[Author]
Author = aimless
[Description]
Description = There is a creapy dude bothering women at the park. Take care of it for the good of humanity.
[Objectives]
Objectivescount = 27

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -817.3033
Objectives[0]positionY = -1105.104
Objectives[0]positionZ = 11.1639
Objectives[0]Heading = 305.3869
Objectives[0]model = mp_m_freemode_01
Objectives[0]variation = Custom
Objectives[0]SetWeather = Clear
Objectives[0]SetTime = 12
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 15
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 8
Objectives[0]COMPONENT_HAIR_TEXTURE = 4
Objectives[0]COMPONENT_TORSO_DRAWABLE = 33
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 7
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 7
Objectives[0]COMPONENT_FEET_TEXTURE = 2
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 1
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 10
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = 2
Objectives[0]PROP_GLASSES_TEXTURE = 0
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = -811.4178
Objectives[0]mission_Vehicles[0]positionY = -1105.037
Objectives[0]mission_Vehicles[0]positionZ = 10.23797
Objectives[0]mission_Vehicles[0]Heading = 298.5746
Objectives[0]mission_Vehicles[0]Name = Zion Cabrio
Objectives[0]mission_Vehicles[0]Model = zion2
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincable = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 2
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 25
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 1
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_WEAPON_HEAVYSNIPER
Objectives[0]mission_Pickup_Props[0]Value = 99999
Objectives[0]mission_Pickup_Props[0]positionX = -812.9318
Objectives[0]mission_Pickup_Props[0]positionY = -723.9048
Objectives[0]mission_Pickup_Props[0]positionZ = 120.7725
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 84.99995
Objectives[0]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[0]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 6
Objectives[0]ObjectiveMessages = 1
Objectives[0]ObjectiveMessages[0]positionX = -817.3161
Objectives[0]ObjectiveMessages[0]positionY = -1101.58
Objectives[0]ObjectiveMessages[0]positionZ = 10.01686
Objectives[0]ObjectiveMessages[0]Message = Take care of this creaper bothering women. Get this right and ill give you somethig bigger.
Objectives[0]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[0]ObjectiveMessages[0]Sender = Lester Crest
Objectives[0]ObjectiveMessages[0]Subject = top secret
Objectives[0]ObjectiveMessages[0]MessageColor = White
Objectives[0]ObjectiveMessages[0]PlayFromStart = False
Objectives[0]ObjectiveMessages[0]Delay = True
Objectives[0]ObjectiveMessages[0]DelayTime = 2
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[1]Text = 
Objectives[1]Type = Timeout_Objective
Objectives[1]positionX = -814.2996
Objectives[1]positionY = -1102.137
Objectives[1]positionZ = 9.916883
Objectives[1]Timeout_Min = 0
Objectives[1]Timeout_Sec = 4
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = Get in the ~b~car.
Objectives[2]FaildText = 
Objectives[2]Type = Enter_Vehicle
Objectives[2]positionX = -813.9198
Objectives[2]positionY = -1102.164
Objectives[2]positionZ = 9.903273
Objectives[2]EnterVehicle_AsPassenger = False
Objectives[2]EnterVehicle_CanExit = True
Objectives[2]EnterVehicle_SeatIndex = 0
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Drive to the ~y~building.
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 0
Objectives[3]IconColorA = 255
Objectives[3]positionX = -836.9632
Objectives[3]positionY = -748.0582
Objectives[3]positionZ = 22.21274
Objectives[3]Heading = 85
Objectives[3]Diameter = 2
Objectives[3]minimum_hight = 0.5
Objectives[3]maximum_hight = 1
Objectives[3]TriggerDistance = 2.5
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = True
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Get to the top of the ~y~building.
Objectives[4]Text2 = 
Objectives[4]Text3 = 
Objectives[4]Failed_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Checkpoint_Type = 45
Objectives[4]Reserved = 1
Objectives[4]ColorR = 255
Objectives[4]ColorG = 255
Objectives[4]ColorB = 0
Objectives[4]ColorA = 255
Objectives[4]IconColorR = 255
Objectives[4]IconColorG = 255
Objectives[4]IconColorB = 0
Objectives[4]IconColorA = 255
Objectives[4]positionX = -825.4946
Objectives[4]positionY = -732.2315
Objectives[4]positionZ = 27.00994
Objectives[4]Heading = -60
Objectives[4]Diameter = 0.5
Objectives[4]minimum_hight = 0.5
Objectives[4]maximum_hight = 0.5
Objectives[4]TriggerDistance = 2
Objectives[4]PlaySound = True
Objectives[4]LoseWanted = False
Objectives[4]Stop_Vehicle = False
Objectives[4]DeliverVehicleOnly = False
Objectives[4]DeliverTrailor = False
Objectives[4]DeliverTowTruck = False
Objectives[4]DeliverVehicleCargobob = False
Objectives[4]DeliverPropCargobob = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Teleport_Objective
Objectives[5]Text = 
Objectives[5]positionX = -820.6317
Objectives[5]positionY = -722.5021
Objectives[5]positionZ = 120.2725
Objectives[5]ObjectiveRotation = -185
Objectives[5]mission_ActorsCount = 2
Objectives[5]mission_Actors[0]Survive_Number = -1
Objectives[5]mission_Actors[0]Failed_Text = A victom was killed.
Objectives[5]mission_Actors[0]Remove_After = 0
Objectives[5]mission_Actors[0]positionX = -951.957
Objectives[5]mission_Actors[0]positionY = -726.9401
Objectives[5]mission_Actors[0]positionZ = 19.92168
Objectives[5]mission_Actors[0]Heading = 214.2581
Objectives[5]mission_Actors[0]String_Name = a_f_y_eastsa_01
Objectives[5]mission_Actors[0]Relationship_Group = Neutral
Objectives[5]mission_Actors[0]AddBlip = False
Objectives[5]mission_Actors[0]ShowCone = False
Objectives[5]mission_Actors[0]Invincable = False
Objectives[5]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[5]mission_Actors[0]AlwaysFight = False
Objectives[5]mission_Actors[0]weapon = Unarmed
Objectives[5]mission_Actors[0]Variation = Default
Objectives[5]mission_Actors[0]Task = 0
Objectives[5]mission_Actors[0]Task_Guard_Range = 5
Objectives[5]mission_Actors[0]Task_Stay_In_Range = True
Objectives[5]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[0]Task_Scenario = NONE
Objectives[5]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[5]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 10
Objectives[5]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 20
Objectives[5]mission_Actors[1]Survive_Number = -1
Objectives[5]mission_Actors[1]Failed_Text = A victom was killed.
Objectives[5]mission_Actors[1]Remove_After = 0
Objectives[5]mission_Actors[1]positionX = -951.2505
Objectives[5]mission_Actors[1]positionY = -727.9999
Objectives[5]mission_Actors[1]positionZ = 19.92231
Objectives[5]mission_Actors[1]Heading = 2.213906
Objectives[5]mission_Actors[1]String_Name = a_f_y_eastsa_03
Objectives[5]mission_Actors[1]Relationship_Group = Neutral
Objectives[5]mission_Actors[1]AddBlip = False
Objectives[5]mission_Actors[1]ShowCone = False
Objectives[5]mission_Actors[1]Invincable = False
Objectives[5]mission_Actors[1]CanFightArmedPedsWhenNotArmed = False
Objectives[5]mission_Actors[1]AlwaysFight = False
Objectives[5]mission_Actors[1]weapon = Unarmed
Objectives[5]mission_Actors[1]Variation = Default
Objectives[5]mission_Actors[1]Task = 0
Objectives[5]mission_Actors[1]Task_Guard_Range = 5
Objectives[5]mission_Actors[1]Task_Stay_In_Range = True
Objectives[5]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[5]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[5]mission_Actors[1]Task_Scenario = NONE
Objectives[5]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[5]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 11
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = Get the ~b~Sniper rifle.
Objectives[6]CollectPickupsAddBlips = True
Objectives[6]FaildText = 
Objectives[6]Type = Collect_Pickup
Objectives[6]positionX = -840.455
Objectives[6]positionY = -717.715
Objectives[6]positionZ = 120.2725
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = Get to the ~y~vantage point.
Objectives[7]Text2 = 
Objectives[7]Text3 = 
Objectives[7]Failed_Text = 
Objectives[7]Type = Checkpoint
Objectives[7]Checkpoint_Type = 45
Objectives[7]Reserved = 1
Objectives[7]ColorR = 255
Objectives[7]ColorG = 255
Objectives[7]ColorB = 0
Objectives[7]ColorA = 255
Objectives[7]IconColorR = 255
Objectives[7]IconColorG = 255
Objectives[7]IconColorB = 0
Objectives[7]IconColorA = 255
Objectives[7]positionX = -842.1572
Objectives[7]positionY = -717.25
Objectives[7]positionZ = 120.2725
Objectives[7]Heading = 180.0001
Objectives[7]Diameter = 0.5
Objectives[7]minimum_hight = 0.5
Objectives[7]maximum_hight = 0.5
Objectives[7]TriggerDistance = 0.25
Objectives[7]PlaySound = True
Objectives[7]LoseWanted = False
Objectives[7]Stop_Vehicle = True
Objectives[7]DeliverVehicleOnly = False
Objectives[7]DeliverTrailor = False
Objectives[7]DeliverTowTruck = False
Objectives[7]DeliverVehicleCargobob = False
Objectives[7]DeliverPropCargobob = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Set_Player_Actor_Objective
Objectives[8]Text = 
Objectives[8]positionX = -950.1607
Objectives[8]positionY = -725.0612
Objectives[8]positionZ = 18.92059
Objectives[8]SetPlayerActor_Use_Player = True
Objectives[8]SetPlayerActor_Player_Controllable = False
Objectives[8]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[8]SetPlayerActor_Use_Actor = False
Objectives[8]SetPlayerActor_RelationshipGroup_Change = False
Objectives[8]SetPlayerActor_RelationshipGroup = Neutral
Objectives[8]SetPlayerActor_Invincable_Change = False
Objectives[8]SetPlayerActor_Invincable = False
Objectives[8]SetPlayerActor_NewTask = False
Objectives[8]Int_Task = 0
Objectives[8]Task_Repeat = False
Objectives[8]Task_Timeout = False
Objectives[8]Task_Guard_Range = 10
Objectives[8]Task_Stay_In_Range = True
Objectives[8]Task_Wander_Range = 10
Objectives[8]Task_Scenario = NONE
Objectives[8]Task_TalkingAnimation = mic_chatter
Objectives[8]Task_Time = 1
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Cutscenes_Objective
Objectives[9]Text = 
Objectives[9]positionX = -952.2392
Objectives[9]positionY = -727.9128
Objectives[9]positionZ = 20.09754
Objectives[9]Cutscenes_Time = 0
Objectives[9]Cutscenes_Trans_Time = 0
Objectives[9]Cutscenes_FOV = 35
Objectives[9]Cutscenes_Shake = Hand
Objectives[9]Cutscenes_Amplitude = 0
Objectives[9]Cutscenes_FadeOut = False
Objectives[9]Cutscenes_FadeIn = False
Objectives[9]Cutscenes_End = False
Objectives[9]Cutscenes_Point_At_Position = True
Objectives[9]Cutscenes_Point_At_Player = False
Objectives[9]Cutscenes_Point_At_Actor = False
Objectives[9]Cutscenes_Point_At_Vehicle = False
Objectives[9]Cutscenes_Follow_Player = False
Objectives[9]Cutscenes_Follow_Actor = False
Objectives[9]Cutscenes_Follow_Vehicle = False
Objectives[9]Cutscenes_Follow_Distancee = 10
Objectives[9]Cutscenes_Follow_Hieght = 2
Objectives[9]Cutscenes_Follow_Angle = 75
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Set_Player_Actor_Objective
Objectives[10]Text = I here theres a creaper hanging around here.
Objectives[10]positionX = -953.7197
Objectives[10]positionY = -725.5287
Objectives[10]positionZ = 18.92131
Objectives[10]SetPlayerActor_Use_Player = False
Objectives[10]SetPlayerActor_Player_Controllable = True
Objectives[10]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[10]SetPlayerActor_Use_Actor = True
Objectives[10]SetPlayerActor_RelationshipGroup_Change = False
Objectives[10]SetPlayerActor_RelationshipGroup = Neutral
Objectives[10]SetPlayerActor_Invincable_Change = False
Objectives[10]SetPlayerActor_Invincable = False
Objectives[10]SetPlayerActor_NewTask = True
Objectives[10]Int_Task = 99
Objectives[10]Task_Repeat = False
Objectives[10]Task_Timeout = True
Objectives[10]Task_Guard_Range = 10
Objectives[10]Task_Stay_In_Range = True
Objectives[10]Task_Wander_Range = 10
Objectives[10]Task_Scenario = NONE
Objectives[10]Task_TalkingAnimation = mic_chatter
Objectives[10]Task_Time = 1
Objectives[10]TaskListCount = 3
Objectives[10]Task_List[0]Type = TalkingTask
Objectives[10]Task_List[0]positionX = -953.6961
Objectives[10]Task_List[0]positionY = -725.3446
Objectives[10]Task_List[0]positionZ = 19.42115
Objectives[10]Task_List[0]time = 5
Objectives[10]Task_List[1]Type = GestureAnimationTask
Objectives[10]Task_List[1]positionX = -953.6519
Objectives[10]Task_List[1]positionY = -725.471
Objectives[10]Task_List[1]positionZ = 19.42126
Objectives[10]Task_List[1]time = 2
Objectives[10]Task_List[1]animName = gesture_hand_down
Objectives[10]Task_List[2]Type = Pause
Objectives[10]Task_List[2]positionX = -950.7722
Objectives[10]Task_List[2]positionY = -726.0649
Objectives[10]Task_List[2]positionZ = 19.42091
Objectives[10]Task_List[2]time = 2
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Set_Player_Actor_Objective
Objectives[11]Text = I heard the same thing.
Objectives[11]positionX = -950.5629
Objectives[11]positionY = -729.3829
Objectives[11]positionZ = 18.92102
Objectives[11]SetPlayerActor_Use_Player = False
Objectives[11]SetPlayerActor_Player_Controllable = True
Objectives[11]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[11]SetPlayerActor_Use_Actor = True
Objectives[11]SetPlayerActor_RelationshipGroup_Change = False
Objectives[11]SetPlayerActor_RelationshipGroup = Neutral
Objectives[11]SetPlayerActor_Invincable_Change = False
Objectives[11]SetPlayerActor_Invincable = False
Objectives[11]SetPlayerActor_NewTask = True
Objectives[11]Int_Task = 99
Objectives[11]Task_Repeat = False
Objectives[11]Task_Timeout = True
Objectives[11]Task_Guard_Range = 10
Objectives[11]Task_Stay_In_Range = True
Objectives[11]Task_Wander_Range = 10
Objectives[11]Task_Scenario = NONE
Objectives[11]Task_TalkingAnimation = mic_chatter
Objectives[11]Task_Time = 1
Objectives[11]TaskListCount = 3
Objectives[11]Task_List[0]Type = TalkingTask
Objectives[11]Task_List[0]positionX = -950.6222
Objectives[11]Task_List[0]positionY = -730.1685
Objectives[11]Task_List[0]positionZ = 19.42118
Objectives[11]Task_List[0]time = 4
Objectives[11]Task_List[1]Type = GestureAnimationTask
Objectives[11]Task_List[1]positionX = -949.6417
Objectives[11]Task_List[1]positionY = -729.6762
Objectives[11]Task_List[1]positionZ = 19.42088
Objectives[11]Task_List[1]time = 2
Objectives[11]Task_List[1]animName = gesture_pleased
Objectives[11]Task_List[2]Type = Pause
Objectives[11]Task_List[2]positionX = -951.0177
Objectives[11]Task_List[2]positionY = -729.2901
Objectives[11]Task_List[2]positionZ = 19.42109
Objectives[11]Task_List[2]time = 4
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Cutscenes_Objective
Objectives[12]Text = 
Objectives[12]positionX = -946.7601
Objectives[12]positionY = -724.6728
Objectives[12]positionZ = 18.90846
Objectives[12]Cutscenes_Time = 0
Objectives[12]Cutscenes_Trans_Time = 0
Objectives[12]Cutscenes_FOV = 30
Objectives[12]Cutscenes_Shake = Hand
Objectives[12]Cutscenes_Amplitude = 0
Objectives[12]Cutscenes_FadeOut = False
Objectives[12]Cutscenes_FadeIn = False
Objectives[12]Cutscenes_End = True
Objectives[12]Cutscenes_Point_At_Position = False
Objectives[12]Cutscenes_Point_At_Player = False
Objectives[12]Cutscenes_Point_At_Actor = False
Objectives[12]Cutscenes_Point_At_Vehicle = False
Objectives[12]Cutscenes_Follow_Player = False
Objectives[12]Cutscenes_Follow_Actor = False
Objectives[12]Cutscenes_Follow_Vehicle = False
Objectives[12]Cutscenes_Follow_Distancee = 10
Objectives[12]Cutscenes_Follow_Hieght = 1
Objectives[12]Cutscenes_Follow_Angle = 0
Objectives[12]mission_ActorsCount = 2
Objectives[12]mission_Actors[0]SpawnInVehicle = True
Objectives[12]mission_Actors[0]SeatIndex = -1
Objectives[12]mission_Actors[0]Survive_Number = 0
Objectives[12]mission_Actors[0]Failed_Text = 
Objectives[12]mission_Actors[0]Remove_After = 0
Objectives[12]mission_Actors[0]positionX = -1002.698
Objectives[12]mission_Actors[0]positionY = -711.0317
Objectives[12]mission_Actors[0]positionZ = 20.85103
Objectives[12]mission_Actors[0]Heading = 312.7915
Objectives[12]mission_Actors[0]String_Name = a_m_m_beach_02
Objectives[12]mission_Actors[0]Relationship_Group = Enemy1
Objectives[12]mission_Actors[0]AddBlip = False
Objectives[12]mission_Actors[0]ShowCone = False
Objectives[12]mission_Actors[0]Invincable = False
Objectives[12]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[0]AlwaysFight = False
Objectives[12]mission_Actors[0]weapon = Unarmed
Objectives[12]mission_Actors[0]Variation = Default
Objectives[12]mission_Actors[0]Task = 0
Objectives[12]mission_Actors[0]Task_Guard_Range = 5
Objectives[12]mission_Actors[0]Task_Stay_In_Range = True
Objectives[12]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[0]Task_Scenario = NONE
Objectives[12]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[12]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 16
Objectives[12]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 18
Objectives[12]mission_Actors[1]Survive_Number = -1
Objectives[12]mission_Actors[1]Failed_Text = You killed an innocent man.
Objectives[12]mission_Actors[1]Remove_After = 0
Objectives[12]mission_Actors[1]positionX = -955.2277
Objectives[12]mission_Actors[1]positionY = -711.3114
Objectives[12]mission_Actors[1]positionZ = 19.9196
Objectives[12]mission_Actors[1]Heading = 195.0001
Objectives[12]mission_Actors[1]String_Name = a_m_m_bevhills_01
Objectives[12]mission_Actors[1]Relationship_Group = Neutral
Objectives[12]mission_Actors[1]AddBlip = False
Objectives[12]mission_Actors[1]ShowCone = False
Objectives[12]mission_Actors[1]Invincable = False
Objectives[12]mission_Actors[1]CanFightArmedPedsWhenNotArmed = False
Objectives[12]mission_Actors[1]AlwaysFight = False
Objectives[12]mission_Actors[1]weapon = Unarmed
Objectives[12]mission_Actors[1]Variation = Default
Objectives[12]mission_Actors[1]Task = 0
Objectives[12]mission_Actors[1]Task_Guard_Range = 5
Objectives[12]mission_Actors[1]Task_Stay_In_Range = True
Objectives[12]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[1]Task_Scenario = NONE
Objectives[12]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[12]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 13
Objectives[12]mission_Vehicles = 1
Objectives[12]mission_Vehicles[0]positionX = -1002.698
Objectives[12]mission_Vehicles[0]positionY = -711.0317
Objectives[12]mission_Vehicles[0]positionZ = 20.85103
Objectives[12]mission_Vehicles[0]Heading = 312.7915
Objectives[12]mission_Vehicles[0]Name = Cruiser
Objectives[12]mission_Vehicles[0]Model = cruiser
Objectives[12]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[12]mission_Vehicles[0]SecondaryColor = MetallicAnthraciteGray
Objectives[12]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[12]mission_Vehicles[0]HasPearlescent = False
Objectives[12]mission_Vehicles[0]Livery = 0
Objectives[12]mission_Vehicles[0]DirtLevel = 0
Objectives[12]mission_Vehicles[0]LockedForPlayer = False
Objectives[12]mission_Vehicles[0]Locked = False
Objectives[12]mission_Vehicles[0]Alarm = False
Objectives[12]mission_Vehicles[0]HotWired = False
Objectives[12]mission_Vehicles[0]Invincable = False
Objectives[12]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[12]mission_Vehicles[0]Remove_After = 0
Objectives[12]mission_Vehicles[0]Survive_Number = 0
Objectives[12]mission_Vehicles[0]Failed_Text = 
Objectives[12]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[12]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 16
Objectives[12]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Set_Player_Actor_Objective
Objectives[13]Text = 
Objectives[13]positionX = -929.6119
Objectives[13]positionY = -743.9431
Objectives[13]positionZ = 18.92615
Objectives[13]SetPlayerActor_Use_Player = False
Objectives[13]SetPlayerActor_Player_Controllable = True
Objectives[13]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[13]SetPlayerActor_Use_Actor = True
Objectives[13]SetPlayerActor_RelationshipGroup_Change = False
Objectives[13]SetPlayerActor_RelationshipGroup = Neutral
Objectives[13]SetPlayerActor_Invincable_Change = False
Objectives[13]SetPlayerActor_Invincable = False
Objectives[13]SetPlayerActor_NewTask = True
Objectives[13]Int_Task = 99
Objectives[13]Task_Repeat = False
Objectives[13]Task_Timeout = False
Objectives[13]Task_Guard_Range = 10
Objectives[13]Task_Stay_In_Range = True
Objectives[13]Task_Wander_Range = 10
Objectives[13]Task_Scenario = NONE
Objectives[13]Task_TalkingAnimation = mic_chatter
Objectives[13]Task_Time = 1
Objectives[13]TaskListCount = 6
Objectives[13]Task_List[0]Type = WalkTo
Objectives[13]Task_List[0]DestinationX = -955.148
Objectives[13]Task_List[0]DestinationY = -718.3043
Objectives[13]Task_List[0]DestinationZ = 19.41919
Objectives[13]Task_List[0]Rotation = 195.0001
Objectives[13]Task_List[0]Speed = 1
Objectives[13]Task_List[1]Type = WalkTo
Objectives[13]Task_List[1]DestinationX = -954.3581
Objectives[13]Task_List[1]DestinationY = -722.4088
Objectives[13]Task_List[1]DestinationZ = 19.4193
Objectives[13]Task_List[1]Rotation = 195.0001
Objectives[13]Task_List[1]Speed = 1
Objectives[13]Task_List[2]Type = WalkTo
Objectives[13]Task_List[2]DestinationX = -948.847
Objectives[13]Task_List[2]DestinationY = -727.5718
Objectives[13]Task_List[2]DestinationZ = 19.42092
Objectives[13]Task_List[2]Rotation = 215.0001
Objectives[13]Task_List[2]Speed = 1
Objectives[13]Task_List[3]Type = WalkTo
Objectives[13]Task_List[3]DestinationX = -943.8869
Objectives[13]Task_List[3]DestinationY = -732.6282
Objectives[13]Task_List[3]DestinationZ = 19.42821
Objectives[13]Task_List[3]Rotation = 215.0001
Objectives[13]Task_List[3]Speed = 1
Objectives[13]Task_List[4]Type = WalkTo
Objectives[13]Task_List[4]DestinationX = -932.8165
Objectives[13]Task_List[4]DestinationY = -740.5654
Objectives[13]Task_List[4]DestinationZ = 19.42692
Objectives[13]Task_List[4]Rotation = 215.0001
Objectives[13]Task_List[4]Speed = 1
Objectives[13]Task_List[5]Type = WalkTo
Objectives[13]Task_List[5]DestinationX = -873.7972
Objectives[13]Task_List[5]DestinationY = -814.9807
Objectives[13]Task_List[5]DestinationZ = 18.7949
Objectives[13]Task_List[5]Rotation = 215.0001
Objectives[13]Task_List[5]Speed = 1
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Set_Player_Actor_Objective
Objectives[14]Text = 
Objectives[14]positionX = -948.6176
Objectives[14]positionY = -723.5982
Objectives[14]positionZ = 18.91993
Objectives[14]SetPlayerActor_Use_Player = True
Objectives[14]SetPlayerActor_Player_Controllable = True
Objectives[14]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[14]SetPlayerActor_Use_Actor = False
Objectives[14]SetPlayerActor_RelationshipGroup_Change = False
Objectives[14]SetPlayerActor_RelationshipGroup = Neutral
Objectives[14]SetPlayerActor_Invincable_Change = False
Objectives[14]SetPlayerActor_Invincable = False
Objectives[14]SetPlayerActor_NewTask = False
Objectives[14]Int_Task = 0
Objectives[14]Task_Repeat = False
Objectives[14]Task_Timeout = False
Objectives[14]Task_Guard_Range = 10
Objectives[14]Task_Stay_In_Range = True
Objectives[14]Task_Wander_Range = 10
Objectives[14]Task_Scenario = NONE
Objectives[14]Task_TalkingAnimation = mic_chatter
Objectives[14]Task_Time = 1
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]FailedText = The creaper got away.
Objectives[15]Type = Timed_Section
Objectives[15]positionX = -995.7848
Objectives[15]positionY = -709.9926
Objectives[15]positionZ = 20.63137
Objectives[15]Timed_Section_Start_Timed_Section = True
Objectives[15]Timed_Section_Add_Time = False
Objectives[15]Timed_Section_Show_Time = False
Objectives[15]Timed_Section_Subtract_Time = False
Objectives[15]Timed_Section_End_Timed_Section = False
Objectives[15]Timed_Section_Min = 0
Objectives[15]Timed_Section_Sec = 50
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Set_Player_Actor_Objective
Objectives[16]Text = Wait for the creaper to approach the women.
Objectives[16]positionX = -998.7051
Objectives[16]positionY = -714.0802
Objectives[16]positionZ = 20.43732
Objectives[16]SetPlayerActor_Use_Player = False
Objectives[16]SetPlayerActor_Player_Controllable = True
Objectives[16]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[16]SetPlayerActor_Use_Actor = True
Objectives[16]SetPlayerActor_RelationshipGroup_Change = False
Objectives[16]SetPlayerActor_RelationshipGroup = Neutral
Objectives[16]SetPlayerActor_Invincable_Change = False
Objectives[16]SetPlayerActor_Invincable = False
Objectives[16]SetPlayerActor_NewTask = True
Objectives[16]Int_Task = 99
Objectives[16]Task_Repeat = False
Objectives[16]Task_Timeout = True
Objectives[16]Task_Guard_Range = 10
Objectives[16]Task_Stay_In_Range = True
Objectives[16]Task_Wander_Range = 10
Objectives[16]Task_Scenario = NONE
Objectives[16]Task_TalkingAnimation = mic_chatter
Objectives[16]Task_Time = 1
Objectives[16]TaskListCount = 7
Objectives[16]Task_List[0]Type = EnterVehicle
Objectives[16]Task_List[0]PositionX = -999.0388
Objectives[16]Task_List[0]PositionY = -714.4852
Objectives[16]Task_List[0]PositionZ = 20.91828
Objectives[16]Task_List[0]Speed = 1
Objectives[16]Task_List[0]SeatIndex = -1
Objectives[16]Task_List[0]TaskIndex = 0
Objectives[16]Task_List[1]Type = Drive
Objectives[16]Task_List[1]PositionX = -977.6512
Objectives[16]Task_List[1]PositionY = -698.4993
Objectives[16]Task_List[1]PositionZ = 22.30928
Objectives[16]Task_List[1]Speed = 15
Objectives[16]Task_List[1]StopBeforeVehicles = True
Objectives[16]Task_List[1]StopBeforeActors = True
Objectives[16]Task_List[1]AvoidVehicles = True
Objectives[16]Task_List[1]AvoidEmptyVehicles = False
Objectives[16]Task_List[1]AvoidActors = False
Objectives[16]Task_List[1]AvoidObjects = True
Objectives[16]Task_List[1]StopAtLights = True
Objectives[16]Task_List[1]UseBlinkers = True
Objectives[16]Task_List[1]AllowGoingWrongWay = False
Objectives[16]Task_List[1]Reverse = False
Objectives[16]Task_List[1]TakeShortestPath = False
Objectives[16]Task_List[1]IgnoreRoads = False
Objectives[16]Task_List[1]IgnoreAllPathing = False
Objectives[16]Task_List[1]AvoidHighWays = False
Objectives[16]Task_List[2]Type = WalkTo
Objectives[16]Task_List[2]DestinationX = -972.3093
Objectives[16]Task_List[2]DestinationY = -704.3433
Objectives[16]Task_List[2]DestinationZ = 22.46005
Objectives[16]Task_List[2]Rotation = 230.0001
Objectives[16]Task_List[2]Speed = 1
Objectives[16]Task_List[3]Type = WalkTo
Objectives[16]Task_List[3]DestinationX = -968.6736
Objectives[16]Task_List[3]DestinationY = -709.9149
Objectives[16]Task_List[3]DestinationZ = 20.27063
Objectives[16]Task_List[3]Rotation = 230.0001
Objectives[16]Task_List[3]Speed = 1
Objectives[16]Task_List[4]Type = WalkTo
Objectives[16]Task_List[4]DestinationX = -952.8967
Objectives[16]Task_List[4]DestinationY = -727.9738
Objectives[16]Task_List[4]DestinationZ = 19.42284
Objectives[16]Task_List[4]Rotation = 275.0001
Objectives[16]Task_List[4]Speed = 1
Objectives[16]Task_List[5]Type = AchieveHeading
Objectives[16]Task_List[5]positionX = -952.1349
Objectives[16]Task_List[5]positionY = -727.8464
Objectives[16]Task_List[5]positionZ = 19.42234
Objectives[16]Task_List[5]heading = -70
Objectives[16]Task_List[6]Type = GestureAnimationTask
Objectives[16]Task_List[6]positionX = -952.9347
Objectives[16]Task_List[6]positionY = -726.6671
Objectives[16]Task_List[6]positionZ = 19.42213
Objectives[16]Task_List[6]time = 3
Objectives[16]Task_List[6]animName = gesture_me
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]FailedText = 
Objectives[17]Type = Timed_Section
Objectives[17]positionX = -992.5482
Objectives[17]positionY = -707.9264
Objectives[17]positionZ = 20.80711
Objectives[17]Timed_Section_Start_Timed_Section = False
Objectives[17]Timed_Section_Add_Time = False
Objectives[17]Timed_Section_Show_Time = True
Objectives[17]Timed_Section_Subtract_Time = False
Objectives[17]Timed_Section_End_Timed_Section = True
Objectives[17]Timed_Section_Min = 0
Objectives[17]Timed_Section_Sec = 0
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Set_Player_Actor_Objective
Objectives[18]Text = 
Objectives[18]positionX = -983.2494
Objectives[18]positionY = -701.5367
Objectives[18]positionZ = 21.38953
Objectives[18]SetPlayerActor_Use_Player = False
Objectives[18]SetPlayerActor_Player_Controllable = True
Objectives[18]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[18]SetPlayerActor_Use_Actor = True
Objectives[18]SetPlayerActor_RelationshipGroup_Change = False
Objectives[18]SetPlayerActor_RelationshipGroup = Neutral
Objectives[18]SetPlayerActor_Invincable_Change = False
Objectives[18]SetPlayerActor_Invincable = False
Objectives[18]SetPlayerActor_NewTask = True
Objectives[18]Int_Task = 99
Objectives[18]Task_Repeat = False
Objectives[18]Task_Timeout = False
Objectives[18]Task_Guard_Range = 10
Objectives[18]Task_Stay_In_Range = True
Objectives[18]Task_Wander_Range = 10
Objectives[18]Task_Scenario = NONE
Objectives[18]Task_TalkingAnimation = mic_chatter
Objectives[18]Task_Time = 1
Objectives[18]TaskListCount = 2
Objectives[18]Task_List[0]Type = Pause
Objectives[18]Task_List[0]positionX = -983.7393
Objectives[18]Task_List[0]positionY = -701.0979
Objectives[18]Task_List[0]positionZ = 21.87476
Objectives[18]Task_List[0]time = 6
Objectives[18]Task_List[1]Type = WalkTo
Objectives[18]Task_List[1]DestinationX = -1014.672
Objectives[18]Task_List[1]DestinationY = -727.4668
Objectives[18]Task_List[1]DestinationZ = 19.93404
Objectives[18]Task_List[1]Rotation = 180.0001
Objectives[18]Task_List[1]Speed = 2
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]FailedText = The creaper got away.
Objectives[19]Type = Timed_Section
Objectives[19]positionX = -988.972
Objectives[19]positionY = -703.7368
Objectives[19]positionZ = 21.05348
Objectives[19]Timed_Section_Start_Timed_Section = True
Objectives[19]Timed_Section_Add_Time = False
Objectives[19]Timed_Section_Show_Time = False
Objectives[19]Timed_Section_Subtract_Time = False
Objectives[19]Timed_Section_End_Timed_Section = False
Objectives[19]Timed_Section_Min = 0
Objectives[19]Timed_Section_Sec = 22
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Set_Player_Actor_Objective
Objectives[20]Text = 
Objectives[20]positionX = -948.7561
Objectives[20]positionY = -733.3324
Objectives[20]positionZ = 18.92126
Objectives[20]SetPlayerActor_Use_Player = False
Objectives[20]SetPlayerActor_Player_Controllable = True
Objectives[20]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[20]SetPlayerActor_Use_Actor = True
Objectives[20]SetPlayerActor_RelationshipGroup_Change = False
Objectives[20]SetPlayerActor_RelationshipGroup = Neutral
Objectives[20]SetPlayerActor_Invincable_Change = False
Objectives[20]SetPlayerActor_Invincable = False
Objectives[20]SetPlayerActor_NewTask = True
Objectives[20]Int_Task = 99
Objectives[20]Task_Repeat = False
Objectives[20]Task_Timeout = False
Objectives[20]Task_Guard_Range = 10
Objectives[20]Task_Stay_In_Range = True
Objectives[20]Task_Wander_Range = 10
Objectives[20]Task_Scenario = CODE_HUMAN_STAND_COWER
Objectives[20]Task_TalkingAnimation = mic_chatter
Objectives[20]Task_Time = 1
Objectives[20]TaskListCount = 2
Objectives[20]Task_List[0]Type = Pause
Objectives[20]Task_List[0]positionX = -950.4407
Objectives[20]Task_List[0]positionY = -729.8166
Objectives[20]Task_List[0]positionZ = 19.42108
Objectives[20]Task_List[0]time = 3
Objectives[20]Task_List[1]Type = UseMoblePhone
Objectives[20]Task_List[1]positionX = -950.4407
Objectives[20]Task_List[1]positionY = -729.8166
Objectives[20]Task_List[1]positionZ = 19.42108
Objectives[20]Task_List[1]time = 10
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = Kill the creaper.
Objectives[21]Text2 = 
Objectives[21]Type = Kill_Actors
Objectives[21]positionX = -960.2339
Objectives[21]positionY = -731.5289
Objectives[21]positionZ = 18.88443
Objectives[21]KillAll1 = True
Objectives[21]KillAll2 = False
Objectives[21]Kill_Actors_Add_Blips = True
Objectives[21]Kill_Actors_Add_Markers = True
Objectives[21]DropPickups = False
Objectives[21]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]FailedText = 
Objectives[22]Type = Timed_Section
Objectives[22]positionX = -986.1945
Objectives[22]positionY = -701.1172
Objectives[22]positionZ = 21.23979
Objectives[22]Timed_Section_Start_Timed_Section = False
Objectives[22]Timed_Section_Add_Time = False
Objectives[22]Timed_Section_Show_Time = False
Objectives[22]Timed_Section_Subtract_Time = False
Objectives[22]Timed_Section_End_Timed_Section = True
Objectives[22]Timed_Section_Min = 0
Objectives[22]Timed_Section_Sec = 0
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Text = Get back to the ~y~ground floor.
Objectives[23]Text2 = 
Objectives[23]Text3 = 
Objectives[23]Failed_Text = 
Objectives[23]Type = Checkpoint
Objectives[23]Checkpoint_Type = 45
Objectives[23]Reserved = 1
Objectives[23]ColorR = 255
Objectives[23]ColorG = 255
Objectives[23]ColorB = 0
Objectives[23]ColorA = 255
Objectives[23]IconColorR = 255
Objectives[23]IconColorG = 255
Objectives[23]IconColorB = 0
Objectives[23]IconColorA = 255
Objectives[23]positionX = -820.9294
Objectives[23]positionY = -722.6326
Objectives[23]positionZ = 120.26
Objectives[23]Heading = 275.0001
Objectives[23]Diameter = 0.5
Objectives[23]minimum_hight = 0.5
Objectives[23]maximum_hight = 0.5
Objectives[23]TriggerDistance = 1.5
Objectives[23]PlaySound = True
Objectives[23]LoseWanted = False
Objectives[23]Stop_Vehicle = True
Objectives[23]DeliverVehicleOnly = False
Objectives[23]DeliverTrailor = False
Objectives[23]DeliverTowTruck = False
Objectives[23]DeliverVehicleCargobob = False
Objectives[23]DeliverPropCargobob = False
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Type = Teleport_Objective
Objectives[24]Text = 
Objectives[24]positionX = -825.3503
Objectives[24]positionY = -732.8387
Objectives[24]positionZ = 27.05994
Objectives[24]ObjectiveRotation = 180.0001
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Text = Get back in your ~b~car.
Objectives[25]FaildText = 
Objectives[25]Type = Enter_Vehicle
Objectives[25]positionX = -802.1143
Objectives[25]positionY = -1100.191
Objectives[25]positionZ = 9.626125
Objectives[25]EnterVehicle_AsPassenger = False
Objectives[25]EnterVehicle_CanExit = True
Objectives[25]EnterVehicle_SeatIndex = 0
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Text = Leave the area.
Objectives[26]Type = Leave_Area
Objectives[26]positionX = -840.123
Objectives[26]positionY = -752.953
Objectives[26]positionZ = 21.72734
Objectives[26]Leave_Area_Distance = 400
Objectives[26]Leave_Area_Use_Objective_Position = True
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

