
Objectives[40]mission_Actors[1]Seeing_Range = 30
Objectives[40]mission_Actors[1]Hearing_Range = 30
Objectives[40]mission_Actors[1]CombatMovement = Offensive
Objectives[40]mission_Actors[1]weapon = MicroSMG
Objectives[40]mission_Actors[1]Variation = Default
Objectives[40]mission_Actors[1]Task = 0
Objectives[40]mission_Actors[1]Task_Guard_Range = 5
Objectives[40]mission_Actors[1]Task_Stay_In_Range = True
Objectives[40]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[1]Task_Scenario = NONE
Objectives[40]mission_Actors[2]SpawnInVehicle = True
Objectives[40]mission_Actors[2]SeatIndex = -1
Objectives[40]mission_Actors[2]Survive_Number = 0
Objectives[40]mission_Actors[2]Failed_Text = 
Objectives[40]mission_Actors[2]Remove_After = 0
Objectives[40]mission_Actors[2]positionX = -1822.639
Objectives[40]mission_Actors[2]positionY = 5513.801
Objectives[40]mission_Actors[2]positionZ = 9.658225
Objectives[40]mission_Actors[2]Heading = 138.3365
Objectives[40]mission_Actors[2]String_Name = s_m_y_cop_01
Objectives[40]mission_Actors[2]Relationship_Group = Enemy2
Objectives[40]mission_Actors[2]AddBlip = True
Objectives[40]mission_Actors[2]ShowCone = False
Objectives[40]mission_Actors[2]Invincible = False
Objectives[40]mission_Actors[2]SetHealth = 100
Objectives[40]mission_Actors[2]DieFromHeadShot = True
Objectives[40]mission_Actors[2]CanExitVehicle = False
Objectives[40]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[2]AlwaysFight = True
Objectives[40]mission_Actors[2]Seeing_Range = 30
Objectives[40]mission_Actors[2]Hearing_Range = 30
Objectives[40]mission_Actors[2]CombatMovement = Offensive
Objectives[40]mission_Actors[2]weapon = 0
Objectives[40]mission_Actors[2]Variation = Default
Objectives[40]mission_Actors[2]Task = 0
Objectives[40]mission_Actors[2]Task_Guard_Range = 5
Objectives[40]mission_Actors[2]Task_Stay_In_Range = True
Objectives[40]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[2]Task_Scenario = NONE
Objectives[40]mission_Actors[3]Survive_Number = 0
Objectives[40]mission_Actors[3]Failed_Text = 
Objectives[40]mission_Actors[3]Remove_After = 0
Objectives[40]mission_Actors[3]positionX = -2136.776
Objectives[40]mission_Actors[3]positionY = 5145.309
Objectives[40]mission_Actors[3]positionZ = 1.990827
Objectives[40]mission_Actors[3]Heading = 275.8004
Objectives[40]mission_Actors[3]String_Name = s_f_y_cop_01
Objectives[40]mission_Actors[3]Relationship_Group = Enemy2
Objectives[40]mission_Actors[3]AddBlip = True
Objectives[40]mission_Actors[3]ShowCone = False
Objectives[40]mission_Actors[3]Invincible = False
Objectives[40]mission_Actors[3]SetHealth = 100
Objectives[40]mission_Actors[3]DieFromHeadShot = True
Objectives[40]mission_Actors[3]CanExitVehicle = False
Objectives[40]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[3]AlwaysFight = True
Objectives[40]mission_Actors[3]Seeing_Range = 30
Objectives[40]mission_Actors[3]Hearing_Range = 30
Objectives[40]mission_Actors[3]CombatMovement = Offensive
Objectives[40]mission_Actors[3]weapon = Unarmed
Objectives[40]mission_Actors[3]Variation = Default
Objectives[40]mission_Actors[3]Task = 0
Objectives[40]mission_Actors[3]Task_Guard_Range = 5
Objectives[40]mission_Actors[3]Task_Stay_In_Range = True
Objectives[40]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[3]Task_Scenario = NONE
Objectives[40]mission_Actors[4]SpawnInVehicle = True
Objectives[40]mission_Actors[4]SeatIndex = -1
Objectives[40]mission_Actors[4]Survive_Number = 0
Objectives[40]mission_Actors[4]Failed_Text = 
Objectives[40]mission_Actors[4]Remove_After = 0
Objectives[40]mission_Actors[4]positionX = -1814.227
Objectives[40]mission_Actors[4]positionY = 5502.605
Objectives[40]mission_Actors[4]positionZ = 10.60301
Objectives[40]mission_Actors[4]Heading = 281.8026
Objectives[40]mission_Actors[4]String_Name = s_f_y_cop_01
Objectives[40]mission_Actors[4]Relationship_Group = Enemy2
Objectives[40]mission_Actors[4]AddBlip = False
Objectives[40]mission_Actors[4]ShowCone = False
Objectives[40]mission_Actors[4]Invincible = False
Objectives[40]mission_Actors[4]SetHealth = 100
Objectives[40]mission_Actors[4]DieFromHeadShot = True
Objectives[40]mission_Actors[4]CanExitVehicle = True
Objectives[40]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[4]AlwaysFight = True
Objectives[40]mission_Actors[4]Seeing_Range = 30
Objectives[40]mission_Actors[4]Hearing_Range = 30
Objectives[40]mission_Actors[4]CombatMovement = Offensive
Objectives[40]mission_Actors[4]weapon = 0
Objectives[40]mission_Actors[4]Variation = Default
Objectives[40]mission_Actors[4]Task = 0
Objectives[40]mission_Actors[4]Task_Guard_Range = 5
Objectives[40]mission_Actors[4]Task_Stay_In_Range = True
Objectives[40]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[4]Task_Scenario = NONE
Objectives[40]mission_Actors[5]SpawnInVehicle = True
Objectives[40]mission_Actors[5]SeatIndex = -1
Objectives[40]mission_Actors[5]Survive_Number = 0
Objectives[40]mission_Actors[5]Failed_Text = 
Objectives[40]mission_Actors[5]Remove_After = 0
Objectives[40]mission_Actors[5]positionX = -1797.653
Objectives[40]mission_Actors[5]positionY = 5494.63
Objectives[40]mission_Actors[5]positionZ = 9.295512
Objectives[40]mission_Actors[5]Heading = 45.83706
Objectives[40]mission_Actors[5]String_Name = s_f_y_cop_01
Objectives[40]mission_Actors[5]Relationship_Group = Enemy2
Objectives[40]mission_Actors[5]AddBlip = False
Objectives[40]mission_Actors[5]ShowCone = False
Objectives[40]mission_Actors[5]Invincible = False
Objectives[40]mission_Actors[5]SetHealth = 100
Objectives[40]mission_Actors[5]DieFromHeadShot = True
Objectives[40]mission_Actors[5]CanExitVehicle = True
Objectives[40]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[5]AlwaysFight = True
Objectives[40]mission_Actors[5]Seeing_Range = 30
Objectives[40]mission_Actors[5]Hearing_Range = 30
Objectives[40]mission_Actors[5]CombatMovement = Offensive
Objectives[40]mission_Actors[5]weapon = 0
Objectives[40]mission_Actors[5]Variation = Default
Objectives[40]mission_Actors[5]Task = 0
Objectives[40]mission_Actors[5]Task_Guard_Range = 5
Objectives[40]mission_Actors[5]Task_Stay_In_Range = True
Objectives[40]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[5]Task_Scenario = NONE
Objectives[40]mission_Actors[6]SpawnInVehicle = True
Objectives[40]mission_Actors[6]SeatIndex = -1
Objectives[40]mission_Actors[6]Survive_Number = 0
Objectives[40]mission_Actors[6]Failed_Text = 
Objectives[40]mission_Actors[6]Remove_After = 0
Objectives[40]mission_Actors[6]positionX = -1812.425
Objectives[40]mission_Actors[6]positionY = 5487.675
Objectives[40]mission_Actors[6]positionZ = 8.013608
Objectives[40]mission_Actors[6]Heading = 308.3468
Objectives[40]mission_Actors[6]String_Name = s_m_y_cop_01
Objectives[40]mission_Actors[6]Relationship_Group = Enemy2
Objectives[40]mission_Actors[6]AddBlip = False
Objectives[40]mission_Actors[6]ShowCone = False
Objectives[40]mission_Actors[6]Invincible = False
Objectives[40]mission_Actors[6]SetHealth = 100
Objectives[40]mission_Actors[6]DieFromHeadShot = True
Objectives[40]mission_Actors[6]CanExitVehicle = True
Objectives[40]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[6]AlwaysFight = True
Objectives[40]mission_Actors[6]Seeing_Range = 30
Objectives[40]mission_Actors[6]Hearing_Range = 30
Objectives[40]mission_Actors[6]CombatMovement = Offensive
Objectives[40]mission_Actors[6]weapon = 0
Objectives[40]mission_Actors[6]Variation = Default
Objectives[40]mission_Actors[6]Task = 0
Objectives[40]mission_Actors[6]Task_Guard_Range = 5
Objectives[40]mission_Actors[6]Task_Stay_In_Range = True
Objectives[40]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[6]Task_Scenario = NONE
Objectives[40]mission_Actors[7]SpawnInVehicle = True
Objectives[40]mission_Actors[7]SeatIndex = -1
Objectives[40]mission_Actors[7]Survive_Number = 0
Objectives[40]mission_Actors[7]Failed_Text = 
Objectives[40]mission_Actors[7]Remove_After = 0
Objectives[40]mission_Actors[7]positionX = -1803.153
Objectives[40]mission_Actors[7]positionY = 5479.488
Objectives[40]mission_Actors[7]positionZ = 7.215717
Objectives[40]mission_Actors[7]Heading = 16.96831
Objectives[40]mission_Actors[7]String_Name = s_m_y_hwaycop_01
Objectives[40]mission_Actors[7]Relationship_Group = Enemy2
Objectives[40]mission_Actors[7]AddBlip = False
Objectives[40]mission_Actors[7]ShowCone = False
Objectives[40]mission_Actors[7]Invincible = False
Objectives[40]mission_Actors[7]SetHealth = 100
Objectives[40]mission_Actors[7]DieFromHeadShot = True
Objectives[40]mission_Actors[7]CanExitVehicle = True
Objectives[40]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[7]AlwaysFight = True
Objectives[40]mission_Actors[7]Seeing_Range = 30
Objectives[40]mission_Actors[7]Hearing_Range = 30
Objectives[40]mission_Actors[7]CombatMovement = Offensive
Objectives[40]mission_Actors[7]weapon = 0
Objectives[40]mission_Actors[7]Variation = Default
Objectives[40]mission_Actors[7]Task = 0
Objectives[40]mission_Actors[7]Task_Guard_Range = 5
Objectives[40]mission_Actors[7]Task_Stay_In_Range = True
Objectives[40]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[7]Task_Scenario = NONE
Objectives[40]mission_Actors[8]SpawnInVehicle = True
Objectives[40]mission_Actors[8]SeatIndex = -1
Objectives[40]mission_Actors[8]Survive_Number = 0
Objectives[40]mission_Actors[8]Failed_Text = 
Objectives[40]mission_Actors[8]Remove_After = 0
Objectives[40]mission_Actors[8]positionX = -1813.03
Objectives[40]mission_Actors[8]positionY = 5523.514
Objectives[40]mission_Actors[8]positionZ = 12.42411
Objectives[40]mission_Actors[8]Heading = 339.3844
Objectives[40]mission_Actors[8]String_Name = s_m_y_hwaycop_01
Objectives[40]mission_Actors[8]Relationship_Group = Enemy2
Objectives[40]mission_Actors[8]AddBlip = False
Objectives[40]mission_Actors[8]ShowCone = False
Objectives[40]mission_Actors[8]Invincible = False
Objectives[40]mission_Actors[8]SetHealth = 100
Objectives[40]mission_Actors[8]DieFromHeadShot = True
Objectives[40]mission_Actors[8]CanExitVehicle = False
Objectives[40]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[8]AlwaysFight = True
Objectives[40]mission_Actors[8]Seeing_Range = 30
Objectives[40]mission_Actors[8]Hearing_Range = 30
Objectives[40]mission_Actors[8]CombatMovement = Offensive
Objectives[40]mission_Actors[8]weapon = 0
Objectives[40]mission_Actors[8]Variation = Default
Objectives[40]mission_Actors[8]Task = 0
Objectives[40]mission_Actors[8]Task_Guard_Range = 5
Objectives[40]mission_Actors[8]Task_Stay_In_Range = True
Objectives[40]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[8]Task_Scenario = NONE
Objectives[40]mission_Actors[9]SpawnInVehicle = True
Objectives[40]mission_Actors[9]SeatIndex = -1
Objectives[40]mission_Actors[9]Survive_Number = 0
Objectives[40]mission_Actors[9]Failed_Text = 
Objectives[40]mission_Actors[9]Remove_After = 0
Objectives[40]mission_Actors[9]positionX = -1643.272
Objectives[40]mission_Actors[9]positionY = 5434.461
Objectives[40]mission_Actors[9]positionZ = 8.960934
Objectives[40]mission_Actors[9]Heading = 213.0937
Objectives[40]mission_Actors[9]String_Name = s_m_y_cop_01
Objectives[40]mission_Actors[9]Relationship_Group = Enemy2
Objectives[40]mission_Actors[9]AddBlip = False
Objectives[40]mission_Actors[9]ShowCone = False
Objectives[40]mission_Actors[9]Invincible = False
Objectives[40]mission_Actors[9]SetHealth = 100
Objectives[40]mission_Actors[9]DieFromHeadShot = True
Objectives[40]mission_Actors[9]CanExitVehicle = False
Objectives[40]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[9]AlwaysFight = True
Objectives[40]mission_Actors[9]Seeing_Range = 30
Objectives[40]mission_Actors[9]Hearing_Range = 30
Objectives[40]mission_Actors[9]CombatMovement = Offensive
Objectives[40]mission_Actors[9]weapon = 0
Objectives[40]mission_Actors[9]Variation = Default
Objectives[40]mission_Actors[9]Task = 0
Objectives[40]mission_Actors[9]Task_Guard_Range = 5
Objectives[40]mission_Actors[9]Task_Stay_In_Range = True
Objectives[40]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[9]Task_Scenario = NONE
Objectives[40]mission_Actors[10]SpawnInVehicle = True
Objectives[40]mission_Actors[10]SeatIndex = -1
Objectives[40]mission_Actors[10]Survive_Number = 0
Objectives[40]mission_Actors[10]Failed_Text = 
Objectives[40]mission_Actors[10]Remove_After = 0
Objectives[40]mission_Actors[10]positionX = -1801.569
Objectives[40]mission_Actors[10]positionY = 5506.773
Objectives[40]mission_Actors[10]positionZ = 11.96814
Objectives[40]mission_Actors[10]Heading = 354.2026
Objectives[40]mission_Actors[10]String_Name = s_m_m_snowcop_01
Objectives[40]mission_Actors[10]Relationship_Group = Enemy2
Objectives[40]mission_Actors[10]AddBlip = False
Objectives[40]mission_Actors[10]ShowCone = False
Objectives[40]mission_Actors[10]Invincible = False
Objectives[40]mission_Actors[10]SetHealth = 100
Objectives[40]mission_Actors[10]DieFromHeadShot = True
Objectives[40]mission_Actors[10]CanExitVehicle = False
Objectives[40]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[10]AlwaysFight = True
Objectives[40]mission_Actors[10]Seeing_Range = 30
Objectives[40]mission_Actors[10]Hearing_Range = 30
Objectives[40]mission_Actors[10]CombatMovement = Offensive
Objectives[40]mission_Actors[10]weapon = 0
Objectives[40]mission_Actors[10]Variation = Default
Objectives[40]mission_Actors[10]Task = 0
Objectives[40]mission_Actors[10]Task_Guard_Range = 5
Objectives[40]mission_Actors[10]Task_Stay_In_Range = True
Objectives[40]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[10]Task_Scenario = NONE
Objectives[40]mission_Vehicles = 10
Objectives[40]mission_Vehicles[0]positionX = -1813.03
Objectives[40]mission_Vehicles[0]positionY = 5523.514
Objectives[40]mission_Vehicles[0]positionZ = 12.42411
Objectives[40]mission_Vehicles[0]Heading = 339.3844
Objectives[40]mission_Vehicles[0]Name = Buzzard Attack Chopper
Objectives[40]mission_Vehicles[0]Model = buzzard
Objectives[40]mission_Vehicles[0]PrimaryColor = MetallicBeechwood
Objectives[40]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[40]mission_Vehicles[0]PearlescentColor = PureWhite
Objectives[40]mission_Vehicles[0]HasPearlescent = False
Objectives[40]mission_Vehicles[0]Livery = 0
Objectives[40]mission_Vehicles[0]DirtLevel = 0
Objectives[40]mission_Vehicles[0]LockedForPlayer = False
Objectives[40]mission_Vehicles[0]Locked = False
Objectives[40]mission_Vehicles[0]Alarm = False
Objectives[40]mission_Vehicles[0]HotWired = False
Objectives[40]mission_Vehicles[0]Invincible = False
Objectives[40]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[40]mission_Vehicles[0]Remove_After = 0
Objectives[40]mission_Vehicles[0]Survive_Number = 0
Objectives[40]mission_Vehicles[0]Failed_Text = 
Objectives[40]mission_Vehicles[1]positionX = -1822.639
Objectives[40]mission_Vehicles[1]positionY = 5513.801
Objectives[40]mission_Vehicles[1]positionZ = 9.658225
Objectives[40]mission_Vehicles[1]Heading = 138.3365
Objectives[40]mission_Vehicles[1]Name = Buzzard Attack Chopper
Objectives[40]mission_Vehicles[1]Model = buzzard
Objectives[40]mission_Vehicles[1]PrimaryColor = MetallicBlazeRed
Objectives[40]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[40]mission_Vehicles[1]PearlescentColor = PureWhite
Objectives[40]mission_Vehicles[1]HasPearlescent = False
Objectives[40]mission_Vehicles[1]Livery = 0
Objectives[40]mission_Vehicles[1]DirtLevel = 0
Objectives[40]mission_Vehicles[1]LockedForPlayer = False
Objectives[40]mission_Vehicles[1]Locked = False
Objectives[40]mission_Vehicles[1]Alarm = False
Objectives[40]mission_Vehicles[1]HotWired = False
Objectives[40]mission_Vehicles[1]Invincible = False
Objectives[40]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[40]mission_Vehicles[1]Remove_After = 0
Objectives[40]mission_Vehicles[1]Survive_Number = 0
Objectives[40]mission_Vehicles[1]Failed_Text = 
Objectives[40]mission_Vehicles[2]positionX = -1643.272
Objectives[40]mission_Vehicles[2]positionY = 5434.461
Objectives[40]mission_Vehicles[2]positionZ = 8.960934
Objectives[40]mission_Vehicles[2]Heading = 213.0937
Objectives[40]mission_Vehicles[2]Name = Buzzard Attack Chopper
Objectives[40]mission_Vehicles[2]Model = buzzard
Objectives[40]mission_Vehicles[2]PrimaryColor = MetallicLime
Objectives[40]mission_Vehicles[2]SecondaryColor = PureWhite
Objectives[40]mission_Vehicles[2]PearlescentColor = PureWhite
Objectives[40]mission_Vehicles[2]HasPearlescent = False
Objectives[40]mission_Vehicles[2]Livery = 0
Objectives[40]mission_Vehicles[2]DirtLevel = 0
Objectives[40]mission_Vehicles[2]LockedForPlayer = False
Objectives[40]mission_Vehicles[2]Locked = False
Objectives[40]mission_Vehicles[2]Alarm = False
Objectives[40]mission_Vehicles[2]HotWired = False
Objectives[40]mission_Vehicles[2]Invincible = False
Objectives[40]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[40]mission_Vehicles[2]Remove_After = 0
Objectives[40]mission_Vehicles[2]Survive_Number = 0
Objectives[40]mission_Vehicles[2]Failed_Text = 
Objectives[40]mission_Vehicles[3]positionX = -1797.653
Objectives[40]mission_Vehicles[3]positionY = 5494.63
Objectives[40]mission_Vehicles[3]positionZ = 9.295512
Objectives[40]mission_Vehicles[3]Heading = 45.83706
Objectives[40]mission_Vehicles[3]Name = Buzzard Attack Chopper
Objectives[40]mission_Vehicles[3]Model = buzzard
Objectives[40]mission_Vehicles[3]PrimaryColor = MetallicRaceYellow
Objectives[40]mission_Vehicles[3]SecondaryColor = PureWhite
Objectives[40]mission_Vehicles[3]PearlescentColor = PureWhite
Objectives[40]mission_Vehicles[3]HasPearlescent = False
Objectives[40]mission_Vehicles[3]Livery = 0
Objectives[40]mission_Vehicles[3]DirtLevel = 0
Objectives[40]mission_Vehicles[3]LockedForPlayer = False
Objectives[40]mission_Vehicles[3]Locked = False
Objectives[40]mission_Vehicles[3]Alarm = False
Objectives[40]mission_Vehicles[3]HotWired = False
Objectives[40]mission_Vehicles[3]Invincible = False
Objectives[40]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[40]mission_Vehicles[3]Remove_After = 0
Objectives[40]mission_Vehicles[3]Survive_Number = 0
Objectives[40]mission_Vehicles[3]Failed_Text = 
Objectives[40]mission_Vehicles[4]positionX = -2129.569
Objectives[40]mission_Vehicles[4]positionY = 5126.66
Objectives[40]mission_Vehicles[4]positionZ = -9.274158
Objectives[40]mission_Vehicles[4]Heading = 89.98351
Objectives[40]mission_Vehicles[4]Name = Savage
Objectives[40]mission_Vehicles[4]Model = savage
Objectives[40]mission_Vehicles[4]PrimaryColor = MetallicSaxonyBlue
Objectives[40]mission_Vehicles[4]SecondaryColor = PureWhite
Objectives[40]mission_Vehicles[4]PearlescentColor = PureWhite
Objectives[40]mission_Vehicles[4]HasPearlescent = False
Objectives[40]mission_Vehicles[4]Livery = 0
Objectives[40]mission_Vehicles[4]DirtLevel = 0
Objectives[40]mission_Vehicles[4]LockedForPlayer = False
Objectives[40]mission_Vehicles[4]Locked = False
Objectives[40]mission_Vehicles[4]Alarm = False
Objectives[40]mission_Vehicles[4]HotWired = False
Objectives[40]mission_Vehicles[4]Invincible = False
Objectives[40]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[40]mission_Vehicles[4]Remove_After = 0
Objectives[40]mission_Vehicles[4]Survive_Number = 0
Objectives[40]mission_Vehicles[4]Failed_Text = 
Objectives[40]mission_Vehicles[5]positionX = -2100.131
Objectives[40]mission_Vehicles[5]positionY = 5156.267
Objectives[40]mission_Vehicles[5]positionZ = -12.992
Objectives[40]mission_Vehicles[5]Heading = 19.81672
Objectives[40]mission_Vehicles[5]Name = Savage
Objectives[40]mission_Vehicles[5]Model = savage
Objectives[40]mission_Vehicles[5]PrimaryColor = MetallicWhite
Objectives[40]mission_Vehicles[5]SecondaryColor = PureWhite
Objectives[40]mission_Vehicles[5]PearlescentColor = PureWhite
Objectives[40]mission_Vehicles[5]HasPearlescent = False
Objectives[40]mission_Vehicles[5]Livery = 0
Objectives[40]mission_Vehicles[5]DirtLevel = 0
Objectives[40]mission_Vehicles[5]LockedForPlayer = False
Objectives[40]mission_Vehicles[5]Locked = False
Objectives[40]mission_Vehicles[5]Alarm = False
Objectives[40]mission_Vehicles[5]HotWired = False
Objectives[40]mission_Vehicles[5]Invincible = False
Objectives[40]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[40]mission_Vehicles[5]Remove_After = 0
Objectives[40]mission_Vehicles[5]Survive_Number = 0
Objectives[40]mission_Vehicles[5]Failed_Text = 
Objectives[40]mission_Vehicles[6]positionX = -1814.227
Objectives[40]mission_Vehicles[6]positionY = 5502.605
Objectives[40]mission_Vehicles[6]positionZ = 10.60301
Objectives[40]mission_Vehicles[6]Heading = 281.8026
Objectives[40]mission_Vehicles[6]Name = Buzzard Attack Chopper
Objectives[40]mission_Vehicles[6]Model = buzzard
Objectives[40]mission_Vehicles[6]PrimaryColor = MetallicBrightBlue
Objectives[40]mission_Vehicles[6]SecondaryColor = PureWhite
Objectives[40]mission_Vehicles[6]PearlescentColor = PureWhite
Objectives[40]mission_Vehicles[6]HasPearlescent = False
Objectives[40]mission_Vehicles[6]Livery = 0
Objectives[40]mission_Vehicles[6]DirtLevel = 0
Objectives[40]mission_Vehicles[6]LockedForPlayer = False
Objectives[40]mission_Vehicles[6]Locked = False
Objectives[40]mission_Vehicles[6]Alarm = False
Objectives[40]mission_Vehicles[6]HotWired = False
Objectives[40]mission_Vehicles[6]Invincible = False
Objectives[40]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[40]mission_Vehicles[6]Remove_After = 0
Objectives[40]mission_Vehicles[6]Survive_Number = 0
Objectives[40]mission_Vehicles[6]Failed_Text = 
Objectives[40]mission_Vehicles[7]positionX = -1812.425
Objectives[40]mission_Vehicles[7]positionY = 5487.675
Objectives[40]mission_Vehicles[7]positionZ = 8.013608
Objectives[40]mission_Vehicles[7]Heading = 308.3468
Objectives[40]mission_Vehicles[7]Name = Buzzard Attack Chopper
Objectives[40]mission_Vehicles[7]Model = buzzard
Objectives[40]mission_Vehicles[7]PrimaryColor = MetallicFrostWhite
Objectives[40]mission_Vehicles[7]SecondaryColor = PureWhite
Objectives[40]mission_Vehicles[7]PearlescentColor = PureWhite
Objectives[40]mission_Vehicles[7]HasPearlescent = False
Objectives[40]mission_Vehicles[7]Livery = 0
Objectives[40]mission_Vehicles[7]DirtLevel = 0
Objectives[40]mission_Vehicles[7]LockedForPlayer = False
Objectives[40]mission_Vehicles[7]Locked = False
Objectives[40]mission_Vehicles[7]Alarm = False
Objectives[40]mission_Vehicles[7]HotWired = False
Objectives[40]mission_Vehicles[7]Invincible = False
Objectives[40]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[40]mission_Vehicles[7]Remove_After = 0
Objectives[40]mission_Vehicles[7]Survive_Number = 0
Objectives[40]mission_Vehicles[7]Failed_Text = 
Objectives[40]mission_Vehicles[8]positionX = -1801.569
Objectives[40]mission_Vehicles[8]positionY = 5506.773
Objectives[40]mission_Vehicles[8]positionZ = 11.96814
Objectives[40]mission_Vehicles[8]Heading = 354.2026
Objectives[40]mission_Vehicles[8]Name = Buzzard Attack Chopper
Objectives[40]mission_Vehicles[8]Model = buzzard
Objectives[40]mission_Vehicles[8]PrimaryColor = MetallicOrange
Objectives[40]mission_Vehicles[8]SecondaryColor = PureWhite
Objectives[40]mission_Vehicles[8]PearlescentColor = PureWhite
Objectives[40]mission_Vehicles[8]HasPearlescent = False
Objectives[40]mission_Vehicles[8]Livery = 0
Objectives[40]mission_Vehicles[8]DirtLevel = 0
Objectives[40]mission_Vehicles[8]LockedForPlayer = False
Objectives[40]mission_Vehicles[8]Locked = False
Objectives[40]mission_Vehicles[8]Alarm = False
Objectives[40]mission_Vehicles[8]HotWired = False
Objectives[40]mission_Vehicles[8]Invincible = False
Objectives[40]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[40]mission_Vehicles[8]Remove_After = 0
Objectives[40]mission_Vehicles[8]Survive_Number = 0
Objectives[40]mission_Vehicles[8]Failed_Text = 
Objectives[40]mission_Vehicles[9]positionX = -1803.153
Objectives[40]mission_Vehicles[9]positionY = 5479.488
Objectives[40]mission_Vehicles[9]positionZ = 7.215717
Objectives[40]mission_Vehicles[9]Heading = 16.96831
Objectives[40]mission_Vehicles[9]Name = Buzzard Attack Chopper
Objectives[40]mission_Vehicles[9]Model = buzzard
Objectives[40]mission_Vehicles[9]PrimaryColor = MetallicPurpleBlue
Objectives[40]mission_Vehicles[9]SecondaryColor = PureWhite
Objectives[40]mission_Vehicles[9]PearlescentColor = PureWhite
Objectives[40]mission_Vehicles[9]HasPearlescent = False
Objectives[40]mission_Vehicles[9]Livery = 0
Objectives[40]mission_Vehicles[9]DirtLevel = 0
Objectives[40]mission_Vehicles[9]LockedForPlayer = False
Objectives[40]mission_Vehicles[9]Locked = False
Objectives[40]mission_Vehicles[9]Alarm = False
Objectives[40]mission_Vehicles[9]HotWired = False
Objectives[40]mission_Vehicles[9]Invincible = False
Objectives[40]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[40]mission_Vehicles[9]Remove_After = 0
Objectives[40]mission_Vehicles[9]Survive_Number = 0
Objectives[40]mission_Vehicles[9]Failed_Text = 
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Text = Lets get on our boat.
Objectives[41]FaildText = 
Objectives[41]Type = Enter_Vehicle
Objectives[41]positionX = -1792.602
Objectives[41]positionY = 5507.958
Objectives[41]positionZ = 7.754974
Objectives[41]EnterVehicle_AsPassenger = False
Objectives[41]EnterVehicle_CanExit = True
Objectives[41]EnterVehicle_SetIsWanted = False
Objectives[41]EnterVehicle_SeatIndex = 0
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Text = ~p~Oh My God! Police is all around. I can see them. Baby, lets go and pick them up, quick.
Objectives[42]Text2 = 
Objectives[42]Text3 = 
Objectives[42]Failed_Text = 
Objectives[42]Type = Checkpoint
Objectives[42]Checkpoint_Type = 45
Objectives[42]Reserved = 1
Objectives[42]ColorR = 255
Objectives[42]ColorG = 0
Objectives[42]ColorB = 0
Objectives[42]ColorA = 255
Objectives[42]IconColorR = 255
Objectives[42]IconColorG = 0
Objectives[42]IconColorB = 0
Objectives[42]IconColorA = 255
Objectives[42]positionX = -1808.987
Objectives[42]positionY = 5546.931
Objectives[42]positionZ = -1.157745
Objectives[42]Heading = 215.354
Objectives[42]Diameter = 10
Objectives[42]minimum_hight = 25
Objectives[42]maximum_hight = 40
Objectives[42]TriggerDistance = 5
Objectives[42]PlaySound = True
Objectives[42]LoseWanted = False
Objectives[42]Stop_Vehicle = False
Objectives[42]DeliverVehicleOnly = False
Objectives[42]DeliverTrailor = False
Objectives[42]DeliverTowTruck = False
Objectives[42]DeliverVehicleCargobob = False
Objectives[42]DeliverPropCargobob = False
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 0

Objectives[43]Text = ~g~We need to shoot down some of those choppers. ~p~Stay focused honey, we have limited ammo...
Objectives[43]Text2 = 
Objectives[43]Type = Kill_Actors
Objectives[43]positionX = -202.4978
Objectives[43]positionY = 4315.965
Objectives[43]positionZ = 29.59959
Objectives[43]KillAll1 = False
Objectives[43]KillAll2 = True
Objectives[43]Kill_Actors_Add_Blips = True
Objectives[43]Kill_Actors_Add_Markers = False
Objectives[43]DropPickups = False
Objectives[43]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 0

Objectives[44]Type = Mission_Settings_Objective
Objectives[44]positionX = -2072.05
Objectives[44]positionY = 5169.111
Objectives[44]positionZ = -1.604599
Objectives[44]MissionSettings_TimesOfDay = Current
Objectives[44]MissionSettings_Weather = Current
Objectives[44]MissionSettings_WantedLevel = 0
Objectives[44]MissionSettings_SetWantedLevelNow = 0
Objectives[44]MissionSettings_StartNightvision = False
Objectives[44]MissionSettings_StopNightvision = False
Objectives[44]MissionSettings_StartSeethrough = False
Objectives[44]MissionSettings_StopSeethrough = False
Objectives[44]MissionSettings_StartMusic = False
Objectives[44]MissionSettings_StopMusic = False
Objectives[44]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 0

Objectives[45]Text = Lets get on our boat.
Objectives[45]FaildText = 
Objectives[45]Type = Enter_Vehicle
Objectives[45]positionX = -2117.235
Objectives[45]positionY = 4790.974
Objectives[45]positionZ = -6.953079
Objectives[45]EnterVehicle_AsPassenger = False
Objectives[45]EnterVehicle_CanExit = True
Objectives[45]EnterVehicle_SetIsWanted = False
Objectives[45]EnterVehicle_SeatIndex = 0
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 0

Objectives[46]Text = ~g~Should we go to the ship now? ~y~No Mr. Danny, those pirates have already taken everyrthing... and might have destroyed the ship...
Objectives[46]Text2 = 
Objectives[46]Text3 = 
Objectives[46]Failed_Text = 
Objectives[46]Type = Checkpoint
Objectives[46]Checkpoint_Type = 45
Objectives[46]Reserved = 1
Objectives[46]ColorR = 255
Objectives[46]ColorG = 255
Objectives[46]ColorB = 0
Objectives[46]ColorA = 255
Objectives[46]IconColorR = 255
Objectives[46]IconColorG = 0
Objectives[46]IconColorB = 0
Objectives[46]IconColorA = 255
Objectives[46]positionX = -1062.228
Objectives[46]positionY = 6288.016
Objectives[46]positionZ = -3.23999
Objectives[46]Heading = 920
Objectives[46]Diameter = 20
Objectives[46]minimum_hight = 25
Objectives[46]maximum_hight = 40
Objectives[46]TriggerDistance = 15
Objectives[46]PlaySound = True
Objectives[46]LoseWanted = False
Objectives[46]Stop_Vehicle = False
Objectives[46]DeliverVehicleOnly = False
Objectives[46]DeliverTrailor = False
Objectives[46]DeliverTowTruck = False
Objectives[46]DeliverVehicleCargobob = False
Objectives[46]DeliverPropCargobob = False
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 0

Objectives[47]Text = This was the last trip for that ship. ~p~True Josef, but nothing there now. Please take us out of this place honey...
Objectives[47]Text2 = 
Objectives[47]Text3 = 
Objectives[47]Failed_Text = 
Objectives[47]Type = Checkpoint
Objectives[47]Checkpoint_Type = 45
Objectives[47]Reserved = 1
Objectives[47]ColorR = 255
Objectives[47]ColorG = 0
Objectives[47]ColorB = 0
Objectives[47]ColorA = 255
Objectives[47]IconColorR = 255
Objectives[47]IconColorG = 0
Objectives[47]IconColorB = 0
Objectives[47]IconColorA = 255
Objectives[47]positionX = -293.9757
Objectives[47]positionY = 6615.306
Objectives[47]positionZ = -1.787537
Objectives[47]Heading = 245
Objectives[47]Diameter = 25
Objectives[47]minimum_hight = 25
Objectives[47]maximum_hight = 50
Objectives[47]TriggerDistance = 15
Objectives[47]PlaySound = True
Objectives[47]LoseWanted = False
Objectives[47]Stop_Vehicle = False
Objectives[47]DeliverVehicleOnly = False
Objectives[47]DeliverTrailor = False
Objectives[47]DeliverTowTruck = False
Objectives[47]DeliverVehicleCargobob = False
Objectives[47]DeliverPropCargobob = False
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 0

