
=========================================================
Trigger Happy: "Kill Counter & Rewards for GTA V"
  Version 0.4 (timers and streaks) by @t0shki
=========================================================

Requirements:

- ScriptHookV.NET Version 1.0 or greater ( https://github.com/crosire/scripthookvdotnet/releases )

Installation:

  Make sure you have ScriptHookV and ScriptHookV.NET installed.
  Place the included DLL into "YOUR_GTA_FOLDER/scripts/" folder. (create it if you don't have it)
  Start the game.

Description:

  Can't beat the system, so how about making it worthwhile? 
  
  Rewards you with money for each pedestrian you kill. Also features a bonus system that increases
  the amount you receive depending on the situation the death occured. Highly configurable.

About:

  My first mod in a long long time. I found it unfair and boring that you get hunted to death by 
  the police for very little reward, just because i "accidentally" hit or shot a random dude who 
  gave you the finger for your artistic driving. 

  I tried to gather as much details about each kill as possible and broke it down into differnt values. 
  For example, if the victim was on fire or was trying to flee. These details and the base value for 
  each type of pedestrian translates directly into money. 

  Once you die everything is reset. See this as a sort of minigame while being chased. Evade death
  as long as possible and try to beat your last highscore.

Configuration: 

  [features]            // boolean. Set to 0 to disable, 1 to enable
  launch_with_hud=1     // - show stats list when the game launches
  show_fly_numbers=1    // - show animated reward numbers in the center of the screen
  reward_notices=1      // - show kill messages as notifications (sms style)
  spree_messages=1      // - announce killstreak rewards as subtitles
  auto_hide_hud=1       // - start hidden, auto-show if a kill happens, auto-hide after 10 seconds without death

  [basevalues]          // numeric. The base value each target yield
  civilian=20           // - everyone that isn't police or FIB
  police=50             // - self explainatory, i suppose
  federal=100           // - swat/fib teams

  [rewards]             // numeric. Bonus amount added to "basevalue"
  burning=15            // - ped is on fire
  driving=30            // - ped is inside a vehicle  
  crawling=5            // - ped is crawling / prone
  recovering=20         // - ped tried to get back up
  shooting=20           // - ped was shooting (at you)
  reloading=10          // - ped was in the middle of reloading
  ducking=10            // - ped was ducking
  stealth=10            // - (experimental) ped was killed in stealth
  fleeing=15            // - ped tried to run away
  covering=20           // - ped was in cover at the moment of death

  [sprees]              // numeric. Extra amount rewarded upon reaching a streak
  double=250            // - 2 kills in a row (within cooldown timeframe)
  multi=500             // - 3 kills in a row
  mega=1000             // - 4 kills in a row
  ultra=1500            // - 5 kills in a row
  monster=2000          // - 6 kills in a row
  ludicrous=2500        // - 7 kills in a row
  holyshit=3000         // - 8 and more kills in a row (wont get higher, but keeps rewarding)

  [elements]            // boolean. Set to 0 to disable, 1 to enable
  counter_police=1      // display police counter
  counter_federals=1    // display federal agents counter
  counter_civilians=1   // display civilian kill counter
  counter_medic=1       // display paramedic kill counter
  counter_military=1    // display military kill counter
  counter_firemen=1     // display firemen kill counter
  counter_total=1       // display total kills ("bodycount")
  current_score=1       // display your current score
  highest_score=1       // display "highscore" info

Keybinds:

- You can toggle the HUD on/of using the NUM-Lock key.
- You can reset your current scores by pressing PAGE-DOWN
- The configuration file is also reloaded with PAGE-DOWN so you can tweak without restarting the game

Known Issues:

- One big problem in the core of this mod is the "victim detection" which is based on a limited radius. 
  I can alter the radius, but it seems to be hard-capped by the engine so if the target is too far away 
  a kill may not count. This is a bug and a feature at the same time, depending on who you ask. 
  I certainly will try to find an alternative so action like long range sniping can be properly rewarded.





