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Realistic Flight V
by peppermint216

optional planes:
LAZER as A-10A Thunderbolt II by SkylineGTRFreak

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copy to desktop and edit:
update\update.rpf\common\data\handling.meta

/////////////////////////////////////////////////////////
/////////////////////////REPLACE/////////////////////////
/////////////////////////////////////////////////////////
planes that need replacing:
LAZER as A-10A Thunderbolt II

//////////////LAZER as A-10A Thunderbolt II//////////////
	<Item type="CHandlingData">
      <handlingName>LAZER</handlingName>
      <fMass value="8000.000000" />
      <fInitialDragCoeff value="2.000000" />
      <fPercentSubmerged value="75.000000" />
      <vecCentreOfMassOffset x="0.000000" y="0.000000" z="0.000000" />
      <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
      <fDriveBiasFront value="1.000000" />
      <nInitialDriveGears value="1" />
      <fInitialDriveForce value="0.001000" />
      <fDriveInertia value="1.000000" />
      <fClutchChangeRateScaleUpShift value="1.300000" />
      <fClutchChangeRateScaleDownShift value="1.300000" />
      <fInitialDriveMaxFlatVel value="328.600000" />
      <fBrakeForce value="0.050000" />
      <fBrakeBiasFront value="0.600000" />
      <fHandBrakeForce value="0.700000" />
      <fSteeringLock value="30.000000" />
      <fTractionCurveMax value="2.150000" />
      <fTractionCurveMin value="1.800000" />
      <fTractionCurveLateral value="12.000000" />
      <fTractionSpringDeltaMax value="0.100000" />
      <fLowSpeedTractionLossMult value="0.000000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.500000" />
      <fTractionLossMult value="1.000000" />
      <fSuspensionForce value="6.500000" />
      <fSuspensionCompDamp value="6.800000" />
      <fSuspensionReboundDamp value="6.800000" />
      <fSuspensionUpperLimit value="0.060000" />
      <fSuspensionLowerLimit value="-0.060000" />
      <fSuspensionRaise value="0.000000" />
      <fSuspensionBiasFront value="0.600000" />
      <fAntiRollBarForce value="0.000000" />
      <fAntiRollBarBiasFront value="0.000000" />
      <fRollCentreHeightFront value="0.000000" />
      <fRollCentreHeightRear value="0.000000" />
      <fCollisionDamageMult value="1.500000" />
      <fWeaponDamageMult value="0.500000" />
      <fDeformationDamageMult value="4.000000" />
      <fEngineDamageMult value="1.500000" />
      <fPetrolTankVolume value="65.000000" />
      <fOilVolume value="5.000000" />
      <fSeatOffsetDistX value="0.000000" />
      <fSeatOffsetDistY value="0.000000" />
      <fSeatOffsetDistZ value="-1.000000" />
      <nMonetaryValue value="45000" />
      <strModelFlags>1000000</strModelFlags>
      <strHandlingFlags>400100</strHandlingFlags>
      <strDamageFlags>20</strDamageFlags>
      <AIHandling>AVERAGE</AIHandling>
      <SubHandlingData>
        <Item type="CFlyingHandlingData">
          <fThrust value="1.60000" />
          <fThrustFallOff value="0.000060" />
          <fThrustVectoring value="0.000000" />
          <fYawMult value="-0.000200" />
          <fYawStabilise value="0.002000" />
          <fSideSlipMult value="0.010000" />
          <fRollMult value="0.001200" />
          <fRollStabilise value="-0.000000" />
          <fPitchMult value="0.000290" />
          <fPitchStabilise value="0.001000" />
          <fFormLiftMult value="0.000030" />
          <fAttackLiftMult value="0.018000" />
          <fAttackDiveMult value="0.025000" />
          <fGearDownDragV value="0.100000" />
          <fGearDownLiftMult value="0.500000" />
          <fWindMult value="0.120000" />
          <fMoveRes value="0.010000" />
          <vecTurnRes x="0.050000" y="0.500000" z="0.400000" />
          <vecSpeedRes x="0.020000" y="0.250000" z="0.015000" />
          <fGearDoorFrontOpen value="90.000000" />
          <fGearDoorRearOpen value="111.730003" />
          <fGearDoorRearOpen2 value="111.730003" />
          <fGearDoorRearMOpen value="111.730003" />
          <fTurublenceMagnitudeMax value="0.000000" />
          <fTurublenceForceMulti value="0.00000" />
          <fTurublenceRollTorqueMulti value="0.000000" />
          <fTurublencePitchTorqueMulti value="0.000000" />
          <fBodyDamageControlEffectMult value="0.100000" />
          <fInputSensitivityForDifficulty value="3.000000" />
          <fOnGroundYawBoostSpeedPeak value="3.000000" />
          <fOnGroundYawBoostSpeedCap value="6.000000" />
          <fEngineOffGlideMulti value="0.100000" />
          <handlingType>HANDLING_TYPE_FLYING</handlingType>
        </Item>
        <Item type="CVehicleWeaponHandlingData">
          <uWeaponHash>
            <Item>VEHICLE_WEAPON_PLAYER_SAVAGE</Item>
            <Item>VEHICLE_WEAPON_PLANE_ROCKET</Item>
            <Item />
          </uWeaponHash>
          <WeaponSeats content="int_array">
            0 
            0 
            0 
          </WeaponSeats>
          <fTurretSpeed content="float_array">
            0.000000	
            0.000000	
          </fTurretSpeed>
          <fTurretPitchMin content="float_array">
            0.000000	
            0.000000	
          </fTurretPitchMin>
          <fTurretPitchMax content="float_array">
            0.000000	
            0.000000	
          </fTurretPitchMax>
          <fTurretCamPitchMin content="float_array">
            0.000000	
            0.000000	
          </fTurretCamPitchMin>
          <fTurretCamPitchMax content="float_array">
            0.000000	
            0.000000	
          </fTurretCamPitchMax>
          <fBulletVelocityForGravity content="float_array">
            0.000000	
            0.000000	
          </fBulletVelocityForGravity>
          <fTurretPitchForwardMin content="float_array">
            0.000000	
            0.000000	
          </fTurretPitchForwardMin>
          <fUvAnimationMult value="0.000000" />
          <fMiscGadgetVar value="0.000000" />
          <fWheelImpactOffset value="0.000000" />
        </Item>
        <Item type="NULL" />
      </SubHandlingData>
    </Item>
/////////////////////////////////////////////////////////