[Author]
Author = Rlylaria
[Description]
Description = 
[Objectives]
Objectivescount = 88

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -21.7227
Objectives[0]positionY = -1432.075
Objectives[0]positionZ = 30.65642
Objectives[0]Heading = 145
Objectives[0]model = ig_talmm
Objectives[0]variation = Custom
Objectives[0]SetWeather = Clear
Objectives[0]SetTime = 21
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 3
Objectives[0]ActorPopulation = 1
Objectives[0]VehiclePopulation = 0
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 2
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = -11.06979
Objectives[0]mission_Actors[0]positionY = -1421.747
Objectives[0]mission_Actors[0]positionZ = 30.69306
Objectives[0]mission_Actors[0]Heading = 35
Objectives[0]mission_Actors[0]String_Name = ig_talmm
Objectives[0]mission_Actors[0]Relationship_Group = Neutral
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 1
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 16
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = -31.04426
Objectives[0]mission_Actors[1]positionY = -1083.098
Objectives[0]mission_Actors[1]positionZ = 26.59048
Objectives[0]mission_Actors[1]Heading = 35.79447
Objectives[0]mission_Actors[1]String_Name = ig_joeminuteman
Objectives[0]mission_Actors[1]Relationship_Group = Neutral
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = 966099553
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 3
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 11
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 31
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[1] = 33
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[2] = 35
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[3] = 39
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[4] = 40
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[5] = 41
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[6] = 42
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[7] = 43
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[8] = 45
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[9] = 38
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[10] = 46
Objectives[0]mission_Vehicles = 19
Objectives[0]mission_Vehicles[0]positionX = -20.77656
Objectives[0]mission_Vehicles[0]positionY = -1355.3
Objectives[0]mission_Vehicles[0]positionZ = 28.97152
Objectives[0]mission_Vehicles[0]Heading = 85.20972
Objectives[0]mission_Vehicles[0]Name = Blista
Objectives[0]mission_Vehicles[0]Model = blista
Objectives[0]mission_Vehicles[0]PrimaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 2
Objectives[0]mission_Vehicles[1]positionX = -11.69268
Objectives[0]mission_Vehicles[1]positionY = -1080.775
Objectives[0]mission_Vehicles[1]positionZ = 25.95507
Objectives[0]mission_Vehicles[1]Heading = 124.9598
Objectives[0]mission_Vehicles[1]Name = Oracle
Objectives[0]mission_Vehicles[1]Model = oracle2
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicDarkSilver
Objectives[0]mission_Vehicles[1]SecondaryColor = MetallicDarkSilver
Objectives[0]mission_Vehicles[1]PearlescentColor = PureWhite
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 68
Objectives[0]mission_Vehicles[1]NeededForActorIndex[0] = 0
Objectives[0]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorObjectiveNumber[0] = 47
Objectives[0]mission_Vehicles[1]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[1]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Vehicles[1]NeededForObjectiveCutscene[0] = 36
Objectives[0]mission_Vehicles[2]positionX = -16.62442
Objectives[0]mission_Vehicles[2]positionY = -1079.029
Objectives[0]mission_Vehicles[2]positionZ = 26.08927
Objectives[0]mission_Vehicles[2]Heading = 126.1977
Objectives[0]mission_Vehicles[2]Name = Stinger
Objectives[0]mission_Vehicles[2]Model = stinger
Objectives[0]mission_Vehicles[2]PrimaryColor = MetallicDesertRed
Objectives[0]mission_Vehicles[2]SecondaryColor = MetallicDarkSilver
Objectives[0]mission_Vehicles[2]PearlescentColor = PureWhite
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = True
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = -18.75586
Objectives[0]mission_Vehicles[3]positionY = -1079.309
Objectives[0]mission_Vehicles[3]positionZ = 26.02173
Objectives[0]mission_Vehicles[3]Heading = 143.003
Objectives[0]mission_Vehicles[3]Name = Bati 801
Objectives[0]mission_Vehicles[3]Model = bati
Objectives[0]mission_Vehicles[3]PrimaryColor = MetallicGraphiteBlack
Objectives[0]mission_Vehicles[3]SecondaryColor = MetallicDarkSilver
Objectives[0]mission_Vehicles[3]PearlescentColor = PureWhite
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = True
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = -25.14788
Objectives[0]mission_Vehicles[4]positionY = -1435.369
Objectives[0]mission_Vehicles[4]positionZ = 30.22252
Objectives[0]mission_Vehicles[4]Heading = 180.0029
Objectives[0]mission_Vehicles[4]Name = Dukes
Objectives[0]mission_Vehicles[4]Model = dukes
Objectives[0]mission_Vehicles[4]PrimaryColor = MettalicBlackBlue
Objectives[0]mission_Vehicles[4]SecondaryColor = Chrome
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlackRed
Objectives[0]mission_Vehicles[4]HasPearlescent = True
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 5
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[4]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[4]NeededForSetPlayerActorObjectiveNumber[0] = 19
Objectives[0]mission_Vehicles[4]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[4]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Vehicles[4]NeededForObjectiveCutscene[0] = 18
Objectives[0]mission_Vehicles[5]positionX = -1200.462
Objectives[0]mission_Vehicles[5]positionY = -371.1761
Objectives[0]mission_Vehicles[5]positionZ = 36.99962
Objectives[0]mission_Vehicles[5]Heading = 30.00044
Objectives[0]mission_Vehicles[5]Name = Caracara 4x4
Objectives[0]mission_Vehicles[5]Model = caracara2
Objectives[0]mission_Vehicles[5]PrimaryColor = UtilOffWhite
Objectives[0]mission_Vehicles[5]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = -1
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = True
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[6]positionX = -1203.787
Objectives[0]mission_Vehicles[6]positionY = -373.5352
Objectives[0]mission_Vehicles[6]positionZ = 36.8708
Objectives[0]mission_Vehicles[6]Heading = 30.0007
Objectives[0]mission_Vehicles[6]Name = Banshee
Objectives[0]mission_Vehicles[6]Model = banshee
Objectives[0]mission_Vehicles[6]PrimaryColor = UtilRed
Objectives[0]mission_Vehicles[6]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = 0
Objectives[0]mission_Vehicles[6]DirtLevel = 0
Objectives[0]mission_Vehicles[6]LockedForPlayer = True
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[7]positionX = -1207.31
Objectives[0]mission_Vehicles[7]positionY = -375.5396
Objectives[0]mission_Vehicles[7]positionZ = 36.63596
Objectives[0]mission_Vehicles[7]Heading = 205.0021
Objectives[0]mission_Vehicles[7]Name = Ardent
Objectives[0]mission_Vehicles[7]Model = ardent
Objectives[0]mission_Vehicles[7]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[7]SecondaryColor = MetallicBeechwood
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = -1
Objectives[0]mission_Vehicles[7]DirtLevel = 0
Objectives[0]mission_Vehicles[7]LockedForPlayer = True
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[8]positionX = -1219.483
Objectives[0]mission_Vehicles[8]positionY = -380.9264
Objectives[0]mission_Vehicles[8]positionZ = 37.51402
Objectives[0]mission_Vehicles[8]Heading = 30.00071
Objectives[0]mission_Vehicles[8]Name = Contender
Objectives[0]mission_Vehicles[8]Model = contender
Objectives[0]mission_Vehicles[8]PrimaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[8]SecondaryColor = MetallicBeechwood
Objectives[0]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[8]HasPearlescent = False
Objectives[0]mission_Vehicles[8]Livery = 0
Objectives[0]mission_Vehicles[8]DirtLevel = 0
Objectives[0]mission_Vehicles[8]LockedForPlayer = True
Objectives[0]mission_Vehicles[8]Locked = False
Objectives[0]mission_Vehicles[8]Alarm = False
Objectives[0]mission_Vehicles[8]HotWired = False
Objectives[0]mission_Vehicles[8]Invincible = False
Objectives[0]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[8]Remove_After = 0
Objectives[0]mission_Vehicles[8]Survive_Number = 0
Objectives[0]mission_Vehicles[8]Failed_Text = 
Objectives[0]mission_Vehicles[9]positionX = -1226.109
Objectives[0]mission_Vehicles[9]positionY = -385.8198
Objectives[0]mission_Vehicles[9]positionZ = 36.84699
Objectives[0]mission_Vehicles[9]Heading = 25.00544
Objectives[0]mission_Vehicles[9]Name = Krieger
Objectives[0]mission_Vehicles[9]Model = krieger
Objectives[0]mission_Vehicles[9]PrimaryColor = MetallicBlackRed
Objectives[0]mission_Vehicles[9]SecondaryColor = MetallicBistonBrown
Objectives[0]mission_Vehicles[9]PearlescentColor = Salmonpink
Objectives[0]mission_Vehicles[9]HasPearlescent = False
Objectives[0]mission_Vehicles[9]Livery = -1
Objectives[0]mission_Vehicles[9]DirtLevel = 0
Objectives[0]mission_Vehicles[9]LockedForPlayer = True
Objectives[0]mission_Vehicles[9]Locked = False
Objectives[0]mission_Vehicles[9]Alarm = False
Objectives[0]mission_Vehicles[9]HotWired = False
Objectives[0]mission_Vehicles[9]Invincible = False
Objectives[0]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[9]Remove_After = 0
Objectives[0]mission_Vehicles[9]Survive_Number = 0
Objectives[0]mission_Vehicles[9]Failed_Text = 
Objectives[0]mission_Vehicles[10]positionX = -1215.953
Objectives[0]mission_Vehicles[10]positionY = -379.1033
Objectives[0]mission_Vehicles[10]positionZ = 36.72154
Objectives[0]mission_Vehicles[10]Heading = 24.99986
Objectives[0]mission_Vehicles[10]Name = Blade
Objectives[0]mission_Vehicles[10]Model = blade
Objectives[0]mission_Vehicles[10]PrimaryColor = MetallicBrightBlue
Objectives[0]mission_Vehicles[10]SecondaryColor = MetallicBistonBrown
Objectives[0]mission_Vehicles[10]PearlescentColor = Salmonpink
Objectives[0]mission_Vehicles[10]HasPearlescent = False
Objectives[0]mission_Vehicles[10]Livery = 0
Objectives[0]mission_Vehicles[10]DirtLevel = 0
Objectives[0]mission_Vehicles[10]LockedForPlayer = False
Objectives[0]mission_Vehicles[10]Locked = False
Objectives[0]mission_Vehicles[10]Alarm = False
Objectives[0]mission_Vehicles[10]HotWired = False
Objectives[0]mission_Vehicles[10]Invincible = False
Objectives[0]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[10]Remove_After = 0
Objectives[0]mission_Vehicles[10]Survive_Number = 0
Objectives[0]mission_Vehicles[10]Failed_Text = 
Objectives[0]mission_Vehicles[11]positionX = -1212.596
Objectives[0]mission_Vehicles[11]positionY = -376.9949
Objectives[0]mission_Vehicles[11]positionZ = 36.8489
Objectives[0]mission_Vehicles[11]Heading = 24.99859
Objectives[0]mission_Vehicles[11]Name = Dubsta
Objectives[0]mission_Vehicles[11]Model = dubsta2
Objectives[0]mission_Vehicles[11]PrimaryColor = MetallicDiamondBlue
Objectives[0]mission_Vehicles[11]SecondaryColor = MetallicBistonBrown
Objectives[0]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[11]HasPearlescent = False
Objectives[0]mission_Vehicles[11]Livery = 0
Objectives[0]mission_Vehicles[11]DirtLevel = 0
Objectives[0]mission_Vehicles[11]LockedForPlayer = False
Objectives[0]mission_Vehicles[11]Locked = False
Objectives[0]mission_Vehicles[11]Alarm = False
Objectives[0]mission_Vehicles[11]HotWired = False
Objectives[0]mission_Vehicles[11]Invincible = False
Objectives[0]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[11]Remove_After = 0
Objectives[0]mission_Vehicles[11]Survive_Number = 0
Objectives[0]mission_Vehicles[11]Failed_Text = 
Objectives[0]mission_Vehicles[12]positionX = -1230.182
Objectives[0]mission_Vehicles[12]positionY = -387.4456
Objectives[0]mission_Vehicles[12]positionZ = 36.79816
Objectives[0]mission_Vehicles[12]Heading = 335.2607
Objectives[0]mission_Vehicles[12]Name = Akuma
Objectives[0]mission_Vehicles[12]Model = akuma
Objectives[0]mission_Vehicles[12]PrimaryColor = MetallicFormulaRed
Objectives[0]mission_Vehicles[12]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[12]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[12]HasPearlescent = False
Objectives[0]mission_Vehicles[12]Livery = 0
Objectives[0]mission_Vehicles[12]DirtLevel = 0
Objectives[0]mission_Vehicles[12]LockedForPlayer = True
Objectives[0]mission_Vehicles[12]Locked = False
Objectives[0]mission_Vehicles[12]Alarm = False
Objectives[0]mission_Vehicles[12]HotWired = False
Objectives[0]mission_Vehicles[12]Invincible = False
Objectives[0]mission_Vehicles[12]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[12]Remove_After = 0
Objectives[0]mission_Vehicles[12]Survive_Number = 0
Objectives[0]mission_Vehicles[12]Failed_Text = 
Objectives[0]mission_Vehicles[13]positionX = -1231.711
Objectives[0]mission_Vehicles[13]positionY = -385.609
Objectives[0]mission_Vehicles[13]positionZ = 36.74515
Objectives[0]mission_Vehicles[13]Heading = 0.2381546
Objectives[0]mission_Vehicles[13]Name = Avarus
Objectives[0]mission_Vehicles[13]Model = avarus
Objectives[0]mission_Vehicles[13]PrimaryColor = MetallicGraphiteBlack
Objectives[0]mission_Vehicles[13]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[13]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[13]HasPearlescent = False
Objectives[0]mission_Vehicles[13]Livery = -1
Objectives[0]mission_Vehicles[13]DirtLevel = 0
Objectives[0]mission_Vehicles[13]LockedForPlayer = True
Objectives[0]mission_Vehicles[13]Locked = False
Objectives[0]mission_Vehicles[13]Alarm = False
Objectives[0]mission_Vehicles[13]HotWired = False
Objectives[0]mission_Vehicles[13]Invincible = False
Objectives[0]mission_Vehicles[13]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[13]Remove_After = 0
Objectives[0]mission_Vehicles[13]Survive_Number = 0
Objectives[0]mission_Vehicles[13]Failed_Text = 
Objectives[0]mission_Vehicles[14]positionX = -1235.902
Objectives[0]mission_Vehicles[14]positionY = -383.3815
Objectives[0]mission_Vehicles[14]positionZ = 36.89198
Objectives[0]mission_Vehicles[14]Heading = 342.8441
Objectives[0]mission_Vehicles[14]Name = Exemplar
Objectives[0]mission_Vehicles[14]Model = exemplar
Objectives[0]mission_Vehicles[14]PrimaryColor = MetallicSecuricorGreen
Objectives[0]mission_Vehicles[14]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[14]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[14]HasPearlescent = False
Objectives[0]mission_Vehicles[14]Livery = 0
Objectives[0]mission_Vehicles[14]DirtLevel = 0
Objectives[0]mission_Vehicles[14]LockedForPlayer = True
Objectives[0]mission_Vehicles[14]Locked = False
Objectives[0]mission_Vehicles[14]Alarm = False
Objectives[0]mission_Vehicles[14]HotWired = False
Objectives[0]mission_Vehicles[14]Invincible = False
Objectives[0]mission_Vehicles[14]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[14]Remove_After = 0
Objectives[0]mission_Vehicles[14]Survive_Number = 0
Objectives[0]mission_Vehicles[14]Failed_Text = 
Objectives[0]mission_Vehicles[15]positionX = -1239.152
Objectives[0]mission_Vehicles[15]positionY = -378.2213
Objectives[0]mission_Vehicles[15]positionZ = 36.81204
Objectives[0]mission_Vehicles[15]Heading = 272.8461
Objectives[0]mission_Vehicles[15]Name = Bifta
Objectives[0]mission_Vehicles[15]Model = bifta
Objectives[0]mission_Vehicles[15]PrimaryColor = MetallicShadowSilver
Objectives[0]mission_Vehicles[15]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[15]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[15]HasPearlescent = False
Objectives[0]mission_Vehicles[15]Livery = 0
Objectives[0]mission_Vehicles[15]DirtLevel = 0
Objectives[0]mission_Vehicles[15]LockedForPlayer = True
Objectives[0]mission_Vehicles[15]Locked = False
Objectives[0]mission_Vehicles[15]Alarm = False
Objectives[0]mission_Vehicles[15]HotWired = False
Objectives[0]mission_Vehicles[15]Invincible = False
Objectives[0]mission_Vehicles[15]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[15]Remove_After = 0
Objectives[0]mission_Vehicles[15]Survive_Number = 0
Objectives[0]mission_Vehicles[15]Failed_Text = 
Objectives[0]mission_Vehicles[16]positionX = -1240.773
Objectives[0]mission_Vehicles[16]positionY = -381.8056
Objectives[0]mission_Vehicles[16]positionZ = 36.91111
Objectives[0]mission_Vehicles[16]Heading = 282.8446
Objectives[0]mission_Vehicles[16]Name = Cognoscenti
Objectives[0]mission_Vehicles[16]Model = cognoscenti
Objectives[0]mission_Vehicles[16]PrimaryColor = MetallicSunBleechedSand
Objectives[0]mission_Vehicles[16]SecondaryColor = MetallicMidnightBlue
Objectives[0]mission_Vehicles[16]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[16]HasPearlescent = False
Objectives[0]mission_Vehicles[16]Livery = 0
Objectives[0]mission_Vehicles[16]DirtLevel = 0
Objectives[0]mission_Vehicles[16]LockedForPlayer = True
Objectives[0]mission_Vehicles[16]Locked = False
Objectives[0]mission_Vehicles[16]Alarm = False
Objectives[0]mission_Vehicles[16]HotWired = False
Objectives[0]mission_Vehicles[16]Invincible = False
Objectives[0]mission_Vehicles[16]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[16]Remove_After = 0
Objectives[0]mission_Vehicles[16]Survive_Number = 0
Objectives[0]mission_Vehicles[16]Failed_Text = 
Objectives[0]mission_Vehicles[17]positionX = -1262.756
Objectives[0]mission_Vehicles[17]positionY = -383.0229
Objectives[0]mission_Vehicles[17]positionZ = 36.05179
Objectives[0]mission_Vehicles[17]Heading = 311.976
Objectives[0]mission_Vehicles[17]Name = Police Cruiser
Objectives[0]mission_Vehicles[17]Model = police3
Objectives[0]mission_Vehicles[17]PrimaryColor = WornOffWhite
Objectives[0]mission_Vehicles[17]SecondaryColor = MetallicMidnightBlue
Objectives[0]mission_Vehicles[17]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[17]HasPearlescent = False
Objectives[0]mission_Vehicles[17]Livery = 0
Objectives[0]mission_Vehicles[17]DirtLevel = 6
Objectives[0]mission_Vehicles[17]LockedForPlayer = False
Objectives[0]mission_Vehicles[17]Locked = False
Objectives[0]mission_Vehicles[17]Alarm = False
Objectives[0]mission_Vehicles[17]HotWired = False
Objectives[0]mission_Vehicles[17]Invincible = False
Objectives[0]mission_Vehicles[17]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[17]Remove_After = 0
Objectives[0]mission_Vehicles[17]Survive_Number = 0
Objectives[0]mission_Vehicles[17]Failed_Text = 
Objectives[0]mission_Vehicles[18]positionX = -1267.699
Objectives[0]mission_Vehicles[18]positionY = -379.6209
Objectives[0]mission_Vehicles[18]positionZ = 36.05739
Objectives[0]mission_Vehicles[18]Heading = 246.9908
Objectives[0]mission_Vehicles[18]Name = Police Cruiser
Objectives[0]mission_Vehicles[18]Model = police
Objectives[0]mission_Vehicles[18]PrimaryColor = WornOffWhite
Objectives[0]mission_Vehicles[18]SecondaryColor = MetallicMidnightBlue
Objectives[0]mission_Vehicles[18]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[18]HasPearlescent = False
Objectives[0]mission_Vehicles[18]Livery = 0
Objectives[0]mission_Vehicles[18]DirtLevel = 6
Objectives[0]mission_Vehicles[18]LockedForPlayer = False
Objectives[0]mission_Vehicles[18]Locked = False
Objectives[0]mission_Vehicles[18]Alarm = False
Objectives[0]mission_Vehicles[18]HotWired = False
Objectives[0]mission_Vehicles[18]Invincible = False
Objectives[0]mission_Vehicles[18]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[18]Remove_After = 0
Objectives[0]mission_Vehicles[18]Survive_Number = 0
Objectives[0]mission_Vehicles[18]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = 
Objectives[1]positionX = -8.734974
Objectives[1]positionY = -1424.185
Objectives[1]positionZ = 29.67271
Objectives[1]SetPlayerActor_Use_Player = False
Objectives[1]SetPlayerActor_Player_Controllable = True
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[1]SetPlayerActor_Use_Actor = True
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = False
Objectives[1]SetPlayerActor_Invincible = False
Objectives[1]SetPlayerActor_NewTask = True
Objectives[1]Int_Task = 99
Objectives[1]Task_Repeat = False
Objectives[1]Task_Timeout = False
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = NONE
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 1
Objectives[1]TaskListCount = 1
Objectives[1]Task_List[0]Type = UseMoblePhone
Objectives[1]Task_List[0]positionX = 12.69728
Objectives[1]Task_List[0]positionY = -1432.918
Objectives[1]Task_List[0]positionZ = 30.04151
Objectives[1]Task_List[0]time = 48
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Cutscenes_Objective
Objectives[2]Text = 
Objectives[2]positionX = -11.3689
Objectives[2]positionY = -1424.123
Objectives[2]positionZ = 29.96017
Objectives[2]Cutscenes_Time = 2
Objectives[2]Cutscenes_Trans_Time = 0
Objectives[2]Cutscenes_FOV = 50
Objectives[2]Cutscenes_Shake = Hand
Objectives[2]Cutscenes_Amplitude = 0
Objectives[2]Cutscenes_FadeOut = False
Objectives[2]Cutscenes_FadeIn = False
Objectives[2]Cutscenes_End = False
Objectives[2]Cutscenes_Point_At_Position = False
Objectives[2]Cutscenes_Point_At_Player = False
Objectives[2]Cutscenes_Point_At_Actor = False
Objectives[2]Cutscenes_Point_At_Vehicle = True
Objectives[2]Cutscenes_Follow_Player = False
Objectives[2]Cutscenes_Follow_Actor = False
Objectives[2]Cutscenes_Follow_Vehicle = False
Objectives[2]Cutscenes_Follow_Distancee = 1
Objectives[2]Cutscenes_Follow_Hieght = 1
Objectives[2]Cutscenes_Follow_Angle = 0
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = 
Objectives[3]Type = Timeout_Objective
Objectives[3]positionX = 0.3301811
Objectives[3]positionY = -1461.738
Objectives[3]positionZ = 29.59357
Objectives[3]Timeout_Min = 0
Objectives[3]Timeout_Sec = 5
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Set_Player_Actor_Objective
Objectives[4]Text = There's one hundred thousand streets in this city, you don't need to know the route.
Objectives[4]positionX = -5.768847
Objectives[4]positionY = -1422.796
Objectives[4]positionZ = 29.62815
Objectives[4]SetPlayerActor_Use_Player = True
Objectives[4]SetPlayerActor_Player_Controllable = False
Objectives[4]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[4]SetPlayerActor_Use_Actor = False
Objectives[4]SetPlayerActor_RelationshipGroup_Change = False
Objectives[4]SetPlayerActor_RelationshipGroup = Neutral
Objectives[4]SetPlayerActor_Invincible_Change = False
Objectives[4]SetPlayerActor_Invincible = False
Objectives[4]SetPlayerActor_NewTask = True
Objectives[4]Int_Task = 5
Objectives[4]Task_Repeat = False
Objectives[4]Task_Timeout = False
Objectives[4]Task_Guard_Range = 10
Objectives[4]Task_Stay_In_Range = True
Objectives[4]Task_Wander_Range = 10
Objectives[4]Task_Scenario = NONE
Objectives[4]Task_TalkingAnimation = mic_chatter
Objectives[4]Task_Time = 5
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = 
Objectives[5]Type = Timeout_Objective
Objectives[5]positionX = -1.460047
Objectives[5]positionY = -1425.778
Objectives[5]positionZ = 29.55279
Objectives[5]Timeout_Min = 0
Objectives[5]Timeout_Sec = 2
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Set_Player_Actor_Objective
Objectives[6]Text = Now, you give me a time and a place. I give you a five minute window, anything happens in that five minutes and I'm yours.
Objectives[6]positionX = 0.969748
Objectives[6]positionY = -1427.089
Objectives[6]positionZ = 29.55279
Objectives[6]SetPlayerActor_Use_Player = True
Objectives[6]SetPlayerActor_Player_Controllable = False
Objectives[6]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[6]SetPlayerActor_Use_Actor = False
Objectives[6]SetPlayerActor_RelationshipGroup_Change = False
Objectives[6]SetPlayerActor_RelationshipGroup = Neutral
Objectives[6]SetPlayerActor_Invincible_Change = False
Objectives[6]SetPlayerActor_Invincible = False
Objectives[6]SetPlayerActor_NewTask = True
Objectives[6]Int_Task = 5
Objectives[6]Task_Repeat = False
Objectives[6]Task_Timeout = False
Objectives[6]Task_Guard_Range = 10
Objectives[6]Task_Stay_In_Range = True
Objectives[6]Task_Wander_Range = 10
Objectives[6]Task_Scenario = NONE
Objectives[6]Task_TalkingAnimation = mic_chatter
Objectives[6]Task_Time = 6
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Set_Player_Actor_Objective
Objectives[7]Text = No matter what.
Objectives[7]positionX = 13.75488
Objectives[7]positionY = -1436.843
Objectives[7]positionZ = 29.54151
Objectives[7]SetPlayerActor_Use_Player = True
Objectives[7]SetPlayerActor_Player_Controllable = False
Objectives[7]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[7]SetPlayerActor_Use_Actor = False
Objectives[7]SetPlayerActor_RelationshipGroup_Change = False
Objectives[7]SetPlayerActor_RelationshipGroup = Neutral
Objectives[7]SetPlayerActor_Invincible_Change = False
Objectives[7]SetPlayerActor_Invincible = False
Objectives[7]SetPlayerActor_NewTask = True
Objectives[7]Int_Task = 5
Objectives[7]Task_Repeat = False
Objectives[7]Task_Timeout = False
Objectives[7]Task_Guard_Range = 10
Objectives[7]Task_Stay_In_Range = True
Objectives[7]Task_Wander_Range = 10
Objectives[7]Task_Scenario = NONE
Objectives[7]Task_TalkingAnimation = mic_chatter
Objectives[7]Task_Time = 3
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = 
Objectives[8]Type = Timeout_Objective
Objectives[8]positionX = 13.79074
Objectives[8]positionY = -1436.83
Objectives[8]positionZ = 29.54151
Objectives[8]Timeout_Min = 0
Objectives[8]Timeout_Sec = 2
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Set_Player_Actor_Objective
Objectives[9]Text = Anything happens in either side of that, then you are on your own.
Objectives[9]positionX = 10.98661
Objectives[9]positionY = -1437.615
Objectives[9]positionZ = 29.54151
Objectives[9]SetPlayerActor_Use_Player = False
Objectives[9]SetPlayerActor_Player_Controllable = True
Objectives[9]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[9]SetPlayerActor_Use_Actor = False
Objectives[9]SetPlayerActor_RelationshipGroup_Change = False
Objectives[9]SetPlayerActor_RelationshipGroup = Neutral
Objectives[9]SetPlayerActor_Invincible_Change = False
Objectives[9]SetPlayerActor_Invincible = False
Objectives[9]SetPlayerActor_NewTask = True
Objectives[9]Int_Task = 5
Objectives[9]Task_Repeat = False
Objectives[9]Task_Timeout = False
Objectives[9]Task_Guard_Range = 10
Objectives[9]Task_Stay_In_Range = True
Objectives[9]Task_Wander_Range = 10
Objectives[9]Task_Scenario = NONE
Objectives[9]Task_TalkingAnimation = mic_chatter
Objectives[9]Task_Time = 5
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = 
Objectives[10]Type = Timeout_Objective
Objectives[10]positionX = 10.39635
Objectives[10]positionY = -1439.827
Objectives[10]positionZ = 29.54151
Objectives[10]Timeout_Min = 0
Objectives[10]Timeout_Sec = 1
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Set_Player_Actor_Objective
Objectives[11]Text = Do you understand?
Objectives[11]positionX = 11.64485
Objectives[11]positionY = -1440.191
Objectives[11]positionZ = 29.54151
Objectives[11]SetPlayerActor_Use_Player = True
Objectives[11]SetPlayerActor_Player_Controllable = False
Objectives[11]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[11]SetPlayerActor_Use_Actor = False
Objectives[11]SetPlayerActor_RelationshipGroup_Change = False
Objectives[11]SetPlayerActor_RelationshipGroup = Neutral
Objectives[11]SetPlayerActor_Invincible_Change = False
Objectives[11]SetPlayerActor_Invincible = False
Objectives[11]SetPlayerActor_NewTask = True
Objectives[11]Int_Task = 5
Objectives[11]Task_Repeat = False
Objectives[11]Task_Timeout = False
Objectives[11]Task_Guard_Range = 10
Objectives[11]Task_Stay_In_Range = True
Objectives[11]Task_Wander_Range = 10
Objectives[11]Task_Scenario = NONE
Objectives[11]Task_TalkingAnimation = mic_chatter
Objectives[11]Task_Time = 3
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = 
Objectives[12]Type = Timeout_Objective
Objectives[12]positionX = 10.00133
Objectives[12]positionY = -1436.331
Objectives[12]positionZ = 29.54151
Objectives[12]Timeout_Min = 0
Objectives[12]Timeout_Sec = 5
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Set_Player_Actor_Objective
Objectives[13]Text = Good.
Objectives[13]positionX = 10.23386
Objectives[13]positionY = -1433.973
Objectives[13]positionZ = 29.54151
Objectives[13]SetPlayerActor_Use_Player = True
Objectives[13]SetPlayerActor_Player_Controllable = False
Objectives[13]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[13]SetPlayerActor_Use_Actor = False
Objectives[13]SetPlayerActor_RelationshipGroup_Change = False
Objectives[13]SetPlayerActor_RelationshipGroup = Neutral
Objectives[13]SetPlayerActor_Invincible_Change = False
Objectives[13]SetPlayerActor_Invincible = False
Objectives[13]SetPlayerActor_NewTask = True
Objectives[13]Int_Task = 5
Objectives[13]Task_Repeat = False
Objectives[13]Task_Timeout = False
Objectives[13]Task_Guard_Range = 10
Objectives[13]Task_Stay_In_Range = True
Objectives[13]Task_Wander_Range = 10
Objectives[13]Task_Scenario = NONE
Objectives[13]Task_TalkingAnimation = mic_chatter
Objectives[13]Task_Time = 3
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = 
Objectives[14]Type = Timeout_Objective
Objectives[14]positionX = 10.17516
Objectives[14]positionY = -1433.639
Objectives[14]positionZ = 29.54151
Objectives[14]Timeout_Min = 0
Objectives[14]Timeout_Sec = 1
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Set_Player_Actor_Objective
Objectives[15]Text = And you wont be able to reach me on this phone again.
Objectives[15]positionX = 12.27082
Objectives[15]positionY = -1433.703
Objectives[15]positionZ = 29.54151
Objectives[15]SetPlayerActor_Use_Player = True
Objectives[15]SetPlayerActor_Player_Controllable = False
Objectives[15]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[15]SetPlayerActor_Use_Actor = False
Objectives[15]SetPlayerActor_RelationshipGroup_Change = False
Objectives[15]SetPlayerActor_RelationshipGroup = Neutral
Objectives[15]SetPlayerActor_Invincible_Change = False
Objectives[15]SetPlayerActor_Invincible = False
Objectives[15]SetPlayerActor_NewTask = True
Objectives[15]Int_Task = 5
Objectives[15]Task_Repeat = False
Objectives[15]Task_Timeout = False
Objectives[15]Task_Guard_Range = 10
Objectives[15]Task_Stay_In_Range = True
Objectives[15]Task_Wander_Range = 10
Objectives[15]Task_Scenario = NONE
Objectives[15]Task_TalkingAnimation = mic_chatter
Objectives[15]Task_Time = 5
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Set_Player_Actor_Objective
Objectives[16]Text = 
Objectives[16]positionX = -19.33821
Objectives[16]positionY = -1426.217
Objectives[16]positionZ = 29.65771
Objectives[16]SetPlayerActor_Use_Player = False
Objectives[16]SetPlayerActor_Player_Controllable = False
Objectives[16]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[16]SetPlayerActor_Use_Actor = True
Objectives[16]SetPlayerActor_RelationshipGroup_Change = False
Objectives[16]SetPlayerActor_RelationshipGroup = Neutral
Objectives[16]SetPlayerActor_Invincible_Change = False
Objectives[16]SetPlayerActor_Invincible = False
Objectives[16]SetPlayerActor_NewTask = True
Objectives[16]Int_Task = 99
Objectives[16]Task_Repeat = False
Objectives[16]Task_Timeout = False
Objectives[16]Task_Guard_Range = 10
Objectives[16]Task_Stay_In_Range = True
Objectives[16]Task_Wander_Range = 10
Objectives[16]Task_Scenario = NONE
Objectives[16]Task_TalkingAnimation = mic_chatter
Objectives[16]Task_Time = 1
Objectives[16]TaskListCount = 1
Objectives[16]Task_List[0]Type = WalkTo
Objectives[16]Task_List[0]DestinationX = -14.05491
Objectives[16]Task_List[0]DestinationY = -1423.494
Objectives[16]Task_List[0]DestinationZ = 30.21019
Objectives[16]Task_List[0]Rotation = 110
Objectives[16]Task_List[0]Speed = 1
Objectives[16]Task_List[0]GoStraitToCoord = False
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Text = 
Objectives[17]Type = Timeout_Objective
Objectives[17]positionX = -18.1867
Objectives[17]positionY = -1433.104
Objectives[17]positionZ = 33.15211
Objectives[17]Timeout_Min = 0
Objectives[17]Timeout_Sec = 4
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Cutscenes_Objective
Objectives[18]Text = 
Objectives[18]positionX = -25.18447
Objectives[18]positionY = -1442.675
Objectives[18]positionZ = 29.65313
Objectives[18]Cutscenes_Time = 0
Objectives[18]Cutscenes_Trans_Time = 0
Objectives[18]Cutscenes_FOV = 20
Objectives[18]Cutscenes_Shake = Hand
Objectives[18]Cutscenes_Amplitude = 0
Objectives[18]Cutscenes_FadeOut = False
Objectives[18]Cutscenes_FadeIn = False
Objectives[18]Cutscenes_End = False
Objectives[18]Cutscenes_Point_At_Position = False
Objectives[18]Cutscenes_Point_At_Player = False
Objectives[18]Cutscenes_Point_At_Actor = False
Objectives[18]Cutscenes_Point_At_Vehicle = True
Objectives[18]Cutscenes_Follow_Player = False
Objectives[18]Cutscenes_Follow_Actor = False
Objectives[18]Cutscenes_Follow_Vehicle = False
Objectives[18]Cutscenes_Follow_Distancee = 0.1
Objectives[18]Cutscenes_Follow_Hieght = 1
Objectives[18]Cutscenes_Follow_Angle = 0
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Set_Player_Actor_Objective
Objectives[19]Text = 
Objectives[19]positionX = -21.0607
Objectives[19]positionY = -1435.578
Objectives[19]positionZ = 29.65321
Objectives[19]SetPlayerActor_Use_Player = True
Objectives[19]SetPlayerActor_Player_Controllable = False
Objectives[19]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[19]SetPlayerActor_Use_Actor = False
Objectives[19]SetPlayerActor_RelationshipGroup_Change = False
Objectives[19]SetPlayerActor_RelationshipGroup = Neutral
Objectives[19]SetPlayerActor_Invincible_Change = False
Objectives[19]SetPlayerActor_Invincible = False
Objectives[19]SetPlayerActor_NewTask = True
Objectives[19]Int_Task = 99
Objectives[19]Task_Repeat = False
Objectives[19]Task_Timeout = False
Objectives[19]Task_Guard_Range = 10
Objectives[19]Task_Stay_In_Range = True
Objectives[19]Task_Wander_Range = 10
Objectives[19]Task_Scenario = NONE
Objectives[19]Task_TalkingAnimation = mic_chatter
Objectives[19]Task_Time = 1
Objectives[19]TaskListCount = 1
Objectives[19]Task_List[0]Type = EnterVehicle
Objectives[19]Task_List[0]PositionX = -25.63939
Objectives[19]Task_List[0]PositionY = -1436.067
Objectives[19]Task_List[0]PositionZ = 30.15313
Objectives[19]Task_List[0]Speed = 1
Objectives[19]Task_List[0]SeatIndex = -1
Objectives[19]Task_List[0]TaskIndex = 0
Objectives[19]Task_List[0]Warp = False
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Text = 
Objectives[20]Type = Timeout_Objective
Objectives[20]positionX = -26.53654
Objectives[20]positionY = -1439.424
Objectives[20]positionZ = 29.65449
Objectives[20]Timeout_Min = 0
Objectives[20]Timeout_Sec = 5
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Set_Player_Actor_Objective
Objectives[21]Text = 
Objectives[21]positionX = -26.38881
Objectives[21]positionY = -1440.795
Objectives[21]positionZ = 29.65449
Objectives[21]SetPlayerActor_Use_Player = True
Objectives[21]SetPlayerActor_Player_Controllable = True
Objectives[21]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[21]SetPlayerActor_Use_Actor = False
Objectives[21]SetPlayerActor_RelationshipGroup_Change = False
Objectives[21]SetPlayerActor_RelationshipGroup = Neutral
Objectives[21]SetPlayerActor_Invincible_Change = False
Objectives[21]SetPlayerActor_Invincible = False
Objectives[21]SetPlayerActor_NewTask = False
Objectives[21]Int_Task = 0
Objectives[21]Task_Repeat = False
Objectives[21]Task_Timeout = False
Objectives[21]Task_Guard_Range = 10
Objectives[21]Task_Stay_In_Range = True
Objectives[21]Task_Wander_Range = 10
Objectives[21]Task_Scenario = NONE
Objectives[21]Task_TalkingAnimation = mic_chatter
Objectives[21]Task_Time = 1
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Text = 
Objectives[22]Type = Timeout_Objective
Objectives[22]positionX = -27.26313
Objectives[22]positionY = -1432.14
Objectives[22]positionZ = 29.66222
Objectives[22]Timeout_Min = 0
Objectives[22]Timeout_Sec = 1
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Type = Set_Player_Actor_Objective
Objectives[23]Text = 
Objectives[23]positionX = -26.80586
Objectives[23]positionY = -1436.853
Objectives[23]positionZ = 29.65449
Objectives[23]SetPlayerActor_Use_Player = True
Objectives[23]SetPlayerActor_Player_Controllable = False
Objectives[23]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[23]SetPlayerActor_Use_Actor = False
Objectives[23]SetPlayerActor_RelationshipGroup_Change = False
Objectives[23]SetPlayerActor_RelationshipGroup = Neutral
Objectives[23]SetPlayerActor_Invincible_Change = False
Objectives[23]SetPlayerActor_Invincible = False
Objectives[23]SetPlayerActor_NewTask = False
Objectives[23]Int_Task = 0
Objectives[23]Task_Repeat = False
Objectives[23]Task_Timeout = False
Objectives[23]Task_Guard_Range = 10
Objectives[23]Task_Stay_In_Range = True
Objectives[23]Task_Wander_Range = 10
Objectives[23]Task_Scenario = NONE
Objectives[23]Task_TalkingAnimation = mic_chatter
Objectives[23]Task_Time = 1
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Text = 
Objectives[24]Type = Timeout_Objective
Objectives[24]positionX = -26.81801
Objectives[24]positionY = -1434.661
Objectives[24]positionZ = 29.65313
Objectives[24]Timeout_Min = 0
Objectives[24]Timeout_Sec = 2
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Cutscenes_Objective
Objectives[25]Text = 
Objectives[25]positionX = -26.82499
Objectives[25]positionY = -1433.404
Objectives[25]positionZ = 29.65617
Objectives[25]Cutscenes_Time = 2
Objectives[25]Cutscenes_Trans_Time = 0
Objectives[25]Cutscenes_FOV = 30
Objectives[25]Cutscenes_Shake = Hand
Objectives[25]Cutscenes_Amplitude = 0
Objectives[25]Cutscenes_FadeOut = False
Objectives[25]Cutscenes_FadeIn = False
Objectives[25]Cutscenes_End = True
Objectives[25]Cutscenes_Point_At_Position = False
Objectives[25]Cutscenes_Point_At_Player = False
Objectives[25]Cutscenes_Point_At_Actor = False
Objectives[25]Cutscenes_Point_At_Vehicle = False
Objectives[25]Cutscenes_Follow_Player = False
Objectives[25]Cutscenes_Follow_Actor = False
Objectives[25]Cutscenes_Follow_Vehicle = False
Objectives[25]Cutscenes_Follow_Distancee = 10
Objectives[25]Cutscenes_Follow_Hieght = 1
Objectives[25]Cutscenes_Follow_Angle = 0
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Type = Set_Player_Actor_Objective
Objectives[26]Text = 
Objectives[26]positionX = -30.22378
Objectives[26]positionY = -1443.753
Objectives[26]positionZ = 34.73708
Objectives[26]SetPlayerActor_Use_Player = True
Objectives[26]SetPlayerActor_Player_Controllable = True
Objectives[26]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[26]SetPlayerActor_Use_Actor = False
Objectives[26]SetPlayerActor_RelationshipGroup_Change = False
Objectives[26]SetPlayerActor_RelationshipGroup = Neutral
Objectives[26]SetPlayerActor_Invincible_Change = False
Objectives[26]SetPlayerActor_Invincible = False
Objectives[26]SetPlayerActor_NewTask = False
Objectives[26]Int_Task = 0
Objectives[26]Task_Repeat = False
Objectives[26]Task_Timeout = False
Objectives[26]Task_Guard_Range = 10
Objectives[26]Task_Stay_In_Range = True
Objectives[26]Task_Wander_Range = 10
Objectives[26]Task_Scenario = NONE
Objectives[26]Task_TalkingAnimation = mic_chatter
Objectives[26]Task_Time = 1
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Text = Go to the ~y~car workshop.
Objectives[27]Text2 = 
Objectives[27]Text3 = 
Objectives[27]Failed_Text = 
Objectives[27]Type = Checkpoint
Objectives[27]Checkpoint_Type = 45
Objectives[27]Reserved = 1
Objectives[27]ColorR = 255
Objectives[27]ColorG = 255
Objectives[27]ColorB = 0
Objectives[27]ColorA = 255
Objectives[27]IconColorR = 255
Objectives[27]IconColorG = 255
Objectives[27]IconColorB = 0
Objectives[27]IconColorA = 255
Objectives[27]positionX = -45.67894
Objectives[27]positionY = -1081.533
Objectives[27]positionZ = 25.6899
Objectives[27]Heading = -475
Objectives[27]Diameter = 1
Objectives[27]minimum_hight = 1
Objectives[27]maximum_hight = 10
Objectives[27]TriggerDistance = 1
Objectives[27]PlaySound = False
Objectives[27]LoseWanted = False
Objectives[27]Stop_Vehicle = False
Objectives[27]DeliverVehicleOnly = False
Objectives[27]DeliverTrailor = False
Objectives[27]DeliverTowTruck = False
Objectives[27]DeliverVehicleCargobob = False
Objectives[27]DeliverPropCargobob = False
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Type = Set_Player_Actor_Objective
Objectives[28]Text = 
Objectives[28]positionX = -41.55785
Objectives[28]positionY = -1080.323
Objectives[28]positionZ = 25.65962
Objectives[28]SetPlayerActor_Use_Player = True
Objectives[28]SetPlayerActor_Player_Controllable = False
Objectives[28]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[28]SetPlayerActor_Use_Actor = False
Objectives[28]SetPlayerActor_RelationshipGroup_Change = False
Objectives[28]SetPlayerActor_RelationshipGroup = Neutral
Objectives[28]SetPlayerActor_Invincible_Change = False
Objectives[28]SetPlayerActor_Invincible = False
Objectives[28]SetPlayerActor_NewTask = True
Objectives[28]Int_Task = 99
Objectives[28]Task_Repeat = False
Objectives[28]Task_Timeout = False
Objectives[28]Task_Guard_Range = 10
Objectives[28]Task_Stay_In_Range = True
Objectives[28]Task_Wander_Range = 10
Objectives[28]Task_Scenario = NONE
Objectives[28]Task_TalkingAnimation = mic_chatter
Objectives[28]Task_Time = 1
Objectives[28]TaskListCount = 1
Objectives[28]Task_List[0]Type = WalkTo
Objectives[28]Task_List[0]DestinationX = -32.33148
Objectives[28]Task_List[0]DestinationY = -1082.361
Objectives[28]Task_List[0]DestinationZ = 26.11856
Objectives[28]Task_List[0]Rotation = -475
Objectives[28]Task_List[0]Speed = 1
Objectives[28]Task_List[0]GoStraitToCoord = False
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 3
Objectives[28]mission_Vehicles[0]positionX = -45.28366
Objectives[28]mission_Vehicles[0]positionY = -1114.416
Objectives[28]mission_Vehicles[0]positionZ = 26.00614
Objectives[28]mission_Vehicles[0]Heading = 244.9919
Objectives[28]mission_Vehicles[0]Name = Dukes
Objectives[28]mission_Vehicles[0]Model = dukes
Objectives[28]mission_Vehicles[0]PrimaryColor = MetallicAnthraciteGray
Objectives[28]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[28]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[28]mission_Vehicles[0]HasPearlescent = False
Objectives[28]mission_Vehicles[0]Livery = 0
Objectives[28]mission_Vehicles[0]DirtLevel = 0
Objectives[28]mission_Vehicles[0]LockedForPlayer = False
Objectives[28]mission_Vehicles[0]Locked = False
Objectives[28]mission_Vehicles[0]Alarm = False
Objectives[28]mission_Vehicles[0]HotWired = False
Objectives[28]mission_Vehicles[0]Invincible = False
Objectives[28]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[28]mission_Vehicles[0]Remove_After = 48
Objectives[28]mission_Vehicles[0]Survive_Number = 0
Objectives[28]mission_Vehicles[0]Failed_Text = 
Objectives[28]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 1
Objectives[28]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 29
Objectives[28]mission_Vehicles[1]positionX = -107.0956
Objectives[28]mission_Vehicles[1]positionY = -1055.235
Objectives[28]mission_Vehicles[1]positionZ = 26.85011
Objectives[28]mission_Vehicles[1]Heading = 340.1014
Objectives[28]mission_Vehicles[1]Name = Dukes
Objectives[28]mission_Vehicles[1]Model = dukes
Objectives[28]mission_Vehicles[1]PrimaryColor = MetallicAnthraciteGray
Objectives[28]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[28]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[28]mission_Vehicles[1]HasPearlescent = False
Objectives[28]mission_Vehicles[1]Livery = 0
Objectives[28]mission_Vehicles[1]DirtLevel = 0
Objectives[28]mission_Vehicles[1]LockedForPlayer = False
Objectives[28]mission_Vehicles[1]Locked = False
Objectives[28]mission_Vehicles[1]Alarm = False
Objectives[28]mission_Vehicles[1]HotWired = False
Objectives[28]mission_Vehicles[1]Invincible = False
Objectives[28]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[28]mission_Vehicles[1]Remove_After = 48
Objectives[28]mission_Vehicles[1]Survive_Number = 0
Objectives[28]mission_Vehicles[1]Failed_Text = 
Objectives[28]mission_Vehicles[1]NeededForObjectiveCutsceneCount = 1
Objectives[28]mission_Vehicles[1]NeededForObjectiveCutscene[0] = 32
Objectives[28]mission_Vehicles[2]positionX = 1083.626
Objectives[28]mission_Vehicles[2]positionY = -2436.756
Objectives[28]mission_Vehicles[2]positionZ = 29.32358
Objectives[28]mission_Vehicles[2]Heading = 128.667
Objectives[28]mission_Vehicles[2]Name = Dukes
Objectives[28]mission_Vehicles[2]Model = dukes
Objectives[28]mission_Vehicles[2]PrimaryColor = MetallicAnthraciteGray
Objectives[28]mission_Vehicles[2]SecondaryColor = PureWhite
Objectives[28]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[28]mission_Vehicles[2]HasPearlescent = False
Objectives[28]mission_Vehicles[2]Livery = 0
Objectives[28]mission_Vehicles[2]DirtLevel = 0
Objectives[28]mission_Vehicles[2]LockedForPlayer = False
Objectives[28]mission_Vehicles[2]Locked = False
Objectives[28]mission_Vehicles[2]Alarm = False
Objectives[28]mission_Vehicles[2]HotWired = False
Objectives[28]mission_Vehicles[2]Invincible = False
Objectives[28]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[28]mission_Vehicles[2]Remove_After = 0
Objectives[28]mission_Vehicles[2]Survive_Number = 0
Objectives[28]mission_Vehicles[2]Failed_Text = 
Objectives[28]mission_Vehicles[2]NeededForObjectiveCutsceneCount = 2
Objectives[28]mission_Vehicles[2]NeededForObjectiveCutscene[0] = 61
Objectives[28]mission_Vehicles[2]NeededForObjectiveCutscene[1] = 72
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Type = Cutscenes_Objective
Objectives[29]Text = 
Objectives[29]positionX = -30.61979
Objectives[29]positionY = -1079.279
Objectives[29]positionZ = 25.65091
Objectives[29]Cutscenes_Time = 0
Objectives[29]Cutscenes_Trans_Time = 0
Objectives[29]Cutscenes_FOV = 35
Objectives[29]Cutscenes_Shake = Hand
Objectives[29]Cutscenes_Amplitude = 0
Objectives[29]Cutscenes_FadeOut = False
Objectives[29]Cutscenes_FadeIn = False
Objectives[29]Cutscenes_End = False
Objectives[29]Cutscenes_Point_At_Position = False
Objectives[29]Cutscenes_Point_At_Player = False
Objectives[29]Cutscenes_Point_At_Actor = False
Objectives[29]Cutscenes_Point_At_Vehicle = True
Objectives[29]Cutscenes_Follow_Player = False
Objectives[29]Cutscenes_Follow_Actor = False
Objectives[29]Cutscenes_Follow_Vehicle = False
Objectives[29]Cutscenes_Follow_Distancee = 0.1
Objectives[29]Cutscenes_Follow_Hieght = 1
Objectives[29]Cutscenes_Follow_Angle = 0
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Text = 
Objectives[30]Type = Timeout_Objective
Objectives[30]positionX = -28.15077
Objectives[30]positionY = -1080.814
Objectives[30]positionZ = 25.63918
Objectives[30]Timeout_Min = 0
Objectives[30]Timeout_Sec = 11
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Type = Set_Player_Actor_Objective
Objectives[31]Text = ~g~(Mechanic) ~w~Hey, there you are! She's down here.
Objectives[31]positionX = -26.33049
Objectives[31]positionY = -1080.71
Objectives[31]positionZ = 25.65322
Objectives[31]SetPlayerActor_Use_Player = False
Objectives[31]SetPlayerActor_Player_Controllable = False
Objectives[31]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[31]SetPlayerActor_Use_Actor = True
Objectives[31]SetPlayerActor_RelationshipGroup_Change = False
Objectives[31]SetPlayerActor_RelationshipGroup = Neutral
Objectives[31]SetPlayerActor_Invincible_Change = False
Objectives[31]SetPlayerActor_Invincible = False
Objectives[31]SetPlayerActor_NewTask = True
Objectives[31]Int_Task = 5
Objectives[31]Task_Repeat = False
Objectives[31]Task_Timeout = False
Objectives[31]Task_Guard_Range = 10
Objectives[31]Task_Stay_In_Range = True
Objectives[31]Task_Wander_Range = 10
Objectives[31]Task_Scenario = NONE
Objectives[31]Task_TalkingAnimation = mic_chatter
Objectives[31]Task_Time = 5
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Type = Cutscenes_Objective
Objectives[32]Text = 
Objectives[32]positionX = -14.23103
Objectives[32]positionY = -1086.79
Objectives[32]positionZ = 25.67206
Objectives[32]Cutscenes_Time = 0
Objectives[32]Cutscenes_Trans_Time = 0
Objectives[32]Cutscenes_FOV = 30
Objectives[32]Cutscenes_Shake = Hand
Objectives[32]Cutscenes_Amplitude = 0
Objectives[32]Cutscenes_FadeOut = False
Objectives[32]Cutscenes_FadeIn = False
Objectives[32]Cutscenes_End = False
Objectives[32]Cutscenes_Point_At_Position = False
Objectives[32]Cutscenes_Point_At_Player = False
Objectives[32]Cutscenes_Point_At_Actor = False
Objectives[32]Cutscenes_Point_At_Vehicle = True
Objectives[32]Cutscenes_Follow_Player = False
Objectives[32]Cutscenes_Follow_Actor = False
Objectives[32]Cutscenes_Follow_Vehicle = False
Objectives[32]Cutscenes_Follow_Distancee = 0.1
Objectives[32]Cutscenes_Follow_Hieght = 1
Objectives[32]Cutscenes_Follow_Angle = 0
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Type = Set_Player_Actor_Objective
Objectives[33]Text = 
Objectives[33]positionX = -12.09787
Objectives[33]positionY = -1087.127
Objectives[33]positionZ = 25.67617
Objectives[33]SetPlayerActor_Use_Player = False
Objectives[33]SetPlayerActor_Player_Controllable = False
Objectives[33]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[33]SetPlayerActor_Use_Actor = True
Objectives[33]SetPlayerActor_RelationshipGroup_Change = False
Objectives[33]SetPlayerActor_RelationshipGroup = Neutral
Objectives[33]SetPlayerActor_Invincible_Change = False
Objectives[33]SetPlayerActor_Invincible = False
Objectives[33]SetPlayerActor_NewTask = True
Objectives[33]Int_Task = 99
Objectives[33]Task_Repeat = False
Objectives[33]Task_Timeout = False
Objectives[33]Task_Guard_Range = 10
Objectives[33]Task_Stay_In_Range = True
Objectives[33]Task_Wander_Range = 10
Objectives[33]Task_Scenario = NONE
Objectives[33]Task_TalkingAnimation = mic_chatter
Objectives[33]Task_Time = 1
Objectives[33]TaskListCount = 2
Objectives[33]Task_List[0]Type = WalkTo
Objectives[33]Task_List[0]DestinationX = -13.13511
Objectives[33]Task_List[0]DestinationY = -1084.959
Objectives[33]Task_List[0]DestinationZ = 26.19077
Objectives[33]Task_List[0]Rotation = -0.01376343
Objectives[33]Task_List[0]Speed = 1
Objectives[33]Task_List[0]GoStraitToCoord = False
Objectives[33]Task_List[1]Type = TalkingTask
Objectives[33]Task_List[1]positionX = -14.55234
Objectives[33]Task_List[1]positionY = -1085.043
Objectives[33]Task_List[1]positionZ = 26.18766
Objectives[33]Task_List[1]time = 4
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Type = Set_Player_Actor_Objective
Objectives[34]Text = 
Objectives[34]positionX = -19.53285
Objectives[34]positionY = -1080.895
Objectives[34]positionZ = 25.67206
Objectives[34]SetPlayerActor_Use_Player = True
Objectives[34]SetPlayerActor_Player_Controllable = False
Objectives[34]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[34]SetPlayerActor_Use_Actor = False
Objectives[34]SetPlayerActor_RelationshipGroup_Change = False
Objectives[34]SetPlayerActor_RelationshipGroup = Neutral
Objectives[34]SetPlayerActor_Invincible_Change = False
Objectives[34]SetPlayerActor_Invincible = False
Objectives[34]SetPlayerActor_NewTask = True
Objectives[34]Int_Task = 99
Objectives[34]Task_Repeat = False
Objectives[34]Task_Timeout = False
Objectives[34]Task_Guard_Range = 10
Objectives[34]Task_Stay_In_Range = True
Objectives[34]Task_Wander_Range = 10
Objectives[34]Task_Scenario = NONE
Objectives[34]Task_TalkingAnimation = mic_chatter
Objectives[34]Task_Time = 1
Objectives[34]TaskListCount = 1
Objectives[34]Task_List[0]Type = WalkTo
Objectives[34]Task_List[0]DestinationX = -15.59512
Objectives[34]Task_List[0]DestinationY = -1082.667
Objectives[34]Task_List[0]DestinationZ = 26.17206
Objectives[34]Task_List[0]Rotation = -65
Objectives[34]Task_List[0]Speed = 1
Objectives[34]Task_List[0]GoStraitToCoord = False
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Type = Set_Player_Actor_Objective
Objectives[35]Text = ~g~(Mechanic) ~w~Plain Jane boring, just like you asked for. But, I dropped in 300 horses on the inside. She's gonna fly.
Objectives[35]positionX = -17.09311
Objectives[35]positionY = -1087.188
Objectives[35]positionZ = 25.63543
Objectives[35]SetPlayerActor_Use_Player = False
Objectives[35]SetPlayerActor_Player_Controllable = False
Objectives[35]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[35]SetPlayerActor_Use_Actor = True
Objectives[35]SetPlayerActor_RelationshipGroup_Change = False
Objectives[35]SetPlayerActor_RelationshipGroup = Neutral
Objectives[35]SetPlayerActor_Invincible_Change = False
Objectives[35]SetPlayerActor_Invincible = False
Objectives[35]SetPlayerActor_NewTask = True
Objectives[35]Int_Task = 5
Objectives[35]Task_Repeat = False
Objectives[35]Task_Timeout = False
Objectives[35]Task_Guard_Range = 10
Objectives[35]Task_Stay_In_Range = True
Objectives[35]Task_Wander_Range = 10
Objectives[35]Task_Scenario = NONE
Objectives[35]Task_TalkingAnimation = mic_chatter
Objectives[35]Task_Time = 6
Objectives[35]TaskListCount = 1
Objectives[35]Task_List[0]Type = TalkingTask
Objectives[35]Task_List[0]positionX = -24.55381
Objectives[35]Task_List[0]positionY = -1084.127
Objectives[35]Task_List[0]positionZ = 26.09378
Objectives[35]Task_List[0]time = 6
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Type = Cutscenes_Objective
Objectives[36]Text = 
Objectives[36]positionX = -18.83523
Objectives[36]positionY = -1085.852
Objectives[36]positionZ = 25.61861
Objectives[36]Cutscenes_Time = 0
Objectives[36]Cutscenes_Trans_Time = 0
Objectives[36]Cutscenes_FOV = 45
Objectives[36]Cutscenes_Shake = Hand
Objectives[36]Cutscenes_Amplitude = 0
Objectives[36]Cutscenes_FadeOut = False
Objectives[36]Cutscenes_FadeIn = False
Objectives[36]Cutscenes_End = False
Objectives[36]Cutscenes_Point_At_Position = False
Objectives[36]Cutscenes_Point_At_Player = False
Objectives[36]Cutscenes_Point_At_Actor = False
Objectives[36]Cutscenes_Point_At_Vehicle = True
Objectives[36]Cutscenes_Follow_Player = False
Objectives[36]Cutscenes_Follow_Actor = False
Objectives[36]Cutscenes_Follow_Vehicle = False
Objectives[36]Cutscenes_Follow_Distancee = 0.1
Objectives[36]Cutscenes_Follow_Hieght = 1
Objectives[36]Cutscenes_Follow_Angle = 0
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 0

Objectives[37]Text = 
Objectives[37]Type = Timeout_Objective
Objectives[37]positionX = -17.22317
Objectives[37]positionY = -1085.679
Objectives[37]positionZ = 25.6548
Objectives[37]Timeout_Min = 0
Objectives[37]Timeout_Sec = 2
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Type = Set_Player_Actor_Objective
Objectives[38]Text = 
Objectives[38]positionX = -11.64318
Objectives[38]positionY = -1085.038
Objectives[38]positionZ = 25.68483
Objectives[38]SetPlayerActor_Use_Player = False
Objectives[38]SetPlayerActor_Player_Controllable = False
Objectives[38]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[38]SetPlayerActor_Use_Actor = True
Objectives[38]SetPlayerActor_RelationshipGroup_Change = False
Objectives[38]SetPlayerActor_RelationshipGroup = Neutral
Objectives[38]SetPlayerActor_Invincible_Change = False
Objectives[38]SetPlayerActor_Invincible = False
Objectives[38]SetPlayerActor_NewTask = True
Objectives[38]Int_Task = 99
Objectives[38]Task_Repeat = False
Objectives[38]Task_Timeout = False
Objectives[38]Task_Guard_Range = 10
Objectives[38]Task_Stay_In_Range = True
Objectives[38]Task_Wander_Range = 10
Objectives[38]Task_Scenario = NONE
Objectives[38]Task_TalkingAnimation = mic_chatter
Objectives[38]Task_Time = 1
Objectives[38]TaskListCount = 2
Objectives[38]Task_List[0]Type = WalkTo
Objectives[38]Task_List[0]DestinationX = -12.89894
Objectives[38]Task_List[0]DestinationY = -1084.225
Objectives[38]Task_List[0]DestinationZ = 26.17206
Objectives[38]Task_List[0]Rotation = -0.01376343
Objectives[38]Task_List[0]Speed = 1
Objectives[38]Task_List[0]GoStraitToCoord = False
Objectives[38]Task_List[1]Type = WalkTo
Objectives[38]Task_List[1]DestinationX = -13.18886
Objectives[38]Task_List[1]DestinationY = -1083.953
Objectives[38]Task_List[1]DestinationZ = 26.17206
Objectives[38]Task_List[1]Rotation = 59.98624
Objectives[38]Task_List[1]Speed = 1
Objectives[38]Task_List[1]GoStraitToCoord = True
Objectives[38]mission_ActorsCount = 0
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 0

Objectives[39]Type = Set_Player_Actor_Objective
Objectives[39]Text = ~g~(Mechanic) ~w~You look like a zombie kid.
Objectives[39]positionX = -14.55234
Objectives[39]positionY = -1085.043
Objectives[39]positionZ = 25.68766
Objectives[39]SetPlayerActor_Use_Player = False
Objectives[39]SetPlayerActor_Player_Controllable = False
Objectives[39]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[39]SetPlayerActor_Use_Actor = True
Objectives[39]SetPlayerActor_RelationshipGroup_Change = False
Objectives[39]SetPlayerActor_RelationshipGroup = Neutral
Objectives[39]SetPlayerActor_Invincible_Change = False
Objectives[39]SetPlayerActor_Invincible = False
Objectives[39]SetPlayerActor_NewTask = True
Objectives[39]Int_Task = 5
Objectives[39]Task_Repeat = False
Objectives[39]Task_Timeout = False
Objectives[39]Task_Guard_Range = 10
Objectives[39]Task_Stay_In_Range = True
Objectives[39]Task_Wander_Range = 10
Objectives[39]Task_Scenario = NONE
Objectives[39]Task_TalkingAnimation = mic_chatter
Objectives[39]Task_Time = 4
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Type = Set_Player_Actor_Objective
Objectives[40]Text = ~g~(Mechanic) ~w~Can I offer you some Benzadrine, Dextradine, Caffeine... Nicotine?
Objectives[40]positionX = -21.30487
Objectives[40]positionY = -1085.208
Objectives[40]positionZ = 25.61173
Objectives[40]SetPlayerActor_Use_Player = False
Objectives[40]SetPlayerActor_Player_Controllable = True
Objectives[40]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[40]SetPlayerActor_Use_Actor = True
Objectives[40]SetPlayerActor_RelationshipGroup_Change = False
Objectives[40]SetPlayerActor_RelationshipGroup = Neutral
Objectives[40]SetPlayerActor_Invincible_Change = False
Objectives[40]SetPlayerActor_Invincible = False
Objectives[40]SetPlayerActor_NewTask = True
Objectives[40]Int_Task = 5
Objectives[40]Task_Repeat = False
Objectives[40]Task_Timeout = False
Objectives[40]Task_Guard_Range = 10
Objectives[40]Task_Stay_In_Range = True
Objectives[40]Task_Wander_Range = 10
Objectives[40]Task_Scenario = NONE
Objectives[40]Task_TalkingAnimation = mic_chatter
Objectives[40]Task_Time = 6
Objectives[40]mission_ActorsCount = 0
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 0

Objectives[41]Type = Set_Player_Actor_Objective
Objectives[41]Text = ~g~(Mechanic) ~w~Oh you don't smoke, that's right. You're better off.
Objectives[41]positionX = -23.75794
Objectives[41]positionY = -1084.057
Objectives[41]positionZ = 25.60699
Objectives[41]SetPlayerActor_Use_Player = False
Objectives[41]SetPlayerActor_Player_Controllable = False
Objectives[41]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[41]SetPlayerActor_Use_Actor = True
Objectives[41]SetPlayerActor_RelationshipGroup_Change = False
Objectives[41]SetPlayerActor_RelationshipGroup = Neutral
Objectives[41]SetPlayerActor_Invincible_Change = False
Objectives[41]SetPlayerActor_Invincible = False
Objectives[41]SetPlayerActor_NewTask = True
Objectives[41]Int_Task = 5
Objectives[41]Task_Repeat = False
Objectives[41]Task_Timeout = False
Objectives[41]Task_Guard_Range = 10
Objectives[41]Task_Stay_In_Range = True
Objectives[41]Task_Wander_Range = 10
Objectives[41]Task_Scenario = NONE
Objectives[41]Task_TalkingAnimation = mic_chatter
Objectives[41]Task_Time = 5
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Type = Set_Player_Actor_Objective
Objectives[42]Text = ~g~(Mechanic) ~w~Well, there she is!
Objectives[42]positionX = -27.22308
Objectives[42]positionY = -1083.233
Objectives[42]positionZ = 25.59548
Objectives[42]SetPlayerActor_Use_Player = False
Objectives[42]SetPlayerActor_Player_Controllable = False
Objectives[42]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[42]SetPlayerActor_Use_Actor = True
Objectives[42]SetPlayerActor_RelationshipGroup_Change = False
Objectives[42]SetPlayerActor_RelationshipGroup = Neutral
Objectives[42]SetPlayerActor_Invincible_Change = False
Objectives[42]SetPlayerActor_Invincible = False
Objectives[42]SetPlayerActor_NewTask = True
Objectives[42]Int_Task = 5
Objectives[42]Task_Repeat = False
Objectives[42]Task_Timeout = False
Objectives[42]Task_Guard_Range = 10
Objectives[42]Task_Stay_In_Range = True
Objectives[42]Task_Wander_Range = 10
Objectives[42]Task_Scenario = NONE
Objectives[42]Task_TalkingAnimation = mic_chatter
Objectives[42]Task_Time = 4
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 0

Objectives[43]Type = Set_Player_Actor_Objective
Objectives[43]Text = ~g~(Mechanic) ~w~Ubermacht Oracle. One of the most popular cars in the state of San Andreas.
Objectives[43]positionX = -30.13601
Objectives[43]positionY = -1081.727
Objectives[43]positionZ = 25.63458
Objectives[43]SetPlayerActor_Use_Player = False
Objectives[43]SetPlayerActor_Player_Controllable = True
Objectives[43]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[43]SetPlayerActor_Use_Actor = True
Objectives[43]SetPlayerActor_RelationshipGroup_Change = False
Objectives[43]SetPlayerActor_RelationshipGroup = Neutral
Objectives[43]SetPlayerActor_Invincible_Change = False
Objectives[43]SetPlayerActor_Invincible = False
Objectives[43]SetPlayerActor_NewTask = True
Objectives[43]Int_Task = 5
Objectives[43]Task_Repeat = False
Objectives[43]Task_Timeout = False
Objectives[43]Task_Guard_Range = 10
Objectives[43]Task_Stay_In_Range = True
Objectives[43]Task_Wander_Range = 10
Objectives[43]Task_Scenario = NONE
Objectives[43]Task_TalkingAnimation = mic_chatter
Objectives[43]Task_Time = 5
Objectives[43]mission_ActorsCount = 0
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 0

Objectives[44]Type = Mission_Settings_Objective
Objectives[44]positionX = 987.0649
Objectives[44]positionY = -2404.748
Objectives[44]positionZ = 29.50956
Objectives[44]MissionSettings_TimesOfDay = Current
Objectives[44]MissionSettings_Weather = Current
Objectives[44]MissionSettings_WantedLevel = Current
Objectives[44]MissionSettings_SetWantedLevelNow = Current
Objectives[44]MissionSettings_StartNightvision = False
Objectives[44]MissionSettings_StopNightvision = False
Objectives[44]MissionSettings_StartSeethrough = False
Objectives[44]MissionSettings_StopSeethrough = False
Objectives[44]MissionSettings_StartMusic = True
Objectives[44]MissionSettings_StopMusic = False
Objectives[44]MissionSettings_Music = FH2B_DROP_GOLD_RESTART
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 0

Objectives[45]Type = Set_Player_Actor_Objective
Objectives[45]Text = ~g~(Mechanic) ~w~No one will be looking at you.
Objectives[45]positionX = -32.33207
Objectives[45]positionY = -1081.204
Objectives[45]positionZ = 25.65246
Objectives[45]SetPlayerActor_Use_Player = False
Objectives[45]SetPlayerActor_Player_Controllable = False
Objectives[45]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[45]SetPlayerActor_Use_Actor = True
Objectives[45]SetPlayerActor_RelationshipGroup_Change = False
Objectives[45]SetPlayerActor_RelationshipGroup = Neutral
Objectives[45]SetPlayerActor_Invincible_Change = False
Objectives[45]SetPlayerActor_Invincible = False
Objectives[45]SetPlayerActor_NewTask = True
Objectives[45]Int_Task = 5
Objectives[45]Task_Repeat = False
Objectives[45]Task_Timeout = False
Objectives[45]Task_Guard_Range = 10
Objectives[45]Task_Stay_In_Range = True
Objectives[45]Task_Wander_Range = 10
Objectives[45]Task_Scenario = NONE
Objectives[45]Task_TalkingAnimation = mic_chatter
Objectives[45]Task_Time = 4
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 0

Objectives[46]Type = Set_Player_Actor_Objective
Objectives[46]Text = 
Objectives[46]positionX = -21.53009
Objectives[46]positionY = -1082.265
Objectives[46]positionZ = 25.6555
Objectives[46]SetPlayerActor_Use_Player = False
Objectives[46]SetPlayerActor_Player_Controllable = True
Objectives[46]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[46]SetPlayerActor_Use_Actor = True
Objectives[46]SetPlayerActor_RelationshipGroup_Change = False
Objectives[46]SetPlayerActor_RelationshipGroup = Neutral
Objectives[46]SetPlayerActor_Invincible_Change = False
Objectives[46]SetPlayerActor_Invincible = False
Objectives[46]SetPlayerActor_NewTask = True
Objectives[46]Int_Task = 99
Objectives[46]Task_Repeat = False
Objectives[46]Task_Timeout = False
Objectives[46]Task_Guard_Range = 10
Objectives[46]Task_Stay_In_Range = True
Objectives[46]Task_Wander_Range = 10
Objectives[46]Task_Scenario = NONE
Objectives[46]Task_TalkingAnimation = mic_chatter
Objectives[46]Task_Time = 1
Objectives[46]TaskListCount = 3
Objectives[46]Task_List[0]Type = WalkTo
Objectives[46]Task_List[0]DestinationX = -27.0357
Objectives[46]Task_List[0]DestinationY = -1084.499
Objectives[46]Task_List[0]DestinationZ = 26.07243
Objectives[46]Task_List[0]Rotation = 89.98624
Objectives[46]Task_List[0]Speed = 1
Objectives[46]Task_List[0]GoStraitToCoord = False
Objectives[46]Task_List[1]Type = WalkTo
Objectives[46]Task_List[1]DestinationX = -35.26345
Objectives[46]Task_List[1]DestinationY = -1080.571
Objectives[46]Task_List[1]DestinationZ = 26.16697
Objectives[46]Task_List[1]Rotation = 59.98624
Objectives[46]Task_List[1]Speed = 1
Objectives[46]Task_List[1]GoStraitToCoord = False
Objectives[46]Task_List[2]Type = WalkTo
Objectives[46]Task_List[2]DestinationX = -42.7097
Objectives[46]Task_List[2]DestinationY = -1082.329
Objectives[46]Task_List[2]DestinationZ = 26.17686
Objectives[46]Task_List[2]Rotation = 144.9862
Objectives[46]Task_List[2]Speed = 1
Objectives[46]Task_List[2]GoStraitToCoord = False
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 0

Objectives[47]Type = Set_Player_Actor_Objective
Objectives[47]Text = 
Objectives[47]positionX = -19.59536
Objectives[47]positionY = -1083.596
Objectives[47]positionZ = 25.65055
Objectives[47]SetPlayerActor_Use_Player = True
Objectives[47]SetPlayerActor_Player_Controllable = False
Objectives[47]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[47]SetPlayerActor_Use_Actor = False
Objectives[47]SetPlayerActor_RelationshipGroup_Change = False
Objectives[47]SetPlayerActor_RelationshipGroup = Neutral
Objectives[47]SetPlayerActor_Invincible_Change = False
Objectives[47]SetPlayerActor_Invincible = False
Objectives[47]SetPlayerActor_NewTask = True
Objectives[47]Int_Task = 99
Objectives[47]Task_Repeat = False
Objectives[47]Task_Timeout = False
Objectives[47]Task_Guard_Range = 10
Objectives[47]Task_Stay_In_Range = True
Objectives[47]Task_Wander_Range = 10
Objectives[47]Task_Scenario = NONE
Objectives[47]Task_TalkingAnimation = mic_chatter
Objectives[47]Task_Time = 1
Objectives[47]TaskListCount = 1
Objectives[47]Task_List[0]Type = EnterVehicle
Objectives[47]Task_List[0]PositionX = -11.01484
Objectives[47]Task_List[0]PositionY = -1080.624
Objectives[47]Task_List[0]PositionZ = 26.17617
Objectives[47]Task_List[0]Speed = 1
Objectives[47]Task_List[0]SeatIndex = -1
Objectives[47]Task_List[0]TaskIndex = 0
Objectives[47]Task_List[0]Warp = False
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 0

Objectives[48]Text = 
Objectives[48]Type = Timeout_Objective
Objectives[48]positionX = -10.60468
Objectives[48]positionY = -1086.309
Objectives[48]positionZ = 25.67617
Objectives[48]Timeout_Min = 0
Objectives[48]Timeout_Sec = 5
Objectives[48]mission_ActorsCount = 0
Objectives[48]mission_Vehicles = 0
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 0

Objectives[49]Type = Cutscenes_Objective
Objectives[49]Text = 
Objectives[49]positionX = -11.75189
Objectives[49]positionY = -1099.501
Objectives[49]positionZ = 25.67206
Objectives[49]Cutscenes_Time = 0
Objectives[49]Cutscenes_Trans_Time = 0
Objectives[49]Cutscenes_FOV = 30
Objectives[49]Cutscenes_Shake = Hand
Objectives[49]Cutscenes_Amplitude = 0
Objectives[49]Cutscenes_FadeOut = False
Objectives[49]Cutscenes_FadeIn = False
Objectives[49]Cutscenes_End = True
Objectives[49]Cutscenes_Point_At_Position = False
Objectives[49]Cutscenes_Point_At_Player = False
Objectives[49]Cutscenes_Point_At_Actor = False
Objectives[49]Cutscenes_Point_At_Vehicle = False
Objectives[49]Cutscenes_Follow_Player = False
Objectives[49]Cutscenes_Follow_Actor = False
Objectives[49]Cutscenes_Follow_Vehicle = False
Objectives[49]Cutscenes_Follow_Distancee = 10
Objectives[49]Cutscenes_Follow_Hieght = 1
Objectives[49]Cutscenes_Follow_Angle = 0
Objectives[49]mission_ActorsCount = 2
Objectives[49]mission_Actors[0]Survive_Number = 0
Objectives[49]mission_Actors[0]Failed_Text = 
Objectives[49]mission_Actors[0]Remove_After = 58
Objectives[49]mission_Actors[0]positionX = 1026.603
Objectives[49]mission_Actors[0]positionY = -2405.668
Objectives[49]mission_Actors[0]positionZ = 29.6559
Objectives[49]mission_Actors[0]Heading = 264.9862
Objectives[49]mission_Actors[0]String_Name = g_m_m_chicold_01
Objectives[49]mission_Actors[0]Relationship_Group = Friend
Objectives[49]mission_Actors[0]AddBlip = False
Objectives[49]mission_Actors[0]ShowCone = False
Objectives[49]mission_Actors[0]Invincible = True
Objectives[49]mission_Actors[0]SetHealth = 100
Objectives[49]mission_Actors[0]DieFromHeadShot = True
Objectives[49]mission_Actors[0]CanExitVehicle = True
Objectives[49]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[0]AlwaysFight = False
Objectives[49]mission_Actors[0]Seeing_Range = 30
Objectives[49]mission_Actors[0]Hearing_Range = 30
Objectives[49]mission_Actors[0]CombatMovement = Stationary
Objectives[49]mission_Actors[0]weapon = SawnOffShotgun
Objectives[49]mission_Actors[0]Variation = Custom
Objectives[49]mission_Actors[0]Task = 0
Objectives[49]mission_Actors[0]Task_Guard_Range = 5
Objectives[49]mission_Actors[0]Task_Stay_In_Range = True
Objectives[49]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[0]Task_Scenario = NONE
Objectives[49]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[49]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[49]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[49]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[49]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[49]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[49]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 2
Objectives[49]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[49]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[49]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[49]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[49]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[49]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[49]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[49]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[49]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[49]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[49]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[49]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[49]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[49]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[49]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[49]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[49]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[49]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[49]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[49]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[49]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[49]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[49]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[49]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[49]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 56
Objectives[49]mission_Actors[1]Survive_Number = 0
Objectives[49]mission_Actors[1]Failed_Text = 
Objectives[49]mission_Actors[1]Remove_After = 58
Objectives[49]mission_Actors[1]positionX = 1026.546
Objectives[49]mission_Actors[1]positionY = -2404.628
Objectives[49]mission_Actors[1]positionZ = 29.69853
Objectives[49]mission_Actors[1]Heading = 269.9862
Objectives[49]mission_Actors[1]String_Name = g_m_m_chicold_01
Objectives[49]mission_Actors[1]Relationship_Group = Friend
Objectives[49]mission_Actors[1]AddBlip = False
Objectives[49]mission_Actors[1]ShowCone = False
Objectives[49]mission_Actors[1]Invincible = True
Objectives[49]mission_Actors[1]SetHealth = 100
Objectives[49]mission_Actors[1]DieFromHeadShot = True
Objectives[49]mission_Actors[1]CanExitVehicle = True
Objectives[49]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[49]mission_Actors[1]AlwaysFight = True
Objectives[49]mission_Actors[1]Seeing_Range = 30
Objectives[49]mission_Actors[1]Hearing_Range = 30
Objectives[49]mission_Actors[1]CombatMovement = Stationary
Objectives[49]mission_Actors[1]weapon = CombatPistol
Objectives[49]mission_Actors[1]Variation = Custom
Objectives[49]mission_Actors[1]Task = 0
Objectives[49]mission_Actors[1]Task_Guard_Range = 5
Objectives[49]mission_Actors[1]Task_Stay_In_Range = True
Objectives[49]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[49]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[49]mission_Actors[1]Task_Scenario = NONE
Objectives[49]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 1
Objectives[49]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[49]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[49]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[49]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[49]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[49]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 1
Objectives[49]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 2
Objectives[49]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[49]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 1
Objectives[49]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[49]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[49]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[49]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[49]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[49]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[49]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[49]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[49]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[49]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[49]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[49]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[49]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[49]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[49]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[49]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[49]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[49]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[49]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[49]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[49]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[49]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 55
Objectives[49]mission_Actors[1]NeededForObjectiveCutsceneCount = 1
Objectives[49]mission_Actors[1]NeededForObjectiveCutscene[0] = 53
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 0

Objectives[50]Type = Set_Player_Actor_Objective
Objectives[50]Text = 
Objectives[50]positionX = -12.38859
Objectives[50]positionY = -1103.31
Objectives[50]positionZ = 25.67206
Objectives[50]SetPlayerActor_Use_Player = True
Objectives[50]SetPlayerActor_Player_Controllable = True
Objectives[50]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[50]SetPlayerActor_Use_Actor = False
Objectives[50]SetPlayerActor_RelationshipGroup_Change = False
Objectives[50]SetPlayerActor_RelationshipGroup = Neutral
Objectives[50]SetPlayerActor_Invincible_Change = False
Objectives[50]SetPlayerActor_Invincible = False
Objectives[50]SetPlayerActor_NewTask = False
Objectives[50]Int_Task = 0
Objectives[50]Task_Repeat = False
Objectives[50]Task_Timeout = False
Objectives[50]Task_Guard_Range = 10
Objectives[50]Task_Stay_In_Range = True
Objectives[50]Task_Wander_Range = 10
Objectives[50]Task_Scenario = NONE
Objectives[50]Task_TalkingAnimation = mic_chatter
Objectives[50]Task_Time = 1
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 0

Objectives[51]Text = Go to the ~y~warehouse.
Objectives[51]Text2 = 
Objectives[51]Text3 = 
Objectives[51]Failed_Text = 
Objectives[51]Type = Checkpoint
Objectives[51]Checkpoint_Type = 45
Objectives[51]Reserved = 1
Objectives[51]ColorR = 255
Objectives[51]ColorG = 255
Objectives[51]ColorB = 0
Objectives[51]ColorA = 255
Objectives[51]IconColorR = 255
Objectives[51]IconColorG = 255
Objectives[51]IconColorB = 0
Objectives[51]IconColorA = 255
Objectives[51]positionX = 1030.153
Objectives[51]positionY = -2388.474
Objectives[51]positionZ = 29.10913
Objectives[51]Heading = -185.0138
Objectives[51]Diameter = 1
Objectives[51]minimum_hight = 1
Objectives[51]maximum_hight = 10
Objectives[51]TriggerDistance = 1
Objectives[51]PlaySound = False
Objectives[51]LoseWanted = False
Objectives[51]Stop_Vehicle = False
Objectives[51]DeliverVehicleOnly = False
Objectives[51]DeliverTrailor = False
Objectives[51]DeliverTowTruck = False
Objectives[51]DeliverVehicleCargobob = False
Objectives[51]DeliverPropCargobob = False
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 0

Objectives[52]Type = Set_Player_Actor_Objective
Objectives[52]Text = 
Objectives[52]positionX = 1028.099
Objectives[52]positionY = -2385.297
Objectives[52]positionZ = 29.33638
Objectives[52]SetPlayerActor_Use_Player = True
Objectives[52]SetPlayerActor_Player_Controllable = False
Objectives[52]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[52]SetPlayerActor_Use_Actor = False
Objectives[52]SetPlayerActor_RelationshipGroup_Change = False
Objectives[52]SetPlayerActor_RelationshipGroup = Neutral
Objectives[52]SetPlayerActor_Invincible_Change = False
Objectives[52]SetPlayerActor_Invincible = False
Objectives[52]SetPlayerActor_NewTask = False
Objectives[52]Int_Task = 0
Objectives[52]Task_Repeat = False
Objectives[52]Task_Timeout = False
Objectives[52]Task_Guard_Range = 10
Objectives[52]Task_Stay_In_Range = True
Objectives[52]Task_Wander_Range = 10
Objectives[52]Task_Scenario = NONE
Objectives[52]Task_TalkingAnimation = mic_chatter
Objectives[52]Task_Time = 1
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 0

Objectives[53]Type = Cutscenes_Objective
Objectives[53]Text = 
Objectives[53]positionX = 1033.627
Objectives[53]positionY = -2384.278
Objectives[53]positionZ = 29.24628
Objectives[53]Cutscenes_Time = 0
Objectives[53]Cutscenes_Trans_Time = 0
Objectives[53]Cutscenes_FOV = 25
Objectives[53]Cutscenes_Shake = Hand
Objectives[53]Cutscenes_Amplitude = 0
Objectives[53]Cutscenes_FadeOut = False
Objectives[53]Cutscenes_FadeIn = False
Objectives[53]Cutscenes_End = False
Objectives[53]Cutscenes_Point_At_Position = False
Objectives[53]Cutscenes_Point_At_Player = False
Objectives[53]Cutscenes_Point_At_Actor = True
Objectives[53]Cutscenes_Point_At_Vehicle = False
Objectives[53]Cutscenes_Follow_Player = False
Objectives[53]Cutscenes_Follow_Actor = False
Objectives[53]Cutscenes_Follow_Vehicle = False
Objectives[53]Cutscenes_Follow_Distancee = 10
Objectives[53]Cutscenes_Follow_Hieght = 3
Objectives[53]Cutscenes_Follow_Angle = 10
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 0

Objectives[54]Text = 
Objectives[54]Type = Timeout_Objective
Objectives[54]positionX = 1031.286
Objectives[54]positionY = -2399.9
Objectives[54]positionZ = 28.73233
Objectives[54]Timeout_Min = 0
Objectives[54]Timeout_Sec = 4
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 0

Objectives[55]Type = Set_Player_Actor_Objective
Objectives[55]Text = 
Objectives[55]positionX = 1032.792
Objectives[55]positionY = -2400.662
Objectives[55]positionZ = 28.77898
Objectives[55]SetPlayerActor_Use_Player = False
Objectives[55]SetPlayerActor_Player_Controllable = False
Objectives[55]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[55]SetPlayerActor_Use_Actor = True
Objectives[55]SetPlayerActor_RelationshipGroup_Change = False
Objectives[55]SetPlayerActor_RelationshipGroup = Neutral
Objectives[55]SetPlayerActor_Invincible_Change = False
Objectives[55]SetPlayerActor_Invincible = False
Objectives[55]SetPlayerActor_NewTask = True
Objectives[55]Int_Task = 99
Objectives[55]Task_Repeat = False
Objectives[55]Task_Timeout = False
Objectives[55]Task_Guard_Range = 10
Objectives[55]Task_Stay_In_Range = True
Objectives[55]Task_Wander_Range = 10
Objectives[55]Task_Scenario = NONE
Objectives[55]Task_TalkingAnimation = mic_chatter
Objectives[55]Task_Time = 1
Objectives[55]TaskListCount = 1
Objectives[55]Task_List[0]Type = WalkTo
Objectives[55]Task_List[0]DestinationX = 1050.634
Objectives[55]Task_List[0]DestinationY = -2409.086
Objectives[55]Task_List[0]DestinationZ = 29.15458
Objectives[55]Task_List[0]Rotation = 264.9862
Objectives[55]Task_List[0]Speed = 3
Objectives[55]Task_List[0]GoStraitToCoord = False
Objectives[55]mission_ActorsCount = 0
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 0

Objectives[56]Type = Set_Player_Actor_Objective
Objectives[56]Text = 
Objectives[56]positionX = 1033.081
Objectives[56]positionY = -2411.712
Objectives[56]positionZ = 28.40372
Objectives[56]SetPlayerActor_Use_Player = False
Objectives[56]SetPlayerActor_Player_Controllable = False
Objectives[56]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[56]SetPlayerActor_Use_Actor = True
Objectives[56]SetPlayerActor_RelationshipGroup_Change = False
Objectives[56]SetPlayerActor_RelationshipGroup = Neutral
Objectives[56]SetPlayerActor_Invincible_Change = False
Objectives[56]SetPlayerActor_Invincible = False
Objectives[56]SetPlayerActor_NewTask = True
Objectives[56]Int_Task = 99
Objectives[56]Task_Repeat = False
Objectives[56]Task_Timeout = False
Objectives[56]Task_Guard_Range = 10
Objectives[56]Task_Stay_In_Range = True
Objectives[56]Task_Wander_Range = 10
Objectives[56]Task_Scenario = NONE
Objectives[56]Task_TalkingAnimation = mic_chatter
Objectives[56]Task_Time = 1
Objectives[56]TaskListCount = 1
Objectives[56]Task_List[0]Type = WalkTo
Objectives[56]Task_List[0]DestinationX = 1050.972
Objectives[56]Task_List[0]DestinationY = -2409.408
Objectives[56]Task_List[0]DestinationZ = 29.14191
Objectives[56]Task_List[0]Rotation = 264.9862
Objectives[56]Task_List[0]Speed = 3
Objectives[56]Task_List[0]GoStraitToCoord = False
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 0

Objectives[57]Text = 
Objectives[57]Type = Timeout_Objective
Objectives[57]positionX = 1049.233
Objectives[57]positionY = -2405.235
Objectives[57]positionZ = 28.80771
Objectives[57]Timeout_Min = 0
Objectives[57]Timeout_Sec = 4
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 0

Objectives[58]Type = Cutscenes_Objective
Objectives[58]Text = 
Objectives[58]positionX = 1027.43
Objectives[58]positionY = -2388.241
Objectives[58]positionZ = 29.26194
Objectives[58]Cutscenes_Time = 0
Objectives[58]Cutscenes_Trans_Time = 0
Objectives[58]Cutscenes_FOV = 30
Objectives[58]Cutscenes_Shake = Hand
Objectives[58]Cutscenes_Amplitude = 0
Objectives[58]Cutscenes_FadeOut = False
Objectives[58]Cutscenes_FadeIn = False
Objectives[58]Cutscenes_End = False
Objectives[58]Cutscenes_Point_At_Position = False
Objectives[58]Cutscenes_Point_At_Player = True
Objectives[58]Cutscenes_Point_At_Actor = False
Objectives[58]Cutscenes_Point_At_Vehicle = False
Objectives[58]Cutscenes_Follow_Player = False
Objectives[58]Cutscenes_Follow_Actor = False
Objectives[58]Cutscenes_Follow_Vehicle = False
Objectives[58]Cutscenes_Follow_Distancee = 1
Objectives[58]Cutscenes_Follow_Hieght = 1
Objectives[58]Cutscenes_Follow_Angle = 0
Objectives[58]mission_ActorsCount = 0
Objectives[58]mission_Vehicles = 0
Objectives[58]Mission_Needed_Vehicles = 0
Objectives[58]mission_PropsCount = 0
Objectives[58]mission_Pickup_Props_Count = 0
Objectives[58]ObjectiveMessages = 0

Objectives[59]Type = Mission_Settings_Objective
Objectives[59]positionX = 1058.299
Objectives[59]positionY = -2408.156
Objectives[59]positionZ = 28.95426
Objectives[59]MissionSettings_TimesOfDay = Current
Objectives[59]MissionSettings_Weather = Current
Objectives[59]MissionSettings_WantedLevel = Current
Objectives[59]MissionSettings_SetWantedLevelNow = Current
Objectives[59]MissionSettings_StartNightvision = False
Objectives[59]MissionSettings_StopNightvision = False
Objectives[59]MissionSettings_StartSeethrough = False
Objectives[59]MissionSettings_StopSeethrough = False
Objectives[59]MissionSettings_StartMusic = False
Objectives[59]MissionSettings_StopMusic = True
Objectives[59]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[59]mission_ActorsCount = 0
Objectives[59]mission_Vehicles = 0
Objectives[59]Mission_Needed_Vehicles = 0
Objectives[59]mission_PropsCount = 0
Objectives[59]mission_Pickup_Props_Count = 0
Objectives[59]ObjectiveMessages = 0

Objectives[60]Text = 
Objectives[60]Type = Timeout_Objective
Objectives[60]positionX = 1058.9
Objectives[60]positionY = -2407.98
Objectives[60]positionZ = 28.96503
Objectives[60]Timeout_Min = 0
Objectives[60]Timeout_Sec = 5
Objectives[60]mission_ActorsCount = 1
Objectives[60]mission_Actors[0]Survive_Number = 0
Objectives[60]mission_Actors[0]Failed_Text = 
Objectives[60]mission_Actors[0]Remove_After = 0
Objectives[60]mission_Actors[0]positionX = 990.3914
Objectives[60]mission_Actors[0]positionY = -2389.901
Objectives[60]mission_Actors[0]positionZ = 30.50451
Objectives[60]mission_Actors[0]Heading = 84.98631
Objectives[60]mission_Actors[0]String_Name = g_m_m_chicold_01
Objectives[60]mission_Actors[0]Relationship_Group = Neutral
Objectives[60]mission_Actors[0]AddBlip = False
Objectives[60]mission_Actors[0]ShowCone = False
Objectives[60]mission_Actors[0]Invincible = False
Objectives[60]mission_Actors[0]SetHealth = 100
Objectives[60]mission_Actors[0]DieFromHeadShot = True
Objectives[60]mission_Actors[0]CanExitVehicle = True
Objectives[60]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[60]mission_Actors[0]AlwaysFight = True
Objectives[60]mission_Actors[0]Seeing_Range = 30
Objectives[60]mission_Actors[0]Hearing_Range = 30
Objectives[60]mission_Actors[0]CombatMovement = Offensive
Objectives[60]mission_Actors[0]weapon = CombatPistol
Objectives[60]mission_Actors[0]Variation = Custom
Objectives[60]mission_Actors[0]Task = 0
Objectives[60]mission_Actors[0]Task_Guard_Range = 5
Objectives[60]mission_Actors[0]Task_Stay_In_Range = True
Objectives[60]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[60]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[60]mission_Actors[0]Task_Scenario = NONE
Objectives[60]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 1
Objectives[60]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[60]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[60]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[60]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[60]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[60]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[60]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 2
Objectives[60]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[60]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[60]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[60]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[60]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[60]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[60]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[60]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[60]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[60]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[60]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[60]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[60]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[60]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[60]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[60]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[60]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[60]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[60]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[60]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[60]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[60]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[60]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 3
Objectives[60]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 66
Objectives[60]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 67
Objectives[60]mission_Actors[0]NeededForObjectiveSetPlayerActor[2] = 69
Objectives[60]mission_Vehicles = 0
Objectives[60]Mission_Needed_Vehicles = 0
Objectives[60]mission_PropsCount = 0
Objectives[60]mission_Pickup_Props_Count = 0
Objectives[60]ObjectiveMessages = 0

Objectives[61]Type = Cutscenes_Objective
Objectives[61]Text = 
Objectives[61]positionX = 1028.357
Objectives[61]positionY = -2385.762
Objectives[61]positionZ = 29.32915
Objectives[61]Cutscenes_Time = 0
Objectives[61]Cutscenes_Trans_Time = 0
Objectives[61]Cutscenes_FOV = 35
Objectives[61]Cutscenes_Shake = Hand
Objectives[61]Cutscenes_Amplitude = 0
Objectives[61]Cutscenes_FadeOut = False
Objectives[61]Cutscenes_FadeIn = False
Objectives[61]Cutscenes_End = False
Objectives[61]Cutscenes_Point_At_Position = False
Objectives[61]Cutscenes_Point_At_Player = False
Objectives[61]Cutscenes_Point_At_Actor = False
Objectives[61]Cutscenes_Point_At_Vehicle = True
Objectives[61]Cutscenes_Follow_Player = False
Objectives[61]Cutscenes_Follow_Actor = False
Objectives[61]Cutscenes_Follow_Vehicle = False
Objectives[61]Cutscenes_Follow_Distancee = 0.1
Objectives[61]Cutscenes_Follow_Hieght = 3
Objectives[61]Cutscenes_Follow_Angle = 0
Objectives[61]mission_ActorsCount = 2
Objectives[61]mission_Actors[0]Survive_Number = 0
Objectives[61]mission_Actors[0]Failed_Text = 
Objectives[61]mission_Actors[0]Remove_After = 65
Objectives[61]mission_Actors[0]positionX = 1062.273
Objectives[61]mission_Actors[0]positionY = -2410.653
Objectives[61]mission_Actors[0]positionZ = 29.9775
Objectives[61]mission_Actors[0]Heading = 24.98621
Objectives[61]mission_Actors[0]String_Name = g_m_m_chicold_01
Objectives[61]mission_Actors[0]Relationship_Group = Enemy1
Objectives[61]mission_Actors[0]AddBlip = False
Objectives[61]mission_Actors[0]ShowCone = False
Objectives[61]mission_Actors[0]Invincible = False
Objectives[61]mission_Actors[0]SetHealth = 100
Objectives[61]mission_Actors[0]DieFromHeadShot = True
Objectives[61]mission_Actors[0]CanExitVehicle = True
Objectives[61]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[61]mission_Actors[0]AlwaysFight = True
Objectives[61]mission_Actors[0]Seeing_Range = 30
Objectives[61]mission_Actors[0]Hearing_Range = 30
Objectives[61]mission_Actors[0]CombatMovement = Offensive
Objectives[61]mission_Actors[0]weapon = PumpShotgunMk2
Objectives[61]mission_Actors[0]Variation = Custom
Objectives[61]mission_Actors[0]Task = 0
Objectives[61]mission_Actors[0]Task_Guard_Range = 5
Objectives[61]mission_Actors[0]Task_Stay_In_Range = True
Objectives[61]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[0]Task_Scenario = NONE
Objectives[61]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 1
Objectives[61]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[61]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[61]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[61]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[61]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[61]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[61]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 2
Objectives[61]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[61]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[61]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[61]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[61]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[61]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[61]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[61]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[61]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[61]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[61]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[61]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[61]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[61]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[61]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[61]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[61]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[61]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[61]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[61]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[61]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[61]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[61]mission_Actors[1]Survive_Number = 0
Objectives[61]mission_Actors[1]Failed_Text = 
Objectives[61]mission_Actors[1]Remove_After = 65
Objectives[61]mission_Actors[1]positionX = 1061.362
Objectives[61]mission_Actors[1]positionY = -2409.359
Objectives[61]mission_Actors[1]positionZ = 29.97456
Objectives[61]mission_Actors[1]Heading = 189.9862
Objectives[61]mission_Actors[1]String_Name = g_m_m_chicold_01
Objectives[61]mission_Actors[1]Relationship_Group = Companion
Objectives[61]mission_Actors[1]AddBlip = False
Objectives[61]mission_Actors[1]ShowCone = False
Objectives[61]mission_Actors[1]Invincible = False
Objectives[61]mission_Actors[1]SetHealth = 100
Objectives[61]mission_Actors[1]DieFromHeadShot = True
Objectives[61]mission_Actors[1]CanExitVehicle = True
Objectives[61]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[61]mission_Actors[1]AlwaysFight = True
Objectives[61]mission_Actors[1]Seeing_Range = 30
Objectives[61]mission_Actors[1]Hearing_Range = 30
Objectives[61]mission_Actors[1]CombatMovement = Offensive
Objectives[61]mission_Actors[1]weapon = PumpShotgunMk2
Objectives[61]mission_Actors[1]Variation = Custom
Objectives[61]mission_Actors[1]Task = 0
Objectives[61]mission_Actors[1]Task_Guard_Range = 5
Objectives[61]mission_Actors[1]Task_Stay_In_Range = True
Objectives[61]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[61]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[61]mission_Actors[1]Task_Scenario = NONE
Objectives[61]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 1
Objectives[61]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[61]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[61]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[61]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[61]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[61]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 1
Objectives[61]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 2
Objectives[61]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[61]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 1
Objectives[61]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[61]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[61]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[61]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[61]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[61]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[61]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[61]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[61]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[61]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[61]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[61]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[61]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[61]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[61]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[61]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[61]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[61]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[61]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[61]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[61]mission_Vehicles = 0
Objectives[61]Mission_Needed_Vehicles = 0
Objectives[61]mission_PropsCount = 0
Objectives[61]mission_Pickup_Props_Count = 0
Objectives[61]ObjectiveMessages = 0

Objectives[62]Text = 
Objectives[62]Type = Timeout_Objective
Objectives[62]positionX = 1063.57
Objectives[62]positionY = -2408.637
Objectives[62]positionZ = 28.98455
Objectives[62]Timeout_Min = 0
Objectives[62]Timeout_Sec = 5
Objectives[62]mission_ActorsCount = 0
Objectives[62]mission_Vehicles = 0
Objectives[62]Mission_Needed_Vehicles = 0
Objectives[62]mission_PropsCount = 0
Objectives[62]mission_Pickup_Props_Count = 0
Objectives[62]ObjectiveMessages = 0

Objectives[63]Type = Cutscenes_Objective
Objectives[63]Text = 
Objectives[63]positionX = 1028.208
Objectives[63]positionY = -2394.88
Objectives[63]positionZ = 29.06049
Objectives[63]Cutscenes_Time = 0
Objectives[63]Cutscenes_Trans_Time = 0
Objectives[63]Cutscenes_FOV = 30
Objectives[63]Cutscenes_Shake = Hand
Objectives[63]Cutscenes_Amplitude = 0
Objectives[63]Cutscenes_FadeOut = False
Objectives[63]Cutscenes_FadeIn = False
Objectives[63]Cutscenes_End = True
Objectives[63]Cutscenes_Point_At_Position = False
Objectives[63]Cutscenes_Point_At_Player = False
Objectives[63]Cutscenes_Point_At_Actor = False
Objectives[63]Cutscenes_Point_At_Vehicle = False
Objectives[63]Cutscenes_Follow_Player = False
Objectives[63]Cutscenes_Follow_Actor = False
Objectives[63]Cutscenes_Follow_Vehicle = False
Objectives[63]Cutscenes_Follow_Distancee = 10
Objectives[63]Cutscenes_Follow_Hieght = 1
Objectives[63]Cutscenes_Follow_Angle = 0
Objectives[63]mission_ActorsCount = 0
Objectives[63]mission_Vehicles = 0
Objectives[63]Mission_Needed_Vehicles = 0
Objectives[63]mission_PropsCount = 0
Objectives[63]mission_Pickup_Props_Count = 0
Objectives[63]ObjectiveMessages = 0

Objectives[64]Type = Set_Player_Actor_Objective
Objectives[64]Text = 
Objectives[64]positionX = -36.52704
Objectives[64]positionY = -1097.399
Objectives[64]positionZ = 33.06641
Objectives[64]SetPlayerActor_Use_Player = True
Objectives[64]SetPlayerActor_Player_Controllable = True
Objectives[64]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[64]SetPlayerActor_Use_Actor = False
Objectives[64]SetPlayerActor_RelationshipGroup_Change = False
Objectives[64]SetPlayerActor_RelationshipGroup = Neutral
Objectives[64]SetPlayerActor_Invincible_Change = False
Objectives[64]SetPlayerActor_Invincible = False
Objectives[64]SetPlayerActor_NewTask = False
Objectives[64]Int_Task = 0
Objectives[64]Task_Repeat = False
Objectives[64]Task_Timeout = False
Objectives[64]Task_Guard_Range = 10
Objectives[64]Task_Stay_In_Range = True
Objectives[64]Task_Wander_Range = 10
Objectives[64]Task_Scenario = NONE
Objectives[64]Task_TalkingAnimation = mic_chatter
Objectives[64]Task_Time = 1
Objectives[64]mission_ActorsCount = 0
Objectives[64]mission_Vehicles = 0
Objectives[64]Mission_Needed_Vehicles = 0
Objectives[64]mission_PropsCount = 0
Objectives[64]mission_Pickup_Props_Count = 0
Objectives[64]ObjectiveMessages = 0

Objectives[65]Text = Wait for the two men
Objectives[65]Type = Timeout_Objective
Objectives[65]positionX = 1028.208
Objectives[65]positionY = -2394.88
Objectives[65]positionZ = 29.06049
Objectives[65]Timeout_Min = 0
Objectives[65]Timeout_Sec = 10
Objectives[65]mission_ActorsCount = 0
Objectives[65]mission_Vehicles = 0
Objectives[65]Mission_Needed_Vehicles = 0
Objectives[65]mission_PropsCount = 0
Objectives[65]mission_Pickup_Props_Count = 0
Objectives[65]ObjectiveMessages = 0

Objectives[66]Type = Set_Player_Actor_Objective
Objectives[66]Text = ~p~(Police Radio) ~w~All units be advised, possible 731 in progress.
Objectives[66]positionX = 1022.606
Objectives[66]positionY = -2405.721
Objectives[66]positionZ = 45.7337
Objectives[66]SetPlayerActor_Use_Player = False
Objectives[66]SetPlayerActor_Player_Controllable = False
Objectives[66]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[66]SetPlayerActor_Use_Actor = True
Objectives[66]SetPlayerActor_RelationshipGroup_Change = False
Objectives[66]SetPlayerActor_RelationshipGroup = Neutral
Objectives[66]SetPlayerActor_Invincible_Change = False
Objectives[66]SetPlayerActor_Invincible = False
Objectives[66]SetPlayerActor_NewTask = True
Objectives[66]Int_Task = 5
Objectives[66]Task_Repeat = False
Objectives[66]Task_Timeout = False
Objectives[66]Task_Guard_Range = 10
Objectives[66]Task_Stay_In_Range = True
Objectives[66]Task_Wander_Range = 10
Objectives[66]Task_Scenario = NONE
Objectives[66]Task_TalkingAnimation = mic_chatter
Objectives[66]Task_Time = 5
Objectives[66]mission_ActorsCount = 0
Objectives[66]mission_Vehicles = 0
Objectives[66]Mission_Needed_Vehicles = 0
Objectives[66]mission_PropsCount = 0
Objectives[66]mission_Pickup_Props_Count = 0
Objectives[66]ObjectiveMessages = 0

Objectives[67]Type = Set_Player_Actor_Objective
Objectives[67]Text = ~p~(Police Radio) ~w~Shots fired at warehouse 16 in Cypress Flats. Possible vehicle in question; late model, silver Oracle.
Objectives[67]positionX = 986.6744
Objectives[67]positionY = -2394.216
Objectives[67]positionZ = 29.56371
Objectives[67]SetPlayerActor_Use_Player = False
Objectives[67]SetPlayerActor_Player_Controllable = False
Objectives[67]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[67]SetPlayerActor_Use_Actor = True
Objectives[67]SetPlayerActor_RelationshipGroup_Change = False
Objectives[67]SetPlayerActor_RelationshipGroup = Neutral
Objectives[67]SetPlayerActor_Invincible_Change = False
Objectives[67]SetPlayerActor_Invincible = False
Objectives[67]SetPlayerActor_NewTask = True
Objectives[67]Int_Task = 5
Objectives[67]Task_Repeat = False
Objectives[67]Task_Timeout = False
Objectives[67]Task_Guard_Range = 10
Objectives[67]Task_Stay_In_Range = True
Objectives[67]Task_Wander_Range = 10
Objectives[67]Task_Scenario = NONE
Objectives[67]Task_TalkingAnimation = mic_chatter
Objectives[67]Task_Time = 6
Objectives[67]mission_ActorsCount = 0
Objectives[67]mission_Vehicles = 0
Objectives[67]Mission_Needed_Vehicles = 0
Objectives[67]mission_PropsCount = 0
Objectives[67]mission_Pickup_Props_Count = 0
Objectives[67]ObjectiveMessages = 0

Objectives[68]Type = Cutscenes_Objective
Objectives[68]Text = 
Objectives[68]positionX = 1026.195
Objectives[68]positionY = -2405.183
Objectives[68]positionZ = 28.67505
Objectives[68]Cutscenes_Time = 0
Objectives[68]Cutscenes_Trans_Time = 0
Objectives[68]Cutscenes_FOV = 35
Objectives[68]Cutscenes_Shake = Hand
Objectives[68]Cutscenes_Amplitude = 0
Objectives[68]Cutscenes_FadeOut = False
Objectives[68]Cutscenes_FadeIn = False
Objectives[68]Cutscenes_End = False
Objectives[68]Cutscenes_Point_At_Position = False
Objectives[68]Cutscenes_Point_At_Player = False
Objectives[68]Cutscenes_Point_At_Actor = True
Objectives[68]Cutscenes_Point_At_Vehicle = False
Objectives[68]Cutscenes_Follow_Player = False
Objectives[68]Cutscenes_Follow_Actor = False
Objectives[68]Cutscenes_Follow_Vehicle = False
Objectives[68]Cutscenes_Follow_Distancee = 0.1
Objectives[68]Cutscenes_Follow_Hieght = 1
Objectives[68]Cutscenes_Follow_Angle = 0
Objectives[68]mission_ActorsCount = 1
Objectives[68]mission_Actors[0]Survive_Number = 0
Objectives[68]mission_Actors[0]Failed_Text = 
Objectives[68]mission_Actors[0]Remove_After = 0
Objectives[68]mission_Actors[0]positionX = 1051.093
Objectives[68]mission_Actors[0]positionY = -2409.084
Objectives[68]mission_Actors[0]positionZ = 29.65566
Objectives[68]mission_Actors[0]Heading = 84.98627
Objectives[68]mission_Actors[0]String_Name = g_m_m_chicold_01
Objectives[68]mission_Actors[0]Relationship_Group = Companion
Objectives[68]mission_Actors[0]AddBlip = False
Objectives[68]mission_Actors[0]ShowCone = False
Objectives[68]mission_Actors[0]Invincible = True
Objectives[68]mission_Actors[0]SetHealth = 100
Objectives[68]mission_Actors[0]DieFromHeadShot = True
Objectives[68]mission_Actors[0]CanExitVehicle = True
Objectives[68]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[68]mission_Actors[0]AlwaysFight = True
Objectives[68]mission_Actors[0]Seeing_Range = 30
Objectives[68]mission_Actors[0]Hearing_Range = 30
Objectives[68]mission_Actors[0]CombatMovement = Stationary
Objectives[68]mission_Actors[0]weapon = CombatPistol
Objectives[68]mission_Actors[0]Variation = Custom
Objectives[68]mission_Actors[0]Task = 99
Objectives[68]mission_Actors[0]Task_Guard_Range = 5
Objectives[68]mission_Actors[0]Task_Stay_In_Range = True
Objectives[68]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[68]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[68]mission_Actors[0]Task_Scenario = NONE
Objectives[68]mission_Actors[0]Task_List_Count = 2
Objectives[68]mission_Actors[0]Task_Repeat = False
Objectives[68]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[68]mission_Actors[0]Task_List[0]PositionX = -8.964159
Objectives[68]mission_Actors[0]Task_List[0]PositionY = -1082.238
Objectives[68]mission_Actors[0]Task_List[0]PositionZ = 26.17618
Objectives[68]mission_Actors[0]Task_List[0]Speed = 4
Objectives[68]mission_Actors[0]Task_List[0]SeatIndex = 1
Objectives[68]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[68]mission_Actors[0]Task_List[1]Type = BlockNonTemporaryEvents
Objectives[68]mission_Actors[0]Task_List[1]PositionX = 1051.213
Objectives[68]mission_Actors[0]Task_List[1]PositionY = -2409.13
Objectives[68]mission_Actors[0]Task_List[1]PositionZ = 29.15381
Objectives[68]mission_Actors[0]Task_List[1]Block = True
Objectives[68]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 1
Objectives[68]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[68]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[68]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 1
Objectives[68]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 2
Objectives[68]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[68]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[68]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[68]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[68]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[68]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[68]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[68]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[68]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[68]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[68]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[68]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[68]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[68]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[68]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[68]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[68]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[68]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 3
Objectives[68]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 71
Objectives[68]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 74
Objectives[68]mission_Actors[0]NeededForObjectiveSetPlayerActor[2] = 86
Objectives[68]mission_Vehicles = 0
Objectives[68]Mission_Needed_Vehicles = 0
Objectives[68]mission_PropsCount = 0
Objectives[68]mission_Pickup_Props_Count = 0
Objectives[68]ObjectiveMessages = 0

Objectives[69]Type = Set_Player_Actor_Objective
Objectives[69]Text = ~p~(Police Radio) ~w~Car 52 to dispatch, ETA approximately one minute from 731 in progress.
Objectives[69]positionX = 985.293
Objectives[69]positionY = -2391.914
Objectives[69]positionZ = 29.57475
Objectives[69]SetPlayerActor_Use_Player = False
Objectives[69]SetPlayerActor_Player_Controllable = False
Objectives[69]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[69]SetPlayerActor_Use_Actor = True
Objectives[69]SetPlayerActor_RelationshipGroup_Change = False
Objectives[69]SetPlayerActor_RelationshipGroup = Neutral
Objectives[69]SetPlayerActor_Invincible_Change = False
Objectives[69]SetPlayerActor_Invincible = False
Objectives[69]SetPlayerActor_NewTask = True
Objectives[69]Int_Task = 5
Objectives[69]Task_Repeat = False
Objectives[69]Task_Timeout = False
Objectives[69]Task_Guard_Range = 10
Objectives[69]Task_Stay_In_Range = True
Objectives[69]Task_Wander_Range = 10
Objectives[69]Task_Scenario = NONE
Objectives[69]Task_TalkingAnimation = mic_chatter
Objectives[69]Task_Time = 6
Objectives[69]mission_ActorsCount = 5
Objectives[69]mission_Actors[0]Survive_Number = 0
Objectives[69]mission_Actors[0]Failed_Text = 
Objectives[69]mission_Actors[0]Remove_After = 0
Objectives[69]mission_Actors[0]positionX = -1224.953
Objectives[69]mission_Actors[0]positionY = -368.97
Objectives[69]mission_Actors[0]positionZ = 37.28935
Objectives[69]mission_Actors[0]Heading = 330.4514
Objectives[69]mission_Actors[0]String_Name = ig_djtalaurelia
Objectives[69]mission_Actors[0]Relationship_Group = Neutral
Objectives[69]mission_Actors[0]AddBlip = False
Objectives[69]mission_Actors[0]ShowCone = False
Objectives[69]mission_Actors[0]Invincible = False
Objectives[69]mission_Actors[0]SetHealth = 100
Objectives[69]mission_Actors[0]DieFromHeadShot = True
Objectives[69]mission_Actors[0]CanExitVehicle = True
Objectives[69]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[0]AlwaysFight = True
Objectives[69]mission_Actors[0]Seeing_Range = 30
Objectives[69]mission_Actors[0]Hearing_Range = 30
Objectives[69]mission_Actors[0]CombatMovement = Offensive
Objectives[69]mission_Actors[0]weapon = 966099553
Objectives[69]mission_Actors[0]Variation = Random
Objectives[69]mission_Actors[0]Task = 3
Objectives[69]mission_Actors[0]Task_Guard_Range = 5
Objectives[69]mission_Actors[0]Task_Stay_In_Range = True
Objectives[69]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[0]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[69]mission_Actors[1]Survive_Number = 0
Objectives[69]mission_Actors[1]Failed_Text = 
Objectives[69]mission_Actors[1]Remove_After = 0
Objectives[69]mission_Actors[1]positionX = -1216.204
Objectives[69]mission_Actors[1]positionY = -374.7294
Objectives[69]mission_Actors[1]positionZ = 37.28935
Objectives[69]mission_Actors[1]Heading = 166.327
Objectives[69]mission_Actors[1]String_Name = u_m_m_filmdirector
Objectives[69]mission_Actors[1]Relationship_Group = Neutral
Objectives[69]mission_Actors[1]AddBlip = False
Objectives[69]mission_Actors[1]ShowCone = False
Objectives[69]mission_Actors[1]Invincible = False
Objectives[69]mission_Actors[1]SetHealth = 100
Objectives[69]mission_Actors[1]DieFromHeadShot = True
Objectives[69]mission_Actors[1]CanExitVehicle = True
Objectives[69]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[1]AlwaysFight = True
Objectives[69]mission_Actors[1]Seeing_Range = 30
Objectives[69]mission_Actors[1]Hearing_Range = 30
Objectives[69]mission_Actors[1]CombatMovement = Offensive
Objectives[69]mission_Actors[1]weapon = 966099553
Objectives[69]mission_Actors[1]Variation = Random
Objectives[69]mission_Actors[1]Task = 3
Objectives[69]mission_Actors[1]Task_Guard_Range = 5
Objectives[69]mission_Actors[1]Task_Stay_In_Range = True
Objectives[69]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[1]Task_Scenario = WORLD_HUMAN_PAPARAZZI
Objectives[69]mission_Actors[2]Survive_Number = 0
Objectives[69]mission_Actors[2]Failed_Text = 
Objectives[69]mission_Actors[2]Remove_After = 0
Objectives[69]mission_Actors[2]positionX = -1225.703
Objectives[69]mission_Actors[2]positionY = -367.8466
Objectives[69]mission_Actors[2]positionZ = 37.28935
Objectives[69]mission_Actors[2]Heading = 201.93
Objectives[69]mission_Actors[2]String_Name = u_m_m_partytarget
Objectives[69]mission_Actors[2]Relationship_Group = Neutral
Objectives[69]mission_Actors[2]AddBlip = False
Objectives[69]mission_Actors[2]ShowCone = False
Objectives[69]mission_Actors[2]Invincible = False
Objectives[69]mission_Actors[2]SetHealth = 100
Objectives[69]mission_Actors[2]DieFromHeadShot = True
Objectives[69]mission_Actors[2]CanExitVehicle = True
Objectives[69]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[2]AlwaysFight = True
Objectives[69]mission_Actors[2]Seeing_Range = 30
Objectives[69]mission_Actors[2]Hearing_Range = 30
Objectives[69]mission_Actors[2]CombatMovement = Offensive
Objectives[69]mission_Actors[2]weapon = Unarmed
Objectives[69]mission_Actors[2]Variation = Random
Objectives[69]mission_Actors[2]Task = 3
Objectives[69]mission_Actors[2]Task_Guard_Range = 5
Objectives[69]mission_Actors[2]Task_Stay_In_Range = True
Objectives[69]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[2]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[69]mission_Actors[3]Survive_Number = 0
Objectives[69]mission_Actors[3]Failed_Text = 
Objectives[69]mission_Actors[3]Remove_After = 0
Objectives[69]mission_Actors[3]positionX = -1230.202
Objectives[69]mission_Actors[3]positionY = -386.0996
Objectives[69]mission_Actors[3]positionZ = 37.28935
Objectives[69]mission_Actors[3]Heading = 62.84465
Objectives[69]mission_Actors[3]String_Name = u_m_o_taphillbilly
Objectives[69]mission_Actors[3]Relationship_Group = Neutral
Objectives[69]mission_Actors[3]AddBlip = False
Objectives[69]mission_Actors[3]ShowCone = False
Objectives[69]mission_Actors[3]Invincible = False
Objectives[69]mission_Actors[3]SetHealth = 100
Objectives[69]mission_Actors[3]DieFromHeadShot = True
Objectives[69]mission_Actors[3]CanExitVehicle = True
Objectives[69]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[3]AlwaysFight = True
Objectives[69]mission_Actors[3]Seeing_Range = 30
Objectives[69]mission_Actors[3]Hearing_Range = 30
Objectives[69]mission_Actors[3]CombatMovement = Offensive
Objectives[69]mission_Actors[3]weapon = Unarmed
Objectives[69]mission_Actors[3]Variation = Random
Objectives[69]mission_Actors[3]Task = 3
Objectives[69]mission_Actors[3]Task_Guard_Range = 5
Objectives[69]mission_Actors[3]Task_Stay_In_Range = True
Objectives[69]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[3]Task_Scenario = WORLD_HUMAN_STAND_IMPATIENT_UPRIGHT
Objectives[69]mission_Actors[4]Survive_Number = 0
Objectives[69]mission_Actors[4]Failed_Text = 
Objectives[69]mission_Actors[4]Remove_After = 0
Objectives[69]mission_Actors[4]positionX = -1229.888
Objectives[69]mission_Actors[4]positionY = -370.6557
Objectives[69]mission_Actors[4]positionZ = 37.28935
Objectives[69]mission_Actors[4]Heading = 223.623
Objectives[69]mission_Actors[4]String_Name = u_m_y_babyd
Objectives[69]mission_Actors[4]Relationship_Group = Neutral
Objectives[69]mission_Actors[4]AddBlip = False
Objectives[69]mission_Actors[4]ShowCone = False
Objectives[69]mission_Actors[4]Invincible = False
Objectives[69]mission_Actors[4]SetHealth = 100
Objectives[69]mission_Actors[4]DieFromHeadShot = True
Objectives[69]mission_Actors[4]CanExitVehicle = True
Objectives[69]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[4]AlwaysFight = True
Objectives[69]mission_Actors[4]Seeing_Range = 30
Objectives[69]mission_Actors[4]Hearing_Range = 30
Objectives[69]mission_Actors[4]CombatMovement = Offensive
Objectives[69]mission_Actors[4]weapon = Unarmed
Objectives[69]mission_Actors[4]Variation = Random
Objectives[69]mission_Actors[4]Task = 3
Objectives[69]mission_Actors[4]Task_Guard_Range = 5
Objectives[69]mission_Actors[4]Task_Stay_In_Range = True
Objectives[69]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[4]Task_Scenario = WORLD_HUMAN_MUSCLE_FLEX
Objectives[69]mission_Vehicles = 0
Objectives[69]Mission_Needed_Vehicles = 0
Objectives[69]mission_PropsCount = 0
Objectives[69]mission_Pickup_Props_Count = 0
Objectives[69]ObjectiveMessages = 0

Objectives[70]Text = 
Objectives[70]Type = Timeout_Objective
Objectives[70]positionX = -29.10488
Objectives[70]positionY = -1100.819
Objectives[70]positionZ = 33.06641
Objectives[70]Timeout_Min = 0
Objectives[70]Timeout_Sec = 7
Objectives[70]mission_ActorsCount = 9
Objectives[70]mission_Actors[0]Survive_Number = 0
Objectives[70]mission_Actors[0]Failed_Text = 
Objectives[70]mission_Actors[0]Remove_After = 0
Objectives[70]mission_Actors[0]positionX = -1232.332
Objectives[70]mission_Actors[0]positionY = -384.8102
Objectives[70]mission_Actors[0]positionZ = 37.28935
Objectives[70]mission_Actors[0]Heading = 283.836
Objectives[70]mission_Actors[0]String_Name = u_f_y_bikerchic
Objectives[70]mission_Actors[0]Relationship_Group = Neutral
Objectives[70]mission_Actors[0]AddBlip = False
Objectives[70]mission_Actors[0]ShowCone = False
Objectives[70]mission_Actors[0]Invincible = False
Objectives[70]mission_Actors[0]SetHealth = 100
Objectives[70]mission_Actors[0]DieFromHeadShot = True
Objectives[70]mission_Actors[0]CanExitVehicle = True
Objectives[70]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[70]mission_Actors[0]AlwaysFight = True
Objectives[70]mission_Actors[0]Seeing_Range = 30
Objectives[70]mission_Actors[0]Hearing_Range = 30
Objectives[70]mission_Actors[0]CombatMovement = Offensive
Objectives[70]mission_Actors[0]weapon = Unarmed
Objectives[70]mission_Actors[0]Variation = Random
Objectives[70]mission_Actors[0]Task = 0
Objectives[70]mission_Actors[0]Task_Guard_Range = 5
Objectives[70]mission_Actors[0]Task_Stay_In_Range = True
Objectives[70]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[70]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[70]mission_Actors[0]Task_Scenario = NONE
Objectives[70]mission_Actors[1]Survive_Number = 0
Objectives[70]mission_Actors[1]Failed_Text = 
Objectives[70]mission_Actors[1]Remove_After = 0
Objectives[70]mission_Actors[1]positionX = -1227.647
Objectives[70]mission_Actors[1]positionY = -371.6707
Objectives[70]mission_Actors[1]positionZ = 37.28935
Objectives[70]mission_Actors[1]Heading = 193.8056
Objectives[70]mission_Actors[1]String_Name = u_f_y_comjane
Objectives[70]mission_Actors[1]Relationship_Group = Neutral
Objectives[70]mission_Actors[1]AddBlip = False
Objectives[70]mission_Actors[1]ShowCone = False
Objectives[70]mission_Actors[1]Invincible = False
Objectives[70]mission_Actors[1]SetHealth = 100
Objectives[70]mission_Actors[1]DieFromHeadShot = True
Objectives[70]mission_Actors[1]CanExitVehicle = True
Objectives[70]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[70]mission_Actors[1]AlwaysFight = True
Objectives[70]mission_Actors[1]Seeing_Range = 30
Objectives[70]mission_Actors[1]Hearing_Range = 30
Objectives[70]mission_Actors[1]CombatMovement = Offensive
Objectives[70]mission_Actors[1]weapon = Unarmed
Objectives[70]mission_Actors[1]Variation = Random
Objectives[70]mission_Actors[1]Task = 0
Objectives[70]mission_Actors[1]Task_Guard_Range = 5
Objectives[70]mission_Actors[1]Task_Stay_In_Range = True
Objectives[70]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[70]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[70]mission_Actors[1]Task_Scenario = NONE
Objectives[70]mission_Actors[2]Survive_Number = 0
Objectives[70]mission_Actors[2]Failed_Text = 
Objectives[70]mission_Actors[2]Remove_After = 0
Objectives[70]mission_Actors[2]positionX = -1212.657
Objectives[70]mission_Actors[2]positionY = -371.896
Objectives[70]mission_Actors[2]positionZ = 37.28935
Objectives[70]mission_Actors[2]Heading = 78.91559
Objectives[70]mission_Actors[2]String_Name = u_f_y_hotposh_01
Objectives[70]mission_Actors[2]Relationship_Group = Neutral
Objectives[70]mission_Actors[2]AddBlip = False
Objectives[70]mission_Actors[2]ShowCone = False
Objectives[70]mission_Actors[2]Invincible = False
Objectives[70]mission_Actors[2]SetHealth = 100
Objectives[70]mission_Actors[2]DieFromHeadShot = True
Objectives[70]mission_Actors[2]CanExitVehicle = True
Objectives[70]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[70]mission_Actors[2]AlwaysFight = True
Objectives[70]mission_Actors[2]Seeing_Range = 30
Objectives[70]mission_Actors[2]Hearing_Range = 30
Objectives[70]mission_Actors[2]CombatMovement = Offensive
Objectives[70]mission_Actors[2]weapon = Unarmed
Objectives[70]mission_Actors[2]Variation = Random
Objectives[70]mission_Actors[2]Task = 0
Objectives[70]mission_Actors[2]Task_Guard_Range = 5
Objectives[70]mission_Actors[2]Task_Stay_In_Range = True
Objectives[70]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[70]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[70]mission_Actors[2]Task_Scenario = NONE
Objectives[70]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[70]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 82
Objectives[70]mission_Actors[3]Survive_Number = 0
Objectives[70]mission_Actors[3]Failed_Text = 
Objectives[70]mission_Actors[3]Remove_After = 0
Objectives[70]mission_Actors[3]positionX = -1222.374
Objectives[70]mission_Actors[3]positionY = -368.6641
Objectives[70]mission_Actors[3]positionZ = 36.71573
Objectives[70]mission_Actors[3]Heading = 162.8446
Objectives[70]mission_Actors[3]String_Name = a_c_chop
Objectives[70]mission_Actors[3]Relationship_Group = Neutral
Objectives[70]mission_Actors[3]AddBlip = False
Objectives[70]mission_Actors[3]ShowCone = False
Objectives[70]mission_Actors[3]Invincible = False
Objectives[70]mission_Actors[3]SetHealth = 100
Objectives[70]mission_Actors[3]DieFromHeadShot = True
Objectives[70]mission_Actors[3]CanExitVehicle = True
Objectives[70]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[70]mission_Actors[3]AlwaysFight = True
Objectives[70]mission_Actors[3]Seeing_Range = 30
Objectives[70]mission_Actors[3]Hearing_Range = 30
Objectives[70]mission_Actors[3]CombatMovement = Offensive
Objectives[70]mission_Actors[3]weapon = 4194021054
Objectives[70]mission_Actors[3]Variation = Random
Objectives[70]mission_Actors[3]Task = 0
Objectives[70]mission_Actors[3]Task_Guard_Range = 5
Objectives[70]mission_Actors[3]Task_Stay_In_Range = True
Objectives[70]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[70]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[70]mission_Actors[3]Task_Scenario = NONE
Objectives[70]mission_Actors[4]Survive_Number = 0
Objectives[70]mission_Actors[4]Failed_Text = 
Objectives[70]mission_Actors[4]Remove_After = 0
Objectives[70]mission_Actors[4]positionX = -1226.633
Objectives[70]mission_Actors[4]positionY = -370.805
Objectives[70]mission_Actors[4]positionZ = 37.28935
Objectives[70]mission_Actors[4]Heading = 147.8447
Objectives[70]mission_Actors[4]String_Name = g_m_y_famca_01
Objectives[70]mission_Actors[4]Relationship_Group = Neutral
Objectives[70]mission_Actors[4]AddBlip = False
Objectives[70]mission_Actors[4]ShowCone = False
Objectives[70]mission_Actors[4]Invincible = False
Objectives[70]mission_Actors[4]SetHealth = 100
Objectives[70]mission_Actors[4]DieFromHeadShot = True
Objectives[70]mission_Actors[4]CanExitVehicle = True
Objectives[70]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[70]mission_Actors[4]AlwaysFight = True
Objectives[70]mission_Actors[4]Seeing_Range = 30
Objectives[70]mission_Actors[4]Hearing_Range = 30
Objectives[70]mission_Actors[4]CombatMovement = Offensive
Objectives[70]mission_Actors[4]weapon = Unarmed
Objectives[70]mission_Actors[4]Variation = Random
Objectives[70]mission_Actors[4]Task = 0
Objectives[70]mission_Actors[4]Task_Guard_Range = 5
Objectives[70]mission_Actors[4]Task_Stay_In_Range = True
Objectives[70]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[70]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[70]mission_Actors[4]Task_Scenario = NONE
Objectives[70]mission_Actors[5]Survive_Number = 0
Objectives[70]mission_Actors[5]Failed_Text = 
Objectives[70]mission_Actors[5]Remove_After = 0
Objectives[70]mission_Actors[5]positionX = -1233.188
Objectives[70]mission_Actors[5]positionY = -376.9294
Objectives[70]mission_Actors[5]positionZ = 37.28935
Objectives[70]mission_Actors[5]Heading = 237.8475
Objectives[70]mission_Actors[5]String_Name = g_m_y_famdnf_01
Objectives[70]mission_Actors[5]Relationship_Group = Neutral
Objectives[70]mission_Actors[5]AddBlip = False
Objectives[70]mission_Actors[5]ShowCone = False
Objectives[70]mission_Actors[5]Invincible = False
Objectives[70]mission_Actors[5]SetHealth = 100
Objectives[70]mission_Actors[5]DieFromHeadShot = True
Objectives[70]mission_Actors[5]CanExitVehicle = True
Objectives[70]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[70]mission_Actors[5]AlwaysFight = True
Objectives[70]mission_Actors[5]Seeing_Range = 30
Objectives[70]mission_Actors[5]Hearing_Range = 30
Objectives[70]mission_Actors[5]CombatMovement = Offensive
Objectives[70]mission_Actors[5]weapon = Unarmed
Objectives[70]mission_Actors[5]Variation = Random
Objectives[70]mission_Actors[5]Task = 0
Objectives[70]mission_Actors[5]Task_Guard_Range = 5
Objectives[70]mission_Actors[5]Task_Stay_In_Range = True
Objectives[70]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[70]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[70]mission_Actors[5]Task_Scenario = NONE
Objectives[70]mission_Actors[6]Survive_Number = 0
Objectives[70]mission_Actors[6]Failed_Text = 
Objectives[70]mission_Actors[6]Remove_After = 0
Objectives[70]mission_Actors[6]positionX = -1266.372
Objectives[70]mission_Actors[6]positionY = -381.8474
Objectives[70]mission_Actors[6]positionZ = 36.36783
Objectives[70]mission_Actors[6]Heading = 281.93
Objectives[70]mission_Actors[6]String_Name = s_m_y_cop_01
Objectives[70]mission_Actors[6]Relationship_Group = Neutral
Objectives[70]mission_Actors[6]AddBlip = False
Objectives[70]mission_Actors[6]ShowCone = False
Objectives[70]mission_Actors[6]Invincible = False
Objectives[70]mission_Actors[6]SetHealth = 100
Objectives[70]mission_Actors[6]DieFromHeadShot = True
Objectives[70]mission_Actors[6]CanExitVehicle = True
Objectives[70]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[70]mission_Actors[6]AlwaysFight = True
Objectives[70]mission_Actors[6]Seeing_Range = 30
Objectives[70]mission_Actors[6]Hearing_Range = 30
Objectives[70]mission_Actors[6]CombatMovement = Offensive
Objectives[70]mission_Actors[6]weapon = Unarmed
Objectives[70]mission_Actors[6]Variation = Random
Objectives[70]mission_Actors[6]Task = 99
Objectives[70]mission_Actors[6]Task_Guard_Range = 5
Objectives[70]mission_Actors[6]Task_Stay_In_Range = True
Objectives[70]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[70]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[70]mission_Actors[6]Task_Scenario = NONE
Objectives[70]mission_Actors[7]Survive_Number = 0
Objectives[70]mission_Actors[7]Failed_Text = 
Objectives[70]mission_Actors[7]Remove_After = 0
Objectives[70]mission_Actors[7]positionX = -1265.782
Objectives[70]mission_Actors[7]positionY = -384.1036
Objectives[70]mission_Actors[7]positionZ = 36.27151
Objectives[70]mission_Actors[7]Heading = 341.93
Objectives[70]mission_Actors[7]String_Name = s_m_y_cop_01
Objectives[70]mission_Actors[7]Relationship_Group = Neutral
Objectives[70]mission_Actors[7]AddBlip = False
Objectives[70]mission_Actors[7]ShowCone = False
Objectives[70]mission_Actors[7]Invincible = False
Objectives[70]mission_Actors[7]SetHealth = 100
Objectives[70]mission_Actors[7]DieFromHeadShot = True
Objectives[70]mission_Actors[7]CanExitVehicle = True
Objectives[70]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[70]mission_Actors[7]AlwaysFight = True
Objectives[70]mission_Actors[7]Seeing_Range = 30
Objectives[70]mission_Actors[7]Hearing_Range = 30
Objectives[70]mission_Actors[7]CombatMovement = Offensive
Objectives[70]mission_Actors[7]weapon = Unarmed
Objectives[70]mission_Actors[7]Variation = Random
Objectives[70]mission_Actors[7]Task = 99
Objectives[70]mission_Actors[7]Task_Guard_Range = 5
Objectives[70]mission_Actors[7]Task_Stay_In_Range = True
Objectives[70]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[70]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[70]mission_Actors[7]Task_Scenario = NONE
Objectives[70]mission_Actors[7]Task_List_Count = 1
Objectives[70]mission_Actors[7]Task_Repeat = False
Objectives[70]mission_Actors[7]Task_List[0]Type = WalkTo
Objectives[70]mission_Actors[7]Task_List[0]DestinationX = -1243.233
Objectives[70]mission_Actors[7]Task_List[0]DestinationY = -379.96
Objectives[70]mission_Actors[7]Task_List[0]DestinationZ = 36.78935
Objectives[70]mission_Actors[7]Task_List[0]Rotation = -463.07
Objectives[70]mission_Actors[7]Task_List[0]Speed = 4
Objectives[70]mission_Actors[7]Task_List[0]GoStraitToCoord = False
Objectives[70]mission_Actors[8]Survive_Number = 0
Objectives[70]mission_Actors[8]Failed_Text = 
Objectives[70]mission_Actors[8]Remove_After = 0
Objectives[70]mission_Actors[8]positionX = -1266.951
Objectives[70]mission_Actors[8]positionY = -378.3009
Objectives[70]mission_Actors[8]positionZ = 36.49078
Objectives[70]mission_Actors[8]Heading = 252.5386
Objectives[70]mission_Actors[8]String_Name = s_m_y_cop_01
Objectives[70]mission_Actors[8]Relationship_Group = Neutral
Objectives[70]mission_Actors[8]AddBlip = False
Objectives[70]mission_Actors[8]ShowCone = False
Objectives[70]mission_Actors[8]Invincible = False
Objectives[70]mission_Actors[8]SetHealth = 100
Objectives[70]mission_Actors[8]DieFromHeadShot = True
Objectives[70]mission_Actors[8]CanExitVehicle = True
Objectives[70]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[70]mission_Actors[8]AlwaysFight = True
Objectives[70]mission_Actors[8]Seeing_Range = 30
Objectives[70]mission_Actors[8]Hearing_Range = 30
Objectives[70]mission_Actors[8]CombatMovement = Offensive
Objectives[70]mission_Actors[8]weapon = Unarmed
Objectives[70]mission_Actors[8]Variation = Random
Objectives[70]mission_Actors[8]Task = 3
Objectives[70]mission_Actors[8]Task_Guard_Range = 5
Objectives[70]mission_Actors[8]Task_Stay_In_Range = True
Objectives[70]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[70]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[70]mission_Actors[8]Task_Scenario = WORLD_HUMAN_COP_IDLES
Objectives[70]mission_Vehicles = 0
Objectives[70]Mission_Needed_Vehicles = 0
Objectives[70]mission_PropsCount = 0
Objectives[70]mission_Pickup_Props_Count = 0
Objectives[70]ObjectiveMessages = 0

Objectives[71]Type = Set_Player_Actor_Objective
Objectives[71]Text = ~o~(Client) ~w~Come on, where the fuck is he? Come on.
Objectives[71]positionX = 1046.818
Objectives[71]positionY = -2407.804
Objectives[71]positionZ = 28.70072
Objectives[71]SetPlayerActor_Use_Player = False
Objectives[71]SetPlayerActor_Player_Controllable = True
Objectives[71]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[71]SetPlayerActor_Use_Actor = True
Objectives[71]SetPlayerActor_RelationshipGroup_Change = False
Objectives[71]SetPlayerActor_RelationshipGroup = Neutral
Objectives[71]SetPlayerActor_Invincible_Change = False
Objectives[71]SetPlayerActor_Invincible = False
Objectives[71]SetPlayerActor_NewTask = True
Objectives[71]Int_Task = 5
Objectives[71]Task_Repeat = False
Objectives[71]Task_Timeout = False
Objectives[71]Task_Guard_Range = 10
Objectives[71]Task_Stay_In_Range = True
Objectives[71]Task_Wander_Range = 10
Objectives[71]Task_Scenario = NONE
Objectives[71]Task_TalkingAnimation = mic_chatter
Objectives[71]Task_Time = 5
Objectives[71]mission_ActorsCount = 2
Objectives[71]mission_Actors[0]Survive_Number = 0
Objectives[71]mission_Actors[0]Failed_Text = 
Objectives[71]mission_Actors[0]Remove_After = 0
Objectives[71]mission_Actors[0]positionX = -1221.727
Objectives[71]mission_Actors[0]positionY = -377.7086
Objectives[71]mission_Actors[0]positionZ = 37.28935
Objectives[71]mission_Actors[0]Heading = 345.0001
Objectives[71]mission_Actors[0]String_Name = a_m_m_afriamer_01
Objectives[71]mission_Actors[0]Relationship_Group = Neutral
Objectives[71]mission_Actors[0]AddBlip = False
Objectives[71]mission_Actors[0]ShowCone = False
Objectives[71]mission_Actors[0]Invincible = False
Objectives[71]mission_Actors[0]SetHealth = 100
Objectives[71]mission_Actors[0]DieFromHeadShot = True
Objectives[71]mission_Actors[0]CanExitVehicle = True
Objectives[71]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[71]mission_Actors[0]AlwaysFight = True
Objectives[71]mission_Actors[0]Seeing_Range = 30
Objectives[71]mission_Actors[0]Hearing_Range = 30
Objectives[71]mission_Actors[0]CombatMovement = Offensive
Objectives[71]mission_Actors[0]weapon = 966099553
Objectives[71]mission_Actors[0]Variation = Random
Objectives[71]mission_Actors[0]Task = 3
Objectives[71]mission_Actors[0]Task_Guard_Range = 5
Objectives[71]mission_Actors[0]Task_Stay_In_Range = True
Objectives[71]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[71]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[71]mission_Actors[0]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[71]mission_Actors[1]Survive_Number = 0
Objectives[71]mission_Actors[1]Failed_Text = 
Objectives[71]mission_Actors[1]Remove_After = 0
Objectives[71]mission_Actors[1]positionX = -1220.872
Objectives[71]mission_Actors[1]positionY = -382.8849
Objectives[71]mission_Actors[1]positionZ = 37.28935
Objectives[71]mission_Actors[1]Heading = 131.5977
Objectives[71]mission_Actors[1]String_Name = a_f_m_ktown_02
Objectives[71]mission_Actors[1]Relationship_Group = Neutral
Objectives[71]mission_Actors[1]AddBlip = False
Objectives[71]mission_Actors[1]ShowCone = False
Objectives[71]mission_Actors[1]Invincible = False
Objectives[71]mission_Actors[1]SetHealth = 100
Objectives[71]mission_Actors[1]DieFromHeadShot = True
Objectives[71]mission_Actors[1]CanExitVehicle = True
Objectives[71]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[71]mission_Actors[1]AlwaysFight = True
Objectives[71]mission_Actors[1]Seeing_Range = 30
Objectives[71]mission_Actors[1]Hearing_Range = 30
Objectives[71]mission_Actors[1]CombatMovement = Offensive
Objectives[71]mission_Actors[1]weapon = 966099553
Objectives[71]mission_Actors[1]Variation = Random
Objectives[71]mission_Actors[1]Task = 3
Objectives[71]mission_Actors[1]Task_Guard_Range = 5
Objectives[71]mission_Actors[1]Task_Stay_In_Range = True
Objectives[71]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[71]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[71]mission_Actors[1]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[71]mission_Vehicles = 0
Objectives[71]Mission_Needed_Vehicles = 0
Objectives[71]mission_PropsCount = 0
Objectives[71]mission_Pickup_Props_Count = 0
Objectives[71]ObjectiveMessages = 0

Objectives[72]Type = Cutscenes_Objective
Objectives[72]Text = 
Objectives[72]positionX = 1029.882
Objectives[72]positionY = -2392.804
Objectives[72]positionZ = 28.98249
Objectives[72]Cutscenes_Time = 0
Objectives[72]Cutscenes_Trans_Time = 0
Objectives[72]Cutscenes_FOV = 25
Objectives[72]Cutscenes_Shake = Hand
Objectives[72]Cutscenes_Amplitude = 0
Objectives[72]Cutscenes_FadeOut = False
Objectives[72]Cutscenes_FadeIn = False
Objectives[72]Cutscenes_End = False
Objectives[72]Cutscenes_Point_At_Position = False
Objectives[72]Cutscenes_Point_At_Player = False
Objectives[72]Cutscenes_Point_At_Actor = False
Objectives[72]Cutscenes_Point_At_Vehicle = True
Objectives[72]Cutscenes_Follow_Player = False
Objectives[72]Cutscenes_Follow_Actor = False
Objectives[72]Cutscenes_Follow_Vehicle = False
Objectives[72]Cutscenes_Follow_Distancee = 0.1
Objectives[72]Cutscenes_Follow_Hieght = 1
Objectives[72]Cutscenes_Follow_Angle = 0
Objectives[72]mission_ActorsCount = 0
Objectives[72]mission_Vehicles = 0
Objectives[72]Mission_Needed_Vehicles = 0
Objectives[72]mission_PropsCount = 0
Objectives[72]mission_Pickup_Props_Count = 0
Objectives[72]ObjectiveMessages = 0

Objectives[73]Text = 
Objectives[73]Type = Timeout_Objective
Objectives[73]positionX = 1029.825
Objectives[73]positionY = -2396.331
Objectives[73]positionZ = 28.86304
Objectives[73]Timeout_Min = 0
Objectives[73]Timeout_Sec = 10
Objectives[73]mission_ActorsCount = 9
Objectives[73]mission_Actors[0]SpawnInVehicle = True
Objectives[73]mission_Actors[0]SeatIndex = 0
Objectives[73]mission_Actors[0]Survive_Number = 0
Objectives[73]mission_Actors[0]Failed_Text = 
Objectives[73]mission_Actors[0]Remove_After = 0
Objectives[73]mission_Actors[0]positionX = -1219.483
Objectives[73]mission_Actors[0]positionY = -380.9264
Objectives[73]mission_Actors[0]positionZ = 37.51402
Objectives[73]mission_Actors[0]Heading = 30.00071
Objectives[73]mission_Actors[0]String_Name = ig_beverly
Objectives[73]mission_Actors[0]Relationship_Group = Neutral
Objectives[73]mission_Actors[0]AddBlip = False
Objectives[73]mission_Actors[0]ShowCone = False
Objectives[73]mission_Actors[0]Invincible = False
Objectives[73]mission_Actors[0]SetHealth = 100
Objectives[73]mission_Actors[0]DieFromHeadShot = True
Objectives[73]mission_Actors[0]CanExitVehicle = True
Objectives[73]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[0]AlwaysFight = True
Objectives[73]mission_Actors[0]Seeing_Range = 30
Objectives[73]mission_Actors[0]Hearing_Range = 30
Objectives[73]mission_Actors[0]CombatMovement = Offensive
Objectives[73]mission_Actors[0]weapon = Unarmed
Objectives[73]mission_Actors[0]Variation = Random
Objectives[73]mission_Actors[0]Task = 0
Objectives[73]mission_Actors[0]Task_Guard_Range = 5
Objectives[73]mission_Actors[0]Task_Stay_In_Range = True
Objectives[73]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[0]Task_Scenario = NONE
Objectives[73]mission_Actors[1]SpawnInVehicle = True
Objectives[73]mission_Actors[1]SeatIndex = 0
Objectives[73]mission_Actors[1]Survive_Number = 0
Objectives[73]mission_Actors[1]Failed_Text = 
Objectives[73]mission_Actors[1]Remove_After = 0
Objectives[73]mission_Actors[1]positionX = -1226.109
Objectives[73]mission_Actors[1]positionY = -385.8198
Objectives[73]mission_Actors[1]positionZ = 36.84699
Objectives[73]mission_Actors[1]Heading = 25.00544
Objectives[73]mission_Actors[1]String_Name = ig_beverly
Objectives[73]mission_Actors[1]Relationship_Group = Neutral
Objectives[73]mission_Actors[1]AddBlip = False
Objectives[73]mission_Actors[1]ShowCone = False
Objectives[73]mission_Actors[1]Invincible = False
Objectives[73]mission_Actors[1]SetHealth = 100
Objectives[73]mission_Actors[1]DieFromHeadShot = True
Objectives[73]mission_Actors[1]CanExitVehicle = True
Objectives[73]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[1]AlwaysFight = True
Objectives[73]mission_Actors[1]Seeing_Range = 30
Objectives[73]mission_Actors[1]Hearing_Range = 30
Objectives[73]mission_Actors[1]CombatMovement = Offensive
Objectives[73]mission_Actors[1]weapon = Unarmed
Objectives[73]mission_Actors[1]Variation = Random
Objectives[73]mission_Actors[1]Task = 0
Objectives[73]mission_Actors[1]Task_Guard_Range = 5
Objectives[73]mission_Actors[1]Task_Stay_In_Range = True
Objectives[73]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[1]Task_Scenario = NONE
Objectives[73]mission_Actors[2]Survive_Number = 0
Objectives[73]mission_Actors[2]Failed_Text = 
Objectives[73]mission_Actors[2]Remove_After = 0
Objectives[73]mission_Actors[2]positionX = -1216.399
Objectives[73]mission_Actors[2]positionY = -367.2148
Objectives[73]mission_Actors[2]positionZ = 37.28935
Objectives[73]mission_Actors[2]Heading = 291.93
Objectives[73]mission_Actors[2]String_Name = ig_beverly
Objectives[73]mission_Actors[2]Relationship_Group = Neutral
Objectives[73]mission_Actors[2]AddBlip = False
Objectives[73]mission_Actors[2]ShowCone = False
Objectives[73]mission_Actors[2]Invincible = False
Objectives[73]mission_Actors[2]SetHealth = 100
Objectives[73]mission_Actors[2]DieFromHeadShot = True
Objectives[73]mission_Actors[2]CanExitVehicle = True
Objectives[73]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[2]AlwaysFight = True
Objectives[73]mission_Actors[2]Seeing_Range = 30
Objectives[73]mission_Actors[2]Hearing_Range = 30
Objectives[73]mission_Actors[2]CombatMovement = Offensive
Objectives[73]mission_Actors[2]weapon = Unarmed
Objectives[73]mission_Actors[2]Variation = Random
Objectives[73]mission_Actors[2]Task = 0
Objectives[73]mission_Actors[2]Task_Guard_Range = 5
Objectives[73]mission_Actors[2]Task_Stay_In_Range = True
Objectives[73]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[2]Task_Scenario = NONE
Objectives[73]mission_Actors[3]Survive_Number = 0
Objectives[73]mission_Actors[3]Failed_Text = 
Objectives[73]mission_Actors[3]Remove_After = 0
Objectives[73]mission_Actors[3]positionX = -1218.215
Objectives[73]mission_Actors[3]positionY = -375.6493
Objectives[73]mission_Actors[3]positionZ = 37.28935
Objectives[73]mission_Actors[3]Heading = 31.93002
Objectives[73]mission_Actors[3]String_Name = ig_car3guy1
Objectives[73]mission_Actors[3]Relationship_Group = Neutral
Objectives[73]mission_Actors[3]AddBlip = False
Objectives[73]mission_Actors[3]ShowCone = False
Objectives[73]mission_Actors[3]Invincible = False
Objectives[73]mission_Actors[3]SetHealth = 100
Objectives[73]mission_Actors[3]DieFromHeadShot = True
Objectives[73]mission_Actors[3]CanExitVehicle = True
Objectives[73]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[3]AlwaysFight = True
Objectives[73]mission_Actors[3]Seeing_Range = 30
Objectives[73]mission_Actors[3]Hearing_Range = 30
Objectives[73]mission_Actors[3]CombatMovement = Offensive
Objectives[73]mission_Actors[3]weapon = Unarmed
Objectives[73]mission_Actors[3]Variation = Random
Objectives[73]mission_Actors[3]Task = 0
Objectives[73]mission_Actors[3]Task_Guard_Range = 5
Objectives[73]mission_Actors[3]Task_Stay_In_Range = True
Objectives[73]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[3]Task_Scenario = NONE
Objectives[73]mission_Actors[4]Survive_Number = 0
Objectives[73]mission_Actors[4]Failed_Text = 
Objectives[73]mission_Actors[4]Remove_After = 0
Objectives[73]mission_Actors[4]positionX = -1207.36
Objectives[73]mission_Actors[4]positionY = -370.5855
Objectives[73]mission_Actors[4]positionZ = 37.28935
Objectives[73]mission_Actors[4]Heading = 61.93002
Objectives[73]mission_Actors[4]String_Name = ig_car3guy2
Objectives[73]mission_Actors[4]Relationship_Group = Neutral
Objectives[73]mission_Actors[4]AddBlip = False
Objectives[73]mission_Actors[4]ShowCone = False
Objectives[73]mission_Actors[4]Invincible = False
Objectives[73]mission_Actors[4]SetHealth = 100
Objectives[73]mission_Actors[4]DieFromHeadShot = True
Objectives[73]mission_Actors[4]CanExitVehicle = True
Objectives[73]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[4]AlwaysFight = True
Objectives[73]mission_Actors[4]Seeing_Range = 30
Objectives[73]mission_Actors[4]Hearing_Range = 30
Objectives[73]mission_Actors[4]CombatMovement = Offensive
Objectives[73]mission_Actors[4]weapon = Unarmed
Objectives[73]mission_Actors[4]Variation = Random
Objectives[73]mission_Actors[4]Task = 0
Objectives[73]mission_Actors[4]Task_Guard_Range = 5
Objectives[73]mission_Actors[4]Task_Stay_In_Range = True
Objectives[73]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[4]Task_Scenario = NONE
Objectives[73]mission_Actors[5]Survive_Number = 0
Objectives[73]mission_Actors[5]Failed_Text = 
Objectives[73]mission_Actors[5]Remove_After = 0
Objectives[73]mission_Actors[5]positionX = -1205.183
Objectives[73]mission_Actors[5]positionY = -369.835
Objectives[73]mission_Actors[5]positionZ = 37.28935
Objectives[73]mission_Actors[5]Heading = 61.93002
Objectives[73]mission_Actors[5]String_Name = ig_claypain
Objectives[73]mission_Actors[5]Relationship_Group = Neutral
Objectives[73]mission_Actors[5]AddBlip = False
Objectives[73]mission_Actors[5]ShowCone = False
Objectives[73]mission_Actors[5]Invincible = False
Objectives[73]mission_Actors[5]SetHealth = 100
Objectives[73]mission_Actors[5]DieFromHeadShot = True
Objectives[73]mission_Actors[5]CanExitVehicle = True
Objectives[73]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[5]AlwaysFight = True
Objectives[73]mission_Actors[5]Seeing_Range = 30
Objectives[73]mission_Actors[5]Hearing_Range = 30
Objectives[73]mission_Actors[5]CombatMovement = Offensive
Objectives[73]mission_Actors[5]weapon = Unarmed
Objectives[73]mission_Actors[5]Variation = Random
Objectives[73]mission_Actors[5]Task = 0
Objectives[73]mission_Actors[5]Task_Guard_Range = 5
Objectives[73]mission_Actors[5]Task_Stay_In_Range = True
Objectives[73]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[5]Task_Scenario = NONE
Objectives[73]mission_Actors[6]Survive_Number = 0
Objectives[73]mission_Actors[6]Failed_Text = 
Objectives[73]mission_Actors[6]Remove_After = 0
Objectives[73]mission_Actors[6]positionX = -1220.663
Objectives[73]mission_Actors[6]positionY = -369.9976
Objectives[73]mission_Actors[6]positionZ = 37.28935
Objectives[73]mission_Actors[6]Heading = 246.93
Objectives[73]mission_Actors[6]String_Name = ig_dale
Objectives[73]mission_Actors[6]Relationship_Group = Neutral
Objectives[73]mission_Actors[6]AddBlip = False
Objectives[73]mission_Actors[6]ShowCone = False
Objectives[73]mission_Actors[6]Invincible = False
Objectives[73]mission_Actors[6]SetHealth = 100
Objectives[73]mission_Actors[6]DieFromHeadShot = True
Objectives[73]mission_Actors[6]CanExitVehicle = True
Objectives[73]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[6]AlwaysFight = True
Objectives[73]mission_Actors[6]Seeing_Range = 30
Objectives[73]mission_Actors[6]Hearing_Range = 30
Objectives[73]mission_Actors[6]CombatMovement = Offensive
Objectives[73]mission_Actors[6]weapon = Unarmed
Objectives[73]mission_Actors[6]Variation = Random
Objectives[73]mission_Actors[6]Task = 0
Objectives[73]mission_Actors[6]Task_Guard_Range = 5
Objectives[73]mission_Actors[6]Task_Stay_In_Range = True
Objectives[73]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[6]Task_Scenario = NONE
Objectives[73]mission_Actors[7]Survive_Number = 0
Objectives[73]mission_Actors[7]Failed_Text = 
Objectives[73]mission_Actors[7]Remove_After = 0
Objectives[73]mission_Actors[7]positionX = -1229.388
Objectives[73]mission_Actors[7]positionY = -379.0948
Objectives[73]mission_Actors[7]positionZ = 37.28935
Objectives[73]mission_Actors[7]Heading = 351.93
Objectives[73]mission_Actors[7]String_Name = csb_g
Objectives[73]mission_Actors[7]Relationship_Group = Neutral
Objectives[73]mission_Actors[7]AddBlip = False
Objectives[73]mission_Actors[7]ShowCone = False
Objectives[73]mission_Actors[7]Invincible = False
Objectives[73]mission_Actors[7]SetHealth = 100
Objectives[73]mission_Actors[7]DieFromHeadShot = True
Objectives[73]mission_Actors[7]CanExitVehicle = True
Objectives[73]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[7]AlwaysFight = True
Objectives[73]mission_Actors[7]Seeing_Range = 30
Objectives[73]mission_Actors[7]Hearing_Range = 30
Objectives[73]mission_Actors[7]CombatMovement = Offensive
Objectives[73]mission_Actors[7]weapon = Unarmed
Objectives[73]mission_Actors[7]Variation = Random
Objectives[73]mission_Actors[7]Task = 0
Objectives[73]mission_Actors[7]Task_Guard_Range = 5
Objectives[73]mission_Actors[7]Task_Stay_In_Range = True
Objectives[73]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[7]Task_Scenario = NONE
Objectives[73]mission_Actors[8]Survive_Number = 0
Objectives[73]mission_Actors[8]Failed_Text = 
Objectives[73]mission_Actors[8]Remove_After = 0
Objectives[73]mission_Actors[8]positionX = -1210.722
Objectives[73]mission_Actors[8]positionY = -369.6859
Objectives[73]mission_Actors[8]positionZ = 37.28935
Objectives[73]mission_Actors[8]Heading = 151.93
Objectives[73]mission_Actors[8]String_Name = ig_jimmyboston
Objectives[73]mission_Actors[8]Relationship_Group = Neutral
Objectives[73]mission_Actors[8]AddBlip = False
Objectives[73]mission_Actors[8]ShowCone = False
Objectives[73]mission_Actors[8]Invincible = False
Objectives[73]mission_Actors[8]SetHealth = 100
Objectives[73]mission_Actors[8]DieFromHeadShot = True
Objectives[73]mission_Actors[8]CanExitVehicle = True
Objectives[73]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[73]mission_Actors[8]AlwaysFight = True
Objectives[73]mission_Actors[8]Seeing_Range = 30
Objectives[73]mission_Actors[8]Hearing_Range = 30
Objectives[73]mission_Actors[8]CombatMovement = Offensive
Objectives[73]mission_Actors[8]weapon = Unarmed
Objectives[73]mission_Actors[8]Variation = Random
Objectives[73]mission_Actors[8]Task = 0
Objectives[73]mission_Actors[8]Task_Guard_Range = 5
Objectives[73]mission_Actors[8]Task_Stay_In_Range = True
Objectives[73]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[73]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[73]mission_Actors[8]Task_Scenario = NONE
Objectives[73]mission_Vehicles = 0
Objectives[73]Mission_Needed_Vehicles = 0
Objectives[73]mission_PropsCount = 0
Objectives[73]mission_Pickup_Props_Count = 0
Objectives[73]ObjectiveMessages = 0

Objectives[74]Type = Set_Player_Actor_Objective
Objectives[74]Text = ~o~(Client) ~w~Come on man, Where the hell are you?!
Objectives[74]positionX = 1032.706
Objectives[74]positionY = -2396.817
Objectives[74]positionZ = 28.89347
Objectives[74]SetPlayerActor_Use_Player = False
Objectives[74]SetPlayerActor_Player_Controllable = False
Objectives[74]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[74]SetPlayerActor_Use_Actor = True
Objectives[74]SetPlayerActor_RelationshipGroup_Change = False
Objectives[74]SetPlayerActor_RelationshipGroup = Neutral
Objectives[74]SetPlayerActor_Invincible_Change = False
Objectives[74]SetPlayerActor_Invincible = False
Objectives[74]SetPlayerActor_NewTask = True
Objectives[74]Int_Task = 5
Objectives[74]Task_Repeat = False
Objectives[74]Task_Timeout = False
Objectives[74]Task_Guard_Range = 10
Objectives[74]Task_Stay_In_Range = True
Objectives[74]Task_Wander_Range = 10
Objectives[74]Task_Scenario = NONE
Objectives[74]Task_TalkingAnimation = mic_chatter
Objectives[74]Task_Time = 6
Objectives[74]mission_ActorsCount = 1
Objectives[74]mission_Actors[0]Survive_Number = 0
Objectives[74]mission_Actors[0]Failed_Text = 
Objectives[74]mission_Actors[0]Remove_After = 0
Objectives[74]mission_Actors[0]positionX = 1051.601
Objectives[74]mission_Actors[0]positionY = -2409.192
Objectives[74]mission_Actors[0]positionZ = 29.6627
Objectives[74]mission_Actors[0]Heading = 84.99931
Objectives[74]mission_Actors[0]String_Name = g_m_m_chicold_01
Objectives[74]mission_Actors[0]Relationship_Group = Companion
Objectives[74]mission_Actors[0]AddBlip = False
Objectives[74]mission_Actors[0]ShowCone = False
Objectives[74]mission_Actors[0]Invincible = True
Objectives[74]mission_Actors[0]SetHealth = 100
Objectives[74]mission_Actors[0]DieFromHeadShot = True
Objectives[74]mission_Actors[0]CanExitVehicle = True
Objectives[74]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[74]mission_Actors[0]AlwaysFight = True
Objectives[74]mission_Actors[0]Seeing_Range = 30
Objectives[74]mission_Actors[0]Hearing_Range = 30
Objectives[74]mission_Actors[0]CombatMovement = Stationary
Objectives[74]mission_Actors[0]weapon = SawnOffShotgun
Objectives[74]mission_Actors[0]Variation = Custom
Objectives[74]mission_Actors[0]Task = 99
Objectives[74]mission_Actors[0]Task_Guard_Range = 5
Objectives[74]mission_Actors[0]Task_Stay_In_Range = True
Objectives[74]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[74]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[74]mission_Actors[0]Task_Scenario = NONE
Objectives[74]mission_Actors[0]Task_List_Count = 2
Objectives[74]mission_Actors[0]Task_Repeat = False
Objectives[74]mission_Actors[0]Task_List[0]Type = WalkTo
Objectives[74]mission_Actors[0]Task_List[0]DestinationX = 1048.944
Objectives[74]mission_Actors[0]Task_List[0]DestinationY = -2408.314
Objectives[74]mission_Actors[0]Task_List[0]DestinationZ = 29.1834
Objectives[74]mission_Actors[0]Task_List[0]Rotation = 79.99999
Objectives[74]mission_Actors[0]Task_List[0]Speed = 4
Objectives[74]mission_Actors[0]Task_List[0]GoStraitToCoord = False
Objectives[74]mission_Actors[0]Task_List[1]Type = BlockNonTemporaryEvents
Objectives[74]mission_Actors[0]Task_List[1]PositionX = 1052.202
Objectives[74]mission_Actors[0]Task_List[1]PositionY = -2409.639
Objectives[74]mission_Actors[0]Task_List[1]PositionZ = 29.17348
Objectives[74]mission_Actors[0]Task_List[1]Block = True
Objectives[74]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[74]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[74]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[74]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[74]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[74]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[74]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 2
Objectives[74]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[74]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[74]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[74]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[74]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[74]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[74]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[74]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[74]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[74]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[74]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[74]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[74]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[74]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[74]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[74]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[74]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[74]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[74]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[74]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[74]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[74]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[74]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[74]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[74]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 77
Objectives[74]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 85
Objectives[74]mission_Vehicles = 0
Objectives[74]Mission_Needed_Vehicles = 0
Objectives[74]mission_PropsCount = 0
Objectives[74]mission_Pickup_Props_Count = 0
Objectives[74]ObjectiveMessages = 0

Objectives[75]Text = 
Objectives[75]Type = Timeout_Objective
Objectives[75]positionX = 1050.057
Objectives[75]positionY = -2402.447
Objectives[75]positionZ = 28.91622
Objectives[75]Timeout_Min = 0
Objectives[75]Timeout_Sec = 4
Objectives[75]mission_ActorsCount = 0
Objectives[75]mission_Vehicles = 0
Objectives[75]Mission_Needed_Vehicles = 0
Objectives[75]mission_PropsCount = 0
Objectives[75]mission_Pickup_Props_Count = 0
Objectives[75]ObjectiveMessages = 0

Objectives[76]Type = Cutscenes_Objective
Objectives[76]Text = 
Objectives[76]positionX = 1052.105
Objectives[76]positionY = -2408.345
Objectives[76]positionZ = 28.71713
Objectives[76]Cutscenes_Time = 0
Objectives[76]Cutscenes_Trans_Time = 0
Objectives[76]Cutscenes_FOV = 30
Objectives[76]Cutscenes_Shake = Hand
Objectives[76]Cutscenes_Amplitude = 0
Objectives[76]Cutscenes_FadeOut = False
Objectives[76]Cutscenes_FadeIn = False
Objectives[76]Cutscenes_End = True
Objectives[76]Cutscenes_Point_At_Position = False
Objectives[76]Cutscenes_Point_At_Player = False
Objectives[76]Cutscenes_Point_At_Actor = False
Objectives[76]Cutscenes_Point_At_Vehicle = False
Objectives[76]Cutscenes_Follow_Player = False
Objectives[76]Cutscenes_Follow_Actor = False
Objectives[76]Cutscenes_Follow_Vehicle = False
Objectives[76]Cutscenes_Follow_Distancee = 10
Objectives[76]Cutscenes_Follow_Hieght = 1
Objectives[76]Cutscenes_Follow_Angle = 0
Objectives[76]mission_ActorsCount = 0
Objectives[76]mission_Vehicles = 0
Objectives[76]Mission_Needed_Vehicles = 0
Objectives[76]mission_PropsCount = 0
Objectives[76]mission_Pickup_Props_Count = 0
Objectives[76]ObjectiveMessages = 0

Objectives[77]Type = Set_Player_Actor_Objective
Objectives[77]Text = ~o~Client ~w~Go, Go!
Objectives[77]positionX = 1053.015
Objectives[77]positionY = -2408.172
Objectives[77]positionZ = 28.7636
Objectives[77]SetPlayerActor_Use_Player = False
Objectives[77]SetPlayerActor_Player_Controllable = True
Objectives[77]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[77]SetPlayerActor_Use_Actor = True
Objectives[77]SetPlayerActor_RelationshipGroup_Change = False
Objectives[77]SetPlayerActor_RelationshipGroup = Neutral
Objectives[77]SetPlayerActor_Invincible_Change = False
Objectives[77]SetPlayerActor_Invincible = False
Objectives[77]SetPlayerActor_NewTask = True
Objectives[77]Int_Task = 5
Objectives[77]Task_Repeat = False
Objectives[77]Task_Timeout = False
Objectives[77]Task_Guard_Range = 10
Objectives[77]Task_Stay_In_Range = True
Objectives[77]Task_Wander_Range = 10
Objectives[77]Task_Scenario = NONE
Objectives[77]Task_TalkingAnimation = mic_chatter
Objectives[77]Task_Time = 4
Objectives[77]mission_ActorsCount = 0
Objectives[77]mission_Vehicles = 0
Objectives[77]Mission_Needed_Vehicles = 0
Objectives[77]mission_PropsCount = 0
Objectives[77]mission_Pickup_Props_Count = 0
Objectives[77]ObjectiveMessages = 0

Objectives[78]Text = Leave the area
Objectives[78]Type = Leave_Area
Objectives[78]positionX = 1050.018
Objectives[78]positionY = -2407.287
Objectives[78]positionZ = 28.72771
Objectives[78]Leave_Area_Distance = 300
Objectives[78]Leave_Area_Use_Objective_Position = True
Objectives[78]mission_ActorsCount = 0
Objectives[78]mission_Vehicles = 0
Objectives[78]Mission_Needed_Vehicles = 0
Objectives[78]mission_PropsCount = 0
Objectives[78]mission_Pickup_Props_Count = 0
Objectives[78]ObjectiveMessages = 0

Objectives[79]Type = Set_Player_Actor_Objective
Objectives[79]Text = ~p~(Police Radio) ~w~Visual on possible 731 suspect leaving Cypress Flats.
Objectives[79]positionX = 1023.01
Objectives[79]positionY = -2396.32
Objectives[79]positionZ = 46.14112
Objectives[79]SetPlayerActor_Use_Player = True
Objectives[79]SetPlayerActor_Player_Controllable = True
Objectives[79]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[79]SetPlayerActor_Use_Actor = False
Objectives[79]SetPlayerActor_RelationshipGroup_Change = False
Objectives[79]SetPlayerActor_RelationshipGroup = Neutral
Objectives[79]SetPlayerActor_Invincible_Change = False
Objectives[79]SetPlayerActor_Invincible = False
Objectives[79]SetPlayerActor_NewTask = True
Objectives[79]Int_Task = 5
Objectives[79]Task_Repeat = False
Objectives[79]Task_Timeout = False
Objectives[79]Task_Guard_Range = 10
Objectives[79]Task_Stay_In_Range = True
Objectives[79]Task_Wander_Range = 10
Objectives[79]Task_Scenario = NONE
Objectives[79]Task_TalkingAnimation = mic_chatter
Objectives[79]Task_Time = 6
Objectives[79]mission_ActorsCount = 0
Objectives[79]mission_Vehicles = 0
Objectives[79]Mission_Needed_Vehicles = 0
Objectives[79]mission_PropsCount = 0
Objectives[79]mission_Pickup_Props_Count = 0
Objectives[79]ObjectiveMessages = 0

Objectives[80]Type = Mission_Settings_Objective
Objectives[80]positionX = 970.3137
Objectives[80]positionY = -2387.69
Objectives[80]positionZ = 47.21565
Objectives[80]MissionSettings_TimesOfDay = Current
Objectives[80]MissionSettings_Weather = Current
Objectives[80]MissionSettings_WantedLevel = 3
Objectives[80]MissionSettings_SetWantedLevelNow = 3
Objectives[80]MissionSettings_StartNightvision = False
Objectives[80]MissionSettings_StopNightvision = False
Objectives[80]MissionSettings_StartSeethrough = False
Objectives[80]MissionSettings_StopSeethrough = False
Objectives[80]MissionSettings_StartMusic = False
Objectives[80]MissionSettings_StopMusic = False
Objectives[80]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[80]mission_ActorsCount = 0
Objectives[80]mission_Vehicles = 0
Objectives[80]Mission_Needed_Vehicles = 0
Objectives[80]mission_PropsCount = 0
Objectives[80]mission_Pickup_Props_Count = 0
Objectives[80]ObjectiveMessages = 0

Objectives[81]Text = Get to the ~y~parking lot ~w~without being detected.
Objectives[81]Text2 = 
Objectives[81]Text3 = 
Objectives[81]Failed_Text = 
Objectives[81]Type = Checkpoint
Objectives[81]Checkpoint_Type = 45
Objectives[81]Reserved = 1
Objectives[81]ColorR = 255
Objectives[81]ColorG = 255
Objectives[81]ColorB = 0
Objectives[81]ColorA = 255
Objectives[81]IconColorR = 255
Objectives[81]IconColorG = 255
Objectives[81]IconColorB = 0
Objectives[81]IconColorA = 255
Objectives[81]positionX = -1200.141
Objectives[81]positionY = -359.1537
Objectives[81]positionZ = 36.12472
Objectives[81]Heading = -245
Objectives[81]Diameter = 1
Objectives[81]minimum_hight = 1
Objectives[81]maximum_hight = 10
Objectives[81]TriggerDistance = 1
Objectives[81]PlaySound = False
Objectives[81]LoseWanted = True
Objectives[81]Stop_Vehicle = False
Objectives[81]DeliverVehicleOnly = False
Objectives[81]DeliverTrailor = False
Objectives[81]DeliverTowTruck = False
Objectives[81]DeliverVehicleCargobob = False
Objectives[81]DeliverPropCargobob = False
Objectives[81]mission_ActorsCount = 0
Objectives[81]mission_Vehicles = 0
Objectives[81]Mission_Needed_Vehicles = 0
Objectives[81]mission_PropsCount = 0
Objectives[81]mission_Pickup_Props_Count = 0
Objectives[81]ObjectiveMessages = 0

Objectives[82]Type = Set_Player_Actor_Objective
Objectives[82]Text = ~p~(Police Radio) ~w~Dispatch, this is car 16, suspect vehicle spotted driving into parking lot in Rockford Hills.
Objectives[82]positionX = -1198.437
Objectives[82]positionY = -346.0294
Objectives[82]positionZ = 36.76163
Objectives[82]SetPlayerActor_Use_Player = False
Objectives[82]SetPlayerActor_Player_Controllable = False
Objectives[82]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[82]SetPlayerActor_Use_Actor = True
Objectives[82]SetPlayerActor_RelationshipGroup_Change = False
Objectives[82]SetPlayerActor_RelationshipGroup = Neutral
Objectives[82]SetPlayerActor_Invincible_Change = False
Objectives[82]SetPlayerActor_Invincible = False
Objectives[82]SetPlayerActor_NewTask = True
Objectives[82]Int_Task = 5
Objectives[82]Task_Repeat = False
Objectives[82]Task_Timeout = False
Objectives[82]Task_Guard_Range = 10
Objectives[82]Task_Stay_In_Range = True
Objectives[82]Task_Wander_Range = 10
Objectives[82]Task_Scenario = NONE
Objectives[82]Task_TalkingAnimation = mic_chatter
Objectives[82]Task_Time = 5
Objectives[82]mission_ActorsCount = 0
Objectives[82]mission_Vehicles = 0
Objectives[82]Mission_Needed_Vehicles = 0
Objectives[82]mission_PropsCount = 0
Objectives[82]mission_Pickup_Props_Count = 0
Objectives[82]ObjectiveMessages = 0

Objectives[83]Type = Mission_Settings_Objective
Objectives[83]positionX = -14.68533
Objectives[83]positionY = -1082.385
Objectives[83]positionZ = 25.67206
Objectives[83]MissionSettings_TimesOfDay = Current
Objectives[83]MissionSettings_Weather = Current
Objectives[83]MissionSettings_WantedLevel = Current
Objectives[83]MissionSettings_SetWantedLevelNow = Current
Objectives[83]MissionSettings_StartNightvision = False
Objectives[83]MissionSettings_StopNightvision = False
Objectives[83]MissionSettings_StartSeethrough = False
Objectives[83]MissionSettings_StopSeethrough = False
Objectives[83]MissionSettings_StartMusic = True
Objectives[83]MissionSettings_StopMusic = False
Objectives[83]MissionSettings_Music = FH2B_DROP_GOLD_RESTART
Objectives[83]mission_ActorsCount = 0
Objectives[83]mission_Vehicles = 0
Objectives[83]Mission_Needed_Vehicles = 0
Objectives[83]mission_PropsCount = 0
Objectives[83]mission_Pickup_Props_Count = 0
Objectives[83]ObjectiveMessages = 0

Objectives[84]Text = Park the car in a ~y~free space
Objectives[84]Text2 = 
Objectives[84]Text3 = 
Objectives[84]Failed_Text = 
Objectives[84]Type = Checkpoint
Objectives[84]Checkpoint_Type = 45
Objectives[84]Reserved = 1
Objectives[84]ColorR = 255
Objectives[84]ColorG = 255
Objectives[84]ColorB = 0
Objectives[84]ColorA = 255
Objectives[84]IconColorR = 255
Objectives[84]IconColorG = 255
Objectives[84]IconColorB = 0
Objectives[84]IconColorA = 255
Objectives[84]positionX = -1222.798
Objectives[84]positionY = -383.6111
Objectives[84]positionZ = 36.28935
Objectives[84]Heading = -150
Objectives[84]Diameter = 1
Objectives[84]minimum_hight = 1
Objectives[84]maximum_hight = 10
Objectives[84]TriggerDistance = 1
Objectives[84]PlaySound = False
Objectives[84]LoseWanted = True
Objectives[84]Stop_Vehicle = False
Objectives[84]DeliverVehicleOnly = False
Objectives[84]DeliverTrailor = False
Objectives[84]DeliverTowTruck = False
Objectives[84]DeliverVehicleCargobob = False
Objectives[84]DeliverPropCargobob = False
Objectives[84]mission_ActorsCount = 0
Objectives[84]mission_Vehicles = 0
Objectives[84]Mission_Needed_Vehicles = 0
Objectives[84]mission_PropsCount = 0
Objectives[84]mission_Pickup_Props_Count = 0
Objectives[84]ObjectiveMessages = 0

Objectives[85]Type = Set_Player_Actor_Objective
Objectives[85]Text = 
Objectives[85]positionX = -1224.833
Objectives[85]positionY = -377.0746
Objectives[85]positionZ = 36.28935
Objectives[85]SetPlayerActor_Use_Player = False
Objectives[85]SetPlayerActor_Player_Controllable = True
Objectives[85]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[85]SetPlayerActor_Use_Actor = True
Objectives[85]SetPlayerActor_RelationshipGroup_Change = True
Objectives[85]SetPlayerActor_RelationshipGroup = Neutral
Objectives[85]SetPlayerActor_Invincible_Change = False
Objectives[85]SetPlayerActor_Invincible = False
Objectives[85]SetPlayerActor_NewTask = True
Objectives[85]Int_Task = 99
Objectives[85]Task_Repeat = False
Objectives[85]Task_Timeout = False
Objectives[85]Task_Guard_Range = 10
Objectives[85]Task_Stay_In_Range = True
Objectives[85]Task_Wander_Range = 10
Objectives[85]Task_Scenario = NONE
Objectives[85]Task_TalkingAnimation = mic_chatter
Objectives[85]Task_Time = 1
Objectives[85]TaskListCount = 1
Objectives[85]Task_List[0]Type = WalkTo
Objectives[85]Task_List[0]DestinationX = -1221.775
Objectives[85]Task_List[0]DestinationY = -358.4563
Objectives[85]Task_List[0]DestinationZ = 42.02896
Objectives[85]Task_List[0]Rotation = 151.93
Objectives[85]Task_List[0]Speed = 4
Objectives[85]Task_List[0]GoStraitToCoord = False
Objectives[85]mission_ActorsCount = 0
Objectives[85]mission_Vehicles = 0
Objectives[85]Mission_Needed_Vehicles = 0
Objectives[85]mission_PropsCount = 0
Objectives[85]mission_Pickup_Props_Count = 0
Objectives[85]ObjectiveMessages = 0

Objectives[86]Type = Set_Player_Actor_Objective
Objectives[86]Text = 
Objectives[86]positionX = 1050.507
Objectives[86]positionY = -2409.803
Objectives[86]positionZ = 28.62479
Objectives[86]SetPlayerActor_Use_Player = False
Objectives[86]SetPlayerActor_Player_Controllable = True
Objectives[86]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[86]SetPlayerActor_Use_Actor = True
Objectives[86]SetPlayerActor_RelationshipGroup_Change = True
Objectives[86]SetPlayerActor_RelationshipGroup = Neutral
Objectives[86]SetPlayerActor_Invincible_Change = False
Objectives[86]SetPlayerActor_Invincible = False
Objectives[86]SetPlayerActor_NewTask = True
Objectives[86]Int_Task = 99
Objectives[86]Task_Repeat = False
Objectives[86]Task_Timeout = False
Objectives[86]Task_Guard_Range = 10
Objectives[86]Task_Stay_In_Range = True
Objectives[86]Task_Wander_Range = 10
Objectives[86]Task_Scenario = NONE
Objectives[86]Task_TalkingAnimation = mic_chatter
Objectives[86]Task_Time = 1
Objectives[86]TaskListCount = 1
Objectives[86]Task_List[0]Type = WalkTo
Objectives[86]Task_List[0]DestinationX = -1220.487
Objectives[86]Task_List[0]DestinationY = -357.6636
Objectives[86]Task_List[0]DestinationZ = 42.28751
Objectives[86]Task_List[0]Rotation = 151.93
Objectives[86]Task_List[0]Speed = 4
Objectives[86]Task_List[0]GoStraitToCoord = False
Objectives[86]mission_ActorsCount = 0
Objectives[86]mission_Vehicles = 0
Objectives[86]Mission_Needed_Vehicles = 0
Objectives[86]mission_PropsCount = 0
Objectives[86]mission_Pickup_Props_Count = 0
Objectives[86]ObjectiveMessages = 0

Objectives[87]Text = Leave the area without raising suspicion
Objectives[87]Type = Leave_Area
Objectives[87]positionX = -1227.244
Objectives[87]positionY = -374.8321
Objectives[87]positionZ = 36.28935
Objectives[87]Leave_Area_Distance = 50
Objectives[87]Leave_Area_Use_Objective_Position = True
Objectives[87]mission_ActorsCount = 4
Objectives[87]mission_Actors[0]SpawnInVehicle = True
Objectives[87]mission_Actors[0]SeatIndex = -1
Objectives[87]mission_Actors[0]Survive_Number = 0
Objectives[87]mission_Actors[0]Failed_Text = 
Objectives[87]mission_Actors[0]Remove_After = 0
Objectives[87]mission_Actors[0]positionX = -1187.158
Objectives[87]mission_Actors[0]positionY = -381.5895
Objectives[87]mission_Actors[0]positionZ = 35.31713
Objectives[87]mission_Actors[0]Heading = 6.976522
Objectives[87]mission_Actors[0]String_Name = s_m_y_cop_01
Objectives[87]mission_Actors[0]Relationship_Group = Neutral
Objectives[87]mission_Actors[0]AddBlip = False
Objectives[87]mission_Actors[0]ShowCone = False
Objectives[87]mission_Actors[0]Invincible = False
Objectives[87]mission_Actors[0]SetHealth = 100
Objectives[87]mission_Actors[0]DieFromHeadShot = True
Objectives[87]mission_Actors[0]CanExitVehicle = True
Objectives[87]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[87]mission_Actors[0]AlwaysFight = True
Objectives[87]mission_Actors[0]Seeing_Range = 30
Objectives[87]mission_Actors[0]Hearing_Range = 30
Objectives[87]mission_Actors[0]CombatMovement = Offensive
Objectives[87]mission_Actors[0]weapon = Unarmed
Objectives[87]mission_Actors[0]Variation = Random
Objectives[87]mission_Actors[0]Task = 99
Objectives[87]mission_Actors[0]Task_Guard_Range = 5
Objectives[87]mission_Actors[0]Task_Stay_In_Range = True
Objectives[87]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[87]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[87]mission_Actors[0]Task_Scenario = NONE
Objectives[87]mission_Actors[0]Task_List_Count = 2
Objectives[87]mission_Actors[0]Task_Repeat = False
Objectives[87]mission_Actors[0]Task_List[0]Type = Drive
Objectives[87]mission_Actors[0]Task_List[0]PositionX = -1192.28
Objectives[87]mission_Actors[0]Task_List[0]PositionY = -363.2383
Objectives[87]mission_Actors[0]Task_List[0]PositionZ = 35.95013
Objectives[87]mission_Actors[0]Task_List[0]Speed = 30
Objectives[87]mission_Actors[0]Task_List[0]StopBeforeVehicles = True
Objectives[87]mission_Actors[0]Task_List[0]StopBeforeActors = True
Objectives[87]mission_Actors[0]Task_List[0]AvoidVehicles = True
Objectives[87]mission_Actors[0]Task_List[0]AvoidEmptyVehicles = False
Objectives[87]mission_Actors[0]Task_List[0]AvoidActors = False
Objectives[87]mission_Actors[0]Task_List[0]AvoidObjects = True
Objectives[87]mission_Actors[0]Task_List[0]StopAtLights = True
Objectives[87]mission_Actors[0]Task_List[0]UseBlinkers = True
Objectives[87]mission_Actors[0]Task_List[0]AllowGoingWrongWay = False
Objectives[87]mission_Actors[0]Task_List[0]Reverse = False
Objectives[87]mission_Actors[0]Task_List[0]TakeShortestPath = False
Objectives[87]mission_Actors[0]Task_List[0]IgnoreRoads = False
Objectives[87]mission_Actors[0]Task_List[0]IgnoreAllPathing = False
Objectives[87]mission_Actors[0]Task_List[0]AvoidHighWays = False
Objectives[87]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[87]mission_Actors[0]Task_List[1]DestinationX = -1201.684
Objectives[87]mission_Actors[0]Task_List[1]DestinationY = -359.9239
Objectives[87]mission_Actors[0]Task_List[1]DestinationZ = 36.78935
Objectives[87]mission_Actors[0]Task_List[1]Rotation = 96.93002
Objectives[87]mission_Actors[0]Task_List[1]Speed = 3
Objectives[87]mission_Actors[0]Task_List[1]GoStraitToCoord = False
Objectives[87]mission_Actors[1]SpawnInVehicle = True
Objectives[87]mission_Actors[1]SeatIndex = 0
Objectives[87]mission_Actors[1]Survive_Number = 0
Objectives[87]mission_Actors[1]Failed_Text = 
Objectives[87]mission_Actors[1]Remove_After = 0
Objectives[87]mission_Actors[1]positionX = -1187.158
Objectives[87]mission_Actors[1]positionY = -381.5895
Objectives[87]mission_Actors[1]positionZ = 35.31713
Objectives[87]mission_Actors[1]Heading = 6.976522
Objectives[87]mission_Actors[1]String_Name = s_f_y_cop_01
Objectives[87]mission_Actors[1]Relationship_Group = Neutral
Objectives[87]mission_Actors[1]AddBlip = False
Objectives[87]mission_Actors[1]ShowCone = False
Objectives[87]mission_Actors[1]Invincible = False
Objectives[87]mission_Actors[1]SetHealth = 100
Objectives[87]mission_Actors[1]DieFromHeadShot = True
Objectives[87]mission_Actors[1]CanExitVehicle = True
Objectives[87]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[87]mission_Actors[1]AlwaysFight = True
Objectives[87]mission_Actors[1]Seeing_Range = 30
Objectives[87]mission_Actors[1]Hearing_Range = 30
Objectives[87]mission_Actors[1]CombatMovement = Offensive
Objectives[87]mission_Actors[1]weapon = Unarmed
Objectives[87]mission_Actors[1]Variation = Random
Objectives[87]mission_Actors[1]Task = 99
Objectives[87]mission_Actors[1]Task_Guard_Range = 5
Objectives[87]mission_Actors[1]Task_Stay_In_Range = True
Objectives[87]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[87]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[87]mission_Actors[1]Task_Scenario = NONE
Objectives[87]mission_Actors[1]Task_List_Count = 1
Objectives[87]mission_Actors[1]Task_Repeat = False
Objectives[87]mission_Actors[1]Task_List[0]Type = WalkTo
Objectives[87]mission_Actors[1]Task_List[0]DestinationX = -1192.605
Objectives[87]mission_Actors[1]Task_List[0]DestinationY = -359.3931
Objectives[87]mission_Actors[1]Task_List[0]DestinationZ = 36.07985
Objectives[87]mission_Actors[1]Task_List[0]Rotation = 61.93002
Objectives[87]mission_Actors[1]Task_List[0]Speed = 3
Objectives[87]mission_Actors[1]Task_List[0]GoStraitToCoord = False
Objectives[87]mission_Actors[2]SpawnInVehicle = True
Objectives[87]mission_Actors[2]SeatIndex = -1
Objectives[87]mission_Actors[2]Survive_Number = 0
Objectives[87]mission_Actors[2]Failed_Text = 
Objectives[87]mission_Actors[2]Remove_After = 0
Objectives[87]mission_Actors[2]positionX = -1183.444
Objectives[87]mission_Actors[2]positionY = -335.1747
Objectives[87]mission_Actors[2]positionZ = 37.0263
Objectives[87]mission_Actors[2]Heading = 166.9465
Objectives[87]mission_Actors[2]String_Name = s_m_y_cop_01
Objectives[87]mission_Actors[2]Relationship_Group = Neutral
Objectives[87]mission_Actors[2]AddBlip = False
Objectives[87]mission_Actors[2]ShowCone = False
Objectives[87]mission_Actors[2]Invincible = False
Objectives[87]mission_Actors[2]SetHealth = 100
Objectives[87]mission_Actors[2]DieFromHeadShot = True
Objectives[87]mission_Actors[2]CanExitVehicle = True
Objectives[87]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[87]mission_Actors[2]AlwaysFight = True
Objectives[87]mission_Actors[2]Seeing_Range = 30
Objectives[87]mission_Actors[2]Hearing_Range = 30
Objectives[87]mission_Actors[2]CombatMovement = Offensive
Objectives[87]mission_Actors[2]weapon = Unarmed
Objectives[87]mission_Actors[2]Variation = Random
Objectives[87]mission_Actors[2]Task = 99
Objectives[87]mission_Actors[2]Task_Guard_Range = 5
Objectives[87]mission_Actors[2]Task_Stay_In_Range = True
Objectives[87]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[87]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[87]mission_Actors[2]Task_Scenario = NONE
Objectives[87]mission_Actors[2]Task_List_Count = 2
Objectives[87]mission_Actors[2]Task_Repeat = False
Objectives[87]mission_Actors[2]Task_List[0]Type = Drive
Objectives[87]mission_Actors[2]Task_List[0]PositionX = -1192.479
Objectives[87]mission_Actors[2]Task_List[0]PositionY = -352.6545
Objectives[87]mission_Actors[2]Task_List[0]PositionZ = 36.34454
Objectives[87]mission_Actors[2]Task_List[0]Speed = 30
Objectives[87]mission_Actors[2]Task_List[0]StopBeforeVehicles = True
Objectives[87]mission_Actors[2]Task_List[0]StopBeforeActors = True
Objectives[87]mission_Actors[2]Task_List[0]AvoidVehicles = True
Objectives[87]mission_Actors[2]Task_List[0]AvoidEmptyVehicles = False
Objectives[87]mission_Actors[2]Task_List[0]AvoidActors = False
Objectives[87]mission_Actors[2]Task_List[0]AvoidObjects = True
Objectives[87]mission_Actors[2]Task_List[0]StopAtLights = True
Objectives[87]mission_Actors[2]Task_List[0]UseBlinkers = True
Objectives[87]mission_Actors[2]Task_List[0]AllowGoingWrongWay = False
Objectives[87]mission_Actors[2]Task_List[0]Reverse = False
Objectives[87]mission_Actors[2]Task_List[0]TakeShortestPath = False
Objectives[87]mission_Actors[2]Task_List[0]IgnoreRoads = False
Objectives[87]mission_Actors[2]Task_List[0]IgnoreAllPathing = False
Objectives[87]mission_Actors[2]Task_List[0]AvoidHighWays = False
Objectives[87]mission_Actors[2]Task_List[1]Type = WalkTo
Objectives[87]mission_Actors[2]Task_List[1]DestinationX = -1205.887
Objectives[87]mission_Actors[2]Task_List[1]DestinationY = -361.8786
Objectives[87]mission_Actors[2]Task_List[1]DestinationZ = 36.78935
Objectives[87]mission_Actors[2]Task_List[1]Rotation = 121.93
Objectives[87]mission_Actors[2]Task_List[1]Speed = 3
Objectives[87]mission_Actors[2]Task_List[1]GoStraitToCoord = False
Objectives[87]mission_Actors[3]SpawnInVehicle = True
Objectives[87]mission_Actors[3]SeatIndex = 1
Objectives[87]mission_Actors[3]Survive_Number = 0
Objectives[87]mission_Actors[3]Failed_Text = 
Objectives[87]mission_Actors[3]Remove_After = 0
Objectives[87]mission_Actors[3]positionX = -1183.444
Objectives[87]mission_Actors[3]positionY = -335.1747
Objectives[87]mission_Actors[3]positionZ = 37.0263
Objectives[87]mission_Actors[3]Heading = 166.9465
Objectives[87]mission_Actors[3]String_Name = s_m_y_cop_01
Objectives[87]mission_Actors[3]Relationship_Group = Neutral
Objectives[87]mission_Actors[3]AddBlip = False
Objectives[87]mission_Actors[3]ShowCone = False
Objectives[87]mission_Actors[3]Invincible = False
Objectives[87]mission_Actors[3]SetHealth = 100
Objectives[87]mission_Actors[3]DieFromHeadShot = True
Objectives[87]mission_Actors[3]CanExitVehicle = True
Objectives[87]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[87]mission_Actors[3]AlwaysFight = True
Objectives[87]mission_Actors[3]Seeing_Range = 30
Objectives[87]mission_Actors[3]Hearing_Range = 30
Objectives[87]mission_Actors[3]CombatMovement = Offensive
Objectives[87]mission_Actors[3]weapon = Unarmed
Objectives[87]mission_Actors[3]Variation = Random
Objectives[87]mission_Actors[3]Task = 99
Objectives[87]mission_Actors[3]Task_Guard_Range = 5
Objectives[87]mission_Actors[3]Task_Stay_In_Range = True
Objectives[87]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[87]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[87]mission_Actors[3]Task_Scenario = NONE
Objectives[87]mission_Actors[3]Task_List_Count = 1
Objectives[87]mission_Actors[3]Task_Repeat = False
Objectives[87]mission_Actors[3]Task_List[0]Type = WalkTo
Objectives[87]mission_Actors[3]Task_List[0]DestinationX = -1202.012
Objectives[87]mission_Actors[3]Task_List[0]DestinationY = -357.3336
Objectives[87]mission_Actors[3]Task_List[0]DestinationZ = 36.78935
Objectives[87]mission_Actors[3]Task_List[0]Rotation = 121.93
Objectives[87]mission_Actors[3]Task_List[0]Speed = 3
Objectives[87]mission_Actors[3]Task_List[0]GoStraitToCoord = False
Objectives[87]mission_Vehicles = 2
Objectives[87]mission_Vehicles[0]positionX = -1187.158
Objectives[87]mission_Vehicles[0]positionY = -381.5895
Objectives[87]mission_Vehicles[0]positionZ = 35.31713
Objectives[87]mission_Vehicles[0]Heading = 6.976522
Objectives[87]mission_Vehicles[0]Name = Police Cruiser
Objectives[87]mission_Vehicles[0]Model = police
Objectives[87]mission_Vehicles[0]PrimaryColor = WornOffWhite
Objectives[87]mission_Vehicles[0]SecondaryColor = MetallicMidnightBlue
Objectives[87]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[87]mission_Vehicles[0]HasPearlescent = False
Objectives[87]mission_Vehicles[0]Livery = 0
Objectives[87]mission_Vehicles[0]DirtLevel = 11
Objectives[87]mission_Vehicles[0]LockedForPlayer = True
Objectives[87]mission_Vehicles[0]Locked = False
Objectives[87]mission_Vehicles[0]Alarm = False
Objectives[87]mission_Vehicles[0]HotWired = False
Objectives[87]mission_Vehicles[0]Invincible = False
Objectives[87]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[87]mission_Vehicles[0]Remove_After = 0
Objectives[87]mission_Vehicles[0]Survive_Number = 0
Objectives[87]mission_Vehicles[0]Failed_Text = 
Objectives[87]mission_Vehicles[1]positionX = -1183.444
Objectives[87]mission_Vehicles[1]positionY = -335.1747
Objectives[87]mission_Vehicles[1]positionZ = 37.0263
Objectives[87]mission_Vehicles[1]Heading = 166.9465
Objectives[87]mission_Vehicles[1]Name = Police Cruiser
Objectives[87]mission_Vehicles[1]Model = police2
Objectives[87]mission_Vehicles[1]PrimaryColor = WornOffWhite
Objectives[87]mission_Vehicles[1]SecondaryColor = MetallicMidnightBlue
Objectives[87]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[87]mission_Vehicles[1]HasPearlescent = False
Objectives[87]mission_Vehicles[1]Livery = 0
Objectives[87]mission_Vehicles[1]DirtLevel = 11
Objectives[87]mission_Vehicles[1]LockedForPlayer = True
Objectives[87]mission_Vehicles[1]Locked = False
Objectives[87]mission_Vehicles[1]Alarm = False
Objectives[87]mission_Vehicles[1]HotWired = False
Objectives[87]mission_Vehicles[1]Invincible = False
Objectives[87]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[87]mission_Vehicles[1]Remove_After = 0
Objectives[87]mission_Vehicles[1]Survive_Number = 0
Objectives[87]mission_Vehicles[1]Failed_Text = 
Objectives[87]Mission_Needed_Vehicles = 0
Objectives[87]mission_PropsCount = 0
Objectives[87]mission_Pickup_Props_Count = 0
Objectives[87]ObjectiveMessages = 0

